Discussion in 'Scifi 3D Forum' started by joek1010, Sep 25, 2005.
your really good with this stuff!
I think the texture on the landing pads needs to be smaller coz it looks sorta fake.
Also, you should put in a more realistic lighting setup, with shadows, and maybe the sun as well. To me, the x wing looks like a cardboard cutout (no offense)
Hope that helped a little, as just a POV.
Yeah, I agree. It was okay with the previous perspective, but now it doesn't look very good. I'm actually in the midst of creating a UV mapped texture that should be a huge improvement.
For lighting I'm using ambient occlusion, which I think makes some nice soft shadows. They're just a bit difficult to see (I think) because of the landing strip texture and the distance. I might experiment with harder textures.
Thanks for the comments!
any more updates??
I'm really busy right now. Hopefully I'll have some after this weekend.
you just inspired me to reinstall 3ds max again after my system redo.. /salute
thank you sir!
UV Texture for lines on tarmac.
Rocks added (are they too big?).
Turret added to scene.
Lines (25% smaller than high-res)
First things; the lines. This is the first UV texture I have ever made. Keeping that in mind, I definitely need to make it better. Any suggestions for that would be great. For the texture I used Photoshop to draw some lines, and then I just used the Displacement Filter to dirty them up.
Quick photoshop question. Is it possible / how can I make a selection based on an image. Is it possible in Elements 2?
Grainy-ness of the image: thats because Ambient Occlusion was set to only 5 samples. These renders are taking a very long time. I was originally planning on using this in an animation, but with render times in the hours for single frames, I really don't know if the whole thing can be included.