Red 84 vs. Anonymous Jedi [Game]

Discussion in 'Games: CCG, TCG, and Boardgames' started by Anonymous_Jedi, May 12, 2001.

Thread Status:
Not open for further replies.
  1. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    I was wondering if anyone would like to maybey play a game through these forums? If not ok. If so, post a thing here or send me an e-mail at webmaster@thejediarts.f2s.com

    P.S. I would preferrably like to use my Dark deck. Mainly so I can try out a new card I got, Arica
  2. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    I don't see why not. It might actually help people who aren't quite sure about some rules to see the game in action. And I like my LS deck. What are you playin'?
  3. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    What do you mean by what am I playing? Not sure by that....
    BTW is it possible for us to play without attrition? If not you may have to wait a day or so i can go back and learn it again...as i have not played with in a very long time. Thanks a lot! I haven't played in a while, so im a little rusty too, (no tornaments in my area :( ) I'm thinking of hosting one here, maybey. Thanks again, let me know and I will put out my starting location.
  4. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Let's play with attrition mode "on" and I'll see if I can help you out. One thing before we start...and this is for any watchers. If you have any questions/comments about what you see, don't post them here. Post them in the FAQ thread that Bib the Twi'lek made for us.

    With that, put out your starting stuff Jedi--and be prepared for this game to take a little while. But that's alright. I'm playing with Rescue the Princess--no starting stuff except for what's on the card (Y4 Dbay, Massassi War Room, DS Dbay, and Detention Block w/ Prisoner 2187 as a captive there)
  5. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    Ok, attrition on.

    Starting location:

    [image=http://www.decipher.com/starwars/cardlists/specialedition/dark/images/coruscantimperialsquare.gif]

    (Click for readable size.) (I'm gonna do that with all of my cards that I play probably.)
  6. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    Please put a link, or put the picture (readable, or click for readable) of each card you put down, that will make it easier to keep track of stuff.

    //Drawing hand.
    //Looking for the cards you put out.
    //Activating 6 Force, +1 for myself.
    //Control Phase
    //Deploy Phase
    //Batlle Phase
    //Move Phase
    //Draw Phase: Draw 3 cards.
    //May the force be with you.
  7. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Activate 5
    Deploy Bothawui (2 Light/1 Dark--Your Force drains are -1 there for each of my spies on table)
    Draw 5
  8. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    //Activating 6 +1 for myself
    //Control Phase
    //Deploy phase: 6 force to deploy Tempest 1 at Docking bay 327
    //Battle Phase
    //Move phase
    //Draw 4 card
    //May the force be with you.
  9. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Activate 7
    Deploy Orrimaarko to 327 (4) (P:4, A:4)
    Initiate battle (1)
  10. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    No responses, total power is 6, no destiny draws for me.
  11. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Destiny of 6 (Lift Tube)
    Total Power=10
  12. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    Ok, so I lose 4 force. How does attrition work again?
  13. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Okay.

    I drew a destiny of 6. That means that you have to forfeit that much from the site.

    Tempest 1's forfeit is 6 and since that is the only card there that is the only thing you can forfeit. Now, it just so happens that T1's forfeit is equal to my destiny, BUT had its forfeit been less that 6 it doesn't matter cause that's the only card there. HAD there been another card there with forfeit value then you would have had to have forfeited that card as well. Basically you have to keep forfeiting cards until you either satisfy the attrition OR until you have nothing left at the location to forfeit.

    Now, forfeiting cards also aids in decreasing your battle damage. In this case your damage is 4. However, since Tempest 1's forfeit value is 6, you do not lose any cards. Basically the walker's forfeit value acts like a sponge and "soaks up" the battle damage of 4.
  14. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    Good shot! So i forfeit Tempest 1 :_| ....Still your turn....go on :mad:
  15. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    My docking bay ;)

    Okay, move to the Detentiona Block (1)

    nothing in Force Pile
  16. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    //Nothing in force pile
    //Activating 6+1
    //Deploying Coruscant:Imperial City
    //Battle phase
    //Move phase
    //Drawing 6 cards
    //1 card in force pile
    //May the force be with you
  17. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Activate 7
    Force drain 2 (+1 at the DB)
    Deploy Mantellian Savrip (3) and a Lift Tube (1) to 327
    MTFBWY
  18. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    //1 force in my force pile
    //(for force drain) i lose Intruder missle, and I cant shake him
    //Activating 7+1 force
    //Control Phase
    //Deploy phase
    //Battle phase
    //Move phase
    //MTFBWY
    //P.S. 9 Force in my pile
  19. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Activate 7
    Drain for 2 at the DB
    Deploy Cracken (3) to the Y4 Dbay
    Deploy Cell 2187 (free) to the DB
    Deploy All My Urchins (2) to the DB (any player initiating a battle where AMU is present must lose 2 Force first; effect lost if I initiate)
    Transit Cracken to the to 327 (free)
  20. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    //9 in my force pile
    //Losing Black 4 and Boosted TIE cannon for force drain
    Where is AMU located?
  21. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    embark Cracken on the Tube
    move the Tube to the DB (1)
    disembark Cracken and trigger Cell 2187
    destiny=2 (FO Thaneespi) and I release Leia. I can retrieve 4 Force, but i have nothing in my Lost Pile.
    Draw my last card.
    MTFBWY

    (I have Cracken, Leia, Orrimaarko, and the Tube at the DB)
  22. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    "The force is strong with this one." :mad:
    //Activating 7+1 force.
    //17 force in my pile.
    (All deploys are too Docking bay 327)
    //Deploy: Arica (5) (Under cover spy)
    //Deploy: Admiral Ozzel (0)
    //Deploy: Skiff(3)
    //Break Arica's cover
    //Deploy: Ig-88(5)

    //Battle phase
    //Move phase
    //Draw 4 cards
    //NO cards left in force pile
    //MTFBWY
  23. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    Activate 3 and play The Signal (3) (took Traffic Control--last card as always ;))
    Activate 4
    Force drain 4 at DB (leia +2)
    Deploy Lift Tube at 327 (1)
    Deploy Traffic Control (1)
    Draw 2
    MTFBWY
  24. Anonymous_Jedi Jedi Master

    Member Since:
    Apr 4, 2001
    star 4
    //Lose Saber 2, Double Back, At-At driver, and deflector shield generator for force drain.
    //Activating 7+1 force.
    //Force drain 1 DS:DB
    //Deploy Reactor Terminal. (1)
    //Deploy Blaster rifle on Ig-88 (2)
    //Draw 2
    //3 force left
    //MTFBWY
  25. Red84 SWCCG Content Mgr. (Card Games)

    VIP
    Member Since:
    Oct 20, 2000
    star 4
    lose Pulsar Skate
    Force drain 4
    Deploy Red Leader in Red 1 (6) to Bothawui
    Draw 1
    MTFBWY
Thread Status:
Not open for further replies.