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Jedi Killers

Discussion in 'Archive: Games: RPG & Miniatures' started by CodyDog, Nov 8, 2005.

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  1. Nktalloth

    Nktalloth Jedi Youngling star 1

    Registered:
    Sep 5, 2005
    Oof. That's cruel. Sulf-fulfilling prophecies are fun though...
     
  2. yuna_kenobi

    yuna_kenobi Jedi Youngling star 3

    Registered:
    Aug 1, 2006
    i've got one!!!

    just drop a girder on his head, that oughta stun him/kill him/ rip him apart-ish( you think a jedi will live through a broken skull?)

    or just kick 'im you know where...
     
  3. Koohii

    Koohii Jedi Master star 5

    Registered:
    May 30, 2003
    kicking someone in the groin. How very droll. Yellow-belt in karate can tell you how to defeat that move. (of course, it won't be perfected at any serious level until green belt (6th kyu).

    The neat thing about the psych warfare is it can start small. during one adventure: "You wake up from a nightmare" begin adventure. Slowly add detail. "You see a cave filled with hordes of foul-smelling humanoids in dark, ragged clothing. It smells like and abatoir full of stale blood, filth, and the combined body odors of a hundred species. The faces you can see are savage, with primitively sloped brows and distended yellow teeth. They are bowing at you. No, at someone near you. You turn and see a black throne--really just a decayed wooden armchair. There's a shriveled skeletal humanoid with glowing yellow eyes sitting next to it, staring up at you with hatred. As the army of humanoids below continues chanting, the figure in the chair seems to get stronger. You wake up." After a couple of these dreams, let the character interact with the scenery. Let him/her fight or run or talk. Whatever. The figure in the chair will get more and more familiar, younger and more each time. Eventually, the figure in the chair will, of course, look almost exactly like the character him/herself. Do it right, and you can really creep out your players.
    Mix in a couple of different scenes, of course. Force-lightning of a child on a transport. Deflecting a blasterbolt into a crowd and killing someone. Little things. Each time, built it up. Sometimes the figure is in the dreams, sometimes not.


    Read some H.P. Lovecraft for narative style, language, prose, etc. Nice, unwholesome reading.
     
  4. Nktalloth

    Nktalloth Jedi Youngling star 1

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    Sep 5, 2005
    Lovecraft is truly great. Can you imagine if his pantheon was popular instead of the Christian one? "Our gooooooood... is a terrible god, his iiiiiiiimage drives men insane..."

    You don't particularly HAVE to use dreams tho... you could also use the conspiracy scenario, where you get both character and player to believe everyone on your world is out to get them.
     
  5. Koohii

    Koohii Jedi Master star 5

    Registered:
    May 30, 2003
    Oh, I figure the Jedi will run into an underling of two. When they do, the underling can confirm or reaffirm what is seen in the dream. "You may be high and mighty now, but you will be so much more so once you join us." Or something like that. It can be really nice if the GM describes a setting (like a cave, temple, office, whatever) in exactly the same words s/he used when describing the dream.
     
  6. Koohii

    Koohii Jedi Master star 5

    Registered:
    May 30, 2003
    Time to rent "In the Mouth of Madness" with Sam Neill. "Do You read Cutter Stark?"
     
  7. Nktalloth

    Nktalloth Jedi Youngling star 1

    Registered:
    Sep 5, 2005
    Can you only imagine the Lovecraftian Jack Chick?

    "Well, little johnny, nothing truly matters because soon our dread-lord shall emerge from the halls of Rl'yeh to rule mankind with an iron fist once more! Isn't that great!?"
     
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