[OT] Lord of the Rings TCG

Discussion in 'Games: CCG, TCG, and Boardgames' started by Red84, Jan 3, 2002.

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  1. Elven_Jedi Jedi Master

    Member Since:
    Mar 23, 2002
    star 3
    I cant wait for this new set. Its going to help my Elf/Uruk-hia deck tramendisly!!
  2. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
    New rule added to the game! Now each player, in player order, can shuffle his or her starting hand back into their draw deck and instead draw 6 cards. You do this after hands are drawn, but before the first player takes his turn.

    It sounds like a great rule, and it will greatly help you get through a bad draw. If nothing else, it lets you reconcile more at the end of the turn.
  3. Restrainingbolt Jedi Master

    Member Since:
    Feb 12, 2002
    star 4
    I agree...it's great to counteract a terrible starting hand!

    R'Bolt
  4. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    eh.. I would never use it. I've never gotten a hand bad enough whre I would exchange it for two less cards. In fact I rarely care about the first two sites. Fellowships usually get to site 3 with barely any skirmishing (due to Hobbit stealth crap, or Twilight Pool control). By site 3 I have enough in my hand to be content and deal some wounds.
  5. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
    What if you're going first and you have 6 or 7 Shadow cards in your opening hand? It has happened to me more times than I care to remember. It's far better to shuffle them back in and get a better chance at drawing something to help your Fellowship out.
  6. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    I'm Baaaaa-aaaaaack.

    Anywho, I am just compiling version 2 of the spoiler list. It will take me a little while to put the cards into culture.

    You can find a pic of Eomer at DGMA

  7. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    Here is the promised list. It is compiled from text only cards (although some images of these cards are available)

    SITES
    Westemnet Plains
    Site 3(t)
    Shadow Number = 1
    Plains. Sanctuary. Each (Dunland) Man may not take wounds during the archery
    plase.

    Deeping Wall
    Site 5(t)
    Shadow Number = 7
    Battleground. Shadow: Play Saruman from your draw deck.

    Cavern Entrance
    Site 7
    Shadow Number = 7
    4 U 355

    Underground. Skirmish events may not be played and skirmish special
    abilities may not be used.

    The Riddermark
    Site 1
    No Shadow Number
    4 U 328

    Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your
    draw deck.


    DWARF CULTURE

    ?Dwarf Condition (1)
    Here Is Good Rock
    Tale. Plays to your support area.
    Skirmish: Stack a FP card from hand here
    to make a Dwarf Damage +1.

    ? Gimli, Unbidden Guest
    2 Twilight Cost
    Dwarven Culture
    Companion, Dwarf
    Strength = 6
    Vitality = 3
    Gandalf Signet
    4 C 49

    Damage +1.
    Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if
    that companion is Legolas).
    "But a small dark figure that none had observed sprang out of the shadows
    and gave a hoarse shout: Baruk Kazad!"


    Khazad Ai-menu
    1 Twilight Cost
    Dwarven Culture
    Event
    4 C 51

    Skirmish: Make a Dwarf strength +2 (or strength +3 and damage +1 if you spot
    Legolas).
    "'The Orcs are behind the wall. Ai-ou! Come, Legolas! There are enough for
    both of us.'"


    DUNLAND CULTURE
    The War Club
    Possesion - Hand Weapon
    +2 Str
    Bearer must be a [Dunland] Man. Each time
    bearer wins a skirmish you may discard 2 FP possesions.


    Hillman Tribe
    3 Twilight Cost
    Dunland Culture
    Minion, Man
    9 Strength
    1 Vitality
    3 Site Number

    Each time this minion wins a skirmish, you may spot another (Dunland) minion
    to take control of a site.

    "'They will not quail at the sun... the wild man of the hills.'"

    No Retreat
    0 Twilight Cost
    Dunland Culture
    Condition

    Plays on a site you control.
    Regroup: Spot 2 (Dunland) Men and discard this condition to make the Free
    Peoples player choose to move again this turn (if the move limit allows).

    Hordes from Dunland laid waste to villages as their numbers grew.

    Hides
    1 Twilight Cost
    Dunland Culture
    Possession
    4 R 19

    Plays to your support area. When you play this card, you may draw a card.
    Response: If a (Dunland) Man is about to take a wound, remove (2) or discard
    this possession to prevent that wound.
    Only heavy animal skins armored the Dunlendings.

    Dunlending Warrior
    3 Twilight Cost
    Dunland Culture
    Minion, Man
    Strength = 9
    Vitality = 1
    Site Number = 3
    4 C 18

    Assignment: Spot an ally to make that ally participate in skirmishes and
    assign this minion to skirmish that ally.
    "These were a remnant of the peoples that had dwelt in the vales of the
    White Mountains in ages past."



    ELF CULTURE

    Lembas
    1 Twilight Cost
    Elf Culture
    Possession

    To play, spot 3 Elves. Bearer must be a companion.
    Regroup: Discard this possession to reconcile your hand.

    "Sam thought that it tasted far better, somehow, than it had for a good
    while..."


    Elven Sword
    1 Twilight Cost
    Elf Culture
    Possession, Hand Weapon
    +1 Strength

    Bearer must be an Elf.
    Skirmish: Exert bearer or discard 2 cards from hand to make a minion
    skirmishing bearer strength -1.

    Fine blades forged by Elven smiths are centuries-old heirlooms.

    Feathered
    1 Twilight Cost
    Elven Culture
    Event
    4 U 66

    Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on
    that minion.
    Elven swords found the same targets as their arrows.

    Elven Brooch
    1 Twilight Cost
    Elven Culture
    Possession, Brooch
    4 U 63

    To play, spot an Elf. Bearer must be a companion.
    Response: If another possession borne by bearer is about to be discarded,
    discard this possession instead.
    "'Not idly do the leaves of Lorien fall.'"


    GANDALF CULTURE

    Well Met Indeed
    5 Twilight Cost
    Gandalf Culture
    Event

    Fellowship: Spot an Elf, a [Gondor
  8. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    The premier card in the Aragorn strter will look like this...

    Aragorn, Wingfoot

    Sorry there's no text, but you can guess from the options listed.
  9. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
    To answer your gameplay Q, Merry is not involved in the skirmish.
  10. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    Spoiler updates. First up, you can have a look at Gandalf the White here.

    From Kyle's e-mail comes this:

    What the heck is an Elf token?

    Starting in The Two Towers some cards will be able to have tokens placed
    upon them as markers. These tokens can then be later removed to activate
    special abilities. Already you have seen Isengard tokens with Weapons of
    Isengard, you will also soon see Elf, Gondor, Dunland, Dwarf, Gandalf,
    Raider, Rohan, and Shire tokens!

    Each of these cards that add tokens to them do strange and different things.
    Some of them discard after use, some do not. Some Free Peoples tokens will
    help the Fellowship, some will punish the Shadow player (and vice versa).


    ? Strength of Arms
    1 Twilight Cost
    Elven Culture
    Condition
    4 U 82

    Plays to you support area.
    Each time an Elf wins a skirmish, you may place an (Elf) token on this card.
    Skirmish: Make a minion skirmishing an Elf strength -1 for each (Elf) token
    here (limit -3). Discard this condition.
    Elvish weapons were more than a match for the Uruks.



    The Elven ability to win a skirmishes is growing more and more every day.
    Now with this card, they can turn up the heat a little and not have to fear
    some of the larger minions.

    Waiting for an answer to Grima, Wormtongue? Here might be a solution:


    ? Ithilien Trap
    2 Twilight Cost
    Gondor Culture
    Condition
    4 U 126

    Plays to your support area.
    Each time a (Gondor) Man wins a skirmish, you may place a (Gondor) token
    here.
    Maneuver: Exert a minion for each (Gondor) token here (limit 3). Discard
    this condition.



    As the Free Peoples player, you have the first opportunity to take an action
    in the Maneuver phase. You should be able effectively keep Grima at bay with
    this card. When Grima has to fight in the early game the tokens will start
    stacking up on this card. Then, in the later game, this will keep those ever
    important weapons and boosters on your big Gondor companions by neutering
    Grima.


    It had a little travel story that was funny and all, but I didn't want to take up too much space.

    Something I have noticed about the new characters. In the FotR cycle, the three charaqcters that matched their own signet (Frodo: SOD, Aragorn: KIE and Gandalf: TGW) all used that signet. On the TTT cycle, non of them use it. I hope there are other cards in the TTT group that use the signet, especially the Aragorn one. Cards like Trust Me as you Once Did still make the Gandalf signet good, but what about the others?

    EDIT:

    Courtesy of "Pippin Took" on the Decipher BBS:

    THE TWO TOWERS SPOILERS

    THE ONE RING

    ?The One Ring, Answer to all Riddles
    Vit: +2
    While wearing The One Ring, the Ring Bearer is strength +2, and each
    time he is about to take a wound in a skirmish, add a burden instead.
    Skirmish: Add a burden to wear The One Ring until the Regroup phase.
    ???thought to have perished from the world.??
    4 R 1

    DUNLAND CULTURE

    Dunlending Warrior (3)
    Minion ? Man
    Str: 9
    Vit: 1
    Site: 3
    Assignment: Spot an ally to make that ally participate in skirmishes and
    assign this minion to skirmish that ally.
    "These were a remnant of the peoples that had dwelt in the vales of the
    White Mountains in ages past."
    4 C 18

    Hides (1)
    Possession
    Plays to your support area. When you play this card, you may draw a card.
    Response: If a [Dunland] Man is about to take a wound, remove (2) or discard
    this possession to prevent that wound.
    Only heavy animal skins armored the Dunlendings.
    4 R 19

    Hillman Tribe (3)
    Minion ? Man
    Str: 9
    Vit: 1
    Site: 3
    Each time this minion wins a skirmish, you may spot another [Dunland] minion
    to take control of a site.
    "'They will not quail at the sun... the wild man of the hills.'"
    4 C 25

    No Retreat (0)
    Condition
    Plays on a site you control.
    Regroup: Spot 2 [Dunland] Men and discard this condition to make the Free
    Peoples player choose to move again this turn (if the move limit allows).
    Hor
  11. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
  12. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    More from Kyle. Gandalf is getting better and better.


    No one is more versatile, more dominant that Gandalf. He is able to keep
    up
    with Aragorn in the strength department, card recycling and drawing like
    Gimli, and skirmish evasion like the Hobbits. The only drawback is that if
    the opponent is able to take out your Gandalf, your one-trick-pony falls
    apart faster than my '76 Fiat 'Spider' (sorry for the car humor there...)

    In The Two Towers we start to see the emergence of a new way for the Free
    Peoples to play, adding pool after the Shadow phase. This obviously has some
    negative aspects, but let's look at what Gandalf can do by adding this pool.
    Gandalf, The White Wizard was spoiled today on www.dgma.com (or will be
    spoiled later today, my internet is shaky over here in Germany), you should
    check that out to see how he can take advantage of these cards below).


    Long I Fell
    2 Twilight Cost
    Gandalf Culture
    Event
    4 C 97

    Spell.
    Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may
    make you wound a minion to prevent this.
    "'His fire was about me. I was burned.'"



    So you make Gandalf all but invincible and if they do decide that you can
    wound a minion, you have probably just beefed up Gandalf's strength making
    it harder to hit him. Also, Gandalf has just added 2 to the twilight pool
    possibly increasing his strength to 10. If you are still about to get hit
    from a minion, then play:


    Under the Living Earth
    1 Twilight Cost
    Gandalf Culture
    Event
    4 C 105

    Skirmish: Make Gandalf strength +1 for each twilight token you spot (limit
    +5).
    "'Thither I came at last, to the uttermost foundations of stone. He was with
    me still.'"



    A new version of Mysterious Wizard, this card can yield a 5 strength for
    1
    cost boost! You really do need to be careful if you are playing this
    strategy however, the Southron could eat you for breakfast as they usually
    will use twilight pool in the skirmish phase. Dunland may also be able to
    soak up all this pool and leave you holding the bag...


    Here in Germany we are getting set for the long week ahead. The World Cup
    is
    ready to go with 30 teams set to arrive tomorrow morning. We are a little
    nervous about day 1 of the Premier Series Essen, it's looking like we could
    break Origins attendance records here and we are not sure how we are going
    to fit everyone in the tournament space we have. Should be interesting...

    Be sure to check out www.dgma.com tomorrow as we will have continual and
    round-by-round coverage of the World Cup. It will be cool to see what first
    round match-ups take place (things aren't set as we are still unsure of some
    teams making it, we won't know all the first round matches until tomorrow
    morning at 10am Essen time). If all 30 teams were to make it tomorrow
    morning, we might see a Canada vs. Mexico match in the first round (battle
    of North American teams). Can't wait to see how it all shakes out.

    Busy morning tomorrow, wish us luck!

  13. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    Kyle says:

    Steven Lewis, in his article on www.dgma.com was absolutely correct, the
    horses of Rohan will be a staple at most tournaments. You should expect to
    see these and play against them from time to time. Three characters in The
    Two Towers get much stronger when they are mounted: Eomer, Third Marshal
    of
    Riddermark, Lorien Swordsman, and the following:


    Elite Rider
    3 Twilight Cost
    Rohan Culture
    Companion, Man
    Strength = 6
    Vitality = 3
    4 C 265

    When this companion is in your starting fellowship, his twilight cost in
    -1.
    While skirmishing a wounded minion, this companion is strength +2.
    "After him they rode: a long line of mail-clad men, swift, shining, fell
    and
    fair to look upon."


    He gets stronger because the new Rohan mounts can exert a minion they come
    up against, just for being in a skirmish with them. This works well most
    of
    the time (unless you have to face Dunland or Moria because they tend to only
    have 1 vitality), and should give you an edge in battle. A heavy horse
    strategy would do well to start two Elite Riders. Some of the early sites
    will also give you some added bonuses because of your equine nature :)

    Toss on a Rider's Spear and you have a 10 strength, damage +1 companion in
    most skirmishes! All this with only two cards on him, still under the radar
    of Grima, Wormtongue!

    You may be wondering how on Earth the Lorien Swordsman is going to take
    advantage of the Rohan horses? Take a gander at this:


    ? Brego
    1 Twilight Cost
    Rohan Culture
    Possession, Mount
    4 U 263

    To play, spot a (Rohan) Man. Bearer must be a Man, Elf, or Wizard. When you
    play Brego, you may heal bearer.
    At the start of each skirmish involving bearer, each minion skirmishing
    bearer must exert.
    Brego was named for the second King of Rohan.


    This is the supped-up, unique version of the Horse of Rohan. This one, in
    addition to being able to play on Gandalf, and all your Rohan and Gondor
    friends, can play on Legolas and his Elven brethren. It also has the added
    bonus of healing the person you play it on.

    Another cool aspect of all these new horses is that they aren't afraid of
    the dark, meaning that they don't discard when they are underground. You
    do
    lose a strength bonus, but it's a good trade off. I guess they just raise
    there horses differently on those plains of Rohan.
  14. Restrainingbolt Jedi Master

    Member Since:
    Feb 12, 2002
    star 4
    With over 350 cards in this set, I'm curious how many of you are actually putting sets together. My son is planning on getting 3 booster boxes. The set looks awesome but will definately be expansive to put together.

    What are many of you planning with respect to purchases?

    R'Bolt
  15. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    Aragorn starter + Theoden Starter + Gandalf starter + 10 packs.

    All I can afford.

    Especially now with the news I got this morning:


    MY WIFE AND I ARE EXPECTING OUR FIRST CHILD!!!!

    Hands out cigars and milky bars.

    BTW

    Full spoiler list is due Monday, and some Decipher staff have reporeted getting the rare ring in their rare cards in starters.
  16. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    Kyle's latest e-mail:

    I can't believe that The Two Towers is almost here! Two weeks from tomorrow
    the set releases, amazing!

    I got got back into the office today, and was greeted with a pair of starter
    decks from The Two Towers. The cards look great! It's cool to finally have
    some of the cards in the office, it means that the cards will soon hit the
    streets and be in all of your hands. Just wanted to share my rares with you
    from the two starters:

    Theoden Starter:
    Shadowfax
    Ithilien Wilderness
    Ever My Heart Rises

    Aragorn Starter:
    Weapons of Isengard
    Night Without End
    Wake of Destruction

    Bojo got the new rare ring and rare Eowyn, Kevin got the Dunland Saruman,
    Sean got Ugluk, and Kendrick got the rare Eomer!


    They are almost in your hands everyone! And for those of you going to
    DecipherCon (as opposed to some printing convention in St. Louis) they are
    even nearer!

    I just want to take a minute and talk about Essen. What an incredible blast
    that show was. It was very cool to see 27 teams from all over the world
    compete at such a high level. Congratulations again to Team Sweden for
    taking home the title of 2002 World Cup Champions! Also to all the other
    teams that competed, it was an honor to have you come and play, we hope to
    see you again next year!

    There will also be some exciting news about next year's World Cup in the
    coming months. Dan and Scott from the DGMA have some great ideas and plans
    that will make the World Cup much more accessible for everyone to compete
    in. That's all I can say for now, watch for a news story about this sometime
    late this year or early next year.

    Congratulations also go out to Patrick Malboeuf from Canada who bested 135
    other players to win the 2002 Premier Series Essen! Patrick and Gabor Vida
    of Hungary played a great finals that keep us hanging on every play in the
    convention center three hours after the convention hall closed. The report
    is already up on www.dgma.com from this event, but soon pictures of the
    event will be added. Be sure to check them out.


    Burdens and the Raider culture

    Wow, I'm sitting down right now to write this and my brain had just had a
    meltdown... I know what cards I'm going to spoil, but don't even know how
    to
    start this part of the email. Let's go with this:

    Raiders do good things with burdens... Sorry, must be the jet lag :)

    You know how bidding high against a Nazgul or Sauron deck is a bad idea?
    Same goes for a Raider deck. These guys will hurt you and hurt you bad if
    you get anywhere near 3 burdens. There are quite a few minions for the
    Raider culture (mainly the Easterlings) that can become fierce and damage
    +1
    if you have two or three burdens. There are also cards that make a minion
    strength +1 for each burden you can spot.

    Now that we know a little about what they can do if you have burdens, let's
    look at how the Raiders can add burdens:

    Easterling Lieutenant
    3 Twilight Cost
    Raider Culture
    Minion, Man
    Strength = 8
    Vitality = 2
    Site Number = 4
    4 C 228

    Easterling.
    Each time this minion is assigned to an unbound companion, you may exert
    him
    to add a burden.
    "'Easterlings... Have passed through the Black Gate....'"



    This guy is sort of like the Sauron Orcs that exert to wound a character
    they are skirmishing. Only these guys add burdens straight to the
    Ring-bearer. They may not survive the skirmish, but they did their job and
    did it well setting up other cards to finish them off.

    There are ways to add massive amounts of burdens as well:

    New Fear
    4 Twilight Cost
    Raider Culture
    Event
    4 R 240

    Regroup: Exert a (Raider) Man to add a burden for each companion over 4.
    The
    Free Peoples player may discard 2 companions (except the Ring-bearer) to
    prevent this.
    "They heard singing and coarse shouting. At first it seemed a long way off,
    but it drew nearer...."



    Not quite as easy to use as the Easterling Lieutenant, this card can get
    you
    a quick corruption victory if the opponent is running a large Ring-bound
    Ranger or Rohan
  17. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    Kyle's mail today lists the card lists for the starter decks:

    I played a game of The Two Towers sealed deck against Kendrick yesterday
    because we "had to test it out" (although this was after work hours)...
    After acquiring the necessary starter decks and three booster packs each
    we
    sat down to open them up and play.

    I got the Aragron starter with Dunland minions, and Kendrick the Théoden
    starter with Uruk-hai minions. At the end of this email I'll post the exact
    contents of both starter decks, but for now let me give you some fun things
    that happened.

    I decided yesterday that I would post two cards that I got in my deck that
    really helped me out - win or lose. I'm happy to report that I did win the
    game, but Kendrick gave me a good run for my money. I don't think I would
    have survived another move as I only had Frodo and Aragorn alive at the end
    of my last turn. Luckily, my Dunland horde was able to overwhelm his Frodo
    before I had to move again.

    The two biggest cards that kept me alive were:

    ? Cliffs of Emyn Muil
    0 Twilight Cost
    Shire Culture
    Condition
    4 R 299

    Plays to your support area.
    When the fellowship moves from site 1(t), remove up to 2 burdens.
    Skirmish: Discard this condition to wound a minion a Hobbit companion is
    skirmishing.
    "'We've escaped from the Emyn Muil!'"

    I have this huge 74 card draw deck and I just happened to get this in my
    opening hand :) I bid 4 to go first, so this was a nice burden reducer for
    me. The main ability of this card, however, is that it can nail a minion
    that one of your Hobbits are up against. There was a point when Kendrick
    had
    two minions on my Frodo and I was able to kill one of them and save Frodo
    from being overwhelmed. Guess he forgot about that card :) 0 cost is nice
    as
    well! This almost becomes another stealth of sorts as it can get a Hobbit
    out of a tight spot.

    The other card is something that I'm sure many of you have been waiting for:

    ? Ranger's Sword, Blade of Aragorn
    1 Twilight Cost
    Gondor Culture
    Possession, Hand Weapon
    Strength +2
    4 U 132

    Bearer must be Aragorn.
    While skirmishing an Uruk-hai, Aragorn is strength +2.
    "'I am not weaponless.'"

    SOOOOOOO GOOD! Since Kendrick was playing an Uruk minion deck, Aragorn
    became a strength 12 against him almost all game! Sure he loses the damage
    +1 that he has on the other sword, but with Grima, Wormtongue out there,
    the
    more strength you can get with the least amount of cards on you, the better!
    Throw on a Flaming Brand for good measure and he is good against both
    Uruk-hai and Nazgul (strength 13 against both with only 2 cards on him)!

    Hope you like those :)

    Here are the contents of the starter decks:

    Aragorn Deck:

    Frodo, Tired Traveller
    The One Ring, The Ruling Ring
    Aragorn, Wingfoot x2
    Legolas, Elven Comrade x2
    Gimli, Unbidden Guest x2
    Merry, Learned Guide x3
    Pippin, Woolly-footed Rascal x3
    Ranger's Sword, Blade of Aragorn x2
    Valor x2
    Best Company x2
    Hobbit Sword x2
    Swiftly and Softly x2
    Severed His Bonds x2
    Band of Wild Men x3
    Dunlending Savage x3
    Dunlending Pillager x3
    Dunlending Madman x3
    Dunlending Robber x3
    Dunlending Brigand x3
    Iron Axe x3
    Death to the Strawheads x2
    Dark Fury x2
    [1t] The Riddermark
    [2t] Rohirrim Village
    [3t] Westemnet Plains
    [4t] White Rocks
    [5t] Hornburg Courtyard
    [6t] Hornburg Armory
    [7t] Hornburg Causeway
    [8t] Ring of Isengard
    [9t] Orthanc Library

    Théoden Deck:

    Frodo, Tired Traveller
    The One Ring, The Ruling Ring
    Théoden, Lord of the Mark x2
    Éomer, Sister-son of Théoden
    Éowyn, Lady of Rohan
    Rider of Rohan x3
    Brego
    Horse of Rohan x3
    Herugrim x2
    Hobbit Sword x2
    Heavy Chain x3
    Work for the Sword x3
    An Honorable Charge x3
    Uruk Regular x2
    Uruk Rear Guard x2
    Uruk Defender x2
    Uruk Stalker x3
    Uruk Fanatic x3
    Uruk-hai Raiding Party
    Orthanc Warrior x3
    Broad-bladed Sword x3
    Still They Came x2
    Ferocity x2
    [1t] Horse-country
    [2t] Uruk Camp
    [3t] Throne Room
    [4t] Westemnet Hills
    [5t] Deep of Helm
    [6t] Hornburg Armory
    [7t] King's Room
    [8t] Wizard's Vale
    [9t] Palantí
  18. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
    How many boxes of TTT are you guys planning to get? I'm getting 3 initially, plus 2 of each starter, and one of each deluxe starter.
  19. Restrainingbolt Jedi Master

    Member Since:
    Feb 12, 2002
    star 4
    As indicated a bit earlier in the thread, my son and I will be getting 3 boxes of boosters and the 2 starters. There's a good chance we'll get an additional one. That will depend on how well my son is able to resist buying a box when he is at DecipherCon! :)

    R'Bolt
  20. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    No No, get him to buy a boxs at D-Con! Then scan, scan scan!

    Just kidding!

    Not long to the spoiler list!
  21. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    The spoiler is list up! TTT is looking to be a great expansion. I am currently doing up a spreadsheet that will show the total number of possible starting combinations for companions (including different sub-titles and the Ring) I will show my results here and the Decipher BBS.

    BTW, I am starting to warm towards the common Aragorn. There is actually a lot he can do. Strangely enough, he may even one of my more regularly played cards (Defender +1 is my favourite companion ability)
  22. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    Prototype screen shots for the online game can be seen via the Decipher Website.

    A remarkable event: my retailer expects to have the TTT expansion on the day of release

    That hasn't happened since Enhanced Cloud City!
  23. Restrainingbolt Jedi Master

    Member Since:
    Feb 12, 2002
    star 4
    Any info on how the game is going to work? Will these be virtual cards, in that to play the game you need to purchase the digital versions of the cards for online play? Will there be a suscription fee? The screen shot looked pretty neat. My understanding is that Decipher wanted to produce an online version of the SW CCG but Lucas and company shot the idea down?

    R'Bolt
  24. Ocelot_X Jedi Knight

    Member Since:
    Sep 16, 2001
    star 1
    Now that the spoiler list is up, what does everyone think of TTT? I've limited myself to only reading the spoilers for the old cultures (Dwarven, Elven, Gandalf, Gondor, Shire, and Isengard); gotta save something for the release! So far it seems like the game may become easier to win with a Shadow side than Free Peoples. Just looking at Isengard, Grima can take out your possessions and Pillage of Rohan (I think, it's the one that acts like a permanent Snows when an Uruk is stacked on the site) can stop skirmish events and special abilities... how are ya supposed to win?? I like this since before, it was usually a lot harder to kill with the Shadow against a smart player with a good deck, and I personally find that to be a much more exciting way to win.

    As far as Free Peoples cultures go, I'm really starting to warm towards the Elves, although Gandalf is still my favorite. The Elves play a little bit like Rohan in that they get better when the minions have more wounds (I didn't read the Rohan spoilers, I just know this from the cards that are up). But I think they take the cake from Rohan. As everyone has been quick to point out, Rohan looks good but is weak to Moria and Dunland who can't be exerted by the Rohan mounts (also Dunland whacks Rohan's abundance of possessions). But unlike Rohan, which puts the wounds on through exerts, the Elves do it with straight-up, old-fashioned archery. And we all know what happens when 1-vitality minions take on an archery deck...
  25. BigPoppaJabba Jedi Master

    Member Since:
    Jun 4, 2001
    star 4
    I like the Raider culture. Somer interesting concepts there to liven gameplay. Dunland is cool.

    On the fun side, I will be making a Dwarf Deck that starts the Plains of Rohan. THat wy, I can start with Gloin and Fror, use the plains to get Gimli, and add 4 copies of Farin. There's my fellowship with less need for the Dwarf speedhumps, I mean Guards.

    The stacking is cool, as long as I can get some of the rare cards that are needed to make it worthwhile.

    The new common Aragorn (yes, I know I knocked it) will fit nicely into my Defender +1 deck, and I am already putting together (on paper) an unbound ranger deck.

    Uruks still look strong, but Moria still remains my sentimental favourite cilture. Maybe I will add Uruk archery to Moria.
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