My detailed R2-D2 Model - created for fanfilm...

Discussion in 'Scifi 3D Forum' started by Darth_Imran, Jul 27, 2005.

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  1. Darth_Imran Jedi Master

    Member Since:
    May 30, 2002
    star 4
    I completed creating an R2-D2 model for my fanfilm a few months back, and thought I'd show it everyone here because I'm quite happy with it. Obviously the modelling took some time, as did the texturing. All textures were hand painted in Photoshop.

    [image=http://www.imranafzal.com/portfolio/3d/artoo1.jpg] [image=http://www.imranafzal.com/portfolio/3d/artoo2.jpg]

    Any comments, questions or feedback is welcome.
  2. GrandMoffTarkin Jedi Grand Master

    Member Since:
    Jun 22, 2001
    star 5
    I do like that model. I particularly like the feet. Something about them feels real. The rest of the model lacks depth slightly. I think the details could stand to be slightly more prominent. And if you are going for R2-D2, I think the blue is a shade too light.

    But the model otherwise looks very cool. =D=
  3. DVeditor Manager Emeritus

    Member Since:
    Dec 21, 2001
    star 6
    Nicely done! The feet are good IMO as well, and the only real suggestion I have is to add some detail to the dome. If you could make it look like those blue panels are separate from the rest of the dome it would add a lot to the overall model. :)

    Keep up the good work!
  4. GuanoLad Jedi Knight

    Member Since:
    Jul 8, 1998
    star 3
    Many of your proportions are wrong, and your bumpmap is all out of whack.

    I like your dirt texture, though.
  5. JeneralJarJar Jedi Knight

    Member Since:
    May 1, 2003
    star 1
    The head needs some work... like his eye - that needs to be bigger. But I think the rest looks good.:)
  6. ScaPaCamem Jedi Master

    Member Since:
    Jul 10, 2003
    star 4
    Like I said in the other thread I think the texturing on the dome could use a little work.
  7. Darth_Imran Jedi Master

    Member Since:
    May 30, 2002
    star 4
    Erm, it doesn't have a bump map, so what the heck are you on about?

    Thanks for the feedback guys.
  8. -OC- Jedi Knight

    Member Since:
    Sep 23, 2004
    star 1
    All the parts seem to be there, but GuanoLad is right about proportions, some parts should be bigger and others smaller
  9. GuanoLad Jedi Knight

    Member Since:
    Jul 8, 1998
    star 3
    I thought the panels were created by a bumpmap that wasn't lined up properly. It looks like they are. Sorry for my assumption if they're not. They are, nevertheless, out of alignment.
  10. joek1010 Jedi Knight

    Member Since:
    Feb 16, 2004
    star 1
    The bottom half looks pretty good, but the dome could definitely use some work. It should be shiny and metallic; not the gray plastic feel that the rest of the droid has.
  11. Manger Jedi Knight

    Member Since:
    Jun 11, 2005
    star 1
    International Maritime Organisation
    International Mathematical Olympiad
    Irish Medical Organisation

    What's IMO!!!!? :(
  12. DVeditor Manager Emeritus

    Member Since:
    Dec 21, 2001
    star 6
  13. Wiz Jedi Knight

    Member Since:
    Jul 29, 2005
    star 1
    Hi matey,

    Looking good, a great site for reference and blueprints etc. is http://www.robotbuilders.net/r2/

    I am just finishing modeling a R2 myself, below is a link to a render (copy and paste it) of it hope you dont mind, check it out :)

    [image=http://forums.cgsociety.org/showthread.php?t=262203]

    Cheers,

    Wiz.

  14. fireresq7 Jedi Master

    Member Since:
    Oct 24, 2002
    star 4
    http://www.astromech.net
    Is a good reference site too.

    I too have been contemplating using a diff. colored R2 for my film.

    When I went to Astromech.net I saw this picture and loved it:
    [image=http://www.solid-roc.com/R2D2Blue.jpg]

    So I went ahead and Retextured an existing R2 from Sci-fi
    using the textures from the R2 Head on the new Jedi Fighter

    [image=http://www.solid-roc.com/R2F7.jpg]

    Can a biped be attached to Artoo?

    ~Rory
  15. -OC- Jedi Knight

    Member Since:
    Sep 23, 2004
    star 1
    A biped? LOL
    You can attach anything you want to a biped, but I really don't know why you want to do that. R2 doesn't need a biped
  16. fireresq7 Jedi Master

    Member Since:
    Oct 24, 2002
    star 4
    Oh well I guess i meant some kind of bone system?

    ~Rory
  17. Brandeni Jedi Master

    Member Since:
    Aug 15, 2002
    star 4
    I have a question, How do you set up his head so that when you rotate it (when his body is tilted backwards), it doesnt go all funky.... its hard to explain but I know someone will know what im talking about.
  18. -OC- Jedi Knight

    Member Since:
    Sep 23, 2004
    star 1
    Rory >> It's the same, biped or bones are only usefull for organic models, with parts that need to be deformed. For artoo, it's only made of separated moving parts. All you have to do is to create groups of moving parts, set the pivots of these groups, and then link them to each others with the link tool. I think it's enought, something like artoo doesn't need IK settings (an AT-AT could use some, and it wouldn't requier bones anyway : no deformable part).

    And then to answer Brandeni at the same time, I think I see what you mean: when you rotate parts of your artoo, set the axis to "local", defaut is "view" or "world".
  19. fireresq7 Jedi Master

    Member Since:
    Oct 24, 2002
    star 4
    I think I get it! I'll give it a try

    ~Rory
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