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Launching the Political Assault (or: Politicians of Doom; P.O.D.) [deck]

Discussion in 'Archive: Games: CCG, TCG, and Boardgames' started by The2ndQuest , Jul 28, 2002.

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  1. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    STARTING:

    Plead My Case To The Senate/Sanity And Compassion:
    -Coruscant: Galactic Senate
    -Coruscant: Docking Bay
    An Unusual Amount of Fear:
    -(Defensive Shields)
    Heading For The Medical Frigate:
    -Launching The Assault
    -Menace Fades
    -Squadron Assignments


    Characters:

    Admiral Ackbar
    Captain Han Solo
    Coruscant Guard
    Dash Rendar
    Liana Merian
    Lieutenant Williams
    Luke Skywalker (V)
    Mas Amedda x2
    Obi-Wan Kenobi, Jedi Knight
    Plo Koon
    Qui-Gon Jinn, Jedi Master
    Sei Taria x3
    Senator Palpatine
    Yarua x2
    Yoda, Master Of The Force

    Starships:

    Artoo in Red 5
    Corellian Corvette x2
    Home One
    Independence
    Masanya
    Millenium Falcon
    Outrider
    Radiant VII
    Redemption
    Spiral
    Tantive IV

    Effects & Interrupts:

    Bacta Tank
    Coruscant Celebration
    Docking And Repair Facilities
    Han's Back (V)
    I Will Not Defer
    Mindful of the Future x3
    Plea To The Court
    Speak With The Jedi Council x2
    The Gravest Of Circumstances
    The Signal x2

    Admiral's Orders:

    I'll Take The Leader x2

    Locations:

    Corellia
    Coruscant (SE)
    Coruscant: Jedi Council Chamber
    Kiffex
    Spaceport City


    Ok, the idea here is to get force drain/loss bonuses via Mas and Sei, while the Jedi hold the chamber and docking bay and spaceport city (which themselves will get bonuses via the admiral's order and Coruscant Celebration). Meanwhile, the rebel ships hold "the core"- Coruscant, Corellia and Kiffex, taking advantage of deploy bonuses of corvettes at Corellia.

    So, once it's set up, there's a force loss of 2 from Mas + a total force drain of 9 at systems, plus 2 more at the docking bay. Plus another loss of 1 at the city. So, a possible 14 loss a turn. Not too shabby. I'm considering throwing in a Rebel Commander so that I can get another force drain bonus at the spaceport city.
     
  2. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
  3. GUARDSMAN

    GUARDSMAN Jedi Youngling star 1

    Registered:
    Aug 16, 2001
    I suggest taking out a few of the ships that have the less use for you and put in more ground power charachters, your ground power looks like it can be wiped out fairly easily by the opponent.
     
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