LS force denial (deck)

Discussion in 'Games: TCG' started by momaw_nadon99, Mar 14, 2005.

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  1. momaw_nadon99 Jedi Knight

    Member Since:
    Mar 13, 2005
    Character
    2 Princess Leia (A)
    3 Max Reebo Band (A)
    1 Princess Leia (B)
    1 Princess Leia (D)
    2 Wicket W. Warrick (A)
    1 Chief Chirpa (A)
    2 Bail Organa (A)
    2 Greedo (A)

    Space
    2 Tantive IV (A)
    2 Modified YV-330 (A)
    4 X-Wing Escort
    2 Slave 1 (F)
    2 Obi-Wan's Starfighter (A)
    1 Mon Calamari Cruiser
    2 IG-2000 (A)

    Battle
    2 Disrupting strike
    4 Vendetta
    2 Lando?s Influence
    3 Desparate Bluff


    Ground
    4 Bespin Cloud Car Squad
    3 Bespin Twin-Pod Cloud Car
    2 Cloud City Wing Guard
    4 Skiff
    2 Cantina Bar Mob

    Mission:
    1 Falcon's Needs
    2 Melt Your Way In
    2 Second Wave

    Location:
    4 Forests of Endor
    2 Ewok Village


    Totals:
    14 Character
    15 Space
    11 Battle
    15 Ground
    5 Mission
    6 Location

    Play units to create force denial. play alot, so your opponet can't attack all of them and will lose. Your opponet will have alot of trouble with those skiffs and bail organa. When he either, taps his units, or gives up the force he'll lose too much force, causing him to not win.
    If your opponet gets enough force to attack, and chooses to attack, play a vendetta.
    I put in disrupting strike, so I could disrupt battle cards.
  2. Draconarius Force Ghost

    Member Since:
    Feb 27, 2005
    star 4
    I've got my own LS Force-Denial deck. They are surprisingly similiar. I would suggest taking out Greedo and putting in an Anakin stack. He Force-bids Vader, and with all the Vader (K)s out there its pretty easy for Anakin to win you a game. I also found that Max Reebo never helped much.
    I'd also suggest Base Guards in ground. Your opponent will need to spend multiple attacks to kill them, meaning that they will have to pay loads of Force.
  3. momaw_nadon99 Jedi Knight

    Member Since:
    Mar 13, 2005
    What could vader (K) do to me that is that devastating? My opponet should be at a major loss of force, and using a significant amount of evade would cause him the inability to attack.

    Base guards is a good idea:

    -2 cantina bar mob
    +2 base guards
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