I was playing RL this afternoon, and after heavily exhausting the games heavy range of levels time after time, I came to, finally realizing that RL is Bleak, It might have the graphical prowess of Final Fantasy: The Spirits Within, but similarly, it has no plot whatsoever. (I tell a lie, Fantasy did have a plot, but you had to look incredibly hard to see it). And one thing I wanted to know, why did you immediately skip to Bespin from the Tyderium mission, without any reason or explanation. Was it just because Factor 5 wanted to add a cool looking Cloud City level so that all the 4 year olds could say 'Wow! Look at that! It's Cloud City! JUST LEIK IN THE MOVIE!' Rogue Squad, the prequel, was good because it was mission based, tick followed tock followed tick and the whole game span around a basis, with Moff Seerdon and all that and that woman who defects, becoming your winglady, the Kessel Levels especially were top class, with rescuing Wedge and then the prisoners, the game itself being ten times longer (with 19 missions instead of 15, based over 3 chapters) and five times harder, not relying on Bonus missions for more appeal (although, it was fun opening the cool Hoth mission in RS, you had to EARN it and back then it was a much better reward than a damn ladder mission). Either Agree or Disagree, it's true. Rogue Leader is a simulator, a Star Wars simulator and nothing more, all it does is pull off a load of scenes we've all seen before and giving us the chance to do it differently. Rogue Leader deserves a plot, a new story, a sequel would be the best option. Would'nt take half as long to do either, Factor 5 have already got the engine, models and maps drawn up. Just need some originality thrown in, instead of the odd, extra that has cheesy EU twists and relying so heavily on the Canon universe and movie stuff. RL2 would rock. Playing in the movies was cool, but there was so much more that could have been done. Call it old fashioned, but IMO RL2 would work.