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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Edmonton Official Games Night Mondays Thread

Discussion in 'Canada Discussion Boards' started by fingthething, Jan 14, 2003.

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  1. JawaGirl

    JawaGirl Jedi Master star 3

    Registered:
    Sep 19, 2002
    Can't wait to see you both one of these nights!

    JawaGirl :)
     
  2. fingthething

    fingthething Jedi Master star 4

    Registered:
    Nov 6, 2001
    Wow im getting this off late, but better late then never. So we almost finished The Invasion of Theed last Monday, only one mission left :D



    Next games night is Monday the 7th, who's comin?
     
  3. Tohrgan_Fex

    Tohrgan_Fex Jedi Youngling star 2

    Registered:
    Nov 27, 2002
    Hmmm...if you guys are finishing up next Monday, that leaves about three Mondays that I won't be there.

    If you want, I can describe the different classes that you can be (as there are more options than what you'll see in the Invasion game), and get you to start making characters. It really is something that I wanted to be present for, but I want to keep some of the game "mechanics" in your minds.

    It looks like it's going to take place during the Rebellion era.

     
  4. JawaGirl

    JawaGirl Jedi Master star 3

    Registered:
    Sep 19, 2002
    I'll be there!

    JawaGirl :)
     
  5. Darth_Haggis

    Darth_Haggis Jedi Grand Master star 4

    Registered:
    Mar 21, 2002
    I sure plan on being there! :D
     
  6. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    Actually, I was just going to whip up a couple of adventures for us to play after we are done these ones, to keep us going.

    I was also going to make some copies of the different classes for everybody to read so that they can make an informed decision on what they want to do when we create characters.

    Indy
     
  7. Tohrgan_Fex

    Tohrgan_Fex Jedi Youngling star 2

    Registered:
    Nov 27, 2002
    Great! I was hoping you'd do that!

    There is another class in the new book called, "Tech Specialist". If you want to be someone that is good at building and repairing, this class is for you. Tech Specialists also make the best medics/doctors.

    I'll be happy to answer any questions about the campaign, classes, races, etc. that anyone may have.
     
  8. fingthething

    fingthething Jedi Master star 4

    Registered:
    Nov 6, 2001
    John, are you done with that RPG book? If you are, would you bring it Monday so i can read it. If your not done then don't worry about it. :)
     
  9. fingthething

    fingthething Jedi Master star 4

    Registered:
    Nov 6, 2001
    Tomorrows Monday!

    BTW, when i was at home, i found my character creator sheets for the RPG. Mindys going to copy them at work so you can all have one :)

    Then we can all create guys, as soon as we learn how to play.
     
  10. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    Will do Danny, I actually went out and bought a copy of the Revised Rulebook for myself this weekend... :)

    And we actually have 2 missions left to do, as we replayed #3 last week from a different angle, remember?

    Can't wait till tommorow night!!!! :D

    Indy
     
  11. geekgirl76

    geekgirl76 Jedi Padawan star 4

    Registered:
    Mar 29, 2002
    Well, we have Brownie cookie drive tonight,(umm, cookies) :D and since I'm not really into the RPG I'm not coming tonight.
     
  12. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    Ohhh, ohhh ohhh!!!! I'll take 2 boxes!!!! :D

    Sorry to hear you aren't coming tonight Terry, and this brings up a point that has been worrying me for a bit now.

    I'm not sure exactly how to get this across without it sounding long winded, but I will do my best.

    I want to make sure that we don't exclude members from coming to our "Games Nights" just because we are playing a certain game. I know that majority rules, and if everybody wants to play one certain game, it isn't fair to the group to change for one person. But it also isn't fair to that one person to exclude them just because they don't want to play that certain game.

    I'm not sure how we can get around this. I guess we can make sure we make an effort to play different games (like we did with Cranium) or we could try and get a couple of different games going at a time... although pretty much everybody is interested in playing the RPG right now. Maybe we might actually have to start a "second" games night for non-RPG games, although I am not sure how well that would work with everybody's schedules, as well we don't want attendence to drop because people can't make both or don't want to come to both...

    So does anyone have any suggestions on what we could do? Any and all are welcome!!!

    See you all tonight!!!

    Indy
     
  13. JawaGirl

    JawaGirl Jedi Master star 3

    Registered:
    Sep 19, 2002
    Perhaps we could alternate from week to week.

    So one week we could start with rpg and maybe play some Epic Duels later on for all the die-hards ;) ...

    and the week after we could start with Epic Duels and maybe one quick adventure if time permits...and so on.

    I'm not too crazy about the 2 nights a week idea. I think one night is enough considering everyone's schedules.

    JawaGirl :)
     
  14. geekgirl76

    geekgirl76 Jedi Padawan star 4

    Registered:
    Mar 29, 2002
    I think it?s the day for big posts but first: am I actually putting any cookies aside for anyone? :D (that doesn't count as soliciting does it?)

    I don't think two nights a week is the way to go either, the scheduling for one night is hard enough. Alternating weeks might work but I think it just has to be if the majority wants to play the RPG, then you play that. Remember we're talking about a huge majority here :) . Personally my feelings aren?t hurt if people are playing a game I'm not really interested in, this isn't third grade. Also with spring here I probably won't have many Mondays free until school is out anyway.
     
  15. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    2 boxes for sure for me!!!!! :)

    Terry, I just want to make sure that we try to include you, because you ARE part of our group, whether you like it or not... :D And I know this isn't third grade (although some games nights it feels like it is) so I know you aren't going to get your feelings hurt, just want to make sure you know we aren't pushing you off to the side, and that we are all willing to compromise... :)

    Indy
     
  16. spottcat211

    spottcat211 Jedi Master star 3

    Registered:
    Jul 27, 2002
    Hmm... I don't think the two nights a week thing is a good idea either (especially for me, as my dad has to give me rides.. Don't want to get him upset at me :)).

    I think that maybe the alternating thing might be a good idea though...

    Anyway, John I have sent you a PM about a ride tonight, so check your messages please...


    Oh, and Terry could you set aside five boxes... (my family looks forward to them every year...).. Could you post the price on them here... (need to know how much to bring...)

    Thanks,
    Spot
     
  17. Tohrgan_Fex

    Tohrgan_Fex Jedi Youngling star 2

    Registered:
    Nov 27, 2002
    It can be different during the summer, but when University starts, I may not have the time to do a RPG game every single week (experience tells me that preparing for a game will take anywhere from 2 to 5 hours--that's if I have a clear idea about what to do).

    Reality: GM'ing a game takes more time and is a lot more of a commitment than just showing up with a bag of dice and a character sheet... :D

    Right now, with college, I'm finding that once every two weeks works well. So, from September to April, if there isn't an alternate GM (like Indy) having a game during the skip weeks, please expect the RPG to be every second games night.
     
  18. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    I've been gone for awhile (phone troubles). Anyways I'll be there tonight but I might be a little late. See you all then :D
     
  19. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    Thanks once again to Danny and Adam for hosting, was a great time as usual!!! Oh, and about time you got some more frosty mugs!!! :D

    Glad we are finished the Adventure Book, you guys all did great, I can see that the game is coming along very easily for all of you (not that I expected different ;) ). I am going to try and introduce a few new concepts every time we play, same as last night, so that you guys aren't overwhelmed with a bunch of rules, cause believe me, there are ALOT of rules and guidelines for situations. I don't want to bog the game down too much by trying to learn everything at once. I will also do a recap of each night's "New Rules" in a post on the thread here, as well as create an actual document that you guys can save and print out at your leisure.

    I don't have time right now to include a rule recap with this post, but I will make one a bit later.

    Indy
     
  20. Tohrgan_Fex

    Tohrgan_Fex Jedi Youngling star 2

    Registered:
    Nov 27, 2002
    Heh. It doesn't look like I'm going to have to do any "teaching" at all when I get down there. Great job, Indy!
     
  21. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    New Rules for Monday, April 7, 2003

    Critical Hit
    A critical hit is possible when a natural 20 is rolled first on your d20 for an attack roll. After the natural 20 is rolled, you roll your d20 again to determine whether it was a critical hit. If your second roll is sufficient to hit your target, the hit is considered a critical hit, that is, the damage goes directly to wound points instead of vitality first as normal. If the second roll of the d20 is not sufficient to beat your target's defence you simply roll damage as normal, and it is applied against vitality first, as normal.

    Fortitude Saves on Wounding damage
    When you are hit with sufficient force or damage to take points off your Wound total, you must roll a fortitude saving roll with your d20 to see if you are able to withstand the damage and not fall unconcious. Your fortitude save amount needed is a result of adding a base of 5 plus the amount of wound points that you took from the damage. If you succeed the saving throw, you remain concious. If you fail, you drop unconcious for 1 d4 rounds worth of time.

    Dying Characters
    When your character takes sufficient wound damage to drop below "0", that character is considered to be dying (more on this later, I can't remember the exact numbers you need to roll... :) )

    Still working on character class/species summaries to make choosing easier.

    Indy
     
  22. fingthething

    fingthething Jedi Master star 4

    Registered:
    Nov 6, 2001
    I've started making my Character today :)

    Im going to play a Cerean Noble. I can't wait to try him out ;)

    Oh and im starting to slack and not do this right after games nigths, but I'll do it now anyways (Its tradition after all ;) )

    Next games night is Monday the 14th, who's comin?


     
  23. JawaGirl

    JawaGirl Jedi Master star 3

    Registered:
    Sep 19, 2002
    I'll be there!!!

    JawaGirl :)
     
  24. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
  25. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    That is an ugly, ugly color Danny.... ;)
     
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