Years ago, I ran a campaign based around this one character's private army. The folks in the campaign played the roll of an elite division of Jedi Killers (who were not jedi themselves). It made for a very interesting campaign, as they constantly had to think on their toes to work together to beat down the jedi and led to some cool "james bond and Q" type moments where they were introduced to the newest and best tech for taking down a jedi. The weapons and gadgets always focused on keeping the hunted jedi on their toes as well, as such some examples were: -Projectile weapons (bullets are a bit harder to sense, and unexpected) -Weapons that fire different things (laser + projectitle, etc, keep changing it up) -Variable Ammunition Grenade Launchers (Flashbang, Plasma, Concussion, Gas...there was once these D6 stats on a web page for a variety of ammo, plus a 32 round circle fed semi-auto launcher which was always fun) -Projectile Bullets that melt when in contact with lightsaber, but travel thru as hot plasma to hit the jedi -Explosives, Concussion Launchers, etc, etc..... So I was wondering if anyone else out there every did anything similar and thought of any new and inventive ways and tech to bring down jedi. I might bring back this campaign in some form, although I've lost a ton of the stats I used to have for all this junk.