Discussion in 'Scifi 3D Forum' started by Rebel Scumb, Apr 10, 2004.
Do you plan on using cloth simulation on his cape?
So exactly how are you getting stuck. Be more specific, and I might be able to help you.
wel i dont realy know how i should start
my attempts so far havent real turned up much result
so far ive started with a simple plane
but i cant seem to keep the cape from going through the solid pieces
it keep turning out bad
Hmmm... well, I always start with a plane. If you're to be doing cloth sim then I'm sure you want to keep the polys down. Could you post a screenshot of where you're stuck?
look a couple of posts up you'll see it
but why would i need to keep poly's down?
sorry i'm new to sim cloth and all that stuff
i just learned how to light a scene this morning
Well, for the sake of speed during simulation and rendering, you have the lower-poly cape mesh, the simulation on top of that, and then the subdivision. At least that's how Max works, I've never really used Maya.
If you're going to sim the cape, I would still have a couple folds modeled into it, like where it bunches behind the neck and shoulders. If you want to continue this discussion via PM I can show you some wireframes of cloth I've been working on.
yes please do
If you can PM me a younsend it link to your Grievous model, I might be able to help out with the cape.
no offense but i'd rather do it myself
and i prefer to learn by looking at pictures of wireframes of how other people do it.
No problem, I understand. Sometimes doing it yourself is the only way to learn.
ladies and gentleman
i present to you grievous with his new cape
alot of thanks goes out to jeneraljarjar for providing me with a wireframe of a cape he made
to avoid any confusion tho i made this cape completly by myself AND!
this is my very first attempt at modeling cloth and i am personaly very proud of it
i still have the pockets for his lightsaber left to make but that is easy i think.
(please tear it to shreds i can take it)
lookin good, however the back of the came looks a bit too flat, may be the lighting or the angle or something though
That looks really good! I especially like where it connects in the front. The only thing I would change is the thickness of the cape. It looks like a double-sided flat poly.
Looks really good. I like the way it looks and drapes.
thanks and wel thats because it is a 2 sided flat poly i'll try to change the thickness
Ravanger, thanks by the way for using my Roto'd pic of grievous on the scifi3d.com thing
The question is, can it handle cloth simulation?
wel that i still gotta find out i have thickend the cape and ive added the saber pockets
now i have to figure out how to use the cloth sim
i know maya has that function built in so i just gotta figure out if it works
There's tons of tutorials at 3DTOTAL. I just saw this one this morning featured at CGnetworks
wel there are no cloth tutorials for maya that i have found on 3d total
here's grievous with a thickend cape and with the saber pockets.
now all thats left is to try and get the cloth simulation to work
and ofcourse the whole texturing deal
nice... the pockets though, look like theres something in them when theres not, should that be like that?
wel i think so
cause there's suposed to be something in them when the cloth sim is applied so that it can fold properly and if i need to put this should make it easyer to look good
Your going to tear your eyes out several times, and then more when you start working on your cloth sims. But after several months and sleep-less nights, you'll finally get it! Then you can dance and things.
...Well, it might not actually take months, but it is extremely unfun. Best of luck to you. When you get it working, it will look great!
thanks for those encouraging words lol