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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Post your conversions here!

Discussion in 'Archive: Games: RPG & Miniatures' started by Lt.Cmdr.Thrawn, Jul 20, 2001.

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  1. Lt.Cmdr.Thrawn

    Lt.Cmdr.Thrawn Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Sep 23, 1999
    Ships, characters, NPC's, D6-to-D20, D20-to-D6, whatever! Post em here!
     
  2. Crimson_Jedi_Knight

    Crimson_Jedi_Knight Jedi Padawan star 4

    Registered:
    Feb 21, 2001
    Well, I remember to stop back with some. I know I have a VicStarI converted somewhere.
     
  3. Lt.Cmdr.Thrawn

    Lt.Cmdr.Thrawn Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Sep 23, 1999
    Aing-Tii Monk
    Force Adept 6

    Initiative
    +4 (Improved Initiative)
    Defense 17 (+5 class, +2 natural armor)
    Speed 10
    VP/WP 32/11

    Attacks
    Tail Slap [unarmed] +4 melee
    Vor'Cha Stun Stick** +4 ranged

    Damage
    Tail Slap 2d8/1d8 stun damage (note - this attack can only be used every other round)
    Vor'Cha Stun Stick 1d8 stun damage

    Special Qualities
    Force Weapon +1d4
    Hyperspacial Perception ***

    Saves
    Fort +3
    Ref +3
    Will +5

    Force Points 2
    Dark Side Points 0

    Reputation 1

    Abitities
    STR 11 (+0)
    DEX 10 (+0)
    CON 11 (+0)
    INT 14 (+2)
    WIS 13 (+1)
    CHA 14 (+2)

    Skills
    Knowledge (Kathol Sector) +8
    Knowledge (Kathol Rift) +6
    Astrogate +4
    Repair +4
    Pilot +4
    Computer Use +4
    Diplomacy +4
    Bluff +4
    Hide +6
    Move Silently +4
    Climb +6
    Jump +4
    Telekinesis +8*

    Feats
    Weapons Group (Blaster Pistols)
    Lightning Reflexes
    Weapons Group (Simple Weapons)
    Weapons Group (Primitive Weapons)
    Weapons Group (exotic Weapons - Vor'Cha Stun Stick**)
    Starship Operation (Capital Ships)
    Improved Initiative
    Force Sensitive
    Alter
    Sense
    Control

    Equipment
    Vor'Cha Stun Stick**

    *Teleportation (Int)
    Trained Only; Requires Force-Sensitive and Alter feats
    You can instantaneously move objects or people from place to place using the Force.
    Check: A Teleportation check allows you to move yourself, others or any number of objects a certain distance. You must be able to visualize the object/person being moved, and they/it must be within 20 meters of your position.
    Teleporting a small object (such as a food tray) of up to 5 kg 1 meter away is an easy task, requiring a Teleport Check against a DC 6 and costing 2 vitality points. For every meter the object/person is being moved, the vitality cost increases by 1 and for every 5kg added to the weight, the DC increases by 1.

    WEIGHT..........DC
    5kg..................+1
    10 kg...............+2
    20 kg...............+4
    100 kg.............+20

    Base DC is 5.

    DISTANCE..........VITALITY COST
    1 meter.................+1
    5 meters...............+5
    10 meters.............+10

    Base vitality cost is 2.

    **Vor'Cha Stun Stick
    A ranged Weapon, the stun stick resembles a wooden stick with metal foil wrapped around it.

    Cost NAFS
    Damage/Fort DC 1d8 stun damage/8
    Weight 2kg
    Type Energy
    Size Medium
    Group Exotic Weapons

    *** Hyperspacial Perception
    Aing-Tii Monks are especially adept at navigation. When navigating a ship in the Kathol Outback or Marcol Void, Monks get a +4 bonus on astrogate checks. While navigating in the Kathol Rift, they get a +8 bonus to Astrogate checks.
     
  4. Lt.Cmdr.Thrawn

    Lt.Cmdr.Thrawn Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Sep 23, 1999
    Rise, my friend.
     
  5. Lt.Cmdr.Thrawn

    Lt.Cmdr.Thrawn Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Sep 23, 1999
    Craft Aing-Tii Sanhedrim Pilgrimage Vessel
    Class Capital
    Cost NAFS
    Size Huge (300 meters)
    Crew Expert +8 (150 + 66 gunners) (minimum crew of 75)
    Passengers 0
    Cargo Capacity 900 metric tonnes
    Consumables 1 month
    Hyperdrive *(Aing-Tii Stardrive)
    Maximum Speed Attack Speed
    Defense 20 (-2 size, +12 armor)
    Shield Points 160
    Hull Points 500
    DR 20

    Weapon 30 Aing-Tii Energy Web Generators
    Fire Arc 5 front, 5 back, 10 left, 10 right
    Attack Bonus +10 (-2 size, +4 fire control, +8 expert crew)
    Damage 7D10x5/6D10x5/5D10x5
    Range Modifiers PB -4 S -2 M +2 L +0

    Weapon 6 Null-Burst Projectors
    Fire Arc 1 front, 1 back, 2 left, 2 back
    Attack Bonus +18 (-2 size, +12 fire control, +8 expert crew)
    Damage Special: All aboard target vessel are stunned for 1D6 hours. They may not do anything during this amount of time - they are knocked unconscious.
    Range Modifiers PB -2 S -0 M +4 L +2

    *Aing-Tii Stardrive
    The Aing-Tii have developed a new type of stardrive that allows them to travel vast distances in a very small amount of time. Therefore the traveling times have no meaning when traveling aboard an Aing-Tii ship. However, the DC modifiers still apply.
     
  6. Lt.Cmdr.Thrawn

    Lt.Cmdr.Thrawn Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Sep 23, 1999
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