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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Mace windu and dooku stats

Discussion in 'Archive: Games: RPG & Miniatures' started by effortless_skill, Mar 24, 2005.

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  1. effortless_skill

    effortless_skill Jedi Grand Master star 4

    Registered:
    Mar 27, 2003
    can some body give me master windu's and dooku's stats? thank you
     
  2. JoinTheSchwarz

    JoinTheSchwarz Former Head Admin star 9 VIP - Former Mod/RSA

    Registered:
    Nov 21, 2002
    They are in the core rulebook. [face_worried]

    If you are asking for D6 stats, you can find conversions at SWRPGNetwork: Dooku and Mace.
     
  3. effortless_skill

    effortless_skill Jedi Grand Master star 4

    Registered:
    Mar 27, 2003
    thanks what are d6 stats? are core stats better?
     
  4. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    Here you go. Enjoy. Powerful Jedi they are... Powerful Jedi!

    Mace Windu: Male Human Jedi Guardian 7/Jedi Master 6/Jedi Weapon Master 5; Init +2 (Dex); Defense 25 (+13 class, +2 Dex); Spd 10 m; VP/WP 127/15; Atk +19/+14/+9/+4 melee (1d4+1 unarmed) or +21/+16/+11/+6* melee (6d8+1/18-20, lightsaber) or +20/+15/+10/+5 ranged; SQ Deflect (defense +3), deflect (attack -3), deflect (extend defense and attack), block, Force secrets (Battlemind +1, Force Strike +1, Heal Self +1), weapon mastery (rapid strike, superior weapon focus); SV Fort +14, Ref +13, Will +14; SZ M; FP 12; DSP 0; Rep +7; Str 12, Dex 14, Con 15, Int 16, Wis 17, Cha 18.
    Equipment: Lightsaber, Jedi robes.
    Skills: Bluff +9, Computer Use +5, Craft (lightsaber) +8, Diplomacy +13, Disguise +6, Intimidate +16, Jump +3, Knowledge (Coruscant) +8, Knowledge (Jedi lore) +16, Read/Write Basic, Sense Motive +6, Speak Basic, Speak Huttese, Speak Ryl, Speak Shyriiwook, Tumble +10.
    Force Skills: Affect Mind +15, Battlemind +14, Empathy +8, Enhance Ability +12, Enhance Senses +8, Farseeing +8, Force Defense +12, Force Stealth +6, Force Strike +10, Heal Self +7, Move Object +10, See Force +11, Telepathy +7.
    Feats: Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Martial Arts, Mobility, Spring Attack, Two-Weapon Fighting, Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons), Whirlwind Attack.
    Force Feats: Alter, Burst of Speed, Control, Knight Defense, Lightsaber Defense, Sense.


    Count Dooku (beginning of Episode II): Male Human Jedi Guardian 15/Sith Lord 3; Init +6 (+2 Dex, +4 Improved Initiative); Defense 25 (+13 class, +2 Dex); Spd 10 m; VP/WP 142/13; Atk +21/+16/+11/+6* melee (5d8+1/19-20, lightsaber) or +20/+15/+10/+5 ranged; SQ Deflect (defense +3, attack -2, extend defense and attack), block, resource access; SV Fort +13, Ref +14, Will +14; SZ M; FP 10; DSP 12; Rep +6; Str 12, Dex 14, Con 13, Int 16, Wis 15, Cha 16.
    Equipment: Lightsaber, robes, private solar sailship, vast personal wealth.
    Skills: Bluff +11, Computer Use +5, Craft (lightsaber) +8, Diplomacy +13, Intimidate +15, Knowledge (politics) +12, Knowledge (Jedi lore) +13, Knowledge (Sith lore) +6, Knowledge (business) +5, Read/Write Basic, Read/Write Geonosian, Read/Write Sith, Sense Motive +8, Speak Basic, Speak Geonosian, Speak Sith.
    Force Skills: Affect Mind +12, Battlemind +14, Empathy +6, Enhance Ability +8, Force Defense +15, Force Grip +9, Force Lightning +9, Force Stealth +7, Force Strike +14, Heal Self +5, Move Object +11, See Force +6.
    Feats: Combat Expertise, Combat Reflexes, Exotic Weapon (lightsaber), Force-Sensitive, Improved Initiative, Iron Will, Persuasive, Weapon Focus (lightsaber), Weapon Group Proficiencies (blaster pistols, simple weapons).
    Force Feats: Alter, Attuned, Control, Force Mastery, Force Whirlwind, Knight Defense, Lightsaber Defense, Master Defense, Mettle, Sense.



     
  5. effortless_skill

    effortless_skill Jedi Grand Master star 4

    Registered:
    Mar 27, 2003
  6. MasterKazur

    MasterKazur Jedi Youngling star 3

    Registered:
    May 13, 2004
    No prob, Bob.
    Happy to help...
     
  7. Gry Sarth

    Gry Sarth Ex 2x Banhammer Wielding Besalisk Mod star 5

    Registered:
    Jun 24, 1999
    And to answer you question, D6 stats ARE better.


    ...waaaay better.

    ;)
     
  8. Jedi_Ace_Mike

    Jedi_Ace_Mike Jedi Youngling

    Registered:
    Feb 28, 2005
    Here are alternate versions I use.

    Mace Windu: male Human, Jedi Guardian 6/Jedi Master 6/Jedi Weapon Master 5; Init +2 (Dex); Defense 25 (+13 class, +2 Dex); Spd 10 m; VP/WP 127/15; Atk +19/+14/+9/+4 (1d4+1 punch) or +21/+16/+11/+4* (6d8+1/18-20 lightsaber) or +20/+15/+10/+5 ranged; SQ Deflect (defense +3, attack -3, extend defense and attack), Force Secret (Battlemind +1, Force Strike +1, Heal Self +1), Lightsaber Damage +4d8, Weapon Mastery (Rapid Strike [lightsaber], Superior Weapon Focus [lightsaber]); SV Fort +14, Ref +13, Will +14; SZ M; FP 12; DSP 0; Rep +15; Sympathy Republic +4, Jedi Order +5; Str 12, Dex 14, Con 15, Int 16, Wis 17, Cha 18.
    Equipment: Jedi robes, utility belt, lightsaber*
    *Mace has constructed his own lightsaber.
    Skills: Bluff +9, Computer Use +5, Craft (lightsaber) +8, Diplomacy +13, Intimidate +16, Jump +3, Knowledge (Coruscant) +7, Knowledge (Jedi lore) +15, Read/Write Basic, Sense Motive +6, Speak Basic, Speak Huttese, Speak Ryl, Speak Shryiiwook, Tumble +10.
    Force Skills: Affect Mind +15, Battlemind +14, Empathy +8, Enhance Ability +12, Enhance Senses +8, Farseeing +8, Force Defense +12, Force Stealth +6, Force Strike +10, Heal Self +7, Move Object +10, See Force +11, Telepathy +7.
    Feats: Combat Expertise, Combat Reflexes, Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Martial Arts, Mobility, Spring Attack, Weapon Focus (lightsaber), Weapon Group (blaster pistols, simple), Whirlwind Attack.
    Force Feats: Alter, Burst Of Speed, Control, Form VII Mastery, Knight Defense, Lightsaber Defense, Sense.


    Count Dooku: male Human Jedi Consular 11/Jedi Master 4/Sith Lord 3; Init +4 (+2 Dex, +2 Improved Initiative); Defense 25 (+13 class, +2 Dex); Spd 10 m; VP/WP 113/13; Atk +17/+12/+7/+2 (1d3 punch) or +19/+14/+9/+4* (5d8+1/19-20 lightsaber) or +18/+13/+8/+3 ranged; SQ Block, Deflect (defense +3, attack -3, extend defense and attack), Force Secret (Battlemind +1, Force Defense +1), Healing, Lightsaber Damage +3d8, Resource Access, Tainted; SV Fort +14, Ref +12, Will +17; SZ M; FP 10; DSP 12; Rep +7; Sympathy: Confederacy of Independent Systems +5, Sith +1; Str 12, Dex 15, Con 13, Int 16, Wis 15, Cha 16.
    Equipment: dark suit and cloak, lightsaber*, solar sailship, vast personal wealth.
    *Dooku has constructed his own lightsaber.
    Skills: Bluff +14, Computer Use +8, Craft (lightsaber) +10, Diplomacy +16, Intimidate +15, Knowledge (business) +8, Knowledge (Jedi lore) +13, Knowledge (politics) +12, Knowledge (Sith lore) +11, Read/Write Basic, Read/Write Geonosian, Read/Write Sith, Sense Motive +11, Speak Basic, Speak Duro, Speak Geonosian, Speak Gran, Speak Nemoidian, Speak Sith, Speak Sluissese.
    Force Skills: Affect Mind +13, Battlemind +15, Empathy +11, Enhance Ability +13, Farseeing +6, Force Defense +13, Force Grip +11, Force Lightning +14, Force Stealth +8, Force Strike +15, Heal Self +6, Move Object +14, See Force +8, Telepathy +7.
    Feats: Combat Expertise, Combat Reflexes, Exotic Weapon (lightsaber), Force-Sensitive, Improved Initiative, Iron Will, Persuasive, Skill Emphasis (Diplomacy), Weapon Finesse (lightsaber), Weapon Group (blaster pistols, simple).
    Force Feats: Alter, Burst Of Speed, Force Mastery, Force Whirlwind, Form II Mastery, Knight Defense, Lightsaber Defense, Master Defense, Sense.


    Have fun.

     
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