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Library Intervention (Quick Reference)

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  1. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Terran Federation

    The below posts will deal with the Terran Federation; it's history, culture, and military. The Terran Federation is based off of a mixture of ideas from the Terran Federation (Starship Troopers, movie; 1997), Soldier (movie, 1998), the sleeper ships that lead to the Terran Confederacy in StarCraft (video game, 1998), the American Civil War (1861 to 1865), and some of my own personal ideas based off of Earth culture and military design of the present century. Some of my own personal ideas, details, and history regarding the below posts' information, for example the name Terran Federation, have been changed from it's original design to fit the Star Wars universe.
    Last edited by Bravo, Oct 1, 2014
  2. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Terran Alliance History, Culture, and Military


    • History
    Not much is known about the Terran Federation. It is currently---and was previously---unknown to be in existence by both the Galactic Republic and the Galactic Empire. The Empire's Grand Admiral Thrawn has reportedly had some form of encounter with the Terran Federation in the Unknown Regions, but whether it was not followed up by Imperial Intelligence or not reported by Thrawn directly in reports to Imperial Center, the Empire does not "officially" have any information on the Terran Federation. The Terran Federation is located in the Unknown Regions.

    What history does know (but only the whispers of history) about the Terran Federation dates back to before the Galactic Republic was founded and even dates back further to before blaster and straight beam technology was developed. It was a time of space ships using mass driver cannons and solid projectors, hurled through space in deadly combat. A group of human colonists blasted out from the Inner Rim and most likely from around Coruscant. The reasons why they left the Inner Rim are still unknown, but history would remember it as a colony effort by the Humans. A small military task force would travel with the half dozen colony ships, looking to find the next "big thing".

    The group of human colonists shot out towards the Unknown Regions and do to reasons unknown, although most theorize because they lost their path of travel due to a mysterious space anomaly that confused their sensors and ruined their sub space drive engines. Landing planet side in a resource rich triple hierarchical star system, the Human colonist made this huge 96 planet star system home with over 500 moons. With three suns, most of the planets were habitable. The Humans thought they had found the "New Coruscant"; an escape from the corruption, pollution, and over population of Coruscant and the Inner Rim.

    They thought wrong, because others had been there before.

    Over time, their star maps were lost or destroyed and all knowledge of returning back to Coruscant was but a dream. And the nightmare was just beginning.

    The Terran Federation (explained in more detail under "Culture" below) has since grown from a single star system to 4 star systems of colonization including 3 smaller alien governments aligning themselves to the Federation and becoming part of Federation Space. In total, Federation Space includes 4 Terran-colonized star systems and 7 alien-aligned Federal star systems.

    More information to come as Echoes in Eternity is played.


    • Culture
    The fight for survival amidst alien invasions in unknown and uncharted space has defined the Terran Federation and it's culture. The Federal Service and it's oath has defined the Terran Federation's need for survival without support from Coruscant.

    As a note, unlike the Federal Service link above, "Citizenship" provides freedoms beyond just voting, which is a right given to citizens and not civilians; it provides the right to be a politician, work in law enforcement or emergency services (both medical and fire services), and become a teacher, librarian, or college professor. It also allows you to get your civilian atmosphere and/or space certified flying license and allows you to be eligible for Federal aid for college and housing/food needs. Without Citizenship, all of these "rights" are either impossible to get or extremely difficult to achieve as a "Civilian".

    Most people, upon turning 18, elect to join "Federal Service" due to the risk to Terran space by the Sethas and the Po'leks, two Unknown Region alien races that have again and again invaded Terran space over hundreds of years, harassed Terran shipping or civilian passenger liners, and captured civilians. If either of those two alien races aren't enough, the dreaded "Mindless" have been known to roam deep space in the Unknown Regions, attacking anything and everyone, including the local Sethas and Po'leks. Mindless invasions have been notable brutal, sacking whole civilian cities and even outer laying Federal worlds and rapping the women and killing the children and men, leaving nothing but flame and destruction in their wake. While other smaller alien invasions beyond the Setha and Po'leks have occurred over the Terran Federation's existence, those two are the most common and the Mindless the most feared.

    The Terran Federation has encountered other peaceful alien governments in the Unknown Regions since it's existence and have made alliances with them. Despite these alliances, the Terran Federation has a very public Human High Culture due to their need for survival against alien invaders almost since it's first days of existence. Despite this, over the years, a more alien-friendly attitude has taken sprout in the education circles, especially among academics including universities and medical doctors and surgeons. This "enlightenment" grew quietly, but is threatening to undue the necessary fabric that has kept the Terran Federation alive: Humans first.


    Terran Federation political policies are brutal; while the Federation Government (FG) is lead by a President and Federal Congress and a form of voting is there, the Federal's treatment of the violation of Federal Law in extreme circumstances is often brutal and involves limb dismemberment or even death. The Federal Government is extremely precise with it's application of military force, has a "strike first" doctrine, and deals very strongly---and Federal focused---in any diplomatic deals with outside alien cultures. The alien alliances the Federation does have are normally with smaller alien governments that rely on the larger Federation to protect them against threats in the Unknown Regions. A handful of the alien governments have decided to join the Terran Federation, which has increased the size and power of the Federation, and has also increased the trend to a more alien-friendly culture, despite the Federation's best practices to discourage such behavior.



    • Military
    With it's history of war and violence, the Terran Federation's military is one of the strongest and well-disciplined fighting armies in the known galaxy, with an impressive array of military might and power despite the fact that most if their starships used mass driver cannons up to just recently and their infantry units still use slug-thrower weapons of impressive destructive firepower.

    Through a series of conflicts and wars against, primarily, the Sethas and the Po'leks, the Federal Military (FM) has evolved from a fighting force using mostly Destroyers and smaller capital ships to using a wide range of specialized ships to support it's military functions. The "Fleet" and "Army" are the two primary branches of the FM, while under those two branches different sub branches exist. Other branches include Federal Intelligence (the CIA equivalent), Diplomatic Corps, Medical Corps, and Office of Defense. While Federal Intelligence, Diplomatic Corps, and Medical Corps are self-defining, the others are explained in more detail below:


    Fleet

    • Federal Navy (aka just known as the "Fleet"); the military branch to carry out both space and aquatic patrol, peace keeping, smuggler and pirate interdiction outside of the Fleet Rescue Guard, and military operations.
    • Fleet Rescue Guard; the militarized civilian branch of the Fleet for protecting Ports, patrolling well-populated star systems against smugglers and pirates, and acting as a emergency atmosphere, aquatic, and space rescue service.
    • Fleet Intelligence; the military intelligence branch of the Federal Navy, considered the superior branch to Army Intelligence. A fair number of Fleet Intelligence career operatives transfer to Federal Intelligence after a four year stint in the Navy.
    • Marines; a small military branch to act as the Fleet's security forces (including Ports and Space Stations), ship boarding forces, and specialized naval attack forces. They are primarily used as security at Ports and Space Stations, aboard starships (and sea going vessels), and as boarding action troops. During ship boarding and ground actions, their uniforms are identical to the Army's Mobile Infantry, other then the fact their uniforms are this form of camouflage.
    Army

    • Federal Army; the primary military ground fighting force of the Federal Military tasked with patrol, peacekeeping, and military operations for the Terran Federation. Almost half of all males (48% to be precise) entering Federal Service and 15% of all females entering Federal Service are selected to join the Federal Amy. This massive fighting force is responsible for everything from infantry, armored combat (tanks, armored vehicles, etc.), to atmosphere aircraft.
    • Infantry Corps; somewhere along it's history, "Mobile" was added to the original "Infantry" corps. While officially known simply as Infantry (or Infantry Corps), many Army units fancy themselves with "Mobile Infantry" and it has somehow lasted the years. The Infantry is the largest division of the Federal Army, being everywhere from military bases to garrison posts to being on almost every Fleet vessel in the Federal Navy. Wherever there is a military deployment of frigate size or larger, a Infantry Corps unit is attached to it. The Infantry Corps serves as the blood and guts of the whole Federal Military; they see the most combat action and have the highest causality rates of any of the branches or sub branches. Despite this, they are also some of the best trained, combat tested, proudest, and loyal to comrade and unit branches in the Federal Military. These soldiers are well-trained and have excellent marksmen ship. Specialized units of the Infantry Corps, which are overseen by Special Operations Command, include
      • Bravo Team; the legendary tactics unit. Usually a 15 man squad, a Bravo Team is a cross between U.S. Navy Seals and Delta Force with a approach to combat like a U.S. Army Ranger unit. They are considered the elite of the Infantry and entrance into their ranks is by invite only to veteran soldiers who undergo some of the hardest training known to the galaxy. There are only 7 Bravo Team units in the Terran Federation; 3 Active Duty, 1 Presidential Armed Escort, 1 Active on the home world of Prime, and 2 in Reserve/Rotation Off Duty status every 3 months. Two Bravo Team units have been assigned to a new program calling them to be under Special Operations Command structure, but to also be flexible to be "loaned out" to the Office of Defense when needed; these Bravo Team units give the Office of Defense some needed heavy weapons firepower. All seven Bravo Teams specialize in (to name a few in very general terms):
        • Heavy combat in squad tactics
        • Assault
        • Recon
        • Escort
        • VIP Rescue
        • VIP Missions (where failure is not an option)
        • Long-duration missions (weeks to even months independent of other military units)
        • Cross Cultural/Political Aid Missions where "first impressions" are a must
        • Presidential Armed Escort
      • Special Target Acquisition Team (STAT); the modern day Delta Force of the Terran Federation. Small 4 to 8 man teams specializing in, primarily, VIP Rescue, Counter-Intelligence Operations, and "Black Operations". Their clothing is different then that of the normal infantry. Most of the STAT units have been reassigned to the Office of Defense for "Black Operations," but a few still remain under the influence of Special Operations Command. There overall total number of soldiers in the program is unknown, but most believe them to be around the same strength in numbers as Bravo Team.
      • Special Naval Tactics Unit; as the name implies, the Terran Federation's equal to the U.S. Navy Seals. One Special Naval Tactics Unit is deployed with every Fleet assignment, two are on activate duty on Terran Prime response only, and two teams are ready to deploy from Terran Prime to any crisis in the Federation at a moment's notice or within 24 hours. An unknown number of reserve/off duty soldiers exist for this program.
      • Special Operations Brigades; originally designed as a unit of regular infantry soldiers trained in higher degrees to assist Bravo Team actions during the height of the Sethas-Po'leks Wars of Aggression, the experiment was ultimately a failure due to high causality rates when Bravo Team units and Special Operations Brigade units were stuck in near-impossible missions repeatedly over a year time span in the war. Stuck with 7 brigades of better then average soldiers, the Federal Military reassigned them to supporting regular infantry units, safe guarding special operations bases, and acting as U.S. Ranger-like front line units. It was finally a highly successful experiment. One Special Operations Brigade is still attached to the 7 Bravo Teams in it's original role, where it has found success after trial and error.
      • Recon; specially trained and equipped soldiers for Recon and scouting duties. Usually operate in teams of 2 to 4. Army Snipers, operating in teams of 2, fall under the Recon title.
      • 419th Airborne Regiment; originally a Airborne unit, the 419th was a new unit mustered into service the last two years of the Sethas-Po'leks Wars of Aggression. The 419th made a quick name for itself during the final stages of the bloody conflict, despite being a completely green regiment with few veteran officers or soldiers. They made such a name for themselves, Bravo Teams officially adopted them as their personal support unit in the last years of the war. 419th soldiers are always seen alongside Bravo Team units and in operations, even in smaller squad numbers or smaller. After the war, the 419th became the personal dedicated unit for Bravo Teams, being officially reassigned under the Special Operations Command structure. Wherever the 419th is, the Federal Army and Bravo Team have an interest.
    • Armor Corps; operate all Federal armor units.
    • Air Corps; operates all atmosphere craft.
    • Military Police; as the name implies, the law enforcement and security branch of the Federal Army. Unlike the regular infantry, their uniforms are black in color with "MP" in white on shoulder patches, armored vests, and their helmets.
    • Army Intelligence; as the name implies, most intelligence is gathered from Recon units and Bravo Team Deployments.
    Office of Defense

    • Office of Defense (OOD); the counter-intelligence organization of the Federal Military and not officially part of the Federal Military or Federal Intelligence; an organization all by itself, funded and supported secretly by the highest levels in the Federal Congress for the safety and protection of the Terran Federation by "any means necessary"; created during the early middle stages of the Sethas-Po'leks Wars of Aggression, the program was supposed to be halted at war's end, but has been continued and grown for reasons unknown. Black operations, covert operations, assassinations, sabotage. The Office of Defense's main force is what is called an Agent; the Agent is a self-sufficient, highly trained (in multiple areas with deadly focuses in a few) operative that is tasked with solo missions of near impossibility for the safety and security of the Federation. Agents are almost always recruited from Special Operations Command units, although a few are from Federal Intelligence, Naval Intelligence, and Army Intelligence spy units. Regardless of their recruitment, Agents don't exist; no names, no identification, no records. An Agent never existed. Rarely, Agents will work in teams of two to assist front line military units or for a mission of high value where two Agents are needed to make sure the job is done. Agents will routinely work with Bravo Team Deployments and STAT Deployments in the field. The Office of Defense has it's own logistics, resources, and both atmosphere and space capable vessels. Most space capable vessels are no bigger then long range shuttles. The Office of Defense has added a dedicated pool of STAT units to their arsenal to support Agents in the field, which has been highly successful. A newer and recent addition has been Bravo Team units "on loan" from the regular military, although this has been reacted to very negatively by the Federal Military's Special Operations Command, who feels a "spook organization" should not have military units under their command (STAT units are considered like spook units, so the Federal Military had a lesser problem with a STAT unit being reassigned to the Office of Defense); a Congress Order has laid to rest any military opposition to the joint adventure thus far.
    The Terran Federation's military is veteran, hard hitting, and very logistically sound. Years and decades of war has created a finely turned war machine. The Fleet is divided into 5 Battle Fleets, 7 System Defense Fleets, 3 Reserve Fleets, 1 Mothball Fleet, and the Reserve Pool for rotating ships in and out of tours of duty.

    The Fleet is deployed into 5 Battle Fleets, which are also considered "Flag Fleets"; these fleets are the remnants of the 12 Battle Fleets that once roamed Federal Space during the Sethas-Po'leks Wars of Aggression. They are mobile fleets ready to engage any threat to Federal space, patrol Federal space, and help maintain the peace on a moment's notice. A single Battle Fleet is rarely all together, it's various task forces and ships spread throughout several systems or patrolling space in between star systems. Unlike the System Defense Fleets, they are not restricted to a single star system or planet, giving Battle Fleet assets the true mobility outside of strictly defense to patrol Federal Space. With the end of the Sethas-Po'leks Wars of Aggression, the battle harden Federal Navy---with it's new ships and technology gained at the end of the war---had to reorganize itself after a long and bloody conflict, where hundreds of Configurate-class Destroyers once filled almost every role imaginable from front combat ship to troop transport to hospital ship to small carrier. With the aging Configurate-class beginning to be replaced by the newer Glory-class Destroyer and Liberty-class Assault Ship / Heavy Frigate, the Federal Navy starting taking a more specialized and multifunctional role to it's Battle Fleet Deployments, which look like the following:


    • 1 Eagle-class Super Carrier (Command Ship, newest Super Carrier)
      • 2,400 meters
      • Multiple Gun Emplacements
      • Over 300 Starfighters
      • 50 Gunships and Assault Craft (space capable)
      • 100 Vulture-class Low Altitude Utility Transports
    OR

    • 1 Washington-class Super Carrier (Command Ship; only 1 left, attached to the 5th Fleet)
      • 2,200 meters
      • Multiple Gun Emplacements
      • Over 400 starfighters
      • 50 Gunships and Assault Craft
      • 100 Vulture-class Low Altitude Utility Transports
    • 2 Bastion Mark II-class Dreadnoughts OR 1 Bastion Mark II-class Dreadnought and 1 Omega-class Dreadnought (Assault, Ship to Ship Combat)
    • 4 Ranger-class Cruisers (Assault, Ship to Ship Combat)
    • 12 Glory-class Destroyers (Assault, Ship to Ship Combat)
    • 4 Configurate D-class Destroyers (Assault, Ship to Ship Combat, Escort, Army)
    • 6 Liberty-class Heavy Frigates (Assault, Ship to Ship Combat)
    • 20 Freedom II-class Frigates OR Freedom-class Frigates (Patrol, Escort, Anti-Piracy)
    • 20 Victory-class Corvettes (Patrol, Escort)
    • 20 Fed-class Patrol Ships (Patrol)
    • 12 Liberty-class Assault Ships (Army)
    • 4 Liberty-class Hospital Ships (Medical, Disaster Relief)
    • 24 Cargo, Resupply, and Fuel Tanker ships
    TOTAL:135 Vessels


    The System Defense Fleets are localized to a star system for it's own defense outside of the Battle Fleets. While the size of the System Defense Fleet guarding the home world of Prime and it's 96 planet star system home with over 500 moons (an estimated System Defense Fleet of over 200 vessels), the average System Defense Fleet consists of the following:


    • 3 Configurate D-class Destroyers (Command Ship, Assault, Ship to Ship Combat)
    • 2 Ranger-class Cruisers (Assault, Ship to Ship Combat)
    • 3 Freedom or Freedom II-class Frigates (Patrol, Escort, Anti-Piracy)
    • 3 Victory-class Corvettes (Patrol, Escort)
    • 3 Fed-class Patrol Ships (Patrol)
    • 1 Liberty-class Assault Ships (Army)
    Last edited by Bravo, Oct 1, 2014
  3. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Terran Federation Military
    Federal Navy





    Federal Navy
    Last edited by Bravo, Oct 1, 2014
  4. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Terran Alliance
    Ships





    Washignton-class Super Carrier
    Last edited by Bravo, Oct 1, 2014
  5. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Glory-class Destroyer
    Note: Please ignore the drawing's title and stats. The original Eagle-class Super Carrier drawing was switched over to the Glory-class Destroyer (below picture) after drawing was complete.
    [IMG]
    Last edited by Bravo, Oct 1, 2014
  6. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Configurate D-class Destroyer


    [IMG]
    Imagine by @Bravo; sorry for the roughness, I am not good at drawing.

    Manufacturer: Terran Engineering Shipwrights
    Model: Configurate D-class Destroyer
    Class: Heavy Cruiser (see: Anaxes War College System)
    Role: Destroyer, Command Ship
    Cost: Unknown
    Length: 700 meters
    Height: 210 Meters (40 decks of livable space; 30 decks or 90 meters of non-livable space: hanger bay, reactor core, etc.)
    Maximum Acceleration: >2,300
    MGLT: 60 MGLT
    Maximum Speed (atmosphere): 975 km/h
    Engine Units: 2 Mark III Nuclear Fission Power Max Engines; 4 Reactant Agitator Injector Secondary Engines
    Hyperdrive Rating: Class 2
    Hyperdrive Rating (normal, back-up): Class 16 back-up
    Power Plant: One Nuclear Fission Reactor
    Armor (Hull plating): 1,216 RU
    Shields: 2,560 SBD
    Sensors: Active Warning and Alert System (AWAS)
    Communications:
    Frequency Agile subspace transceiver
    Radionics
    2 Rectenna (refitted for starship's size and use; one fitted on bow and aft ends of the top of the super structure section)
    ion-scrambler
    Subspace transceiver
    Targeting Systems: St2x targeting computer
    Cargo Capacity: 6,000 metric tons
    Consumables: 4 years
    Crew:
    Officers: 380
    Enlisted: 3,300
    Gunners: 350
    Marine Security Force: 300
    Total: 4,330
    Armament (89 weapon emplacements):


    4 Heavy Turbolaser Turrets

    4 DBY-827 Heavy Dual Turbolaser Turrets

    30 H9 Single Turbolasers

    28 Light Gun Batteries
    • Bow, super structure, port, and starboard. Weapons along the port, starboard, and super structure are positioned in a manner as to not interfere with other cannons in a 180 degree manner, giving these batteries a clear firing lane to left, right, upwards, downwards (if able), and forward of their position, allowing the Destroyer to fire a vast majority of her weaponry in any one direction.
    8 Point-defense laser cannons
    • Port and starboard; the exception being the rear most H9 turbolaser cannon on the port/starboard side, which is flanked by Light Gun Batteries instead.
    8 Point-defense laser cannons (anti-missile)

    4 Assault Proton Torpedoes and/or Assault Concussion Missiles
    3 Tractor Beam Projectors
    • One for each hanger
    Complement:


    36 Assault X 1 Multi-role Heavy Fighters
    16 Super Leviathan-class Heavy Lift Transports (SL-HLT)
    4 Conquer II-class Assault Repulsor Tanks
    4 Enforcer III Light Tactical Tanks
    4 Tactical Armored Carriers (TAC)
    4 Strykers
    4 M2 Bradleys
    4 Lockheed Martin JLTVs (A, B, and C models)
    4 M35 2 1/2-ton cargo truck
    12 Light Tactical
    24 Harley-Davidson MT350E
    6 Vulture-class Low Altitude Utility Transports
    6 Federal Artillery Pieces (see in below posts; coming soon)
    1,000 Mobile Infantry Troopers


    Special Notes:
    • All Light Gun Batteries are positioned in a manner as to not interfere with any other structure and or other weapon emplacement on the Configurate D-Class Destroyer; this positioning allows the Destroyer to bring the maximum amount of firepower to bare on a single target if need be.
    • The large dome-like structure---which has heavier armor then most other parts of the Destroyer---is in fact the fresh water tanks, hydroponics bays (3 total), gym rec rooms (3 total), game rooms (3 total), and libraries (3 total). This was an addition added to the D-class over previous class models in order to provide the Destroyer a long-range mission profile. On the outside of the dome are solar panels to harvest solar energy for additional power sources and reserve power surplus storage.
    • The Configurate D-class Destroyer is designed with the ability to handle a wide variety of mission profiles alone, without the need of support. Her extra food and water storage, along with improved engines and fuel usage technologies, allow her to stay operational for longer periods of time and go on deeper space scouting missions then her previous class models.
    • The Destroyer can take a beating, as is evidence in her thick armor. While she can't hold out for ever, as was with the famous C-class model before her, the D-class has been known to keep fighting despite critical systems being knocked out and whole decks exposed to vacuum. This was part of the reason why the C-class was so popular and the same concept of durability was carried over to the D-class. Whole decks and sections of the ship can be sealed off from one each other and survivors in debris fields have been found in C and D-class wreckage, with oxygen and other life support still functioning.
    • The Destroyer can carry all the equipment any ground unit would need, from field equipment to survival gear, allowing the Destroyer to deploy listening post teams on various planets and move on. All Destroyer infantry units are equipped with advanced communications, sensor, and survival equipment for such listening post missions.
    • The hanger bays are accessible through both port and starboard sides.
    • The Destroyer's biggest weakness in it's scouting and deep space patrol mission is it's lack of hyperspace capable craft. Only the DR-8 Skyhooks are hyperspace capable and they have a limited range and fuel capacity for hyperspace travel.
    Interior: Unlike the B-class model, which housed a modest 12 starfighters and 300 soldiers, the D-class model upgraded to add 36 starfighters and 1,000 soldiers. Because of this massive increase, along with the D-class being an extra 200 meters longer, the entire bottom section just above the hanger bay is a converted troop barracks section, from bow to aft. The troop bays lead directly into the hanger bay via large ramps that allow for easy and quick troop deployments.


    Like most warships of the Terran Alliance, the Configurate D-class Destroyer is designed with war in mind and not comfort; her corridors are cramped and very militaristic with little room for taste. The Destroyer's 2 mess halls, 3 game rooms, and 3 libraries provide the only real sense of community and home aboard the vessel.

    History: Coming Soon!!!
    Last edited by Bravo, Oct 1, 2014
  7. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Freedom II-class Frigate


    [IMG]
    Imagine by @Bravo; sorry for the roughness, I am not good at drawing.

    Manufacturer: Terran Engineering Shipwrights
    Model: Freedom II-class Frigate
    Class: Heavy Cruiser (see: Anaxes War College System)
    Role: Frigate
    Cost: Unknown
    Length: 300 meters
    Height: 130 meters
    Maximum Acceleration: N/A
    MGLT: 70 MGLT
    Maximum Speed (atmosphere): 1,000 km/h
    Engine Units: 1 Mark III Nuclear Fission Power Max Engines; 2 Reactant Agitator Injector Secondary Engines
    Hyperdrive Rating: Class 1
    Hyperdrive Rating (normal, back-up): Class 14 back-up
    Power Plant: One Nuclear Fission Reactor
    Armor (Hull plating): 200 RU
    Shields: 500 SBD
    Sensors: Active Warning and Alert System (AWAS)
    Communications:
    Classified "Advanced Communications" system
    Frequency Agile subspace transceiver
    Radionics
    4 Rectenna (refitted for starship's size and use)
    ion-scrambler
    Subspace transceiver
    Targeting Systems: St2x targeting computer
    Cargo Capacity: 6,000 metric tons
    Consumables: 2 years
    Crew:
    Officers: 150
    Enlisted: 700
    Gunners: N/A
    Marine Security Force: 100
    Total: 950
    Armament (39 weapon emplacements):

    3 H9 Dual Turbolasers

    14 H9 Single Turbolasers

    8 Light Gun Batteries

    4 Point-defense laser cannons

    4 Point-defense laser cannons (anti-missile)

    4 Multipurpose Missile Launcher ability, including:
    2 Tractor Beam Projectors(around the hanger)

    Complement:

    12 Assault X 1 Multi-role Heavy Fighters
    4 Super Leviathan-class Heavy Lift Transports (SL-HLT)
    2 Lockheed Martin JLTVs (A, B, and C models)
    2 Light Tactical
    2 M35 2 1/2-ton cargo truck
    4 Harley-Davidson MT350E
    2 Federal Artillery Pieces (see in below posts; coming soon)
    75 Mobile Infantry Troopers


    Special Notes: The only differences between the Freedom-class and Freedom II-class Frigates is that the Freedom II has advanced communications equipment, better powered engines, and Dual H9 Turbolasers have been added to replace the original Single H9 Turbolasers in the same places to add more firepower to the frigate. Most Freedom-class Frigates are simply upgraded to Freedom II-class Frigates, to keep construction costs down.

    Interior: There's nothing pretty about the frigate. Its designed for military duty and it's interior reflects that. Its cramped and not very "homely".

    History: Both the Freedom and Freedom II-class Frigates are designed to be quick, maneuverable, and able to fulfill a variety of roles, including ground combat support with it's impressive missile payload, anti-starfighter platform, support for larger combat ships, and deep space patrol. Freedom II-class Frigates excel at deep space patrol with it's advanced communications system and often are the command ships for smaller warship task forces including Frigates and Corvettes. Equipped with a fair ground force, starfighters, and shuttles, Frigates are able to hold their own in most situations against ships their same size or when ground support roles are nee
    Last edited by Bravo, Oct 1, 2014
  8. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Liberty-class Assault Ship
    (or "Heavy Frigate" depending on mission profile)




    [IMG]
    Imagine by @Bravo; sorry for the roughness, I am not good at drawing.

    Manufacturer: Terran Engineering Shipwrights
    Model: Liberty-class Assault Ship
    Class: Frigate (see: Anaxes War College System)
    Role:
    • Assault Ship
    • Heavy Frigate
    • Cargo Vessel
    • Hospital Ship (all weapons removed and replaced with point-defense weapons)
    Cost: Not for Sale
    Length: 400 meters
    Height: 150 meters
    Maximum Acceleration: 4 MGLT
    MGLT: 20 MGLT
    Maximum Speed (atmosphere): 400 km/h
    Engine Units: 1 Nuclear Fission Liberty-class Engine; 2 Reactant Agitator Injector Secondary Engines
    Hyperdrive Rating: Class 1
    Hyperdrive Rating (normal, back-up): Class 14 back-up
    Power Plant: One Nuclear Fission Reactor with solar panel secondary power collectors
    Armor (Hull plating): 1,216 RU
    Shields: 2,560 SBD
    Sensors:

    Communications:
    • Tactical IIGround Assistance Communications Operating System (TAC-GAC for short)
      • This communication system can establish a whole communications network with all ground forces on a planet to a single Assault Ship. Operators are able to stay in contact with ground force commanders and other military units constantly and can provide an unparalleled advantage in combat, able to break through most general forms of military jamming, natural interference, and other obstacles. Furthermore, the ability to listen on, break through most encryptions, and monitor enemy communications gives this communications equipment a deadly advantage to war commanders in the heat of battle.
    • 3 Rectenna (refitted for starship's size and use)
    Targeting Systems:

    • SureTarget Mark III Ground Acquiring Targeting System
      • Highly classified by the Terran Federation, this newly developed technology surpasses all other known ground targeting systems in the known galaxy. Able to provide to the meter targeting information to a starship in orbit, the targeting system can literately place a missile or a turbolaser strike within a one meter target area of it's target from space orbit. Able to acquire multiple targets at once---and fire on multiple targets at once---through any weather or other planetary resistance, the targeting system gives the Assault Ship it's greatest asset: precise fire mission support to ground forces from orbit.
    Cargo Capacity: N/A
    Consumables: 2 years
    Crew:
    Officers: 75
    Enlisted: 300
    Gunners: N/A
    Marine Security Force: 300
    Total: 675
    Armament (N/A (Coming Soon!!!)):

    • 20 Rapid Fire Medium Range Turbolaser Cannon
      • Essentially a smaller and downgraded version of a DBY-827 with a shorter range and firepower then a standard turbolaser turret; excellent at close range ship to ship combat and anti-starfighter combat.
    Complement:
    Note: The ground complement force can be adjusted for the mission profile, carrying any variant of combat vehicles and troops. The two most popular modifications include all A) troops and Low Altitude craft, which allows a deployment of 10,000 Federal Troopers and an additional 1,000 support personnel, plus 100 variants of Low Altitude Transports. The other modification includes B) an all armor modification, removing all low altitude craft and just keeping armored vehicles and the 8,000 Federal Troopers and Support Personnel.


    Assault Ship (Standard configuration)

    Heavy Frigate (Standard configuration)

    • Main Hanger
    36 Assault X 1 Multi-role Heavy Fighters
    14 Super Leviathan-class Heavy Lift Transports (SL-HLT)
    1 Intruder-class Dropship

    • Rear Hanger
    6 GAT-12p Skipray Blastboats
    2 personnel shuttles


    Special Notes: The "Rear Hanger" is located just forward of the aft landing pad. When the "Heavy Frigate" designation is used, the rear Intruder-class Drop Ship is removed for easy launch and recovery of vessels. During Assault Ship missions, the Intruder-class Drop Ship is either flying alongside the Assault Ship or is launched with the first wave as to prevent a ship blocking the rear hanger. In most circumstances, however, the Intruder-class Drop Ship can be moved back far enough on the landing pad to allow easy and quick launching from the hanger; recovering vessels requires the Drop Ship to be moved from the landing pad.

    Interior: N/A

    History: Seeing limited and combat trial duty in the last two years of the Sethas-Po'leks Wars of Aggression between the Terran Federation and the Sethas Empire and the Po'leks Union States, the Liberty-class Assault Ship was produced en-mass and enjoyed lengthy use in all theaters of war during the last 9 months of the Sethas-Po'leks Wars of Aggression and after the war.

    Designed purely as a warship and assault ship for landing operations against siege warfare on Sethas and Po'leks held planets during the last months of the war, the Liberty-class was produced to replace the war torn and not specifically designed assault ship in the Configurate D-class Destroyer, which had, up to that point, served as the Terran Federation's primary assault ship in landing operations to replace the bulkier and older Army Corps Landing Ship. Designed to be a dedicated assault ship to land thousands of troops, equipment, supplies, and give them the tactical orbital support that a D-class Destroyer could simply not provide---since they were not designed with the targeting systems for such a mission profile---the Liberty-class gave the Terran Federation the tactical advantage, finally, over the Sethas and Po'leks in terms of ground combat and planetary siege warfare. It can be argued that the Liberty-class Assault Ship won the war in nine months.

    While supporters of the Configurate D-class Destroyer and her earlier models will stand-by the fact that---and history would agree---that the Destroyer line was the work horse of the Terran Federation, no one will deny the Liberty-class's impact on the war, even during it's last stages of bloody warfare. With dedicated assault ships now available to pound Sethas and Po'leks Fortress Worlds and strongholds, countless Configurate line Destroyers were redirected to other areas of the war and other duties, where their firepower and ground forces provided the means to chop away at the Sethas Empire and Po'leks Union States in even more places and harder then ever before.

    Liberty-class Assault Ships filled the once well-protected and resource rich space lanes of the Sethas Empire and Po'leks Union States, hounding once feared enemy defenders into running for their lives. Powerful orbital bombardments with heavy turbolasers and multiple missile packages ensured even the strongest of Fortress Worlds didn't stand a chance. After a bloody onslaught of firepower to reduce defenses to rubble, the Liberty-class would deploy it's formidable ground forces. Able to enter the atmosphere of a planet, the Assault Ships could deploy forces both from a orbital deployment with space-capable craft and by opening it's own belly cargo bays in the skies of a planet and unleashing numerous ground forces. With highly sophisticated sensors and communications, a single Liberty-class Assault Ship could act as a mobile command post for a world-wide invasion and often surpassed Super Carriers in command post roles during planetary invasions. During the terrible onslaught of the Po'leks Union States' home world of Po during the last month of the war, multiple task forces of Liberty-class Assault Ships laid waste to once thought in-destructible planetary defenses and deployed hundreds of thousands of troops, vehicles, and supplies onto a besieged enemy home world, while Glory-class Destroyers and Configurate-class Destroyers, Washington-class Super Carriers and Eagle-class Super Carriers, and frigates, cruisers, and corvettes of all types and sizes laid waste to the heart of the Po'leks navy and naval power all within the very heart of their Union States

    Liberty-class Assault Ships were so versatile that in a matter of a day, an Assault Ship could be converted into a Heavy Frigate or even a well armored Cargo Vessel to transport hundreds of thousands of supplies to the war effort. With extensive modifications, Liberty-class Assault Ships quickly saw their service in with the Medical Corps, being the new primary Hospital Ships in the Terran Federation within months.

    Hundreds of Liberty-class Assault Ships were mass produced in secret during the last two years of the war, able to fill almost any role needed by the war effort. With secretly produced Glory-class Destroyers and Eagle-class Super Carriers, the Terran Federation's new fleet steam rolled a battle worn, resource depleted, and outdated Sethas and Po'leks naval forces the last 9 months of the war. After the Sethas-Po'leks Wars of Aggression ended, Liberty-class Assault Ships found many modifications into hospital ships, cargo ships, and dedicated Heavy Frigates to maintain them in the new Federal Navy. The Assault Ship model itself found a home in primary fleets and wherever a ground force presence was needed. Assault Ship models are deployed with any military task force needing a ground presence and are a constant site as cargo ships and hospital ships in rebuilding Federal and former Sethas and Po'leks devastated worlds after the war. Liberty-class ships have found increasing favor with the Federal Navy as Heavy Frigates to replace older cruisers; the Heavy Frigate design has also become a favorite for planetary defense and long range patrol because of their armor and speed. Despite their slow speed, Liberties are finding a use almost everywhere, from the Navy to the Army.

    As a Terran Federation politician put it, "The Liberty-class won the war in nine months." The unbelievable versatile nature of the Liberty-class from Assault Ship to Heavy Frigate to Cargo Vessel to Hospital Ship provides a unlimited future for the ship that has now become the new work horse of the Federal Navy and the Terran Federation. The future for the Liberty-class is limitless.
    Last edited by Bravo, Oct 1, 2014
  9. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Intruder-class Drop Ship




    [IMG]
    Imagine by @Bravo; sorry for the roughness, I am not good at drawing.

    Manufacturer: Terran Engineering Shipwrights
    Model: Intruder-class Drop Ship
    Class: Drop Ship
    Role:
    • Drop Ship
    • Hospital Transport (with all weapons removed)
    • Cargo Vessel
    Cost: Not for Sale
    Length: 75 meters
    Height: N/A
    Maximum Acceleration: N/A
    MGLT: 70 MGLT
    Maximum Speed (atmosphere): N/A
    Engine Units: 6 Stream Jet-class Drive Engines
    Hyperdrive Rating: Class 2
    Hyperdrive Rating (normal, back-up): Class 18 back-up
    Power Plant: One power reactor with solar panel secondary power collectors
    Armor (Hull plating): Equipped
    Shields: Equipped
    Sensors: Equipped
    Communications: Equipped
    Targeting Systems: St2x targeting computer
    Cargo Capacity: N/A
    Consumables: 3 Months
    Crew:
    Officers: 7
    • Captain, Pilot
    • Commander, CO-Pilot
    • First Lieutenant, Communications Officer
    • First Lieutenant, Drop Officer
    • Second Lieutenant, Drop Officer Second
    • Ensign, Drop Officer Assistant
    • Ensign, Drop Officer Assistant
    Enlisted: 36 (6 Drop Sergeants, 30 Drop Crewmen)
    Gunners: 8 (2 Gunnery Officers, bridge; 6 Gunners in various turrets)
    Marine Security Force: 12 Troopers
    Total: 63

    Armament:

    Complement:

    Special Notes: Is hyperdrive equipped and has been used as a long range shuttle transport for VIPs, hospital transport, and cargo vessel. The Intruder-class Drop Ship has a large fuel capacity, which gives it flexibility for different mission profiles. The armor and shields are very thick for this type of vessel, since the Intruder was designed to deploy troops onto a hostile world.

    Interior: N/A

    History: Designed for the Liberty-class Assault Ship's aft landing pad, the Intruder-class Drop Ship's hyperdrive, long fuel capacity, and ability to change around the insides of the ship has made it very flexible in it's type of mission profiles and has hence enjoyed a productive service alongside the Liberty-class. The President of the Terran Federation has a heavily modified Intruder-class Drop Ship as his official use vehicle for space travel to other planets and governments; it's design specs and interior design is highly classified.
    Last edited by Bravo, Oct 1, 2014
  10. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    [IMG]
    Based off of Sikorsky CH-53E Super Stallion, Bell Boeing V-22 Osprey, and Sentinel-class Landing Craft






    Mannufacturer: Terran Engineering Shipwrights
    Model: Super Leviathan-class Heavy Lift Transport (SL-HLT)
    Class: Transport
    Role: Transport, Landing Craft, Shuttle, Boarding Craft
    Cost: NEW: not available for sale; USED (no weapons or military equipment): 100,000 Credits
    Length: 33 meters
    Width (fuselage): N/A
    Height: 12 meters
    Maximum Acceleration: 2,400 G
    MGLT: 70 MGLT
    Maximum Speed (atmosphere): 1,000 km/h
    Engine Units: 2 rear mounted Stellar Max Engines, 2 wing-tip Rotatory Power Plus Super Engines Mark Two's
    Hyperdrive Rating (normal, back-up): Class 4; Class 24
    Power Plant: Super Charged Star Max Mark 2
    Armor (Hull plating):
    • Can withstand Blaster and Laser weaponry; can withstand a non-direct hit from a concussion missile strike
    • Able to withstand intense small arms fire, armor piecing shells, and can withstand several RPG attacks.
    Shields: None
    Sensors: GalaxyScan Mark II / Landing Craft; GalaxyScan Mark II Assault Module Edition
    Communications: N/A
    Navigation: Navigation Computer
    Targeting Systems: Landing Craft; Targeting Systems Corp StarShooter One
    Cargo Capacity:
    • Payload
      • Internal: 50,000 lbs or 22.67 metric tons
      • External: 52,000 lbs or 23.58 metric tons
    • Max Takeoff
      • 113,500 lbs or 51.48 metric tons
    • Empty Weight
      • 53,226 lbs or 24.14 metric tons
    Consumables: 3 days
    Crew: 3 to 5
    • Transport / Shuttle
      • Flight Lieutenant; Pilot
      • Flying Officer; Co-Pilot
      • Staff Sergeant; Crew Chief (cargo / passenger manager, tail gunner)
    • Landing Craft (Combat Crew)
      • Flight Lieutenant; Pilot
      • Flying Officer; Co-Pilot
      • Staff Sergeant; Crew Chief (cargo / troop manager, tail gunner)
        • Corporal; side gunner
        • Crewmen; side gunner
    Officers: 2
    Enlisted: None
    Gunners: 1 to 3
    Total: 3 to 5
    Armament:
    OR
    • 1 rear ramp deck mounted (180 degree firing arch) GAU-21 (atmosphere only)
    • Landing Craft
    • VIP
      • Diplomatic use; no weapons.
        • Armor is secretly increased in strength
        • Sensor and communications abilities are upgraded, although classified
        • Hyperspace is increased to Class 1
        • 1 Escape Pod added (see below)
    Complement:

    • Transport (standard)
      • 38 passengers
        • 56 with center-line seats
    • Transport (VIP use; alternate)
      • 1 VIP
      • 6 passengers
      • 5 guards
        • 1 Executive Office
        • 1 Command and Control Console Station (3 consoles in a loose circle)
        • 1 State Bedroom
        • 10 wall fold-out beds
        • 2 Refreshers
        • 1 small MedBay
        • 1 small kitchen
        • 2 storage areas (1 forward, 1 aft)
        • 2 guard stations (1 forward, 1 aft)
        • 1 Escape Pod (bottom of craft)
          • 3 passengers, single hyperdrive jump system; very small escape pod (passengers are almost laying on-top of each other in a 3 way stacked sandwich formation against flat bed-like shock seats; 3 days worth of food and water
          • Designed for VIP use only
    • Landing Craft and Assault Landing Craft (standard)
    • Boarding Craft
      • 38 troops
        • 56 with center-line seats
    Special Notes:
    • The cockpit can be sealed off with it's own life support system from the cargo / passenger bay, so the craft can expose it's cargo bay to hard vacuum for space rescue missions.
    • The boarding craft configuration adds a boarding system on the nose (like the one on the Katarn-class Boarding Shuttle) to assist in boarding other space craft, either peacefully or by force with a plasma torch boarding device.
    • The Light Tactical is the only armored vehicle capable of fitting into the SL-HLT; although space is cramped when done so.
    • The seats along each wall can be folded up to make extra room for equipment and vehicles, but the troop number decreases when done so.
    • The VIP configuration is a completely remodeled inside with little inside appearance to a SL-HLT.
    • The "Landing Craft" model is primarily used by garrisoned planetary forces or moving armies who are on extended planetary campaigns.
    • The traditional Landing Craft can be upgraded via a upgrade kit to the Assault Landing Craft; while the kit is expensive, it has proved it's worth for Marine and Army units landing planet side and adds an extra arsenal to the Navy for space combat when needed.
    Interior: N/A

    History: Introduced 20 years ago, the Super Leviathan-class Heavy Lift Transport (SL-HLT) has only seen one upgrade to it's basic operating model (not including weapons); the original design's wing tipped engines, power planet, and sensor package had all been upgraded, which was five years ago. Along with the upgrade, the SL-HLT fulfills several rolls, including Transport, Landing Craft, Assault Landing Craft, Boarding Craft, and VIP Shuttle (among others, see below).

    The Super Leviathan-class Heavy Lift Transport (SL-HLT) is the primary transport / shuttle for the Federal Navy and the Marines. With it's hyperdrive capability, the SL-HLT had replaced most other shuttles and transports (which were old and needed to be replaced) for military use in outer space use for ship to ship and small troop landings on a planet.

    Due to the transport's wide range of capabilities including it's heavy armor protection, amount of cargo able to be carried, hyperdrive, relatively normal speed, ability to be armed with a passable weapon load-out for space, it's cheaper then average repair costs due to the availability of parts and trained technicians, it's above average fuel-saving technology and size of fuel tanks, and it's maneuverability with the wing-tipped engines, the SL-HLTs have stood the test of time against several other transport / shuttle designs over the years. Despite several smaller shuttles designed more for VIP, small passenger numbers, and special operations use more recently, the SL-HLTs have remained as the primary space-capable transport / shuttle for the Federal Navy and the Federal Military as a whole.

    Recent additions to the SL-HLTs' roles have been a remodeled design of the original SL-HLT, called the SL-EWC or Super Leviathan-class Electronic Warfare Craft. The SL-EWC was introduced shortly before the Sethas-Po'leks Wars of Aggression as a means for the Federal Military (and in specific the Federal Navy) to have a mobile Electronic Warfare craft---that was small enough to fit into at least a Destroyer-sized capital ship---that could assist Fleet capital ships in a meaningful way without having to be completely reliable on the Fleet (like a starfighter's limited fuel capacity and sensor range is). Another model, once again more for the Navy's benefit, was introduced around the same time and was the Super Leviathan-class AEW&C, which sought to fulfill the basic roles as the SL-EWC for size and mobility for the Fleet, but have different mission-specific roles. Both the SL-EWC and SL-AEW&C have given the Federal Navy more mobility to it's smaller capital warships that can carry such craft as in years past, only the larger fleet carriers could carrier the older, larger, and bulkier craft of the same mission types. A earlier addition, which was released a few years after the original SL-HLT, is the SL-DT or Super Leviathan-class Diplomatic Transport, often times simply shorten to "VIP". The SL-DT is used from the Federal's high ranking political officials to military officers on important long range trips.

    Other recent model editions include the Super Leviathan-class Boarding Craft or SL-DC and the heavily armed Super Leviathan-class Assault Landing Craft or SL-ALC. The SL-ALC has become increasingly popular in the military and has, to some extent, replaced the original Super Leviathan-class Landing Craft or SL-LC among most front-line units, although the SL-LC's can still be found hanging around in many front-line units as reserve craft.
    Last edited by Bravo, Oct 1, 2014
  11. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    OTHER SHUTTLES / TRANSPORTS
    Last edited by Bravo, Oct 1, 2014
  12. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    STARFIGHTERS
    Last edited by Bravo, Oct 1, 2014
  13. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Federal Army
    • Infantry
    • Special Forces
    • Armor
    • Atmospheric Craft
    Last edited by Bravo, Oct 1, 2014
  14. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Weapons







    "MAC Family"
    [IMG]



    "To understand the MAC [Multipurpose Assault Carbine] family of assault weapons, is to understand the Terran Federation," one Federal historian once said. And his statement isn't too far from the truth. While the term "MAC" can be misleading to the Multipurpose Assault Rifle Marks I & II, the term MAC has come to symbolize not so much the weapons platform in which the name is derived from, but the type of ammunition the MAC series uses. And even at that, the ammunition itself is no where related to the abbreviation MAC.

    The original Multipurpose Assault Carbine made it's debut on galactic stages over 50 years ago. Simply called the Multipurpose Assault Carbine, the weapon has an effective point on target range of 600 meters and a area target range of 700 meters. Equipped with standard iron sights, extendable stock, a sling for carrying, 30 round clip (although a double 60 round clip or---rare---100 drum clip can be added), and the reputation of being able to fire after being ran through sand, water, and/or mud, the sturdy metal and wood design was reported as to being able to be left on a mud soaked battlefield for days and could be picked up and fired with very little cleaning in moments. But what made the MAC such a deadly weapon---besides the tremendous kickback on the carbine, making the single and three-round bursts modes applicable, but fully-automatic (while available) almost unthinkable---was the cartridge used, which was the AP-DU-SE-SA (ADES Round) or Armor Piercing Depleted Uranium Semi-Explosive Small Arms Round. The ADES Round was nicknamed "MAC Rounds" by infantry units and the nickname has stuck over the years.

    The original MAC was supplemented in the field by an array of longer range assault rifles and squad support weapons, but as models came and went, the MAC stood the test of time, seeing heavy use still in the Federal Army at the start of the Sethas-Pol'leks Wars of Aggression. Soon, about fifteen years after the original MAC came into service, the "MAC Mark II" came into existence, adding a under barrel grenade launcher and slightly longer range. The brutal recoil remained. The MAC Mark I and MAC Mark II became the core of infantry squads around the Terran Federation and became the primary weapon of choice for starship security defense teams (Marines) and boarding actions of enemy ships (again, the Marines). Towards the early years of the 11 year conflict (about two years into the conflict) of the Sethas-Pol'leks Wars of Aggression, about 39 years after the original MAC came out, the MAC Mark III really started the evolution of weapon design with the MAC and in specific the ADES Round. The MAC Mark III added a leap of range to the carbine, while increasing the weapon's stopping power by adding a ton of power behind the release of the ADES Round from the MAC, and reduced the brutal recoil of the original MAC Mark I and Mark II by 50%. The weapon soon became the favorite of the MAC series in the early years of the war, although die-hearts would stand by the MAC Mark I & II until the last days of the war. The MAC Mark III would quickly evolve over the course of the war, adding the following modifications and upgrades:
    • Multipurpose Assault Carbine-III (original Mark III with retractable/extendable stock)
    • Multipurpose Assault Carbine-III A (added a under barrel grenade launcher)
    • Multipurpose Assault Carbine-III B (under grenade launcher, side barrel flashlight, laser sight, and optional barrel silencer; mostly used with special forces)
    • Multipurpose Assault Carbine-III C (A solid stock replaced the retractable/extendable stock; longer range, grenade launcher, flashlight, laser sight, and optional silencer)
    • Multipurpose Assault Carbine-III D (Solid stock; longer range, increased stopping power, slightly higher recoil then previous models; optional grenade launcher, flashlight, laser sight, and barrel handle grip.)
    • Multipurpose Assault Carbine-III E (Solid stock; increased stopping power, recoil adjusted back to original Mark III model; fixed grenade launcher, flashlight, and laser sight; optional silencer and barrel handle grip).
    • Multipurpose Assault Carbine-III Extended E (Solid stock, even heavier stopping power, slightly higher recoil then original E, and optional grenade launcher or shotgun attachment; fixed flashlight, laser sight, and optional silencer and barrel handle grip).
    • Multipurpose Assault Carbine-III Extended E Special (same model as the Extended E, but the solid stock is replaced with a retractable/extendable stock for special operations.)
    • Multipurpose Assault Carbine-III Extended E Special Mark 2
      • Going into production after the Maleficent Destruction (6 months after the end of the
        Sethas-Pol'leks Wars of Aggression; the Destruction lasted 3 months) and seeing front line combat trials during Operation Clean Sweep (7 months after the end of the Maleficent Destruction)
      • Extended E Special Mark 2 or shortened to "Special 2" has the same attachments as the other Extended E models including optional grenade launcher or shotgun attachment; fixed flashlight, laser sight, and optional silencer. The barrel handle grip can now rotate all the way around to either side of the barrel and either act as a side barrel grip or be folded in on itself along the side of the barrel. Furthermore, the solid stock has been replaced with a retractable/extendable stock. Lastly, the Special 2 has been upgraded with a highly advanced and wear/tear durable scope that has good range and is equipped with both night vision and heat sensor modes.
    The MAC-III Extended E is the technological advancement end of the carbine models of the MAC series. The carbine simply cannot be advanced anymore in it's current size and round type without simply making a new type of weapon. The MAC-III Extended E came out during the last 4 years of the Sethas-Pol'leks Wars of Aggression, giving you an illustration of how fast the MAC Mark III evolved from the second year of the war on towards the end of the war. By war's end, Marks I, II, and III saw very little use, while Mark III-A and B saw heavy use with Marine units until war's end and post war operations and deployments as well. Special Forces until still employ the Mark III-B as their primary weapon of choice during operations. The Mark III-D replaced the Mark III-C all together, while most D models were mostly replaced by war's end by E and Extended E models. By war's end, E and Extended E saw most use, especially Extended E with the option of a shotgun launcher. Special forces unit received a special gift in the Extended E Special, which replaced the solid stock with a retractable/extendable stock for special operations. The Extended E Special didn't see field use until the last year of the war.

    While the MAC series was overpowering the Federal Army with amazing after action reviews---and the squad support weapons and machine guns held their own---the Federal Army lacked a good medium to long range assault rifle to supplement the MAC-series carbines in the field. Most of the assault rifles to that point were old (not as old as the original MAC, but some rifle models dated back 40 years), worn down, and had a pile of mixed ammunition that made logistics a nightmare for quartermasters to supply platoons and companies with the appropriate and right amount of ammunition. It was also a cost-losing nightmare, the Terran Federation having to spend thousands upon thousands of credits to just ensure even battalion sized units had the right type and amount of ammunition for the different kinds of assault rifles.

    Seeing the usefulness of the ADES Round with the MAC series, the Terran Federation did sweeping changes shortly after the devastating two year Twin Suns Battle, where Federal units were forced to rely on MAC weapons alone or captured enemy weapons to supplement their assault rifles due to a logistical nightmare to get through a blockade deadlock between 3 waring fleets over the Twin Suns Planet. The Multipurpose Assault Rifle (also known as the MAC Rifle) was forced into the field long before it was ready, but the mass produced silver (not the customary black) assault rifle provided the Federal Army with a sturdy rifle platform using ADES Rounds. Unfortunately, while the mass produced weapon provided the Federal Army with amazing uniformity across the logistical field of supplying a massive war army with the same ADES Round (barring squad support weapons, machine guns, and sniper rifles), the weapon was a battle field nightmare for the average Federal soldier (although the weapon was much quieter then normal assault rifles and other MAC series weapons and proved very useful with the special forces on certain missions). The weapon was vastly underpowered despite the ADES Round, causing the ADES Round to be almost ineffective against improving body armor and often took three shots to just take down an enemy soldier in torso armor at medium range. The other problem was effective stopping power over range; while the rifle proved highly effective in short to medium range salutations, the rifle's primary role as a medium high to high range weapon was not fulfilled as the ADES Round proved almost completely ineffective at maximum range of the rifle with the weapon's underpowered problem. A third problem was the dirt, mud, and rain; while the MAC-series carbines were known for their durability in harsh weather conditions, MAC Rifles were known for their jamming, malfunction, and overall lack of durability if exposed to weather elements. While MAC Rifle proved a battlefield nightmare for soldiers, the Federal Army continued to mass produce the MAC Rifle and hand them out by the thousands to army units across the theaters of warfare; during those two years, oddly enough, the Federal Army saw it's biggest and least causality stricken victories of the war, moving across the theaters of warfare against the Sethas and Pol'leks military forces.

    4 years into the war---2 years after the Twin Suns Battle---introduce the Multipurpose Assault Rifle Mark II (or MAC Assault Rife II). Everything a soldier wanted, the Assault Rifle Mark II had: amazing long range stopping power and accuracy, durability through weather conditions and hard use (as the carbine models), optional grenade launcher (and later optional shotgun attachment with the introduction of the MAC-III Extended E), optional side barrel flashlight, optional laser sight, optional barrel hand grip, and additional optional high powered medium to long range scope. The weapon, using the ADES Round, was a soldier's dream come true, with the ability to punch through even the heaviest of personal body armor at short to medium ranges and having deadly effective on most commonly worn personal body armor had long ranges. The rifle also had the ability to act as a medium range sniper rifle if need be. The weapon quickly became the favorite of most infantryman and by war's end, an average infantryman squad maintained two MAC Mark III E or Extended E's, five Assault Rifle Mark II's, and a Squad Support Weapon. Most half squads maintained one MAC Mark III E or Extended E (for the officer or leading NCO) and 3 Assault Rifle Mark II's.

    Despite the introduction of newer weapons, like the Morita Assault Rifle during the last months of the war (intending to replace the Assault Rifle Mark II for the Federal Army) or the Predator (other photo) for the Federation's "Super Soldiers" specific use, the Assault Rifle Mark II has held it's own, continuing use as the Federal Army's primary assault rifle even after the war. With the Federal Army's generals and Federal Congress' military oversight council pushing for higher firepower and new weapon designs for a new age of warfare in the Morita Assault Rifles in the regular infantry units, the Assault Rifle Mark II has found a home with specialized airborne units who prefer the lighter weight of the Assault Rifle Mark II verses the Morita Assault Rifle and the Mark II's longer range and higher accuracy at longer ranges. The Assault Rifle Mark II has also found a home with special forces as their primary weapons along with the MAC III Extended E Special, in specific Bravo Teams, STAT units, Special Naval Tactics Units, Special Operation Brigades, Recon units, and the 419th Airborne Regiment who all prefer the weapon's higher accuracy and longer range, as well as the weapon's ability to be silenced, which a Morita Assault Rifle cannot be silenced.

    As long as the ADES Round can prove effective against modern body armor, the MAC series carbines and assault rifles will remain in use for the Federal Army. There are no plans to replace the MAC-III models for either the Marines or the Special Forces anytime soon, so as long as the Carbines are around, the Assault Rifles will have a home as well, especially with the Special Forces personally requesting them as weapon options in their units. As heavier firepower, if shorter range and less accurate long range, weapons such as the Morita Assault Rifles fill the regular infantry ranks, ADES Round weapons will most certainty find a home among Special Forces units for years to come.
    Last edited by Bravo, Oct 1, 2014
  15. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    • Infantry Corps
    [IMG]


    Information: Coming Soon!!!!!!
    Last edited by Bravo, Oct 1, 2014
  16. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    • Bravo Team
    Helmet(with comlink)
    [IMG]

    Gear
    [IMG]



    Information: Coming Soon!!!!!
    Last edited by Bravo, Oct 1, 2014
  17. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    • Special Target Acquisition Team (STAT)
    [IMG]



    Information: Coming Soon!!!!!!
    Last edited by Bravo, Oct 1, 2014
  18. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    • Special Naval Tactics Unit
    [IMG]


    Information: Coming Soon!!!!
    Last edited by Bravo, Oct 1, 2014
  19. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    • Special Operations Brigades
    [IMG]


    Information: Coming Soon!!!!
    Last edited by Bravo, Oct 1, 2014
  20. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    • 419th Airborne Regiment
    [IMG]


    Information: Coming Soon!!!
    Last edited by Bravo, Oct 1, 2014
  21. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Armored Vehicles / Low Altitude Craft
    Last edited by Bravo, Oct 1, 2014
  22. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Tanks












    Conquer II-class Assault Repulsor Tank




    [IMG]
    Imagine by @Bravo; sorry for the roughness, I am not good at drawing.


    Manufacturer: Striker Heavy Munitions Works
    Production Line: Conquer-class Assault Tank
    Model: Conquer II-class Assault Repulsor Tank
    Class: Main Battle Tank (Repulsocraft)
    Role: Assault Tank
    Cost: Not for Sale
    Length: 11.77 meters
    Width: 4 meters
    Height: 2.7 meters
    Weight: 62.1 tons
    Maximum Speed: 50 mph (road), 34 mph (off-road)
    Range: 300 miles
    Armor: Chobham armour infused with Titanium-reinforced Alusteel. Armor further protected by additional Reactive armour (NxRA).
    Non-Armor Protection: Softkill Active Protection System, 2 six-barreled smoke grenade launchers, upgraded 360 degree Trophy (countermeasure)
    Shields: Equipped, to level of 2-M Saber-class repulsor tank

    Communications: Equipped, including Force XXI Battle Command Brigade and Below (FBCB2), Blue Force Tracking, Enhanced Position Location Reporting System (EPLRS), System Enhancement Package (SEP)
    Targeting Systems: Equipped
    Cargo Capacity: None
    Consumables: 3 days
    • 1 Tank Commander
    • 1 Staff Sergeant (Weapons Officer Senior; WOS and Mechanic)
    • 1 Sergeant (Weapons Officer Junior; (WOJ and Mechanic)
    • 1 Corporal (Driver; on veteran tank crews, drivers can be as high as Staff Sergeants)
    • 1 Lance Corporal (Gunner; on veteran tank crews, gunners can be as high as Staff Sergeants)
    • 1 Private (Gunner)
    Armament:

    Interior: As with any tank, space is limited. The Driver and WOJ/Mechanic are in the forward part of the tank, separated from the rest of the crew via a self-concealed armored (and fire resistant) shell with it's own miniature life support system in case the main life support system is knocked off line. If the turret is knocked out---and all crew killed within---the tank should be able to be driven and operated by the Driver and WOJ, who will have access to at least the Homing Missiles (if not damaged) and retractable forward fixed mounted miniguns. Limited communications equipment, power supply, and a full survival kit are also located in the forward part of the tank for such an event. If the Driver and WOJ have to leave the tank alone or with the rest of the tank crew, a Field Kit and a OmniNode Communications Set is located in the forward part of the tank for their use. Both the Driver and WOJ also have their own personal Medpacs as well.

    Each crew member is assigned their own PSW (Personal Survival Weapon) in case a situation arises where the tank must be abandoned or if the crew must defend the tank against infantry if the tank is immobile. The Driver and WOJ are given a MAC III E-E (Multipurpose Assault Carbine-III Extended E) and a Morita Assault Rifle respectfully, each with 3 clips of ammo. Each soldier is also equipped with a pistol sidearm for personal protection.

    The rest of the turret crew is equipped with a MAC III E-E (Tank Commander), two Morita Assault Rifles (WOS, Gunner), and a M249 Special Purpose Weapon (Gunner). The turret crew had one Field Kits, a Medkit backpack, a Survival Kit, and a OmniNode Communications Set. With the backpacks, one for each member of the crew and each for a different reason, it was assumed that the tank crew could survive and evade enemy capture until rescue arrived.

    History: Coming Soon!!!
    Last edited by Bravo, Oct 1, 2014
  23. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    ARMORED PERSONNEL CARRIERS






    [IMG]


    Tactical Armored Carrier
    Note: Information stat sheet taken from (and slightly edited) Wookieepedia's AT-ST and Heavy Assault Vehicle/wheeled A6 Juggernaut


    Manufacturer:
    Model: Tactical Armored Carrier (TAC)
    Class: Personnel Carrier
    Role(3): Personnel Carrier, Scout, Hazardous environments vehicle

    Height/depth: N/A
    Mass: N/A
    Maximum Speed: 160 km/h
    Engine Unit(s): N/A
    Sensor and Communications Systems:
    Armament:

    1 Double Barreled (modified receiver) M2 Browning .50 Caliber Heavy Machine Gun
    1 M240L Machine Gun (front of vehicle's forward railing)
    5 Hydra 70 launch tubes (starboard side; 15 rockets total)
    1 mortar launcher (concealed, starboard top side of vehicle, recessed into the armor)


    Crew: 5
    1 Driver / Commanding Officer
    2 Gunners
    1 Mechanic (who also operates the spot-light and acts as a extra gunner or assists the Fire Control Officer)
    1 Fire Control Officer (for the missiles and mortars)
    Passengers: 8 troops
    Cargo Capacity: N/A

    History:

    COMING SOON!!!





    Other Armored Carriers


    Infantry Corps
    Marines
    Assault Amphibious Vehicle
    Last edited by Bravo, Oct 1, 2014
  24. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    LIGHT ARMORED AND SUPPORT VEHICLES



    [IMG]



    Manufacturer: Poole and Associates Armor Company
    Model: Light Tactical
    Class: Light Utility Vehicle
    Role(3): Military Police, patrol, reconnaissance


    Length: 5.5 meters
    Height/depth: 1.9 meters
    Width: 2.04 meters
    Maximum Speed: 90 mph
    Engine Unit(s): N/A
    Sensor and Communications Systems:
    Armament:

    1 M2 Browning .50 Caliber Heavy Machine Gun

    OR

    1 Minigun

    OR

    1 MK 19 Grenade Launcher

    OR

    1 BGM-71 TOW launcher


    Crew: 3 (Military Police versions have 3; Gunner acts as "jailer" guard if prisoners are captured)

    1 Driver
    1 Officer or NCO
    1 Gunner

    Passengers: 3 troops (Military Police versions carry no additional troops and carry only 2 prisoners)
    Cargo Capacity: N/A
    Special Equipment:
    • Can be equipped with Mattracks
    • Has two adjustable fog light poles
    • Has rear facing jump seat
    • Has two floor storage compartments, which can store each a weapon and three clips of ammo, including:
      • Multipurpose Assault Rifle (Military Police version, being phased out, see below)
      • Multipurpose Assault Rifle Mark II (Military Police / Patrol / Reconnaissance version, being phased out, see below)
      • Morita Assault Rifle (Military Police, Patrol, Reconnaissance versions, becoming standard)
    • Has a third and fourth floor storage compartment, which houses the following split between the two (for Reconnaissance and patrol duty only, not Military Police):
    • Has two rear mounted portable fuel cans for extra fuel
    • Has up to two week's worth of rations for a 6 person crew
    • Front mounted high tension wheel cable and hook
    History:

    The Light Tactical was a late addition to the Federal Army and Marines during the Sethas-Pol'leks Wars of Aggression, entering the field the last two years of the war. Originally designed for Military Police duty only, the vehicle became popular with reconnaissance units in the Army and Marines because of it's ability to carry a fair amount of equipment (because of it's additional storage compartments) and 3 additional soldiers. Despite it's lack of armor protection (because of it's primarily open canopy), the vehicle's speed, ability to ford rivers and bodies of water (of a certain depth), highly integrated suspension system, fuel saving engine, and quiet engine noise made the Light Tactical a wise choice for reconnaissance units. Able to utilize the Light Tactical as a "mobile base of operations," reconnaissance units were able to be out in the field for extended periods of time without support. As the war dragged on, Light Tactical units increasingly found themselves on the front lines in support of infantry and armor units; with this being the case, the type of armament the vehicle could utilize was expanded upon. Despite this, the vehicle's lack of armor protection made the vehicles easy targets and the gunners for the turret were completely exposed to enemy fire. Realizing this, many Light Tactical units became experts at utilizing the vehicle's speed, suspension system, and 5 "gun hands" (excluding the driver) to bringing the maximum amount of firepower to bear on targets as the Light Tactical units sped around the battlefield. Despite this forward thinking of the Light Tactical crews, their causality rates were extremely high when in support of infantry and armor operations.

    Because of the Light Tactical's economic-saving nature, they have become the primary Light Utility Vehicle for the Army and Marines that is not expected to see front line combat use post war; they are often used to transport VIPs to and from transports, act in their primarily role as Military Police vehicles, and act as light cargo, utility, and personnel transports in logistical support needs and on military bases. They have also become the standard long duration reconnaissance patrol vehicle for both the Army and Marines. Finally, some Light Tacticals have been stripped of their weapons and sold to civilian markets as an explorer vehicle for corporations exploring new worlds and locations.






    OTHER LIGHT ARMORED AND SUPPORT VEHICLES


    Last edited by Bravo, Oct 1, 2014
  25. Bravo Chosen One

    Member Since:
    Sep 10, 2001
    star 6
    Vulture-class Low Altitude Utility Transport




    [IMG]
    Imagine by @Bravo; sorry for the roughness, I am not good at drawing.

    Manufacturer: Terran Engineering Shipwrights
    Model: Vulture-class Low Altitude Utility Transport
    Class: Repulsorlift
    Role: Troop Transport (modifications include General Usage, Gunship, and Medical Transport)
    Cost: 70,000 Credits NEW, 20,000 credits USED (troop transport/general/medical); 100,000 Credits NEW, 50,000 Credits USED (Gunship)
    Length: 19.76 meters
    Width (fuselage): 2.36 meters
    Height: 5.13 meters
    Maximum Acceleration: N/A
    MGLT: N/A
    Maximum Speed (atmosphere): 620 km/h
    Engine Units: 2 rear mounted Max Produce Engines, 2 wing-tip Rotatory Power Plus Engines
    Hyperdrive Rating (normal, back-up): N/A
    Power Plant: Coming Soon
    Armor (Hull plating): Able to withstand intense small arms fire, armor piecing shells, and can survive a RPG attack; Gunship's armor is even heavier.
    Shields: None
    Sensors: Troop/General/Medical; ScanStar Mark II FarSight / Gunship; ScanStar Mark III FarSight Assault Module Two
    Communications: N/A
    Targeting Systems: Troop/General/Medical; None / Gunship; Targeting Systems Corp Mark Four
    Cargo Capacity: 10m (Troop Transport)
    Consumables: 3 days
    Crew:
    Officers: 2
    • Captain; Pilot
    • Commander; Co-Pilot
    Enlisted: None
    Gunners: 2
    Total: 4
    Armament (N/A (Coming Soon!!!)):


    • Troop Transport
      • 2 swirl arm seats (180 degree firing arch) Miniguns
    OR

    • Weapons Attachment Version (still 15 soldiers);
    • 1 chin mounted Minigun
    • 2 swirl arm seats (180 degree firing arch) Miniguns
    • 2 wing mounted 19 capacity Hydra 70 rocket launcher tubes
    • General
      • 2 swirl arm seats (180 degree firing arch) Miniguns (optional)
    • Medical
      • None
    Complement:


    • Troop Transport; 15 soldiers
    • General; none, 45m of cargo
    • Medical; 2 medics plus 3 critical patients or 6 general patients
    • Gunship; 6 soldiers
    Special Notes: The Gunship model features heavier armor, improved engines, and better sensors and targeting systems.

    Interior: N/A

    History: The Vulture-class Low Altitude Utility Transport has been the bread and butter of every armed service branch in the Federal Military for thirty years. While the basic models have received upgrades and enhancements to their current operating systems, the hard working backbone of the Vulture-class has not changed. Defined by reliability, durability, and maneuverability, the Vulture-class has the durability to get the crew and passengers home, the maneuverability to be extremely hard-hitting in combat, and the reliability to do it all over again.

    The Gunship model, the most notable difference in the model's production line, features heavier armor, improved engines, and better sensors and a decent targeting system for a gunship. The Vulture-class Gunship originally came out 30 years ago and has faced retirement two times over by the Strike Eagle-class Low Altitude Craft---which came out 15 years ago---which is a dedicated hard-hitting gunship. Despite newer models, however, while Strike Eagles proved vastly more efficient then the Vulture-class Gunship in combat roles, the Strike Eagle's inability to carry soldiers, higher grade fuel and hence higher fuel costs, and more expensive parts for a single production model craft has enabled the Vulture-class Gunship to stay on the front lines with the ability to interchange parts with other Vulture-class models when needed and using the same fuel type as the other models. With the introduction of the Guardian-class Low Altitude Heavy Weapons Platform, and later the Guardian II-class, the Vulture-class Gunship has seen less and less use. However, towards the end of the Sethas-Po'leks Wars of Aggression and heavy losses and expensive replacement parts for the Strike Eagles, and heavy production costs of the Guardian II's, the Vulture-class Gunship has seen a resurgence to the front lines once again. After the war, however, active pressure was put on the Federal Army by Congress to start to retire the Gunship and while the newest Super Strike Eagle-class Gunship has started replacing both the Vulture and original 15 year old Strike Eagle-class Gunship, the aging Vulture-class has still seen use in outlaying garrisons and as a escort role to standard Vulture-class Troop Transports in large formations where firepower over accuracy is key.

    The aquatic naval services of the Federal Navy developed a hybrid off of the Vulture-class Gunship---called the AWECES Vulture-class Low Altitude Sea Hunter---ten years ago which has seen quiet and unnoticed service in the aquatic naval services of the Federal Navy. AWECES stands for All-Weather Electronics Counter Electronics System. Longer and more streamlined then the original Vulture-class Gunship, the Sea Hunter is designed to operate in any weather condition, from storming seas to freezing sea straights, to near airless mountain tops to sandy deserts. The pressurized cabin and interior allows the crew to survive while flying through toxic environments and low oxygen environments. The Sea Hunter's impressive and sophisticated sensor array (generations beyond the Vulture-class Gunship and the design bed for the original Guardian-class) allows it to bring precise targeting data to a different array of weapons that can sink submarines and warships alike on the ocean waves. Designed to operate anywhere, anytime, and through anything, the AWECES has a countless array of electronic equipment to do it's job, including a anti-ion blast ability, which prevents a energy overload from disabling the craft, either by a EMP weapon or by a lightening storm, allowing the AWECES to be truly dangerous to enemies who think a EMP weapon would work against the craft. The Sea Hunter has been so impressive that with the over-priced production---and ultimately slowed down production---of the Guardian II, Special Operation Command had adopted the Sea Hunter into it's arsenal towards the end of the Sethas-Po'leks Wars of Aggression and the Federal Army and Federal Navy's aquatic branch have been discussing creating a new Sea Hunter II to bring a hybrid model to both the Navy and Army. The Sea Hunter has gained so much support for production, that there are rumors that the Guardian and Guardian II-class Low Altitude Weapons Platform will be phased out of production completely due to their high production and maintenance costs.


    There are no plans to replace the Vulture-class transports or medical transports at this time. While production offers have been made, the Federal Military has yet to see a production line that can rival the Vulture in productivity and cost. With so many in the field, it is cheaper and easier to maintain the current fleet, then it is to replace them en-mass until a suitable replacement is found. The Medical Corps has been conducting field tests with a newer medical transport, which should start to replace the Vulture-class Medical Transport completely within the next few years. But yet, at every Medical Outpost, for every new medical transport, there are two older Vulture-class Medical Transports standing by to do the job they've done for 30 years.
    Last edited by Bravo, Oct 1, 2014
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