Make Yourself a Starwars Card!!!

Discussion in 'Games: CCG, TCG, and Boardgames' started by Master_Fwiffo, Jun 16, 2001.

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  1. Master_Fwiffo Force Ghost

    Member Since:
    May 29, 2001
    star 3
    Lets play a game! Create a Starwars card based on either yourself or your alias (s)

    I suppose I'll start.

    Charecter: Jedi Master
    Master Fwiffo
    Power: 3
    Ability: 7
    Text: Spathi Jedi Master. A coward, through and through. Really hates getting in a fihgt. Master at fleeing in terror.

    Game Text: Once per game, you may deploy Fwiffos Lightsaber on Fwiffo from reserve deck, reshufle. Once per battle, if opponent has more power than you, you may used one force to cancle the battle, and Fiwffo may relocate to an adjacent site up to two sites away. Immune to attrition.
    Skills:
    Warrior
    Pilot

    Lets see what you guys got.
  2. Quel-Droma001 Jedi Knight

    Member Since:
    Apr 13, 2001
    star 2
    Character:eek:ld Republic
    Ulic Quel-Droma
    Power: 7
    Ability: 6
    Text: A Jedi Knight 4,000 years ago. Brother of Cay, pupil of Master Arka.

    Game Text: If in battle with Cay, Tot, or Master Arka your total power is plus three. If Master Arka placed out of play power plus 2 for remainder of game. Immune to attrition <6
    Pilot
    Warrior
  3. Yarua Of Kashyyyk Jedi Master

    Member Since:
    May 1, 2000
    star 4
    Senator Yarua
    Light Side Character: Republic
    Destiny: 2
    Lore: Wookiee senator from Kashyyyk. Supporter of Bail Antilles. Openly contemptuous of the corruption in the Senate.
    Power: 5
    Ability: 2
    Game Text: Deploy -1 to Galactic Senate. Power +2 at same site as Bail Antilles or any Wookiee. Once per turn may deploy any Kashyyyk or Coruscant location from Reserve deck; reshuffle.
    Deploy: 3
    Forfeit: 5
    Icons: Warrior, Episode I
  4. Jedi Bib Jedi Grand Master

    Member Since:
    Apr 16, 2000
    star 6
    Jedi Bib
    Dark Side Character: Alien
    Destiny: 5
    Lore: A confused dizten of the universe. Believes himself to be a Jedi Knight. Enjoys cookies. Wouldn't be able to fight even he he wanted to. Has a tendency to get kidnapped.
    Power: 1
    Ability: 2
    Game Text: May not be battled. May be 'stolen' as if Bib were a weapon or device.
    Deploy: 9
    Forfeit: 30
    Icons: none
  5. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    *Lieutenant Jarras Starfire
    Rebel-Dest.2
    Power=3, Ability=4 (Force Sensitive)
    Deploy=3, Forfeit=5
    Warrior, Pilot

    LORE: Tempermental pilot from Tatooine. Graduated from the Imperial Naval Academy with high honors and became a TIE Fighter ace before defecting to the Alliance. Fiercly loyal.

    Adds 3 to power of anything he pilots. On Rogue 7, also adds 2 maneuver. When in battle with a Star Destroyer or TIE Fighter, may draw destiny and subtract that amount from opponent's power and attrition and add it to yours.

    (NOTE: This character comes from a piece of fan fiction I wrote. If you're interested in reading it, please e-mail me.)
  6. The2ndQuest Tri-Mod With a Mouth

    Manager
    Member Since:
    Jan 27, 2000
    star 10
    hehe- a fiercly loyal defector?::)


    Card Title: *The Second Quest
    Destiny: 5
    Card Type: Lost Interrupt
    Lore: Sometimes even the shortest of journeys have more than one goal.
    Game Text: Once per game, during your draw phase, may lose 1 force to cause opponent's turn to be skipped. OR Use 4 force to flip your objective. At the end of your next turn, draw destiny. If destiny < 3, objective is lost. Otherwise, objective flips back.
  7. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    Master Bada
    D: 6
    F: 9
    P: 7
    A: 7
    Warrior
    Pilot

    Adds 2 to the power, and 2 to the manuver of any ship he pilots. If armed with his lightsaber, then he is power and forfeit +1. Once per turn, during your control phase, for 1 force, you may look through reserve deck and place his lightsaber in your hand.
  8. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    MoronDude

    Jedi/Sith Master

    Destiny - 1

    Power - 2

    Ability - 7

    Deploy - 5

    Forteit - 9

    Lore - Yoda's Twin brother. Also, very strong in the Force, MoronDude was a disgrace to his more intelligent brother. MoronDude a spy by profession, is the only self-taught Jedi Master. With an 1Q of less than 30, he became a threat to himself and others. He was banished to the remote plantet of Bagodah.

    Game text - May go Undercover for 1 Force. If Undercover on your control phase, draw destiny. If destiny<3, MoronDude "forgets" who he is, and becomes opponents character. If at same site as Yoda, they must dual. Loser goes into owner's hand. If in a battle with an Imperial of ability>3, draw destiny. Add destiny to opponent's total power.

    here's a pic
    http://www.geocities.com/area51/nebula/8340/Profiles/yoda2.JPG?
  9. 4Q2 Jedi Knight

    Member Since:
    Apr 6, 2001
    star 1
    *4Q2 (Four Kew Too)
    Droid
    Destiny 1 or 3
    Lore: Droid from a bizzare alternate universe. Made from spare parts. All that is known of him is that he is utterly useless. And sometimes annoying.
    Power 1
    Useless Droid
    Deploy 1 Forfeit 3
    Game Text: Once per turn, may use one force.


  10. DarthJago Jedi Master

    Member Since:
    Nov 15, 2000
    star 3
    *Darth Jago
    Alien - Dest. 1
    Power=8, Ability=7 (Dark Jedi Master)
    Deploy=9, Forfeit=9
    Warrior, Pilot

    LORE: The most powerful Sith ever. Expert at killing Jedi's. Hides out in Tatooine.

    Deploys -5 to Jago's Hut. Adds 3 to power and 2 to maneuver of anything he pilots. When armed with Jago's Double Bladed Lightsaber, may cancel one opponents weapon destiny drawn, and adds one battle destiny. Power and defense value +2 for each Jedi at same site. Immune to attrition.
  11. Jedi Bib Jedi Grand Master

    Member Since:
    Apr 16, 2000
    star 6
    LOL, MoronDude, with your force power and my forfeit of 30, we can rule the galaxy!
  12. o-b-1 Jedi Padawan

    Member Since:
    Jun 14, 2001
    Hello hello!!!

    Character:Jedi Apprentice
    Ming-Wan Kenobi
    Power: 6
    Ability: 5
    Text: Ming-Wan, a Jedi in training, is the Padawan of a great Jedi Master, and has almost completed his training and become a Jedi Knight.

    Game Text: With Ming-Wan's Lightsaber add 3 power bonuses if fighting another Jedi/(anybody trained in the force).

  13. Gadget Jedi Knight

    Member Since:
    Jun 20, 2001
    (*)Andrew Ledwith
    Destiny: 3
    Power: 2
    Ability: 4
    Deploy: 3
    Forfeit: 5
    Pilot, Warrior

    Lore: [Spy] and [information broker] working for Barvo 5. [Leader] of the DeckTech writing crops. Eagle [scout] and accomplished [musician]. Can't stand the cold. A real pain to put up with.

    Gametext: May deploy Hoth Survival Gear on Andrew from reserve deck; reshuffle. Adds 2 to power of anything he pilots. During your control phase, may cause opponent to lose X force, where X is the number of your musicians present. When captured, forfeit = 0 and game text of character escorting Andrew is canceled. When attacked by a creature, that creature is lost.

    Heh heh, I'm powerful.
  14. Hunter_Rose Jedi Knight

    Member Since:
    Jun 22, 2001
    Card Type: DS Alien
    Name: Hunter Rose
    Destiny: 2
    Lore: Successful Droid Merchant and Spy for the Black Sun syndicate. Sells modified droids that steal sensitive information from their new masters. Information Broker.
    Power: 1
    Ability: 3
    Force-Attuned
    Deploy: 3
    Forfeit: 3
    Pilot
    Card Text: Deploys for free at Decipher Palace. During your control phase,
    if present with opponents character, may 'sell' your droid at same or
    adjacent site. A 'sold' droid becomes an undercover spy and may not
    voluntarily break cover. Cancels the text of R-3PO at related site.

    AND

    Hunter's Caller
    Device
    Destiny: 4
    Lore: Hunter uses a modified caller to trigger sub-routines hidden within the programming of his stock.
    Text: Deploy on Hunter Rose. When present with a droid targeted by a Restraining Bolt, may 'steal' that droid during any control phase. May add or subtract 1 from Program Trap at a related site.
  15. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    This thread kicks ass, so I'm UPPING it.
  16. Spud The Hutt Jedi Knight

    Member Since:
    Sep 30, 1999
    star 1
    Hutt, Spud The

    Dark Side Character: Alien

    Destiny: 4

    Lore: Smuggler. The illegitiment offspring of Jabba The Hutt and Gardulla The Hutt. Hoped to take over Jabba's crime syndicate before he was killed. Hates humans. Loaths Skywalkers.

    Power: 2

    Ability: 3

    Game Text: Power + 3 when with any unique alien. When present with any Skywalker (or Han) their immunity to attrition is -4 and Spud may add one battle destiny. To use his landspeed must use +1 force. Immune to attrition <4.

    Deploy: 4
    Forfeit: 4
  17. Jedilane Jedi Master

    Member Since:
    Aug 6, 2001
    star 1
    4Q2. You are my favorite. I laughed out loud! I love the May use one force part.
  18. Jedilane Jedi Master

    Member Since:
    Aug 6, 2001
    star 1
    Card Type: LS Jedi Droid
    Name: Jedi Lane
    Destiny: 1
    Lore: Surviving an attack by the Yuuzhan Vong, he stole a lambent and integrated it into his core processor. Now he is able to "sense" the Force. He altered some of his subroutines to allow him to use the effects of the lambent to control the force. He is the only droid to be accepted as a Jedi.
    Power: 2+*
    Ability: 3
    Force: Jedi Knight
    Deploy: 3
    Forfeit: *
    Warrior
    Card Text: May battle and be battled. * = Number of other droids and Jedi at same or adjacent locations. Power -2 if present with a Yuuzhan Vong.
  19. Darth-Stryphe Former Mod and City Rep

    Member Since:
    Apr 24, 2001
    star 6
    Stryphe has three version, based on his role in the RPG which invented him. Here's his first

    "Mysterious Stranger" (Light side)
    Destiny 5
    Effect
    Lore: Rather than risk exposure, Darth Stryphe, found it more efficant to use Raul Daul as a pawn in his own private war against the Legion. It was weeks after his first dealing with Raul, before he even gave him a name.

    Effect:
    Deploy on spaceport. Add one battle destiny to power only for each smuggler present (if Raul Daul present, each destiny is +1). If effect used in this way, place it in lost pile. One per turn, use one force to target a smuggler, for remainder of your turn, target may move for free and may move during any phase. Effect canceled if opponent deploys Darth Stryphe. (Immune to alter).
  20. Ocelot_X Jedi Knight

    Member Since:
    Sep 16, 2001
    star 1
    *Ocelot X
    DS Alien
    3 Destiny
    Lore: Punk [musician]. Hasn't bought Star Wars CCG cards in over a year. Wears a spiked collar, which he is rumored to use as a weapon when cornered.
    Power: 2
    Ability: 3
    Force-Attuned
    Deploy: 2
    Forfeit: 4
    Permanent Weapon
    Game Text: To deploy or play a card with copyright date > 2000, opponent must use +1 Force. Permanent weapon is *Ocelot's Collar (when defending a battle, may target a character for free; draw destiny; if destiny + 3 > target's power, target is lost).
  21. Quickstrike34 Jedi Grand Master

    Member Since:
    Sep 27, 2001
    star 5
    Drunk Deathstrike

    Destiny: 1
    Power: 1
    Ability: 0
    Deploy: 1
    Forfeit: 1
    Lazy drunk

    Lore: local drunk at the mos espa cantina , constally passing out, spent 3 days talking to a moisture vaporater,once convinced 3 stormtroopers to sit down with him to have a drink, spent the last few days of his life being drug by a dewback thru the dune sea by 3 extreamly drunk sandtoopers...

    Gametext: Can throw a coreillian wiskey can across a table, in other words this card is useless.
  22. PROPHEToftheCOUNCIL Force Ghost

    Member Since:
    Mar 11, 2001
    star 4
    Title-- Prophet of the Council

    Jedi Master/Republic
    Destiny (3)
    Power 4
    Ability 7 {jedi master}
    Deploy 2
    Forfeit 9

    Warrior
    Pilot

    LORE: Teller of Prophecy. Aprentice to Yoda. Seeker of truth. Bestowed upon Kenobi the name of Ben. Trusts not Politicians. Friend to Valorum. Has suspisions of Palpatine.

    GAME TEXT: Deploys free at Senate Chamber or any Jedi Temple site. Adds one battle destiny to all adjacent sites. Power plus 4 when with any character of ability of 5 or higher. Adds one to ability of all characters at same site when not targeted in battle. Adds 2 to Valorum's politics when present. When moves to a site where Sidious or Palpatine present immediately start a battle between them(same if reverse occurs). May move to an adjacent sit as a 'react'.


    ------------------------------------------

    what do you all think?
  23. Anakin_Solo73 Jedi Knight

    Member Since:
    Oct 4, 2001
    star 2
    [New Republic] *Anakin Solo, Jedi Knight (1)

    Lore: Youngest Son of Han and Leia Solo. Skilled Pilot and brave Warrior. Fears of following the same path as his Grandfather.

    Power 5 Ability 6 Jedi Knight

    Warrior, Pilot

    Deploy 5 Forfeit 9

    Gametext: Adds 3 to the power of anything he pilots. Once per game, may take a lightsaber into hand from reserve deck; reshuffle. While armed with a lightsaber, power + 2. Immune to and attrition < 5 (< 6 while armed with a lightsaber).
  24. Master_Binks Jedi Knight

    Member Since:
    Nov 23, 2001
    Master Jar Jar Binks
    Jedi Master
    Lore: Mesa da besta Jedi Masta, using da maxie big Force. Mesa banished because mesa clumsy.

    Game Text: Must be deployed during starting of game (like a starting effect) to any non-interior Naboo, Non-Theed site. May cause a 'miscount' of Life Force (Total deck size of 120). May not be placed out of play. All of Master Binks weapon destinies -5.

    Deploy N/A
    Forfiet 1 1/2
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