KOTOR Sourcebook

Discussion in 'Games: RPG & Miniatures' started by DarrynVarson, Nov 26, 2007.

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  1. DarrynVarson Jedi Youngling

    Member Since:
    Nov 5, 2007
    Greetings All Sentient Beings,
    While I have not even touched the new Saga Edition of the SW-RPG I was wondering if there was any word on a KOTOR sourcebook officially. Or if there was anything online that would prove valuable. My dream game would be to set a game during this time period. Thanks for the info.
  2. DVCPRO-HDeditor Jedi Padawan

    Member Since:
    Nov 24, 2006
    star 4
    Yes, yes there is. The current release schedule for Saga is as follows:

    December 2007: Starships of the Galaxy
    January 2008: Galaxy Tiles
    March 2008: Force Unleashed
    April 2008: Imperial Outposts - Galaxy Tiles
    May 2008: Threats of the Galaxy
    June 2008: Game Master Screen
    August 2008:
    Knights of the Old Republic Campaign Guide
    By Rodney Thompson
    Hardcover: 224 pages
    Publisher: Wizards of the Coast (August 19, 2008)
    Language: English
    ISBN-10: 0786949236
    ISBN-13: 978-0786949236

    Enjoy.
    :-B
  3. FlareStorm Jedi Master

    Member Since:
    Nov 13, 2000
    star 6
    I remember an awesome fan made d20 one, but I dont have time to look for it right now
  4. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 10
  5. Blithe Jedi Master

    Member Since:
    Jun 24, 2003
    star 4
    Why the tears, dp4m?
  6. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 10
    It's for Saga.
  7. Blithe Jedi Master

    Member Since:
    Jun 24, 2003
    star 4
    Oh, well... here is a tissue then.
  8. jasconsolojediknight Jedi Youngling

    Member Since:
    Jan 31, 2006
    star 1
    I have heard something about imperal entanglemts which might be the next set of starships they will be making? Anyone know if this true???
  9. Amon_Amarth Jedi Master

    Member Since:
    Jan 27, 2005
    star 6
    *cries too*
    I don't like the Saga edition... :(
    But more I think about it...it might be worth it...just for KOTOR era play...

    I want to see some stats! Ebon Hawk, Zayne, Gryph, etc.

    I've heard similar rumors, but not for ROG Sourcebook; for the upcoming Vector comics. Star Destroyers influence the look of later KOTOR vessels like Leviathan and Ravenger... I'm not sure if it's 100% sure, though.
  10. inkpenavenger Jedi Youngling

    Member Since:
    Sep 26, 2005
    star 1
    What's everyone's problem with saga? What's so bad about not having to roll 27 times for every little thing and not having to micromanage a million little skill ranks?

    Oh well, i guess it will be like the d6 vs d20 argument someday. Some folks will stick with their old systems, the rest will make the conversion, and new players will decide for themselves.
  11. Amon_Amarth Jedi Master

    Member Since:
    Jan 27, 2005
    star 6

    I just think that the Saga edition is way too simplified. It takes the joy of RPG I'm used to.
    I don't think that the conversion between 2000 and 2002 rulebooks was bad because they just added some new stuff, changed some problematic issues etc. But in Saga edition, hey basically changed the whole system.
    But even though I don't like it, might start using it just for the KOTOR guide's sake.


    The date has been announced for the Campaign Guide it can be preordered.
    KOTOR on amazon.com

  12. JoinTheSchwarz Comms Admin & Community Manager

    Administrator
    Member Since:
    Nov 21, 2002
    star 8
    I like Saga too, but I can see why some gamers dislike it.

    Aaaand I can't wait for this sourcebook. :)
  13. dizfactor Jedi Knight

    Member Since:
    Aug 12, 2002
    star 5
    You can see a picture of this sourcebook in the background of this pic:

    [image=http://i280.photobucket.com/albums/kk194/gold34fl/KotORJaraelScourgeDray.jpg]
  14. Donp Jedi Youngling

    Member Since:
    Mar 5, 2003
    star 1
  15. Amon_Amarth Jedi Master

    Member Since:
    Jan 27, 2005
    star 6
    Most excellent cover. :D

    And the Minis are a great addition as well. :)
  16. Svebor Jedi Youngling

    Member Since:
    Nov 13, 2005
    star 1
    This is a sourcebook worth having, not only for the sake of rpg, but reference as well. Can't wait. :)
  17. Amon_Amarth Jedi Master

    Member Since:
    Jan 27, 2005
    star 6
    Here's a little more info:
    http://www.enworld.org/forum/showpost.php?p=3921125
    (Well, just the price, but more to be expected soon apparently)
  18. Svebor Jedi Youngling

    Member Since:
    Nov 13, 2005
    star 1
    So, they changed the price, huh? Still, the book is worth it.
    Thanks for the info, Amon_Amarth.
  19. KudosDas Jedi Padawan

    Member Since:
    Jan 14, 2005
    star 2
    Regardless of whether or not you like Saga, you've got to admit that the KotoR cover is sexy! ;)
  20. Amon_Amarth Jedi Master

    Member Since:
    Jan 27, 2005
    star 6
    True. :)

    For this book, I might even start playing the Saga edition. [face_thinking] I've been reading through the rulebook, I guess I'll just have to get used to some things.
  21. inkpenavenger Jedi Youngling

    Member Since:
    Sep 26, 2005
    star 1
    See, as a GM, I like the simplified rules of both SWSE and D&D 4E. With simpler rules to work with, you spend more time roleplaying and less time doing math. Compared to RCR and 3.5, my adventure prep time has pretty much been cut in half, and most of that time is spent on developing NPC personalities and story events rather than crunching numbers and building stat blocks.

    As a player in SWSE, I like that the classes don't railroad you like they did in RCR. Y'know, all scoundrels got this that and the other features. All nobles are like this and all Jedi are either Guardians or Consulars, no mixture allowed. That's also a good thing as a GM too, I suppose. In RCR, I normally wouldn't allow more than one player to select the same class, because the two characters would be virtually identical except for species. With SE however, the whole party could be soldiers, but each select a different combination of talents and feats, making them unique and different from one another.

    That was a bit off-topic, so I'll bring it back here at the end.

    KOTOR SOURCEBOOK!!! WOOO!!! [face_dancing]
  22. Svebor Jedi Youngling

    Member Since:
    Nov 13, 2005
    star 1
    As I SWRPG player, I like both SE and RCR, although I wan't happy when there was no Tech Specialist. I see how you like that the Scoundrels have more options, that's great.
    I don't see that much difference in the edition, except some change of the rules and I guess that's just an issue of people adapting to new stuff. But new SE sourcebooks are gonna be great, so I'm all for that.

    As a DM, I prefer v3.5 any time than 4E. It was more organized, I felt the rules were clearer and I was more comfortable with running a game, from the start. I loved changing from 3E to 3.5, but 4E isn't so good. I think it is missing lots. So even though I bought book and ran a couple of adventures, I'll be going back to the old system.
    As a DnD player, I dislike it even more because they threw away the classes I liked the most and changed the stuff in the wizard I liked the most. Yes, the wizard is now quite powerful, but with those at will powers only useful thing in combat become Magic Missile and it's rather boring doing that all the time.
  23. Jedi Merkurian ST Thread Reaper and Rumor Naysayer

    Manager
    Member Since:
    May 25, 2000
    star 6
    Must...resist...edition...war...comments...
  24. dizfactor Jedi Knight

    Member Since:
    Aug 12, 2002
    star 5
    Interesting crunchy bits in KOTOR.

    * Lots of new feats and talents that make multiattacking more viable, from Accelerated Strike (feat that lets you get a full attack for a standard + swift once per encounter) to Dual Weapon Flourish II (Melee Duelist PrC talent that lets you get all of your (many) attacks with a dual weapon or pair of weapons for a standard action, all the time. There are a metric ****-load of prereqs to get to that point, so I don't mind that.

    * On a related note, there are a bunch of things that make it harder to withdraw.

    * A bunch of melee talents for Noble, including Noble Fencing Style, which lets you use CHA instead of STR for your attack bonus, which also makes a Noble level dip attractive for Jedi. It's also very easy to conceptualize a Noble/Jedi/Melee Duelist/JK/JM build for Makashi style duelists like Dooku.

    * As if the Fortune tree wasn't good enough, Lucky Stop is awesome: Once per encounter, negate all damage from an attack that would otherwise reduce you to zero HP, as a free reaction.

    * Hyperspace Explorer talent tree makes Scouts attractive for spacers. Vehicle Stealth in particular is a gem for smugglers (treat any vehicle you're piloting as if it were two size categories smaller for purposes of Stealth - my Ghtroc 720 looks like an A-Wing)

    * Some more advanced Battle Meditation talents, but still not all the way to where it needs to be.

    * There's a feat (prereq BAB +9) that increases your crit range to 19-20 in exchange for two consecutive swift actions in the same round as the attack.

    I don't see anything that screams "broken" but I do see a lot of things which are really, really cool.
  25. inkpenavenger Jedi Youngling

    Member Since:
    Sep 26, 2005
    star 1
    Very cool. I'll be picking up that book ASAP. I was going to buy a copy at the Wizards booth at GenCon, but they were sold out on day one (and I didn't get to the exhibit hall until day two).
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