Jedi Killers

Discussion in 'Games: RPG & Miniatures' started by CodyDog, Nov 8, 2005.

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  1. Dashade_Mercenary Jedi Knight

    Member Since:
    Feb 15, 2006
    I think its a sniper rifle from the Arms and Equipment Guide.

    Also, i have one last way ive planed to kill the jedi off in the Tempest Feud.

    Im gonna pay a bomb specialist plant bombs in critical points all over their ship, very well hidden. But heres the key, they wont be active until i flip a switch on my detinator. So, they wont be able to sense somethings amiss until its to late. Muhahahahahaha. I plan to blow up their ship while their all asleep or in space.
  2. Neo-Paladin Force Ghost

    Member Since:
    Dec 10, 2004
    star 4
    Well, you could always Death Star/super-weapon-of-the-week the planet the Jedi is on.

    Smaller scale, but probably as effective would be a standard orbital bombardment. Turn a few square kilometers into glass, and the chance of a save goes to nil.

    Really, the key is taking the attack beyond a scale that the Jedi can conceivably handle. This probably means droidikas on the low end and Death Star on the high end.
  3. Nktalloth Jedi Knight

    Member Since:
    Sep 5, 2005
    star 1
    Two cortosis-weave swords. They come in, swinging away... you block and shank.

    Can you imagine the look on their face?
  4. Dashade_Mercenary Jedi Knight

    Member Since:
    Feb 15, 2006
    If you make a jedis lightsaber useless or get it away from them, and also are a race with resistence to the force, how would a jedi be able to even defend himself?
  5. Yuul_Shamar Force Ghost

    Member Since:
    Nov 3, 2004
    star 4
    The force and saber are not the jedi's only weapons. And regardless of whether or not you are resistant (by the way, resistant is only resistant it can still affect you) to anything that is directed at you they still have battlemind, enhance senses, enhance abilities, dissipate energy(if they have the feat), and resistance wouldn't save you if they used the darkside skills fear, Force grip, and Force Lightining, and then you look in the PotJ sourcebook(why oh why did they take that one out of print) there's plant surge, force light(if you're darkside), and if they have the feat Battle Meditation there's battle influence, inspire, and sever force.
    Plus most jedi have unarmed training.
  6. Koohii Force Ghost

    Member Since:
    May 30, 2003
    star 5
    Eh, I would lump all those force powers as being "THe Force". Yes, some of them are less direct weapons than crushing someone's throat or slashing them in half, but if denied access to the force, all of it becomes moot.

    Yes, there is unarmed combat training for many if not most jedi. Relying on the Force and Lightsabers is supposed to be a last resort, not a first.
  7. Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada

    Chapter Rep
    Member Since:
    Jan 7, 2003
    star 6
    Did anyone mention Cortosis ammo? You can use em in any standar slugthrower but the cost is 500x that of regular ammo for a clip of the stuff.

    It's in one of the early Jedi Counseling's, iirc.
  8. Apotheosis Jedi Padawan

    Member Since:
    Jun 18, 2006
  9. MercenaryAce Chosen One

    Member Since:
    Aug 10, 2005
    star 5
    There is nothing stopping them from doing things normal people do. Like a swift kick o you know where, or pulling a blaster or grenade. Or calling in help.
  10. Koohii Force Ghost

    Member Since:
    May 30, 2003
    star 5
    And where, exactly, is that on a hutt? or a toydarian?

    :eek: [face_worried] ;)
  11. Nktalloth Jedi Knight

    Member Since:
    Sep 5, 2005
    star 1
    I'm not sure if you can kick a Hutt without being absorbed, but I'm pretty sure if you kicked a Toydarian's moneybag it'd have the same effect of kicking a manbag.

    First you must construct a room with a massive pit in it somewhere. The significance of the pit shall be explained later.

    You must next ensure you are not in any way, shape, or form force sensitive. This ties in with the pit.

    You then lure the jedi to the pit-room, through some evil scheme, and fight the jedi after sending an emp wave through the room. The EMP should, in theory, disable the lightsaber, or make it go haywire. Hopefully haywire because that could do some serious damage if it were still strapped to the jedi's leg. When the Jedi has it's back to the pit, it is vulnerable and can be killed in a suitably dramatic way.

    The importance of a pit is this: Jedi are almost gauranteed to die near pits. The exception to this is Luke, and only Luke. For an example, in The Phantom Menace, 3 jedi go into the pit-room, one jedi leaves. In ROTJ, 3 Jedi fight inside the Emperor's room (including the emporer), and only one survives. Ben Kenobi is slain by Vader near the big pit in the docking bay. Mace Windu is flung from the balcony to his doom, into one of the biggest pits around: Coruscant!

    Pit = Jedi death.
  12. Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada

    Chapter Rep
    Member Since:
    Jan 7, 2003
    star 6
    that reminds me of one thing i did to my PC's in a pre-arranged scenario... it didn't really work, but i think with some refinement it could...

    Have a major battle in an area over lava, taking place on a catwalk/platform over the lava... a force user, with a lot of ranks in move object can use the Force to destroy the platform under any given Jedi and rip it away... the Jedi needs to make a reflex save to avoid falling to an Anakin-like death, which my player made, but if you were to take out the platform immediately behind said Jedi then use the Force Push variant of Force Strike, then I think it might stand a better chance.

    Force Push variant rule
  13. Koohii Force Ghost

    Member Since:
    May 30, 2003
    star 5
    Remove the platforms in front and behind, then the one the jedi is standing on. Or, since this sounds like a bridge over lava, go with the classic: use lightsaber to cut through the bridge supports on one side, and watch the rest (with jedi) fall into the lava.[face_thinking] :-B
  14. Nktalloth Jedi Knight

    Member Since:
    Sep 5, 2005
    star 1
    Question: Could a Jedi deflect the blast from the Death Star? Because that'd be awesome.

    Now, then. I like the bridge thing, but how about this... It's a rickety rope bridge. When the Jedi runs onto it, you cut the bridge's ropes.

    Or crash a couple of ships into them.
  15. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    too indiana jones :p

    but yeah, it was my character on that bridge, succeeded my reflex save only to be decapitated :_|
  16. Nktalloth Jedi Knight

    Member Since:
    Sep 5, 2005
    star 1
    Speaking of good ol' Indy...

    Anyone know how much damage a giant boulder rolling down a tunnel at a jedi would do?
  17. Koohii Force Ghost

    Member Since:
    May 30, 2003
    star 5
    Exactly as much as the GM wants it to.
  18. Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada

    Chapter Rep
    Member Since:
    Jan 7, 2003
    star 6
    If it's Rancor-sized or bigger then it could do up to 20d6 damage... that's the max for falling objects.
  19. Nktalloth Jedi Knight

    Member Since:
    Sep 5, 2005
    star 1
    Okay, and roll for the boulder...

    ...

    It misses. *sob*

    Now, I think I thought of the most difficult way to kill a jedi:

    Convince them to kill themselves.

    Eh? Eh? Ideas?
  20. Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada

    Chapter Rep
    Member Since:
    Jan 7, 2003
    star 6
    I wrote a fanfilm script a long time ago where a half-trained Rise of the Empire-era Jedi killed himself after he brutally killed one of the Emperor's Inquisitor's using Force Lightning. He did it because he fell to the darkside and felt he couldn't be redeemed after such an act.
  21. Koohii Force Ghost

    Member Since:
    May 30, 2003
    star 5
    I've had one deliberately charge into a lightsaber fight he know he would not win. He made it just real enough for the Dark-sider to counter-attack, but delayed initiative to make sure the dark-sider got first strike and charged to create attack of opportunity.

    I think the player was tired of the character.
  22. Nktalloth Jedi Knight

    Member Since:
    Sep 5, 2005
    star 1
    Hm. Neither of those seem to be convincing the jedi to kill themselves per se... I mean, it sounds like it would've been an interesting script to say the least, but once a jedi falls, I believe they are no longer classified as jedi. In Koohi's case, the player simply tired of the character.

    I was thinking of something along the lines of talking them to death, akin to shouting at fish to jump into your boat.

    I'm not even sure if it'd be possible, which'd make it even more impressive if pulled off.
  23. Koohii Force Ghost

    Member Since:
    May 30, 2003
    star 5
    The ultimate Jedi Killer: Darth Vader.

    Another good one: Squib Battering Ram. Found this while flipping through one of the Fantastic Technology books. Hand-held device designed by Squibs. It shakes things apart. Rnd one damage is 3D. Rnd two is 4D. Rnd three is 5D, etc.
    Can't deflect the invisible area-effect tractor/repulsor beam with a lightsaber, now can you? I don't think absorb/disipate energy would work either.
  24. Nktalloth Jedi Knight

    Member Since:
    Sep 5, 2005
    star 1
    Here's an idea: Use obsolete technology.

    Any given warrior/soldier/jedi worries about encountering threats of the present day, and are trained to counter the threats of the day. Even if a lightsaber were capable of turning bullets to slag, I'm willing to bet that blaster shots and bullets move at different speeds, at that the fraction of a second could make an enormous difference. Heck, they probably wouldn't even recognize something like a crossbow or a blowgun.

    Here's a second idea: Break them.

    Break their minds by any means nessecary. This method is gauranteed to involve lots of collateral damage, but convincing them that they're a danger to everyone around them'd be priceless.
  25. Koohii Force Ghost

    Member Since:
    May 30, 2003
    star 5
    Here's a cute one:

    Darksider uses Farseeing to find out when the Jedi will next try to use Farseeing. He then uses Affect Mind on the jedi to plant illusions that the Jedi is destined to fall to the Dark Side and become a powerful force for evil, a cult of personality, a tyrant ruling over a horde of murderous slaves out to wreck havok. Then plant further images in dreams. A constant bombardment of alternate possibilities.
    Drive the Jedi insane, suicidal, or to the Dark Side in a self-fulfulling prophecy.

    Psychological warfare is fun. [face_mischief]
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