It's hard to find out the details, but since the general understanding is that they went way overbudget I don't think it will ever provide the financial rewards hoped for. On the other hand, that seems to be largely a consequence of aiming too high. They tried to kill WoW, that didn't happen (predictably) and a game designed to function based on subscriptions was forced to try and adapt to a free-to-play model. So it's not the massive MMO success it hoped to be. In terms of Star Wars was TOR a bust um...heck no! The game provides a strong story, a tremendous amount of new visual elements and background material, and a vibrant new era. TOR functions just fine as a very good, albeit slightly draggy, single-player game for those who chose to experience it as such. I've logged a great many hours in TOR, both in a largely single-player context and some fairly group-heavy experiences, even though I'm currently undergoing hiatus number 2. assuming the game stabilizes with a modest hardcore fanbase and enough interest to keep the servers up and new content coming it should last a while (Galaxies limped along forever with a very small number of regular players). So long as we get something resembling a story resolution at some point I will be very happy with the overall experiment.