They should come up with a better subscription model than just having everyone pay $15 a month for unlimited access, like every other MMO seems to do these days. People like me have a lot of other games we like to play, and we have lives to live. If I pay $15 a month and then I go a month where I only play the game for 12 hours, that $15 is a huge waste of money, which is why I don't play MMOs. They should have alternative plans for more casual players where it's more like a cell phone plan, where you buy a set number of hours for a small price. The $12-15 unlimited plan would be the most expensive, but below that there could be $1.99, $4.99, and $7.99 plans which give you a limited number of hours to play with. When you run out of hours, it asks you to authorize a new payment, and you have the option of renewing, upgrading, downgrading, or freezing your account until you feel like renewing. This would be much more convenient and affordable, and I think it would result in a lot more people playing who wouldn't otherwise. I stopped playing Final Fatasy XI because I was not playing it nearly often enough to justify paying $10 a month for it. I got more bang for my buck from the other games I was playing, because I didn't feel like I was wasting money if I went a week without playing them, and unfortunately I think that that's why a lot of WOW users play a lot longer than they should. They are paying regardless of whether or not they improve their character and want to get their money's worth, so the pricing structure kind of encourages binging and addiction. I really hope that Lucas Arts, EA, and Bioware consider alternatives to the typical MMO pricing plan, because I am very interested in The Old Republic but I am also leery of the problems that playing a subscription-based game will cause for me.