The Blue Thread “Broken stones: Of restless warriors’ dreams The aftermath.” --Ordnas Wyrrc, “Peace”, Sigurd Press, 2187. “Look, all power to the Quarians and the Geth – hell, what else can you say about a species able to push over three hundred years of hate -- but you can hardly say that for the rest of organic life in the galaxy. Doesn’t matter how big the bosses are, or how many Guardian patrols are floating through the Serpent Nebula. There’s never going to be consensus, not until we all transcend or synthesise or become some other goddamn life form or something. Until then, praise the Overlord and pass the ammunition, that’s what I say.” --John McKittrick, Address to Graduating Class, Grissom Academy, 2188. In the year 2186, Shepard defeated the Reapers. Sacrificing her own life, the heroine remembered only by her last name gave life to a new intelligence. The Intelligence, as it has come to be known. A mind that controls the Reapers, one that recasts them as Guardians. One whose principles rest upon the woman who gave her life that countless others could live. Now the awesome silhouettes of the vast Reaper fleet -- what were once galactic civilisation’s worst fear -- are present in many star systems, watching and protecting the civilisations of the galaxy. For ten years, the Intelligence has helped civilisations the Reapers destroyed to rebuild. But even the brightest light still casts darkness in the shadows… Welcome to Mass Effect 4. This is a RPG set ten years after the events of Mass Effect 3. Since Mass Effect is all about importing previous characters, PCs from Ashen or indeed other Mass Effect RPGs are most welcome, but not required and knowledge of those games is not necessary to play in this game. It’s a game in the spirit of Mass Effect, which means it’s as much about interaction between species, people, and pasts as it is high technology or spanning the stars. There is a storyline, of course, and hopefully you’ll have some fun weaving your own character’s life in with the one that exists here. [hr][/hr] Rules and other useful advice 1. Send your CSes to me for approval. Original characters only; no canon characters from ME2 or ME3 will be accepted. 2. I don’t believe in rubberstamping CSes. Quality characters will determine whether you’re in or out. Therefore, don’t frantically hammer on the keys with a cardboard cutout for a character and click “send”. Hammer on the keys and send me something interesting. 3. Very importantly, remember that there are two threads – one following a timeline where Shepard picks the Control ending, and one following a timeline where Shepard picks the Destroy ending. Your character may well change depending on which thread you choose for that character, so choose wisely (or, if you wish, create a character for each thread for a different experience.) 4. If a player holds things up or keeps other players from posting for a longer period of time, I will be ASSUMING DIRECT CONTROL* of his character and possibly kill him or her off or write her out. 5. “Does not play well with others” is something that should not be appearing on either your kindergarten report card or on PMs to me regarding your play style. This is a social game, so … be social. Reach out to your fellow players; interact with them. Never fear, I’ll be providing lots and lots of individual challenges, but this is your story as much as it is mine, so make it that way. 6. I don’t have any problem with OOCs in-game, but there is an OOC thread in the Role Playing Resource forum for lengthy discussion if you want it. 7. The game is set ten years after the events of Mass Effect 3. Further information on the state of the galaxy can be found in the OOC thread. As to whether you’ll encounter ME2 or ME3 characters … well, (a) it’s a big galaxy but (b) you never know. Why not play an IC character and find out? 8. This is a Mass Effect game and that means most of you will have played the game before. Try not to use any meta-knowledge you have as a result. 9. Above all, have fun! * This is your obligatory Mass Effect meme for the game. “We’ll bang, okay?” will not be said again unless you have a very, very good character justification for it.