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Discussion in 'Role Playing Resource' started by Sawn_Kassal, Nov 13, 2009.
I do like the sound of that one.
Skywalker, that's actually a really cool plot idea. Got my gears turning as well while reading it.
EDIT: What if some of the left-behind Jedi go crazy when they are thawed out? They could become antagonists or try and go to side with the Empire.
I'm still in the planning stages, but I was planning on that happening. We would just need people willing to go Sithly/crazy and work with the Empire. Or have me NPC a couple. Either works
I'd definitely play it.
Right, so anyway, after a lot of thought and after a lot of soul-searching, I'm thinking to actually skip Continuum in favour of this...
It's ten years after the end of Mass Effect 3.
There will be two threads operating:
One where a Paragon Shepard chose a "Control" ending.
One where a Renegade Shepard chose a "Destroy" ending.
Original characters only; no canon characters allowed as PCs (though people can also import their characters from previous ME games on the forum, and you are of course welcome to play the same character in both threads for a different experience.) Did your favourite NPC from ME2/ME3 survive into this universe, indeed did they prosper? Well, why not play IC and find out?
(There will be background information about what happened in the intervening 10 years, of course, to give your character a context.)
There will be a bigger, overarching storyline in both threads, but you will have lots and lots of space for sandboxing and character play - indeed the character creation process will probably include the mechanic I'd planned to use on Monstrance in that you will have to pick a background hook for your character.
I also intend to bring back a mechanic that Lightside_Apprentice used in IBOP: players will have a genuine opportunity to influence the ME universe - provided they put in the work. Want to wind up a Turian Hierarch? Command the Hanar School of Assassins? Become the third human Spectre? Save the galaxy? None of these are beyond you, but don't expect to be able to achieve these goals overnight. Put in time, thought, and interest into your posts, and do so regularly, and these goals become possible if not probable.
In truth, this is in development by me right now, so this is really an interest check. So: do I have your attention?
So what's the timeframe with respect to the ending? Will I be hopelessly lost if I haven't played ME3, or is it going to be sufficiently independent?
Probably sufficiently independent. You won't be terribly lost - I'll have an OOC thread with briefings on the subject. It has been 10 years since the events of ME 3.
EDIT: Also, technology won't be mindblowingly advanced since ME2/ME3; for different reasons, both futures anticipate not a lot of explosive increases in tech over the previous decades. So your Avengers and Black Widows are still going to work.
Honestly (despite me being burnt out on ME) that sounds like an interesting idea. Buuuuttt...if I'm going to get my new idea up, I don't have time to play it
Wait, I thought it was an ME game. </Terrible joke>
Speaking of my new game (working on an OP for the Game Group)...do you all think it should be mostly on Tython, with the occasional foray into the greater galaxy?
(this excludes possible insane/Sithly characters who purposely leave to seek out the Empire)
@Saintheart - right when I get out of ME3 ending stuff, you pull me back in!
Put it this way, because it'll be freeform there'll be much less need to worry about whether to put different rifle barrels on weapons. On the other hand, I'm not exactly expecting people to have sufficient funds to carry around Collector Particle Rifles and M-920 Cains at the game's outset, either. You don't start as incredibly well-armed or well-resourced, any more than the original Shepard did. Those things must be earned.
I didn't say I was going to do a Synthesis-vomit-green ending, did I?
Depends how many different biomes you can come up with for Tython, IMHO. That's the main reason the galaxy exists in the GFFA - so you can happily go from Dune to Winterfell in the space of a few FTL hours
Yeah, I see that (and boredom from having a small group) as being the main problem with staying on Tython. Most likely, it would be a case of 'working our way up and off the planet'. A bit of a survival setting, until we get enough working ships (old antiques, but still ships) to leave. Assuming the crazy/Sithly types don't steal them all
EDIT: Another note...I'm not a fan of 'rigid' storylines in RP's. So this would most likely be more character driven, and 'make it up as we go'. There would be an overarching story (stupid not to have one), but it wouldn't constrict anything.
While we're throwing around ideas - it wouldn't be for a couple of weeks until my finals are over, but would anyone be game for a Peckinpah-inspired western? The focus would be on a gang of outlaws as they make their final, desperate run from the law, possibly with spectacularly violent results. The "gimmick" - which isn't really a gimmick, mind - would be that since it's an RPG, the actions the players take will ultimately determine their destinies, rather than the usual "This will only end in tragedy" approach such films usually take.
... Yes I did just rewatch The Wild Bunch.
I'm not the outlaw type sadly
And my final's end next week, which is (coupled with the month-long break) the only reason I'm contemplating starting this new one
I know I already expressed my interest to you in the chat, but I also wanted to post it here for the record:
You can count me in!
@Saintheart I'd love a game with an inventory.
I'd write up a character for ME4 in a heartbeat. Call it catharsis considering the debacle that was ME3's script
I have the OP for my new idea posted in the Game Group now. For those who are interested in it
I think Saintheart should blow everyone's mind and make it so that Kaidan survived on Virmire.
What, as a Paragon decision or a Renegade decision?
Either or. Anyway Miranda is better than Ashley, considering all assets
I tend to agree with dat assessment.
I assume Shepard keeps Miranda around for her assassination skills against various types of assailants, while Ashley, though assertive and good on most assignments, rarely assents to his opinions and does not like to associate with foreign species. Butt I digress.