STAR WARSINTERVENTION IIEchoes in Eternity MUSIC It is a dark time in the galaxy, although hope has flared on the distant horizon. The evil Galactic Empire's Death Star has been destroyed, saving not only the struggling Rebel Alliance, but giving hope to a galaxy plunged in darkness for far too long. As the events of the Death Star unfolded, another battle for life or death took place over the Outer Rim planet of Port Haven. There, Imperial forces lead by Emperor's Hand Mara Jade sought to capture the new leader of the mercenary group known as the Mercs. To her Master's dismay, the mythical Kingdom of Jod prevented the evil Empire's plans from being successful. And in further reaches of the galaxy, the Empire's top secret Project Zero comes to a destructive end, ending the Empire's bid to establish a top secret base in the Kingdom of Jod's home galaxy of Companion Cresh. Now, the Heroes of Yavin of the Rebel Alliance have been trapped in the Yavin System for 5 months, due to the Blockade of Yavin by Imperial Forces under the command of Darth Vader. The Mercs, once lead by a Clone Wars veteran Captain Rick Taller, is now lead by his successor, a young firebrand Corellian by the name of Jason Lasso. Consumed with the Prophecy, as defined by the Kingdom of Jod for the Mercs to be "like shooting stars" in the galaxy's darkest hour, the Mercs escape Port Haven, recovered their beloved Marauder-class Corvette from the Kingdom of Jod's repair bays, and blasted out into the galaxy to ready themselves for the coming Shadow War between the Rebel Alliance, Galactic Empire, Kingdom of Jod, and the Jod's arch enemies, the Beasts. Ready to finish the bloody business that they were unfairly thrown into under Taller's leadership during an Imperial ambush near Port Haven several months before the Battle of Yavin, the Mercs look forward to meeting up with Jod forces in the galaxy proper. And the Jod never showed. Days turn into weeks and weeks into months and finally, with no sign of the promised Jod for the coming Shadow War, the Mercs moved on, desperate for fuel, food, and credits to pay the crew. Adrift in a galaxy that was once defined by a daring prophecy amidst the Galactic Civil War, the young Corellian Captain leads his rag-tag band of mercenaries onto a new mission none of them saw coming after Port Haven: life after the Kingdom of Jod. What now becomes the question of the Mercs...do they fight for themselves or for a greater cause? For months after the destruction of Project Zero and near annihilation of most Imperial forces around the Red Rock Planet, former Imperial Security Bureau Investigator Hilick Soal readied what he could of his once mighty Royal Red Squadron of Imperial warships, preparing to chase after the Mercs and run them into the ground at Port Haven. To finally rid the galaxy----and himself---of the mercenary band that had almost brought near destruction to his personal mission from the Emperor to recover the pieces of Red Rock that once belonged to the Kingdom of Jod's historical planet in the Mid Rim thousands of years ago, now spread across the galaxy. The chance for revenge never came; the ISB and even Imperial Intelligence failed to locate the mercenaries and the few reports that could be found were of little use to track them down. It had seemed---along with the disappearance of the Kingdom of Jod---that Hilick Soal had missed his chance for revenge. Captain Rick Taller and his ragtag group of freedom fighters had slipped through his grasp...and it seemed, forever. But former gives the annotation of something taken or something added upon thy. Former, in this case, was the promotion of Hilick Soal to a new position within the Imperial Court itself as General Preeminent for saving the Emperor's life during Project Zero's destruction. Armed with a new Assertor-class Star Dreadnought named the Darkest Night, Hilick Soal is given his orders: the destruction of the Emperor's enemies by any means at his disposal and to seek out and destroy the Mercs; as Darth Vader works as the Emperor's right arm, Hilick Soal works as his left arm, and the Emperor's Hands work as his eyes and ears. Finally, Soal's orders are to locate the Kingdom of Jod by any and all means possible and bring them to their knees under Imperial rule. Foreshadowed by these orders, Hilick Soal remembers his destiny to destroy the Galactic Empire. But in order to do that, he must play the role that destiny has given: conquerer and murderer to the Rebel Alliance and anyone that stands in the Emperor's way. "He" and Alexander Zat roam through the criminal underground, avoiding death and enslavement at every turn. They seek the answers to the Ancient Scrolls: where has the Kingdom of Jod gone? Darth Vader seeks an answer to bring back his beloved Padme Amidala. Supported by a rogue Imperial scientist and cloned bodies of his dead wife, Vader seeks to bring his wife back alive through the Force. To, once again, be united with her. And then destroy the Emperor himself. Amidst his personal desires against the Emperor, Vader seeks out his son, Luke Skywalker, to unite with him in the destruction of the Emperor. Finally, with his wife and son by his side, true peace could be brought to the galaxy. But, at what cost to the galaxy? And at what cost to Vader himself? As the galaxy spirals out of control in madness as the Galactic Civil War rages on, an ancient darkness has awoken in the Unknown Regions and has planned it's bloody revenge against all of life itself. Rebel nor Imperial, Jod nor Beast, Merc nor civilian, will be able to stand against it. As the galaxy tears itself apart in civil war, a greater evil threatens to destroy everything and force all to bow to its rule. Can sworn enemies unite under one banner to destroy this unholy evil or will the personal desires of everyone bring destruction upon them? As the question of Allegiance becomes the forefront thought of every Rebel and Imperial on the front lines, ancient mysteries hidden in the galaxy may hold the key to defeating the unholy storm coming from the Unknown Regions. But, can the Mercs seek to become the heroes that they were destined to be and discover the answer before its too late? "What we do in life, echoes in eternity." - Maximus Decimus Meridius HOW TO STARTIn 3 easy steps, you can become a player of Intervention: Echoes in Eternity! Step one, read our "Welcome" section below. It gives you a wealth of important information about our game and a brief summary of our first game, STAR WARS: INTERVENTION. Please read the "Rules" section as well. Step two, if you choose to go beyond the brief summary in our Welcome section, please read our "Storyline Post One" post below; to avoid confusion, simply put, the Storyline Post is the opening prologue to Intervention: Echoes in Eternity. While reading the "Welcome" section will give you a brief overview of our first game, the below prologue will truly ground your feet in how Echoes in Eternity starts. However, reading the prologue is not a requirement to game play. Step three, create a character sheet using the "Characters" section below our Welcome section. Please be sure to Private Message (PM) your character sheet to Bravo for approval before posting in this game thread. WELCOME Welcome to Intervention: Echoes in Eternity, the successor of the RPF Award winning (Best Star Wars RPG, Spring 2010 and Best GM, Spring 2010) Star Wars: Intervention, which had a historic long run from June 2009 to November 2013, with 51 players coming and going through its doors during that time period. Intervention: Echoes in Eternity is the continuation of the epic storyline from the first game of Intervention, where a ragtag group of mercenaries known as "The Mercs" are thrown into galactic events as the mythical Kingdom of Jod, Galactic Empire, and Rebel Alliance battle it out over the last remnants of the Jod's once destroyed home world, the Red Rock Planet. The planet's rebuilt state allows the Empire to harvest the planet's given name of mineral, Red Rock, which is a rare repairing, growing, and Force sensitive rock with the ability to heal any sickness or injury, give unlimited power with just a fraction of a rock for a whole city, and provide a gateway to the Jod's home galaxy of Companion Cresh, which is otherwise inaccessible by other means other then by Sleeper Ships, and to their advanced hyperspace technology called Red Space. The game began with just the Empire and Mercs, then introduced the Rebels, Kingdom of Jod, and a ancient enemy of the Jod, known as the Beasts. Through several missions and story arcs, the Mercs found themselves entangled with a galactic prophecy of a coming Shadow War. The game ended with the near-escape of the Mercs under superior Imperial forces at Port Haven, the Mercs long-time home Shadow Port of call. This game, Echoes in Eternity, picks up 5 months (.5 ABY) after the events of the Battle of Yavin, near the end of the Blockade of Yavin. You are part of the mercenary group known as the Mercs; a group formed under the leadership of a former Grand Army of the Republic Non-Clone brigade leader known as Rick Taller, the Clone Wars veteran forms the Mercs over Port Haven just days after the infamous Order 66. Equipped with military equipment and what Non-Clone and Clone loyalists soldiers he has, Taller rages an all-out war against the Galactic Empire in the name of the Republic and the Jedi. Convincedthat Emperor Palpatine is evil, the Jedi loyalist fights the Empire near and far across the galaxy for years. Finally, in 3 months before the Battle of Yavin (.3 BBY), the Mercs meet their match over the Mid Rim planet of Watava, when they first encounter Hilick Soal and the Imperial Royal Red Squadron. The rest of the story of Star Wars: Intervention can be located at STAR WARS: INTERVENTION; as a note, the thread was damaged during "The Move" from the old boards to the new boards and a fair amount of information is either missing or incomplete. There is a digital backup of the first 99 pages of the game, which is uncorrupted, which will be posted again hopefully for your viewing pleasure. The story was continued during "The Move" at Intervention (In-Character Game Thread; Temp Location) before the new boards came online here. Intervention: Echoes in Eternity is a turn based online text-based role-playing game, with the style of of play-by-post role-playing game (story format) to be specific. Intervention: Echoes in Eternity has several support threads that help out of game community and Library Thread information for the game as a whole: Rocketjock Eatery (a Out-of-Game / Out-of-Character Discussion Thread) Post questions for Game Master(s) here (replaces the usage of Private Messages, unless needed for privacy concerns) Have an idea, not sure if it will work? Ask it here! Have a comment on a post OOG? Anything not "In Character" goes here! Please, avoid socializing when possible. The RPF has threads designed just for socializing. Quick Reference Our Library Thread Excellent reference thread for anything Intervention! No replies permitted; for Game Master posts only; do not post in the thread basically Library Wiki An off-site Library Thread; unknown if it will ever be finished, but still has valuable resources and information for the game! Thanks to CPL_Macja for his upkeep and additions to the Wiki Library! CHARACTERS Intervention: Echoes in Eternity allows recognized character types from the Star Wars Universe; in short, no characters from other science fiction franchises (i.e. Star Trek or Firefly, etc.), unless authorized by the Game Master. Some general principals to know about characters: No "super hero" characters; every character has a flaw, no one is perfect. See our Game Policies in the Quick Reference for more information. No Jedi, Sith, or other "Force" based characters. Characters may have the Force, but it is restricted to Luke Skywalker's abilities in A New Hope. See our Declaration of the Force and Force Ranking System in the Quick Reference for more information. Game Master(s), for sake of storyline purposes only, are exempt from this rule. Only "Merc" characters allowed; Imperial, Rebel, and / or other organization based characters are forbidden, unless authorized by either Game Master Bravo or Co-Game Master Sith-I-5. No Star Wars "canon" character is playable in the game; only staff Game Masters are allowed to play characters from the movies and or books from the Star Wars universe for any extended period of time. Each "player" or "staff member" may role play one "In Character" (IC; primary) character and up to two "Non Playable Characters" (NPC; secondary) characters. Game Masters Bravo, @Sith-I-5, and @Bardan_Jusik are exempt from this rule for the sake of the storyline and may role play as many characters as needed. While most NPCs are free use (for all players to use), several are restricted usage to certain players. Please see the Quick Reference for more information. No one can kill another player's character or restricted NPC without the prior consent of the player whom the character(s) belong to MOST IMPORTANT; you must "role play" to your character sheet. You cannot be something or do something not in your Character Sheet. Your character may gain "life experience," in which Character Sheets may be resubmitted to Bravo for update approval. Character Sheet Must be filled out in full and Private Messaged---PM---to Bravo for approval before starting in the game. Once approved, post character sheets in the primary game thread. The below Character Sheet is referenced from the old Jedi Council Forums' RPF before "The Move" in 2012. Some modifications have been added to the Character Sheet. Name:Gender:Age:Species:Home World:Affiliation:Personality---Traits:---Likes:---Dislikes:---Habits:Appearance---Skin Color:---Hair Color:---Eye Color:---Clothing:---Other Attributes:---Other Details:Weapons:Skills (NEW!!!)---Primary Skill: [This is something (one skill) you specialize (master) in very well and is a unique skill set to your character. I.e. starfighter pilot, soldier, doctor, mechanic, etc.]---Secondary Skill: [This is something (one skill) you are good at; its not your specialty and not something you have mastered, but it something you are good at. I.e. see above]---Life Experience: [This is a few things (up to three) you have knowledge of or general working knowledge of, usually gained through either education or life experience. You are not "good" at these skills, but are okay or at the very least workable with them when the need arises.]Education (NEW!!!)---General Education: [Your general education; high school, college, etc.]---Specialized Education: [Did you get special training from the military or a technicial school at a particular craft or skill? Military Officer's School, Academies, Top Secret Agent training, etc.]Flaws / Limitations (NEW!!!)----Physical: [Describe a physical limitation or weakness your character has. Is your species generally weaker then most other species and do they have to rely on technology to survive in a increasingly physical world? Do they have a leg, arm, or hand missing that hasn't been replaced by a clone body part or a robotic replacement?]----Mental: [Did your character sustain a brain injury and have memory loss or a loss of certain brain function? Is your character unable to read and or write? Is your character a drop-out from high school and may lack certain knowledge of the greater galaxy and the workings therein? ]---Emotional: [Is your character haunted by the loss of a family member? A romantic relationship? A traumatic event? What could "trigger" a emotionally unstable character in a situation?]---General: [Is your character not the best hand-to-hand fighter? Not good at shooting? Does our character have a weakness when in close contact to certain objects and or people?]---Character Critical Failure: [What is one thing that can hurt your character? The inability to see in the dark or in the light? The inability to breathe oxygen? Is it the inability to swim? The inability to run? What is one thing that would cause your character to "fail" in ANY situation? What is your character's kryptonite?]Starship---Name:---Class:---Speed:---Hull Rating: [Strength of hull]---Shields:---Ejection System:---Life Support:---Hyperdrive Class:---Weapon(s):---Crew:---Passenger(s):---Max Cargo (kg):---Interior Description:---Other Details:The Force---Sensitivity:---Religion:---Lightsaber-----Crystal(s):-----Blade(s):-----Color(s):-----Handle Description(s):---Force Abilities:---Force Weakness:---Other Force Object(s):Biography---Personal History:---Military History:---Traumatic Experiences: RULESRules: Updated: 10-13-2013 1) Please follow the RPF Rules and be mindful of the Terms of Service, Rules of the Jedi Council Forums, and Harassment Policy. 2) Game Master Bravo's word is final in terms of Intervention, unless otherwise stated by a Moderator or Manager of the Role Playing Forum. Co-Game Master Sith-I-5 holds identical ranking authority and his word is final approval as Bravo, unless otherwise stated by Bravo. Assistant Game Masters Mitth_Fisto and Bardan_Jusik help manage Intervention. Intervention's management team is collectively known as "Staff". 3) All character sheets must be PMed (Private Message) to Bravo for approval; as a general rule, no Sith, Dark Jedi, or Gray Jedi are allowed. Jedi-based characters are restricted to entrance into the game with the Force abilities of Luke Skywalker in Star Wars: A New Hope; further information on Jedi themed characters can be found in our Force Ranking System. Players are allowed one (1) In-Character (IC) and up to 2 Non-Player Characters (NPC). 4) All Out-of-Game and/or Out-of-Character discussions and questions should be posted and answered in the Rocketjock Eatery (A Star Wars: Intervention OOC/OOG discussion thread). The Rocketjock Eatery should be used as the public means of game questions and other discussions verses that of PM (Private Message). Private Message should be used for private discussions. 5) All tag(s) should be replied to within a week (7 days) time period, unless other circumstances such as family, college, work, or DRL (Darth Real Life) prevent a timely reply. Please let other players and staff know of such delays via the Rocketjock Eatery (details of the delay are not required, since that information is private to you). If a response to a tag is not received within 7 days, without one of the above described reasons posted in the Rocketjock Eatery, then a staff member may use a NPC (Non-Player Character) to move your character along without directly influencing your character's actions. In general, if possible, 2 posts a week or (averaged out) 1 post every 3 1/2 days is the acceptable means of role playing activity in Echoes in Eternity (tags excluded, see above). 6) All major storylines (a storyline that affects the game as a whole) must have prior approval by Bravo via PM or the Rocketjock. Minor storylines (those that only affect your character and one (1) or two (2) other characters with prior approval by those users) are freely allowed without Bravo's prior approval. 7) Any disputes between players, players and staff, or staff and staff that cannot be handled in a peaceful manner, must be forwarded to Bravo via Private Message (PM) for further action. Any disputes that violate the Terms of Service, Rules of the Jedi Council Forums, and/or Harassment Policy must be forwarded to both Bravo and a Role Playing Forum Moderator or Manager immediately. 8) Copyright; players and staff are implored to make references and give credit to any and all creations not their own that they incorporate from outside sources into the game threads. 9) Please adhere to the "Declarations" and Game Policies listed in the Quick Reference. 10) Have fun! GAME STAFF Game Master; Bravo In charge of all game functions 2009 to present Co Game Master; Sith-I-5 Second-in-Command Authority to do what is needed for the "good of the game" Role Plays multiple NPCs for the game Controls most Imperial storylines Has authority to approve Character Sheets 2011 to present (player since 2010) Assistant Game Master; @Mitth_Fisto Longest member of Intervention, since opening in 2009 Assists where needed in the game Helps to oversee the game as a whole and conduct actions to ensure proper game functionality 2010 to present (player since 2009) Assistant Game Master; @Bardan_Jusik Assists where needed in the game Helps to oversee the game as a whole and conduct actions to ensure proper game functionality 2013 to present (player since 2012) Honorary Co Game Master; greyjedi125 Co Founder of Intervention Former Co Game Master from 2009 to 2011 Assists where needed, as requested by Game Master staff Not a Game Master; traditional Game Master authority and power not active, but can be if requested by Game Master staff GAME LINKS Game Thread; Echoes in Eternity (present) Star Wars: Intervention (locked; completed, 2009-2013) Temp Boards (locked; completed, 2012 to 2013) Rocketjock Eatery (OOG) Quick Reference Wiki Library (Inactive) GAME START: ONE WEEK FROM TODAY. GAME OPEN TO ON-GOING RECRUITMENT AT ALL TIMES; WE'RE ALWAYS TAKING NEW PLAYERS!