Posted at Rebelbasers: You were right, we were wrong. You have my apologies for adding to the confusion in the short-term here, but I think a revised ruling is necessary. After re-examining the core issues that we've been dealing with concerning Retaliate, and listening to the concerns of our players, we'll be posting an update to the Battle of Yavin rulings. The short version is this: Retaliate should function much like any other activated ability, without any special timing rules. Players have the opportunity to activate Retaliate after an attack is declared but *before* dice are rolled (and thus before damage prevention). As previously noted, the Retaliate ability will still have its effect even if the defending unit is discarded as a result of the attack. Thank you for your patience and continued support of the game. David Eckelberry Lead Developer, SWTCG So the timing is key on this, since even if the unit that is attacked gets discarded, it can still retaliate, as long as they declared and activated the ability before the dice were rolled. The way I see it is like this. LS has Chewie with one health left. DS has Vader. DS declares that Vader will attack Chewie. LS pays the force and declares they will activate the Retaliate. Vader kills Chewie. But before he goes to the discard pile he still gets to roll the retaliate dice and hurt Vader back.