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Star Wars Licence to Clone (Star Wars...007 Style)

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  1. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    [image=http://img.photobucket.com/albums/v321/xyz11/Licence-poster-png.png]

    Hello, and welcome to Licence to Clone.

    Yes, you?re reading the title correctly. This is in fact the return of the famed, award-winning "007 Style" series from a few years back. Whether you called it an espionage game, a detective game, or just a running-around-shooting-the-hordes-of-bad-guys game, it?s back...and it?s fun.

    Whereas the previous games took place in the era before The Phantom Menace, the new game will be jumping ahead a little to the time of the Clone Wars. The series has been "rebooted" in a way. New heroes, new villains, new story arcs, new threats in the galaxy... There are many things to look forward to in this new game.

    What is the "007 style", you may ask? It?s certainly not a cross-over. It?s more of a 007 type of story within the Star Wars universe. I hope you?ll join us for a wild ride filled with action, adventure, romance, drama, gadgets, exotic locales, and some Star Wars stuff too!

    Also, check out the game?s teaser trailer on YouTube.

    This is the 6th installment in the RPG series. To read the previous stories, click the links below.
    --- From Ryloth With Love (2005)
    --- On Her Majesty?s Security Service (2005)
    --- CarbonEye (2005)
    --- Dr. Noah (2006)
    --- Casino Royale (2007) *guest GM: LightWarden*

    ----------

    >>> Introduction

    War! The Republic is crumbling under attacks by the ruthless Sith Lord, Count Dooku. There are heroes on both sides. Evil is everywhere. Associated with the Republic, the Secret Galactic Intelligence Service, simply known as MI5, is doing its part in the war by aiding the Republic?s Clone Army and carrying out covert operations. This is one of the stories of MI5.

    >>> History of the Agency

    MI5, also known as the Secret Galactic Intelligence Service, is a special covert organization that helps keep peace in the galaxy. Based on Coruscant and working closely with both the Republic and the Jedi Order, MI5 battled the underground terrorist organization known as SMERSH in the decades prior to the Clone Wars. The detailed origins of the Agency are highly classified and known only to a select few. Currently, the Agency is thriving, despite going through a "rough patch" financially, with many agents from many different backgrounds. MI5 has begun fighting alongside the Republic and its armies in the Clone Wars.

    >>> Timeframe

    This game takes place in 22 BBY. (To help you understand the time-period, that?s 20 years after the Dr. Noah game, 17 years after the Casino Royale game, and only a few months following the Attack of the Clones film.)

    >>> The Story

    A Jedi General involved in the Battle of Nadiem vanished during his search for a suspected Confederacy stronghold on the planet. High Jedi General Saesee Tiin fails to feel his presence through the Force and fears the worst. But the clone troopers are reporting otherwise, saying he is deep undercover in their operation. With conflicting reports, General Tiin feels the situation is very suspicious and wants to investigate. Unable to spare any of his Generals or clone troopers, due to the fight and evacuation in Threadneedle Canyon, Tiin has requested MI5 investigate the situation.

    >>> Playing

    You will be playing as the agents of MI5. I, Dubya_Scott (your GM), will be playing the villain(s) and throwing the plot twists at the heroes to drive the story along.

    >>> Rules

    Follow all the usual rules
  2. Jedi Gunny Yahtzee Host

    Game Host
    Member Since:
    May 20, 2008
    star 8
    GM Approved

    Name: Taspa ?Taz? Shiliya
    Species: Twi?lek
    Gender: Female
    Previous Profession: Stunt pilot (hobby)/Cargo Pilot (former day job)
    Skills: Piloting all kinds of vehicles, good knowledge of various starships and individual parts, droid and flight mechanics, machine repair
    Age: 28
    Appearance:
    -Height: 1.7 meters
    -Weight: 62 kg
    -Skin Color: Blue
    -Eye Color: Green
    -Clothing: Wears a well-worn brown flight jacket with various patches sewn into it, flight overalls and black flight boots. The jacket contains all kinds of pockets, used in order to keep small tools and other knickknacks handy in case they prove to be useful on a job, such as a blaster if she needs to go into hostile territory. Also carries a tool belt with various tools for her mechanic work, such as wrenches and hydrospanners. Always wears a pair of flight goggles (when not in use, these sit on her forehead) and a modified baseball cap with engine grease and oil on it from the various repairs she has made to her cargo and stunt craft.
    Accessories: Wears a watch on her right arm, useful when travelling to the far reaches of the galaxy and you need to know your timeline for shipping cargo to a client
    Anything Else: Has a small scar on her right hand, stemming from an accidental gashing of it with a wrench during a routine repair. Has been dealt various bruises, scrapes and cuts over the years from hostile clients and repair work.
    Likes: Flying, Repair work, the occasional alcoholic beverage, podracing and swoop racing, droids (as long as they aren?t rude)
    Dislikes: Flirty men, Controlling employers, rude droids, clients that won?t pay for their cargo shipments, air traffic controllers, traffic, hitchhikers
    Personality: Taspa usually gives off a first impression that she doesn?t really try very hard to complete her objectives. However, once she is in the zone, there is no stopping her from completing what she set out to do. This determination and perseverance earned her a good-paying cargo shipping job, ferrying cargo to places other employees wouldn?t dare go for various reasons. Generally, she is laid-back, friendly and easy-going, willing to down a beer or two and talk about flying for hours on end with anyone who will listen.

    Short Bio: Born in 50 B.B.Y. on Coruscant, Taspa grew up in an environment where flying was extremely important. Her father was a commercial pilot, and was frequently gone on jobs while young Taspa grew up. When he was home, he showed her how to dismantle engines and rebuild them at greater performance levels, as well as basic ship design. At 8, she was able to dismantle an engine by herself and rebuild it, impressing her father with her workmanship and drive to improve. He believed that she was capable of great things in the future, making sure to keep teaching her everything he knew about mechanics.

    At 14, Taspa was able to take on an apprentice job with a local mechanics shop. It was here that she learned more advanced spacecraft rudiments, such as how to find out and fix various problems that many ships came in with. She also learned to work with droids at the workshop, as half of the workforce was made of these mechanical beings. For the next three years, she honed her repair skills by fixing hundreds of crafts, making sure to soak up all kinds of information about ship design as well as frequenting the local cafes to listen to stories of space travelers for hours on end. From these stories, she decided to take up flying, as it would undoubtedly pay much more than her apprenticeship at the workshop. It wasn?t an easy task; her father lost his job with the commercial company, and searched for months on end for a new one. Taspa had to put her flying aspirations on hold while she helped her father search for a job, since there wasn?t enough money to put her through flight school to earn a permit for commercial flight. After a year of searching, her father was finally able to find a job in a factory, which meant that he was away from his family for most of the day while earnin
  3. Livi-Wan Force Ghost

    Member Since:
    Sep 29, 2002
    star 4
    Name: Pythia Rayya
    Species: Mirialan
    Gender: Female
    Previous Profession: Technical Consultant for the Coruscant Security Force
    Skills: Slicing
    Age: 25
    Appearance: Medium height/build, with yellow-green skin, blue eyes and medium-length black hair. She has dark blue geometric tattoos on her face and hands to denote her advanced slicing skill and commitment to law enforcement. (picture to follow)
    Short Bio: Pythia was born to a family of Mirialan Undercity immigrants on Coruscant (she's third-generation, and views Coruscant as her homeworld). She was an only child who worked hard to rise above her humble beginnings and saw the local Security Force as a way out of the Undercity. Her natural talent for slicing (augmented with long hours of hard work) allowed her to rise rapidly to the rank of Special Technical Consultant, where she caught the eye of MI5. Serving the galaxy as a spy is not quite her dream, but Pythia will get the job done.
    Likes: Holodramas, LOUD INDUSTRIAL MUSIC (especially while she's working), sweet snacks.
    Dislikes: Books (she finds them dull), people asking if she knows Luminara Unduli, slicer droids.
    Anything else to add: Pythia is generally pleasant to be around but has a rather narrow pool of reference for conversation- she's obsessed with holodramas and tends to pepper her speech with references to them (her favourite is the medical drama Zerich, M.D). Yes, she's a big nerd. Pythia also has an annoying tendency to descend into technobabble under stress, which thankfully isn't that often- it's quite hard to get a serious emotion from her.
  4. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    Welcome, JEDIGUNSHIP. Glad to see you took an interest in the game. If it turns out to be anything like the old "007 Style" games, it's gonna be fun.

    And welcome back, Livi. I'm happy to see you rejoin the ranks at MI5. Always a pleasure to role play with you.





    Still awaiting a few approved character sheets to be posted. The turn out for this game isn't as well as I had hoped, but perhaps a smaller number of players would be better? I can tweek the plot to easily accommodate however many players we get. That's not a problem. Or maybe more will join in as we begin playing. Either way, we're going ahead with this.

    Keep the Character Sheets coming. :)
  5. Sith-I-5 Force Ghost

    Member Since:
    Aug 14, 2002
    star 5
    Name: Agent Mitch Nifesta
    Nickname: "God of Cops"
    Gender: male
    Age: 200+
    Species: Twi?lek. Originally. Now a Force Vampire. Exists by draining the life force from a Force Sensetive. Happy to eat both Sith and Jedi, but had sworn off the latter to please friends, and satisfy M.
    Homeworld: Ryloth
    Affiliation: SGIS (Secret Galactic Intelligence Service)
    Personality
    ---Traits: charming to the ladies, flirtatious, patronising to anyone younger than forty, protective of anyone he regards as a child. Due to his advanced age, you don't have to physically be a child for him to regard you as one. Necessarily thick-skinned and self-righteous.
    ---Likes: humanoid females, larger than life characters, skilled martial artists
    ---Dislikes: Dark-siders, hostage-takers, slavers.
    ---Habits: Paternal, non-serious, flirty, driven. Frequently invokes the name of the agricultural deity, Feth (created by Livi Wan)
    Appearance
    ---Skin Color: pale white skin
    ---Hair Color: bald
    ---Eye Color: deep red eyes, changes to obsidian black when about to feed.
    ---Clothing: Loose tan cloak. Tunic and trousers underneath.
    ---Other Attributes: Over six feet in height.
    ---Other Details:
    Weapons: DC-15 plasma rifle under cloak, simple lightsabre up sleeve, can generate energy balls from own palm if sufficiently powered up.
    The Force
    ---Sensitivity: whatever skills were known about during the Original Trilogy, he can do. Anything exotic created for KOTOR, etcetera, he cannot do.
    ---Religion: None. Frequently invokes the name of the minor deity, Feth, but it is more an affectation, than anything.
    ---Lightsaber
    -----Crystal(s): Yup
    -----Blade(s): One
    -----Color(s): White
    -----Handle Description(s): simple blue plastic.
    ---Force Abilities: Telekinesis, Telepathy, strength of four men if fully powered, weak as a kitten if totally drained; can run fast enough to seemingly disappear from sight; strong limitless mental bond with anyone he draws energy from but leaves alive;
    ---Force Weakness: Apart from telepathy, loses the above once he uses too much energy.
    ---Other Force Object(s): ? Impervious to energy, but vulnerable to solid objects. Blasters and lightsabres, nothing. Hit him with a chair a few times. Game over.

    Biography
    ---Personal History: At some point in his younger life, he got bitten by a mysterious parasite that changed him into the being is now, and whilst normal and charming to normal mortals, he hunted both jedi and sith as they were his foodstuff.
    240 BBY, his essence was trapped in the vase for two centuries (don?t make ?em like they used to, eh?), which made its way to the cellars of the Museum of Dantooine. A criminal, known as Markus Carfax (character belongs to Livi_Wan) used the vase as an ashtray while evading museum security, and Mitch was resurrected.

    When the two met again, around 40 BBY, Markus was working for the Republic security agency, SGIS. Nifesta joined too, working his way up from Enforcer to full Agent. Only thing was, he had to forego eating jedi. Sith were okay, as long as he kept it discreet.

    At the end of the MI5 mission involving Doctor Noah, the defeated genius supervillain turned out to be in possession of a time travel device that he used in post-mortem revenge to catapult Nifesta's ship back in time, 3996 years. Mitch and the onboard computer, the Last Bolt, managed to reverse the settings, and bring themselves forwards in time, but their progress was interrupted by an extra-galactic machine intelligence doing a dimension-jump to create an invasion foothold on Tatooine.
    This burnt out the machinery entirely, and although Mitch was now only a few decades shy of his own timeline, his MI5 credentials were temporarily invalid, and he has had to live through every year that proceeded the Doctor Noah mission.

    Unable to cope without his MI5 authority, the distressed agent went and ate a jedi. When he realised the knight was on the way to save a young woman's life, he took on that mission himself, ending the adventure with a reluctant new neice.

    Agent Nifesta is soo
  6. Rilwen_Shadowflame Force Ghost

    Member Since:
    Mar 27, 2005
    star 6
    OOC: I'm baaaaack...


    Name: Ambaros Phunett
    Species: Zeltron
    Gender: Androgyne*
    Previous Profession: Diplomat/negotiator
    Skills: Zeltron empathy, skilled in diplomacy and discussion. Has sufficient understanding of psychology to aid in both negotiations and assisting colleages. Is also, interestingly, quite good at cooking, and has a good memory for details. Minor martial arts skills.
    Age: 26
    Appearance: Ambaros is red-skinned, with blue hair cut in a simple bob, and dark blue eyes. The Zeltron wears very plain loose clothing that is not terribly revealing at all - of anything, including physical sex. This is only compounded by Ambaros's rather androgynous facial features. (Pics here and here.)
    Short Bio: Ambaros is not like most Zeltrons; this much is obvious from the first glance. The compassion and sincere desire to help are still there, expressed in a career in diplomacy with the goal of bringing greater peace and understanding to others. Naturally, the Clone Wars are quite distressing to such a one - who has chosen to volunteer to go beyond Zeltros in the hope that in any place here or there, Ambaros can persuade people into having a bit more peace around them. Ambaros has no taste for the typical diversions of Zeltrons; these things would only distract from doing one's duty by Zeltros and the galaxy as a whole. Only the odd bag of candied fruit now and then tempts this atypical soul.
    Anything else to add: A near-pacifist, Ambaros fights only in self-defence or to stop great harm coming to others; the Zeltron has no wish to kill, and by choice bears stun-weapons only.



    * Note: You can use pronouns largely as you please, depending on your character's current best guess. ;)
  7. Twinky_Stryder Jedi Master

    Member Since:
    Nov 16, 2003
    star 4
    Working on a character sheet, will get it sent off as soon as possible.
  8. Livi-Wan Force Ghost

    Member Since:
    Sep 29, 2002
    star 4
    Here is the threatened picture of Pythia! Enjoy!

    [image=http://i15.photobucket.com/albums/a360/Livi-Wan/pythia2.jpg]

    (click to get the proper pic, it's been squashed. Boo.)
  9. Mitth_Fisto Force Ghost

    Member Since:
    Sep 29, 2005
    star 6
    GM Approved

    Name: Tremor St'balis Pereriansa
    Species: Elomin
    Gender: Male
    Previous Profession: Navigational Router/Programer for Brentaal
    Skills: Navigation, Route Memorization, Logistics, Vibro-pike/staff
    Age: 32
    Appearance: Medium height, slim build, pale red skin, yellow eyes and four crowning horns. He has pointed ears and clawed hands to denote his species harsh even if odered existance. His 'situation specific' camoed jedi robe esque' like garments with very specifically arranged and spaced pouches are his mote of order within a now chaotic galaxy.
    Short Bio: Tremor St'balis Pereriansa was a fourth generation, post 'Galactic Awakening of Grand Order' Elomin. In other terms, he grew up in a time after the technology of the rest of the galaxy had been ordained 'orderly' enough for common use by his grandparents, thus benefitting from his parents having been raised to a better education, and thus himself even higher. Still being in a family that got prestige due to previously worthless land holdings had some benefits. Even if credits were not one of them, as the government repossessed their land holdings for the deal brokered with the off worlders, the upside was his family was given the choicest of positions based on their abilities during job placements, and their future generations educations had been granted to the best Elom could offer as compensation for twelve generations.

    Putting the education to use he left behind his advancing world, knowing full well his siblings would aid the ordering of it better then he could whilst still in longing for a grander challenge to order. He found it on Brentaal, where he worked his way quickly up the chain of 'Navigational Aids' and traffic controllers as his memorization of pertinent information allowed him to quickly create a smoothly working order out of the chaos of the chaotic human species idea of a functioning space port and hyperspace hub. Outbound or even traffic just needing to update their nav-comps were serviced faster and with minimal delay. He had many derogitory nicknames, all meaning less than anything so long as order and flow of goods were maintained, and the systems kept in top operational order. He even would be assigned to those ships on loan when they had broken nav-comps. Administrative services are what he hoped would get him noticed after the war broke out, instead he was noticed for his ability to create nav routes and complicated travel plans on the fly down to the detail of how many kilo's available verses engine energy consumption and fastet routes. That and an unconventional defense to a pirate raid during one of his 'loans' to a valuable cargo vessel caught MI5's attention.

    Though spie work was not on his list of ways to help bring order to a chaotic galaxy, he hopes that in these trying times he might be able to help hold back the tide of chaos in this new role.
    Likes: Holo-dejarik, rhythmic humm of order, salty & spicy foods, and when the last piece of a puzzle falls into place.
    Dislikes: Chaos, random occurances, non-rhythmic progression of noise, and wastefulness.
    Anything else to add: Tremor is a rather stern looking fellow, with his seemingly upturned nose that meets a perpetually drawn down eye-arches, whose succint and fact driven conversation does not attempt to lighten a mood. Logic and the order that it often derives guides him, although he has had outbursts and emotional flares whilst dealing with chaotic individuals.
  10. CronaGorgon Jedi Knight

    Member Since:
    Dec 26, 2010
    This character has been approved for play by Dubya_Scott! I cannot wait to play with all of you [face_peace]

    Name: Ricca (pronounced ?Rish Sha?)
    Species: Unidentified mouse-like humanoid
    Gender: Female
    Previous Profession: Tribal priestess
    Skills: Herbalism, healing, alchemy, foraging, first aid, nature guide
    Age: 15
    Appearance: Ricca stands at 1.6 meters and weighs 50 kilograms. Her typical attire is what is seen in the picture.
    Short Bio: On a remote planet just outside the fringes of Republic space, a temperate world one could equate to Naboo was quickly overrun by Separatist forces. Though the world harbored many different species of sentient life, a tribe of human-sized people who had the appearance of cute mice were abject to slavery and extermination. Their attempts to hide in the trees resulted in quick deforestation and aerial bombings. Their attempts to hide underground resulted in mining efforts to collapse their tunnels. All seemed lost until the GAR forces arrived and rescued who they could from the clutches of the Separatists. Of those saved, one of few Force sensitives, a young priestess named Ricca.

    With no real home to call her own anymore, Ricca and the few dozen survivors dedicated themselves to the Republic and its efforts doing charity work as well as assisting any ailing planets. Ricca however, was brought into something much more serious than that. Her adept ability to heal and her knowledge of the wilderness would assuredly prove useful to the organization that recruited her: MI5.
    Anything else to add: Ricca is still getting used to technology having come from a primitive world and is most uncomfortable on long starship rides or when encountering droids. Her Force sensitivity is what fuels her ?natural? ability to heal, calling upon ?spirits? to assist her.
  11. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    Ahh. It's good to see more people joining up. Sithy, Rilwen, Mitth, great to have you with us.
  12. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    And Crona as well. Good to see you here.
  13. Sith-I-5 Force Ghost

    Member Since:
    Aug 14, 2002
    star 5
    OOC: Livi_Wan and Rilwen', I am so pleased to see you two back! :)
  14. Livi-Wan Force Ghost

    Member Since:
    Sep 29, 2002
    star 4
    OOC: This does rather have the feeling of 'getting the band back together', doesn't it? :p I'm looking forward to playing with everyone, old and new, very much! It's going to be interesting to see how we've all developed as players since the last game.
  15. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    I might as well throw an agent into the mix, as I've done in the other games.

    Looks like the new MI5 is shaping up nicely. I suppose we're just about ready to start...probably within the next few days.








    Name: Rax Chopchura
    Species: Pantoran
    Gender: Male
    Previous Profession: Bodyguard employed by Riyo Chuchi
    Skills: Hand-to-hand combat, basic blaster training, always keeps an eye and ear open constantly being aware of his surroundings.
    Age: 25
    Appearance: 6 feet tall, 220 pounds, muscular build
    [image=http://img.photobucket.com/albums/v321/xyz11/raxchopchura.jpg]
    Short Bio: Rax was hired by Senator Chuchi to be her bodyguard when she traveled to other planets. Being with the Senator day in and day out while on her excursions, they took a liking to each other, and inevitably had an affair. But it wasn't kept hidden for long. When the Pantoran Assembly found out about the affair, they fired Rax. The Assembly felt that getting romantically involved with Senator Chuchi would distract Rax from his actual bodyguard duties, not to mention that it may look bad for the Senator if word got out that she was having a "fling" with her bodyguard. It could possibly hurt her political career. Heartbroken, Rax fled Pantora to look for another job and start a new life on Coruscant. There, he found MI5 and felt his skills could benefit the organization.
    Anything else to add: Rax hasn't seen or had contact of any kind with her since the Assembly fired him. He still has hidden feelings for the young Senator, but he is unsure if she still feels the same way about him.




  16. Twinky_Stryder Jedi Master

    Member Since:
    Nov 16, 2003
    star 4
    CS approved. Twinky is in the house people.

    Name: Tara Okeanos
    Species: Human (Naboo)
    Gender: Female
    Previous Profession: Security officer.
    Skills: Martial arts, acrobatics, knife throwing.
    Age: 26
    Appearance: Average height, tanned, body toned and muscled from training. Short red hair, hazel eyes.
    Wears loose fitting trousers and short, soft soled boots, with a folded over blue tunic top with a vest underneath and a jacket over the top.
    Short Bio: Tara was born in Theed where her parents ran a martial arts academy. She grew up surrounded by the older students with only her little sister Miranda being the other child present. As the academy also trained the Naboo military Tara was approached to join the security corps. Because she had been punching and kicking since she could walk, Tara was ahead of the other cadets in hand to hand combat and she developed an arrogant attitude as a result. The others shunned her for it and whilst Tara was still close to her sister, who was now teaching at the academy, she lacked other friends and threw herself into her training even more.
    When her talents came to the attention of a man named Boz'rir Girange (OOC: my previous SW:007 character) on a recruiting mission he offered her the chance join MI5. Deciding it would be good for a fresh start and an oppertunity to alter her attitude, Tara gratefully accepted.
    Likes: Cooking, swimming, training
    Dislikes: Making mistakes, losing her temper
    Anything else to add: Nope
  17. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    Welcome, Twinky. Good to see you.

    It's looking good, folks. I'm just about ready to start...probably this time tomorrow. Hang in there. ;)
  18. Sith-I-5 Force Ghost

    Member Since:
    Aug 14, 2002
    star 5
    OOC: *Frowns*

    So, no Shasta Moonreaper?

    I thought that was the whole point of this exercise. Besides bringing fun back to the Boards, that is!
  19. LightWarden Force Ghost

    Member Since:
    Oct 11, 2001
    star 4
    OOG: It's been 20 years since the last game. Shasta is 50. After decades of field work you might not be up for going on missions any more. Or you might be dead. Or considering retirement, possibly to the private sector. Not everyone is an ageless demigods who only grows stronger with the passage of time. Between time, other commitments and the Clone Wars, many of the previous players don't have characters who are available for active duty any more.
  20. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    Actually, I do still have some plans for Shasta...but not 'til later. Don't you fret, Sithy. ;)

    Here's a list of the characters posted thus far:

    *MI5 agents*
    Taspa ?Taz? Shiliya - female Twi'lek (age 28) - JEDIGUNSHIP
    Pythia Rayya - female Mirialan (age 25) - Livi-Wan
    Mitch Nifesta - male Twi'lek (age 200 and up) - Sith-I-5
    Ambaros Phunett - androgynous Zeltron (age 26) - Rilwen_Shadowflame
    Tremor St'balis Pereriansa - male Elomin (age 32) - Mitth_Fisto
    Ricca - Unidentified mouse-like humanoid female (age 15) - CronaGorgon
    Rax Chopchura - male Pantoran (age 25) - Dubya_Scott
    Tara Okeanos - Human female (age 26) - Twinky_Stryder


    *Not an MI5 agent*
    Ewlla Iillor - Human female (age 38) - Sith-I-5



    Please correct me if any of this is wrong. Now that this technical stuff is out of the way, on to the game. Intro post coming momentarily...



  21. Dubya_Scott Force Ghost

    Member Since:
    Jun 11, 2002
    star 5
    OOC: Sorry for the long post, but it?s the "introduction" and I want to get some things established for the game. So, let's begin!





    IC:
    - Briefing Room
    - MI5 Headquarters
    - Coruscant


    Miles Messervy entered the room. That was a name that only he and his superiors knew. To everyone else, he was simply called M. He had taken over as Head of MI5 when his predecessor, Miko Danderin, died of natural causes five years ago. Miko, the organization?s M at the time, had overseen the infamous missions that battled the old criminal organization known as SMERSH. He helped take down villains such as The Baron, CarbonEye, Dr. Noah, and Team Blood Trinity. But that was all in the past. Currently, the battle was against the Separatists. And now the organization had to face villains such as Count Dooku, Asajj Ventress and General Grievous, as well as their underlings and henchmen...not to mention the droid army.

    Now it was his time to shine.

    The slightly over-weight male stepped up to the chairs in the front of the room, passing some of the other high-ranking officials at MI5, the first of which was a familiar-looking Bothan named Digika. Digika was actually a replica droid built by SMERSH 20 years ago. But when MI5 captured him, he was taken into custody for questioning. Over the next few years, Q?u Branch (MI5?s research and development department) took the replica droid apart and wiped his memory. Q?u himself actually rebuilt Digika and made him a replica droid for MI5. Having been deemed Digika 2.0, the Bothan replica droid was now a Technical Advisor and often relayed information between M and Q?u Branch. Though some of the veteran agents who were involved in the mission to capture Digika from SMERSH were skeptical about having him in the organization, they knew his memory was wiped clean and he was reprogrammed by Q?u. And they knew they could trust Q?u.

    The next person M passed as he walked toward the podium was yet another familiar face to the older agents. Europa Kapanen, now age 41, was a new recruit 20 years ago during the mission to track down the entity known as XANA. Over the years, her skills as an agent improved and she moved up through the ranks to become M?s Chief of Staff. She had become a well-respected official among the organization.

    Finally reaching the podium, upon which hung the MI5 insignia, M took a quick look at the other human male sitting opposite Digika and Europa. The young man wore a pale orange uniform and had horn-rimmed glasses. M gave a quick nod, which the young man returned. M then cleared his throat and turned to look at his agents.

    "Greetings, agents," M started. "As you know, we must do our part for the Republic in this new Clone War. And for this mission, you will be working closely with the Flying Eyeballs." M waved a hand to his left, motioning to the young orange-clad man. The Flying Eyeballs was a little "informant" organization, sort of a mini spy network, gathering intel and relaying it to Republic officials. Originally formed 10 years ago to help track down information regarding the possible reemergence of the Sith (because of the sudden appearance of Darth Maul), the organization now provides intel on not only the Sith, but the Separatists as well. An organization like that could come in quite handy in a time of war. Though the name sounded somewhat ridiculous, it was fitting, considering they spied and observed many things (eyeball) mostly from their mobile space station (flying). So "Flying" "Eyeballs" seemed to be a good name for it.

    The young orange-clad man nodded to the agents when M acknowledged his organization. M continued. "There has recently been a problem on Nadiem. High Jedi General Saesee Tiin, who is heading the operation on Nadiem, fears one of his Jedi Generals has perished because he can no longer sense his presence in the Force and he?s lost communications with him. But the clone troopers the General was leading are reporting otherwise, saying the Jedi General is dee
  22. CronaGorgon Jedi Knight

    Member Since:
    Dec 26, 2010
    Ricca

    Briefing Room - MI5 Headquarters - Coruscant


    "... you will be working closely with the Flying Eyeballs."

    This... was a lot to take in. Given her technologically primitive attitude, Ricca barely understood much of what was going on. She would be working with eyes that could fly? Perhaps they were spirits of some sort. Her thoughts drifted for just a moment as she considered the best way to commune with an eyeball. "This does not seem easy," The priestess thought for a moment as her ears twitched and her attention was recaptured.

    The images faded like those in a vision as they went from describing the lost Jedi to the area in which the Republic was sent to defend. Sorcery... all of it. She had performed rituals for her people in ceremonies and rites where spirits were conjured in such a way, and Ricca's mind once again wandered as she contemplated just how much preparation for such an extensive ritual was needed. Her sharp emerald hues looked around the room as she had to turn to see those who may have been sitting behind her. Granted, she was in the front row dead center. "I guess there are no ceremonial garments for such events either..."

    "... Some of you will be disguised as clone troopers and some of you will be disguised as regular Nadiem civilians..."

    A clone trooper? Again, more the poor girl didn't understand. Her tail tried its best not to sway too much as it often did when Ricca became nervous, but this just meant that she was attempting to blend in. With so many odd things around her... with everything so unfamiliar compared to the trees of her world... the giant metal mountains that reached the sky and the metal birds in which one could speed past the stars themselves... truly nerve wracking.

    "A clone trooper... their warriors in white! That must be what they mean!" Ricca gave herself a bit of credit for remembering something like that and pumped her fist in victory, only to stifle her hand by pulling it back into her lap. "Gods... that's embarrassing..."

    However if she were to be dressed as a clone trooper, Ricca doubted she could meet their height requirement. On top of that, their armor looked rather cumbersome to her given that her choice of clothing was considered scantily by some standards. She may fit in on Ryloth with Twi'lek dancers though. Ricca mulled over the thought in her head until a chill shot down her spine.

    "... you Force-Sensitives will have to mask your presence..."

    "P-pardon?" Ricca spoke up, not considering that she may have spoken out of turn. Nervousness did that to a person, especially one who came from a socially awkward culture. She would have to mask her presence? The priestess had been informed that there was power dwelling within her... something called the "Force" but she disregarded that once she heard it. "I guess it was important after all..."

    "Forgive me Chieftans," Ricca stood up, her toes curled nervously as her tail swayed upward into her nervous palms which began to wring at it like a washcloth. "... but how might one mask this 'Force'?" Her backwards naiveté when it came to modern concepts and things not familiar to her or her people was likely considered more cute than annoying.


    TAG: M I suppose? My fellow agents if they wish
  23. PRENNTACULAR VIP

    Member Since:
    Dec 21, 2005
    star 6
    *GM Approved!*

    Name: Rex Heaven

    Species: Human

    Gender: Male

    Previous Profession: Gambler, boxer, bootleg Corelian whiskey maker/runner

    Skills: Lying, cheating, stealing (picking pockets, the like), debauchery, shooting guns, punching people, getting lucky. Force sensitive, when inebriated.

    Age: 36ish

    Appearance: Caucasian, average height, muscular build. Scruffy beard and fairly unkempt hair.

    Short Bio: Rax doesn?t remember much. His childhood years are a hazy fog of vague memories, on a planet he thinks was Kaut. Parents generally disconnected, he learned to care for himself from a very early age, quickly discovering his skills in the area of manipulating or tricking people to get what he wants--using fists when so inclined. Throughout his career of womanizing, lying and gambling, one thing seemed rather obvious: Rax has a connection with the force. He used this connection many times to achieve many less-than-moral means, but began to learn that he could only do so while under the influence of alcohol. Desperate to keep his connection to the force alive, and to pay rent for a seedy apartment and girl-friend of the week, Rax took to amateur boxing as a means of stable income. By use of the force and his great natural instincts, Rax became a very successful boxer and was subsequently recruited by an MI5 agent, though he doesn?t remember the conversation that landed him in the agency.




    IC: Rex Heaven
    Briefing Room

    Stang. There were two things in the world that terrified Rex Heaven, and both had been mentioned moments before by his superior. Perhaps not explicitly mentioned, but definitely inferred. Those two things were simply two words to any normal being, in any normal circumstance. Words to be heard, comprehended, obeyed or disobeyed, of little consequence to the listener.

    But Rex was no normal being. And these were no ordinary circumstances. These words definitely had their consequences. Other than the idea of learning to interact with that stupid pooda-mist called the Force, only one word was enough to shake the swindler out of his usual day-dreaming, alcohol-filled stupor. with even brief, fleeting mention: sobriety.

    Rex's drinking was no secret to anybody who knew him. It couldn't have been--he was far too belligerent for that to be the case. And neither was his force-sensitivity. Lucky for Rex, he only had to deal with that messy net of ooooy gooooey feelings and stupid mumbo-jumbo while he was drinking. Until now.

    Looking to his left and seeing that the little mouse-thing next to him was having the same kind of problem understanding this "force-hiding" concept that he was, Rex broke the ice-cold glare he was directing towards M and chimed in.

    "I'm with Furball. What are we supposed to do with this? Can't we just kill him before he "feels" us or somethin?"



    TAG: All/>
  24. Sith-I-5 Force Ghost

    Member Since:
    Aug 14, 2002
    star 5
    ?Order 65. If my arse gets kidnapped and held in orbit over Coruscant by Count Dooku and General Grevious, I don?t want Agent Nifesta anywhere near me.? ? Supreme Chancellor Palpatine, 20BBY


    IC: Agent Mitch Nifesta, The Doctor (guest appearance), MI5 Briefing Room.
    Location: Coruscant

    The large, pale-white twi?lek, shifted uncomfortably in his seat while waiting for M to come up on the stage to start the briefing.

    This was Mitch?s first proper MI5 mission since the fateful one against Doctor Noah.

    After a brief dalliance with time-travel, and kicking Skynet?s butt off Tatooine, he had taken the girl, Ewlla Iillor, that he had ?adopted?, saved, and fought alongside, back to her parents on Corellia, and when they had offered him any reward for saving their daughter?s life, he had asked to be considered her uncle.

    And he had needed that. Some kind of structure in his life, for, being out of his timeline, his treasured MI5 credentials useless, he had gone off the deep end. He had gone Dark. With their child, a freshly-graduated Judicial Forces ensign, at the centre of his maelstrom.

    Under the old M, it was understood that if he wanted to remain an agent, he could not eat jedi. It was a no-no.
    Within thirteen minutes of realising when he was, and that he wasn?t going to be an agent for quite a few decades, he was metaphorically picking bits of Jedi Knight Kibeena Lite out of his teeth, and marshalling the man?s memories that he had absorbed along with his life force, including his favourite lightsabre technique ? cho mai, and that he had been racing across the Dune Sea to save this Ensign Iillor woman from a homicidal droid that had already destroyed one moisture farm

    Anyway, two months after the Tatooine Incident, Judicial Forces had come back to him. Their techs had gotten the dimension jump device, that Skynet had constructed under the streets of Mos Eisley, working again, and so had initiated Project Aureola, named for the probability of it all going tits up, to send Mitch?s Consular-class space cruiser, the Darth Unlucky, and protected inside its metal skin, the twi?lek, the surviving Earth paramilitaries, plus any volunteers; back to Earth, to continue the fight against Skynet.

    Now, with a liberated planet to his name, the self-styled God of Cops was BACK.

    But no-one knew.

    No-one cared.

    The galaxy had moved on without him. Most of the agents that he had worked with, broken bread with, were retired, dead, or worse.

    No Carfax. No Ruana. Even M was different. That man ascending the steps to the podium was not his M!

    Mission Supervisor Lim was still around, though overseeing construction of Station P - Pantolomin. And though she had warned him, it was very strange, and not a little disconcerting, to see a version of Digika up there on the stage.

    And, of course, the biggest change of all.

    ?I?m out of it for a little while,? He muttered aloud, ?and the Republic goes to war.? At least no-one could blame him for this one. Best. Alibi. Ever.

    ?Greetings, agents,? M acknowledged, standing behind the lecturn bearing the comfortably familiar agency logo.

    I?m an agent, again. Mitch reassured himself silently, giving the man his full attention now.

    ? As you know, we must do our part for the Republic in this new Clone War. And for this mission, you will be working closely with the Flying Eyeballs.? M waved to the man in the orange top, to his left.

    Mitch glanced that way, getting a good look at the bearded human in orange, with one foot resting on the other thigh.

    ?There has recently been a problem on Nadiem. High Jedi General Saesee Tiin, who is heading the operation on Nadiem, fears one of his Jedi Generals has perished because he can no longer sense his presence in the Force and he?s lost communications with him. Bu
  25. Livi-Wan Force Ghost

    Member Since:
    Sep 29, 2002
    star 4
    Pythia Rayya, MI5 briefing room.

    The briefing ended with the usual chatter of questions. Pythia smiled to herself- it wasn't that different to the Coruscant Security Force after all. Wherever you were, the briefing never explained things clearly enough from some people. At least the MI5 agents weren't shy about piping up and making themselves heard.

    Waiting for the twi'lek to finish his conversation with thin air (that was a worry, she'd have to check the psych reports later), Pythia stood up. Time she introduced herself.

    "If I may, M?"

    A nod of assent.

    "I believe that many Force-sensitives are able to mask their abilities by shrinking their Force presence to be undetectable. As our primary mission is to investigate Master Sharkey's disappearance, not to kill him, I think that practicing this talent before we make planetfall would be extremely useful. I'll bring up some documents on this method for all our Force-sensitives so that they can study it en route." The Mirialan paused to look at Ricca. "If you cannot read, I can provide instructional holos or I would be willing to explain the method to you from the information available. Bear in mind that I'm not Force sensitive myself though, so my explanation may be a little shaky!"

    She paused, then smiled. "I'm Analyst Pythia Rayya, by the way. I'll be serving as your Mission Control throughout your time on Nadiem. Don't hesitate to contact me through your comlinks if you need anything."

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