Discussion in 'Games: RPG & Miniatures' started by Aragorn327, Oct 18, 2009.
Anyone know of a converted Imperial Knight prestige class for the pre-Saga system?
Sorry, I only know the Saga Edition stuff.
Sorry, my RCR knowledge has severely atrophied. You could probably pull it off with a Jedi Guardian/Soldier multiclass, and toss in a bit from the Bodyguard PrC, which is the the Hero's Guide, or Jedi Weapon Master from Power of the Jedi.
How's this look for balance? Mostly attempted to blend what I know of the Saga prestige class with the general progression of the Jedi Weapons Master to keep it as balanced as I could.
The class doesn't have a unique feature like the weapon master's "weapon mastery," so I threw in a few feats using the soldier bonus feat list to go along with the martial training/attitude of the organization. I also threw in 2 opportunities for force feats as the class doesn't go to the "7th level Jedi Knight you get a feat!" list and to complement the bonus feat nature of the soldier.
The Imperial Knights, formally the Knights of the Empire, were a small order of Force-practitioners loyal to the Emperors of the Fel Empire. They were fully trained in the ways of the Force and, unlike previous Imperial Force-based organizations, rejected the dark side of the Force.
The Imperial Knights swore loyalty to their Emperor, serving the Force as embodied by him. However, if the Emperor were to ever fall to the dark side, it was the duty of the Imperial Knights to either remove him or bring him back to the light, as ultimately, it was the Force that they owed their allegiance to.
Serving as an Imperial Knight is a lifelong commitment-- only one knight ever left the order, and his left afterward proved?short.
To qualify to become an Imperial Knight, a character must fulfill the following criteria.
Base Attack Bonus: 6+
Feats: Alter, Control, Sense, Force-Sensitive, Weapon Focus (Lightsaber), Armor Proficiency (Light,) Armor Proficiency (Medium.)
Special: Must be entirely loyal to Emperor Fel and completed training by an existing Imperial Knight.
Game Rule Information
Vitality: Imperial Knights gain 1d10 vitality points per level. The character?s Constitution modifier applies.
The Imperial Knight?s class skills, and the key ability for each skill, are as follows:
Balance (Dex,) Bluff (Cha,) Climb (Str,) Computer Use (Int,) Craft (Int,) Intimidate (Cha,) Jump (Str,) Knowledge (Int,) Pilot (Dex,) Profession (Wis,) Tumble (Dex,) plus all Force skills.
Skill Points at Each Additional Level: 4+Int modifier.
The following are features of the Imperial Knight prestige class.
Knighthood: Having completed training, the character is recognized as a Knight of the Empire and is issued Imperial Knight armor and a silver lightsaber.
Armor Mastery: The Knight is able to use all of their Force skills without penalty if wearing their issued armor.
Deflect: See Jedi Guardian description.
Increase Lightsaber Damage: increases lightsaber damage by 1d8.
Bonus Feat: See Soldier bonus feat list.
Force Technique: Knight may take a Force feat he or she meets the prerequisites for.
First Level: Knighthood, Armor Mastery.
BAB+1 Fort +1 Ref +1 Will +1 Def +1 Rep + 1
Second Level: Deflect (defense +1,) Increase lightsaber damage
BAB+2 Fort +2 Ref +2 Will +2 Def +2 Rep + 1
Third Level: Bonus Feat
BAB+3 Fort +2 Ref +2 Will +2 Def +2 Rep + 2
Fourth Level: Deflect (attack -4), Force Technique
BAB+4 Fort +2 Ref +2 Will +2 Def +2 Rep + 2
Fifth Level: Increase lightsaber damage, Bonus Feat
BAB+5 Fort +3 Ref +3 Will +3 Def +3 Rep + 3
Sixth Level: Deflect (extend defense and attack)
BAB+6 Fort +3 Ref +3 Will +3 Def +3 Rep + 3
Seventh Level: Force Technique
BAB+7 Fort +4 Ref +4 Will +4 Def +4 Rep + 4
Eighth Level: Deflect (defense +2)
BAB+8 Fort +4 Ref +4 Will +4 Def +4 Rep + 4
Ninth Level: Increase lightsaber damage
BAB+9 Fort +4 Ref +4 Will +4 Def +4 Rep + 5
Tenth Level: Deflect (attack -3), Bonus Feat
BAB+10 Fort +5 Ref +5 Will +5 Def +5 Rep + 5