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Jedi Outcast: Objective-based multiplayer games ('SAGA' gametypes)

Discussion in 'Archive: Games' started by jp-30, Apr 10, 2003.

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  1. jp-30

    jp-30 Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2000
    Aside from the lack of co-op modes in Outcast, the biggest gripe has been the lack of objective-based team games.

    That game mode is actually in the JO code, but was undocumented and unsupported by Raven. As is always the case, some geeks figured it all out. :D

    I've only seen the one map that supports it, but it could be worth investigating;

    Anchorhead Saga


    [i]SAGA:
    A brief message will appear whenever you or a team-mate spawn, listing all the objectives.

    Complete your teams objectives while preventing the opposing team from completing theirs.

    [b]BLUE team objectives- [/b]
    1. Retrieve the Hyperdrive parts from the workshop
    (In the workshop approach the BLUE hyperdrive panel near the back wall and press the 'use' key.)
    2. Collect the Ysalimiri
    (Behind Slave 1 find the Ysalimiri in the BLUE cage - press the 'use' key to open the cage.)
    3. Get the flight codes from the Skyhopper.
    (Simply get inside the skyhopper and approach the BLUE panel)
    4.Deactivate the tractor beam
    (Inside the Toschi Station control room, approach the BLUE imperial control panel and press the 'use' key.)

    [b]RED team objectives. [/b]
    1. Activate the tractor beam
    (In the room at the very top of the tallest tower appraoch the RED panel and press the 'use' key.)
    2.Collect the Ysalimiri
    (Behind Slave 1 find the Ysalimiri in the RED cage - press the 'use' key to open the cage.)
    3. Sieze the Contraband
    (Inside the cantina, approach the table in the far corner with the box on it and press the 'use' key.)
    4. Deactive the hyperdrive on the OUTRIDER.
    (Inside the OUTRIDER, approach the RED hyperdrive in the main room and press the 'use' key.)

    Every time an objective is completed a short piece of music will play appropriate to each team.
    Each objective increases the players score by 3.[/i] [hr][/blockquote]

    [image=http://www.pcgamemods.com/core/711/s1.jpg] [image=http://www.pcgamemods.com/core/711/s7.jpg] [image=http://www.pcgamemods.com/core/711/s18.jpg] [image=http://www.pcgamemods.com/core/711/s22.jpg]


    If anyone discovers any other SAGA maps, please post them here. :) Apparently the [link=httphttp://www.aotctc.com/site/index.php] AOTC:TC [/link] will be making its MP maps "SAGA" gametypes.

    And if you guys DL and play Anchorhead, let us know what it's like. :)
     
  2. YoungJedi11

    YoungJedi11 Jedi Knight star 5

    Registered:
    May 20, 2002
    Holy crap! That's awesome!
     
  3. bliv

    bliv Jedi Youngling star 3

    Registered:
    Mar 23, 2002
    I've played it a few times and it's pretty smooth. You just have to remember which objectives you have to complete.

    The map itself is a little different. There are a couple of out-lying rooms to the side of the main chamber. The main chamber features a small town in the bottom with a couple of buildings and nice Tatooine touches like swoop bikes etc. The most interesting thing about the map is that it forces vertical play. One of the objectives is right at the top of the map in the Skyhopper. This makes for some 'different' play. You really need to try it yourself though. The map seems to crash my game with ForceMOD 2.0 beta though :(


    On a quick note. Look out for ForceMOD 2.0 soon. In addition to the things from JediMOD and ForceMOD 1 there are a host of new game features. Including Jedi vs. Merc support with Merc toys. eg. Dual Blasters, Flamethrower, Jetpack, Grappling Hook, Cloaking Device, Ammo Regenerater, Shield Replenisher etc.
     
  4. SoloCommand

    SoloCommand Manager Emeritus & GTA Coruscant Developer star 5 VIP - Former Mod/RSA

    Registered:
    Jun 15, 2001
    That game mode is actually in the JO code, but was undocumented and unsupported by Raven. As is always the case, some geeks figured it all out.

    It's not that hard to find, considering it's pretty darn similar to the Scenario MP maps in RTCW.
     
  5. jp-30

    jp-30 Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2000
    No, not hard to find, but reading the link I provided to the thread at jediknightii.net, it looks pretty tricky to impliment, at least while the parameters were still being figured out.
     
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