Not just that. You also have to consider how much change the players themselves would be willing to put up with. Especially the hardcore WoW players BioWare might be trying to lure over. As much as players might gripe about being bored with WoW, if you give them a game that removes the Auction House, or PvP, or even crafting, just see how long it takes for a complaint thread to get posted. There is a measure of comfort in the familiar, which is one of the reasons the WoW model has stood up so well for so long. A certian amount of "Get x number of item B" just comes with the RPG territory, not just MMORPGs. It's just in MMOs you often need to fall back on a lot of busy-work quests to fill space in hopes to keep players involved (and subscribing) over long periods of time. Players used to this will probably be annoyed at BioWare's attempt to add in story elements and VO if it slows down their ability to grind levels. Then again, it might be a breath of fresh air. Hard to say until players get their hands on it. If there's anything that will determine how well received ToR will be, it might be how well the servers handle the load and how responsive BioWare/EA are to issues.