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My detailed R2-D2 Model - created for fanfilm...

Discussion in 'Scifi 3D Forum' started by Darth_Imran, Jul 27, 2005.

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  1. Darth_Imran

    Darth_Imran Jedi Padawan star 4

    Registered:
    May 30, 2002
    I completed creating an R2-D2 model for my fanfilm a few months back, and thought I'd show it everyone here because I'm quite happy with it. Obviously the modelling took some time, as did the texturing. All textures were hand painted in Photoshop.

    [image=http://www.imranafzal.com/portfolio/3d/artoo1.jpg] [image=http://www.imranafzal.com/portfolio/3d/artoo2.jpg]

    Any comments, questions or feedback is welcome.
     
  2. GrandMoffTarkin

    GrandMoffTarkin Jedi Knight star 5

    Registered:
    Jun 22, 2001
    I do like that model. I particularly like the feet. Something about them feels real. The rest of the model lacks depth slightly. I think the details could stand to be slightly more prominent. And if you are going for R2-D2, I think the blue is a shade too light.

    But the model otherwise looks very cool. =D=
     
  3. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    Nicely done! The feet are good IMO as well, and the only real suggestion I have is to add some detail to the dome. If you could make it look like those blue panels are separate from the rest of the dome it would add a lot to the overall model. :)

    Keep up the good work!
     
  4. GuanoLad

    GuanoLad Jedi Youngling star 3

    Registered:
    Jul 8, 1998
    Many of your proportions are wrong, and your bumpmap is all out of whack.

    I like your dirt texture, though.
     
  5. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    The head needs some work... like his eye - that needs to be bigger. But I think the rest looks good.:)
     
  6. ScaPaCamem

    ScaPaCamem Jedi Padawan star 4

    Registered:
    Jul 10, 2003
    Like I said in the other thread I think the texturing on the dome could use a little work.
     
  7. Darth_Imran

    Darth_Imran Jedi Padawan star 4

    Registered:
    May 30, 2002
    Erm, it doesn't have a bump map, so what the heck are you on about?

    Thanks for the feedback guys.
     
  8. -OC-

    -OC- Jedi Youngling star 1

    Registered:
    Sep 23, 2004
    All the parts seem to be there, but GuanoLad is right about proportions, some parts should be bigger and others smaller
     
  9. GuanoLad

    GuanoLad Jedi Youngling star 3

    Registered:
    Jul 8, 1998
    I thought the panels were created by a bumpmap that wasn't lined up properly. It looks like they are. Sorry for my assumption if they're not. They are, nevertheless, out of alignment.
     
  10. joek1010

    joek1010 Jedi Youngling star 1

    Registered:
    Feb 16, 2004
    The bottom half looks pretty good, but the dome could definitely use some work. It should be shiny and metallic; not the gray plastic feel that the rest of the droid has.
     
  11. Manger

    Manger Jedi Youngling star 1

    Registered:
    Jun 11, 2005
    International Maritime Organisation
    International Mathematical Olympiad
    Irish Medical Organisation

    What's IMO!!!!? :(
     
  12. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    In My Opinion :)
     
  13. Wiz

    Wiz Jedi Youngling star 1

    Registered:
    Jul 29, 2005
    Hi matey,

    Looking good, a great site for reference and blueprints etc. is http://www.robotbuilders.net/r2/

    I am just finishing modeling a R2 myself, below is a link to a render (copy and paste it) of it hope you dont mind, check it out :)

    [image=http://forums.cgsociety.org/showthread.php?t=262203]

    Cheers,

    Wiz.

     
  14. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    http://www.astromech.net
    Is a good reference site too.

    I too have been contemplating using a diff. colored R2 for my film.

    When I went to Astromech.net I saw this picture and loved it:
    [image=http://www.solid-roc.com/R2D2Blue.jpg]

    So I went ahead and Retextured an existing R2 from Sci-fi
    using the textures from the R2 Head on the new Jedi Fighter

    [image=http://www.solid-roc.com/R2F7.jpg]

    Can a biped be attached to Artoo?

    ~Rory
     
  15. -OC-

    -OC- Jedi Youngling star 1

    Registered:
    Sep 23, 2004
    A biped? LOL
    You can attach anything you want to a biped, but I really don't know why you want to do that. R2 doesn't need a biped
     
  16. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    Oh well I guess i meant some kind of bone system?

    ~Rory
     
  17. Brandeni

    Brandeni Jedi Padawan star 4

    Registered:
    Aug 15, 2002
    I have a question, How do you set up his head so that when you rotate it (when his body is tilted backwards), it doesnt go all funky.... its hard to explain but I know someone will know what im talking about.
     
  18. -OC-

    -OC- Jedi Youngling star 1

    Registered:
    Sep 23, 2004
    Rory >> It's the same, biped or bones are only usefull for organic models, with parts that need to be deformed. For artoo, it's only made of separated moving parts. All you have to do is to create groups of moving parts, set the pivots of these groups, and then link them to each others with the link tool. I think it's enought, something like artoo doesn't need IK settings (an AT-AT could use some, and it wouldn't requier bones anyway : no deformable part).

    And then to answer Brandeni at the same time, I think I see what you mean: when you rotate parts of your artoo, set the axis to "local", defaut is "view" or "world".
     
  19. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    I think I get it! I'll give it a try

    ~Rory
     
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