9. What are your favorite videogames, in and out of Star Wars? Gaming is definitely in decline for me, finding it harder to enjoy them now – not least as the coordination demands seem to be going up! Still, there’s been a few: Retro gems remain: Super Star Wars / ESB / ROTJ: Really inspired use of the licence, did you know Luke had killed so m any womp rats and Jawas? Neither did I! And Wicket versus the Emperor, now there was a one-sided fight. It’d give any true Imperial nightmares to witness it! Streets of Rage 2: In a world of Street Fight 2 what is a scrolling beat’em-up to do? Nick the ideas and run riot and so this did, you had fireball move and dragon punch, mixed in with some smart enemies and level design. Gunstar Heroes: Weapon combinations are the name of the game, you can have a machine gun, a spread laser, homing laser, super flamethrower and there’s tons of enemies. If ever there was proof of a system’s greatest games coming out in its twilight, this is one of them – brilliant fun. Phantasy Star / Phantasy Star IV: 2 was dire, 3 was fun, but the first was inspired – 3D dungeons on a 8-bit system with save anywhere function! The 4th took everything from the previous games and brought it to a resoundingly good conclusion. Starwing (Starfox): This would look so dated now, but those polygons way back when were revolutionary – as was the idea of blasting into an Andross cruiser, blowing up its reactor and then blasting an escape route! Thunderforce III / IV: Wonderful shoot ‘em ups that pushed the system to its limits each time, IV is particularly brilliant in that respect. Of course, learn the game and you’d slaughter it every time, so long as you used the right weaponry – assuming you had it. Star Wars: Rogue Squadron II / III: Rogue Leader sold me the GameCube, it was a system-seller in every respect, with the sequel supplying that which it did not cover – Super Star Destroyers and speeder bikes! Final Fantasy X / XII: FF10 was a very clever game with perhaps the best combat system going – you could be very, very devious and inflict some massive damage if you but went about it in the right way and the world looked superb. FF12’s defining moment is running around a desert, get very close to a T-Rex, who’s vegetarian and non-hostile! That was very smart indeed, you’d be running around but not everything would attack you and the world was seamless between running and combat. SSX 3: Just free roam is fun enough – but do not try it at home. That you could go from the top of the mountain to the bottom in one glorious 30min run was great. Current generation: Lego Star Wars / Batman: The newer ones aren’t really doing it for me but these remain the gold standard and where it all began. Xenoblade Chronicles: The heir to FF12 and one of the Wii’s best – a free roaming RPG that rewards exploration, will drop on you immensely powerful monsters that kill you, but it doesn’t punish you for it either – it’s a surprisingly fair game. World design is what raises it up above many games, as you run around a gigantic robot. Assassin’s Creed 2 / Brotherhood: Yeah, I’m strictly an Ezio fan but Revelations I didn’t like anywhere near as much as this duo – the first game gives you Florence and Venice, the second gives you Rome and they’re stunning creations. The kill-streak system in the second also allowed some spectacular slaughter! Bulletstorm: The antidote to serious FPS games, this was a lot of fun with some insane ways to kill enemies called Skillshots. And yes, they include shooting a guy in the balls then head and sending a rocket up the arse. And there’s about 130 of ‘em to find. Killzone 2 / 3: More than any other game, the second one really does make you feel like you’re in a war zone. The 3rd does too but not quite to the same degree as 2. But at the same time you could use a fair bit of strategy, if you didn’t think it killed you quick too. If you wonder why they’re one of Sony’s flagship brands, play them and find out. Final Fantasy XIII: The thing that stands out about this was the combat system – squadmates that actually remember enemy weaknesses? That’s new. Oh and some quite, quite evil bosses. Wipeout HD: Say hello to the Zone levels and self-hypnotize yourself for hours. This re-invention of the classic series was utterly superb. Burnout Paradise: Free-roam Burnout and a huge world and custom soundtracks, what’s not to like? Bayonetta: In a word – bosses. Really nuts, insane bosses that prove to be very original. Batman: Arkham Asylum / City: You. Are. Batman. Well, not really and there’s times where both games really broke the spell very badly indeed – remote batarang for instance. But when at their best, they are utterly superb. Oblivion / Skyrim / Fallout 3: I’ve lost count how long I’ve spent on these epics, the world depiction is incredibly good. Fallout 3 also allows some truly bloody ways to kill people – exploding heads at close range with a combat shotgun never gets old. Skyrim has stunning graphics and a mentally large world to explore and Oblivion was similar. Mass Effect Trilogy: This was unique – games where your decisions did carry over even to the end. While I can see why people were critical of it, I’m nowhere near as inclined to be so harsh to the finale, which took those decisions to a new height of subtlety. Yakuza 3 / 4: Wonderfully fun, as you beat people up in various ways and they then apologise to you afterwards. Uncharted 2: Despite a rubbish end boss, this has the train level to end all train levels! Plus a few other good ones. I’m undecided about PS4 but suspect Witcher 3 might sell me the system in a year’s time.