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Library [Library Thread] Star Wars: Galaxy at War

Discussion in 'Role Playing Resource' started by Kev-Mas_Colcha, Jun 23, 2010.

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  1. Kev-Mas_Colcha Force Ghost

    Member Since:
    Dec 15, 2002
    star 5
    As promised in its thread in the RPF, here is the Library Thread. In here, I will post important information such as ships and technologies, and you will post updates to your fleet/territory.

    EDIT: Locked due to inactivity, which saw my request of the game thread in the RPF being locked.
  2. Kev-Mas_Colcha Force Ghost

    Member Since:
    Dec 15, 2002
    star 5
    :Basic Price List:
    Name/Cost

    All listed build times are figured if using standard Shipyard or Construction Yard.

    Attack starfighters:(the prices are for 1 squadron of fighters not one)

    New Republic::

    Slayn & Korpil B-51 ?B-Wing? ? 4 million (requires Missile Guidance Systems Tech)
    Incom Corp. T-65 ?X-Wing? ? 3 million (requires Miniaturized Components Tech)
    Doddona/Blissex RZ-1 ?A-Wing? ? 3.5 million (requires Miniaturized Components Tech)
    FreiTek E-Wing ? 4 million (requires Advanced Starfighters Tech)
    Koensayr Manufacturing BTL-S8 K-wing - 4.5 million (requires Advanced Starfighters Tech)

    Galactic Empire::

    Sienar Fleet Systems TIE Fighter ? 1.5 million
    Sienar Fleet Systems TIE Drone ? 1 million
    Sienar Fleet Systems TIE Interceptor ? 2 million
    Sienar Fleet Systems TIE Bomber ? 1.25 milliom
    Sienar Fleet Systems ?Scimitar? Bomber ? 3 million
    Kuat Drive Yards A-9 ?Vigilance? ? 2.4 million (requires Compact Shield Generator Tech)
    Sienar Fleet Systems TIE Advanced x1 ? 3 million (requires Miniaturized Components Tech)
    Sienar Fleet Systems TIE Avenger ? 5 million (requires Advanced Starfighters Tech)
    Sienar Fleet Systems TIE Oppressor - 4 million (requires Advanced Starfighters Tech)
    Sienar Fleet Systems TIE Defender ? 7 million (requires Advanced Starfighters Tech)
    Sienar Fleet Systems TIE Phantom ? 6 million (requires Cloaking Crystal Tech)
    VT-49 Decimator - 5 million (set of three) (requires Missile Guidance System)

    Independent::

    Kuat System Engineering Cloakshape Fighter ? 1 million (requires Compact Shield Generator Tech)
    Koensayr BTL-S3 ?Y-Wing? ? 1 million (requires Compact Shield Generator Tech)
    Corporate Sector Authority IRD-A ? 2 million (requires Compact Shield Generator Tech)
    Hoersh-Kessel Drive Inc. R-41 ?Starchaser? ? 1.5 million
    Hoersh-Kessel Drive Inc. ?T-Wing? ? 2 million (requires Compact Shield Generator Tech)
    Incom/Subpro Z-95 ?Headhunter? ? 1.5 million (requires Compact Shield Generator Tech)
    SoroSuub Corp. ?Preybird? ? 3 million (requires Compact Shield Generator Tech)
    Cygnus Spaceworks Xg-1 Assault Gunboat ? 5 million (requires Missile Guidance Systems Tech)
    Cygnus Spaceworks XM-1 Missile Boat ? 7 million (requires Advanced Starfighters Tech)
    Sienar Fleet Systems GAT/h Skipray Blastboat(6 opposed to usual 12) ? 6 million (requires Missile Guidance Systems Tech)
    Ye-4 Gunship - 3 million (set of three) (requires Advanced Starfighter Tech)
    YKL-37R Nova Courier - 3 million (set of three) (requires missile guidance system)


    ---------------

    Light Capital Ships:

    New Republic::

    Corellian Engineering Corporation DP20 Frigate - 9 million
    Dornean Braha'tok-class gunship - 8 million
    SoroSuub Corp Quasar Fire Escort Carrier ? 8 million(requires Advanced Life Support Systems Tech)

    Galactic Empire::

    Sienar Fleet System Bayonet-class light cruiser - 7 million(requires Integrated Systems Tech)
    Damorian Manufacturing Corporation Tartan-class patrol cruiser - 10 million
    Kuat Drive Yards Imperial Escort Carrier ? 8 million

    Independent::

    Sienar Fleet Systems IR-3F Patrol Craft - 3 million
    Kuat Drive Yards Pelta-class frigate - 3.5 million
    Consular-class cruiser (Charger c70 retrofit) - 2.5 million
    Corellian Engineering Corp. CR90A Corvette ? 4 million
    Corellian Engineering Corp. CR90B Assassin Corvette ? 6 million
    Republic Sienar Systems Marauder Corvette ? 8 million(requires Shipboard Automatio
  3. Kev-Mas_Colcha Force Ghost

    Member Since:
    Dec 15, 2002
    star 5
    Technology Tree:

    use the following to find information on the Technologies that you can research. The First Tier in a Technology Branch takes one day to complete, every tier after that takes double the time. Custom Research takes two days to research.

    Don't forget to check random technologies at the bottom of the list which includes technologies that are not part of the main trees.

    Please let me know if you see any errors.


    -----------

    Space Travel Technologies:

    Navi-Computer:

    Allows you to travel further then 10 centimeters on the Galactic Map in one jump.

    Prerequisites:

    None, Navi-Computer is the beginning of the Space Travel Tech. Tree.

    Units/Structures/Wonders

    None.


    Advanced Hyperdrive Activation Diode:

    Speeds up your Hyperdrive Transit Time 33%.

    Prerequisites:

    Navi-Computer

    Units/Structures/Wonders

    None.


    Advanced Hyperdrive Motivator:

    Speeds up your Hyperdrive Transit Time 33%.

    Prerequisites:

    Advanced Hyperdrive Activation Diode

    Units/Structures/Wonders

    None.


    Hypergates:

    Allows the creation of Hypergates. Hypergates allow instant travel between two Hypergates under the players control.

    Prerequisites:

    Advanced Hyperdrive Motivator

    Units/Structures/Wonders

    Hypergate (Str.)
    Grand Hypergate at Satikan (Won.)

    --------

    Starfighter Technologies:
    for ships not present on this list check with a gm

    Compact Shield Generators:

    Allows for the construction of Starfighters that use Shield Generators.

    Prerequisites:

    None, Compact Shield Generators are the beginning of the Starfighter Tech. Tree.

    Units/Structures/Wonders

    Corellian Engineering Corp. HLAF-500
    Corporate Sector Authority IRD-A
    Hoersh-Kessel Drive Inc. ?T-Wing?
    Incom/Subpro Z-95 ?Headhunter?
    Kuat Drive Yards A-9 ?Vigilance?
    Kuat System Engineering Cloakshape Fighter
    SoroSuub Corp. ?Preybird?
    Koensayr BTL-S3 ?Y-Wing?
    Kuat Drive Yards DSS-02 Shield Generator


    Miniaturized Components:

    Allows for the construction of most of the Superiority Starfighters.

    Prerequisites:

    Compact Shield Generators

    Units/Structures/Wonders

    Doddona/Blissex RZ-1 ?A-Wing?
    Incom Corp. T-65 ?X-Wing?
    Sienar Fleet Systems TIE Advanced x1


    Missile Guidance Systems:

    Allows for the construction of most of the Attack Starfighters.

    Prerequisites:

    Miniaturized Components

    Units/Structures/Wonders

    Cygnus Spaceworks Xg-1 Assault Gunboat
    Slayn & Korpil B-51 ?B-Wing?
    Sienar Fleet Systems GAT/h Skipray Blastboat


    Advanced Starfighters:

    Allows for the creation of the most Advanced Starfighters.

    Prerequisites:

    Missile Guidance Systems

    Units/Structures/Wonders

    FreiTek E-Wing
    Sienar Fleet Systems TIE Avenger
    Sienar Fleet Systems TIE Defender
    Cygnus Spaceworks XM-1 Missile Boat


    Custom Starfighter

    Allows for the creation of your own fighters

    Prerequisites:

    Advanced Starfighters

    Units/Structures/Wonders

    none

    ----------

    Research Technologies:

    Datapads:

    Allows for the creation of a Datacenter, a structure that can increase the amount of Research done on the planet per day.

    Prerequisites:

    None, Datapads are the beginning of the Economic Tech. Tree.

    Units/Structures/Wonders

    Datacenter (Str)
    Datacores at Obrai-Skai (Won)


    Automata:

    Allows for the creation of a Droid Foundry, a structure that can increase the amount of Research done on the planet per day.

    Prerequisites:

    Datapads

    Units/Structures/Wonders

    Droid Foundries (Str)


    Knowledge Centers:

    Allows for the creation of a Knowledge Center, a
  4. The_Future_POTUS Jedi Knight

    Member Since:
    Mar 21, 2007
    star 1
    Fleet Update
    No changes
    Current Credits: 5 million (half from Sunday, half from Monday)
    Begin research: Underground mining

    Research to do list:
    Tuesday: Galactic Translator
    Wednesday: Tibana gas mining
    Friday: Low gravity mining
    Monday: Ends Low Gravity Research?will determine new research priorities then.
  5. Fanficfan Jedi Knight

    Member Since:
    Jul 12, 2005
    star 3
    Fleet Movements:
    Scouting mission to Vergesso Asteroids
    Ascension (lucrehulk)
    Guardian (Acclimator)
    Custodian (Acclimator)
    + 8 Marauders as escorts

    Research:
    Hyperspace Tech Tree


    Also, since Geonosis has a droid foundry, can I begin creating droids already? If so, what types, how many and how much?
  6. The_Future_POTUS Jedi Knight

    Member Since:
    Mar 21, 2007
    star 1
    Fleet Update
    No changes
    Current Credits (Correction): 15 million
    Begin research: Galactic Translator
    Competed Research: Underground mining

    Research to do list:
    Wednesday: Tibana gas mining
    Friday: Low gravity mining
    Monday: Ends Low Gravity Research?will determine new research priorities then.

    GM Question: Can we build a diplomat corps without a construction yard?
  7. Kev-Mas_Colcha Force Ghost

    Member Since:
    Dec 15, 2002
    star 5
    Fanficfan: Technically yes you can make droids, but the effect that comes from being able to make those droids is a research enhancer. Essentially, you can make droids that assist in research, halving the research time of all research. However, once you research more droids, such as certain Droid Starfighters, you can make them. Keep in mind however, that there is no ground battles in this game, at least not yet.

    The_Future_POTUS: Unfortunately, all facilities must be built using a construction yard.
  8. Mitth_Fisto Force Ghost

    Member Since:
    Sep 29, 2005
    star 5
    Updated: 9/9/10

    Fleet Movements: Destined for Tund

    1x Munificent-class star frigate
    1x Victory-I Star Destroyer
    2x Dreadnaught Cruiser
    4x CR90A Corvette
    2x Assassin-class CR90B
    1x Consular-class cruiser (Charger c70 retrofit)
    1x IR-3F
    5x Marauder Corvette

    Current Credit Display:
    Start on Sunday 05: 24 million
    Purchase Reduction: -20 million for Construction Yard
    Current: 16 million if I am unstanding this correctly

    Research Undertaken:

    Super Urbanization (Under R&D until Tuesday)
    Proactive Preservation (Completed)
    Slicing 101 (Completed)
    Handheld Blaster (Completed)
    Underground Mining (Completed)

    Construction Projects: Construction Yard (Began on Sunday)
  9. The_Future_POTUS Jedi Knight

    Member Since:
    Mar 21, 2007
    star 1
    Updated 8/16/2010

    Fleet Update
    No changes

    Planets
    Eiradu
    Income: 6
    -Staring: 5
    -Improvements: 1 (off planet mine)
    Resource Points: 3
    Taken: 0
    Defense points: 3
    Taken: 0

    All Improvements
    Off Planet Mine (completed 9/10)
    Construction Yard

    Credits:
    From Last Turn: 27 million (9/9)
    Received:
    5 (normal planetary income 9/10)
    36 million (6/turn 9/11-9/16)
    Starting this turn: 68 million
    Actions: spend 20 million
    Current: 48 million

    Research
    Current research: Zero Gravity Mine (finished on 9/16)
    Current Construction: Industrial Complex (20 million)

    Competed Research:
    Full Resource Technologies Tech Line
    Galactic Translator

    Research to do list:

    Intergalactic Treaties (finished on 9/18)
    Credits (finished on 9/19)
    Hyperspace trade routes finished (9/21)
    Basic Diplomacy (9/25)
    Data Chips (finished on 9/29)

    Construction to-do list:
    Complete Current: (9/18)
    Queue 1: Industrial complex (9/19-9/20)
    Queue 2: Industrial complex (9/21-9/22)
    Queue 3: Four Y-8 Mining Vessel (9/23)
    Queue 4: Four Y-8 Mining Vessel (9/24)
    Queue 5: Two Y-8 Mining Vessel (9/25)
    9/25: Y-8 Fleet Begins Operations

    Financial Projections (daily):
    Current (9/16): 48 million
    9/17:
    Receive: 6 million
    End: 54 million
    9/18:
    Receive: 6 million
    End: 60 million
    9/19:
    Receive: 7 million
    Spend: 20 million
    End: 47 million
    9/20:
    Receive: 7 million
    End: 54 million
    9/21:
    Receive: 8 million
    Spend 20 million
    End: 42 million
    9/22:
    Receive: 8 million
    End: 50 million
    9/23:
    Receive: 8 million
    Spend: 20 million (up front for 10 Y-8s)
    End: 38 million
    9/24:
    Receive: 8 million
    End: 46 million
    9/25:
    Receive: 8 million
    End: 54 million

    9/26: Planetary income projected at 9 million/day

  10. Kev-Mas_Colcha Force Ghost

    Member Since:
    Dec 15, 2002
    star 5
    Hey everyone, since we have no edit time limit in this forum, I'm going to ask from here on out, that everyone simply edit their updates into one post, and any questions may be asked in new posts.
  11. DarthXan318 Manager Emeritus

    Member Since:
    Sep 12, 2002
    star 6
    Guys, this is a library thread; as stated in the RPF FAQ, there aren't supposed to be any questions or answers or discussion of any kind here. Take it to PM or your IC thread.

    I'll leave the posts you've made so far for now, but any future ones will be deleted.
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