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Landing Strip WIP

Discussion in 'Scifi 3D Forum' started by joek1010, Sep 25, 2005.

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  1. swimmerman91

    swimmerman91 Jedi Padawan star 4

    Registered:
    Aug 22, 2005
    your really good with this stuff!
     
  2. Neothehacker

    Neothehacker Jedi Youngling star 1

    Registered:
    Nov 25, 2004
    I think the texture on the landing pads needs to be smaller coz it looks sorta fake.

    Also, you should put in a more realistic lighting setup, with shadows, and maybe the sun as well. To me, the x wing looks like a cardboard cutout (no offense)

    Hope that helped a little, as just a POV.
     
  3. joek1010

    joek1010 Jedi Youngling star 1

    Registered:
    Feb 16, 2004

    Yeah, I agree. It was okay with the previous perspective, but now it doesn't look very good. I'm actually in the midst of creating a UV mapped texture that should be a huge improvement.



    For lighting I'm using ambient occlusion, which I think makes some nice soft shadows. They're just a bit difficult to see (I think) because of the landing strip texture and the distance. I might experiment with harder textures.

    Thanks for the comments!


    Thanks!

     
  4. swimmerman91

    swimmerman91 Jedi Padawan star 4

    Registered:
    Aug 22, 2005
    any more updates??
     
  5. joek1010

    joek1010 Jedi Youngling star 1

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    Feb 16, 2004
    I'm really busy right now. Hopefully I'll have some after this weekend.

     
  6. swimmerman91

    swimmerman91 Jedi Padawan star 4

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    Aug 22, 2005
    Can't wait!!
     
  7. Macro_Roshuma

    Macro_Roshuma Jedi Youngling star 3

    Registered:
    Aug 27, 2004
    you just inspired me to reinstall 3ds max again after my system redo.. /salute

    thank you sir!
     
  8. joek1010

    joek1010 Jedi Youngling star 1

    Registered:
    Feb 16, 2004
    Updates.

    Added:
    UV Texture for lines on tarmac.
    Rocks added (are they too big?).
    Turret added to scene.
    Camera Adjusted.

    [link=http://img453.imageshack.us/my.php?image=renderuvfull3vk.jpg]Full Render[/link]

    [link=http://img78.imageshack.us/my.php?image=renderuv5vn.jpg]Closer View[/link]

    [link=http://img339.imageshack.us/my.php?image=lineart6hu.jpg]Lines (25% smaller than high-res)[/link]

    First things; the lines. This is the first UV texture I have ever made. Keeping that in mind, I definitely need to make it better. Any suggestions for that would be great. For the texture I used Photoshop to draw some lines, and then I just used the Displacement Filter to dirty them up.

    Quick photoshop question. Is it possible / how can I make a selection based on an image. Is it possible in Elements 2?

    Grainy-ness of the image: thats because Ambient Occlusion was set to only 5 samples. These renders are taking a very long time. I was originally planning on using this in an animation, but with render times in the hours for single frames, I really don't know if the whole thing can be included.


    Cool!

     
  9. swimmerman91

    swimmerman91 Jedi Padawan star 4

    Registered:
    Aug 22, 2005
    lookin' good![face_peace]
     
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