Revamping the Guilds With the prospect of a new Game Master's Guild looming on the horizon, we've been discussing going a step further and revamping the guild system entirely. One major reason behind this reorganisation is to acknowledge that there exist several different schools of thought regarding GMing and RPing. Some of us think that game design is unimportant, and all that matters is how you craft the story from the time the game begins to the ending; others think that a well-crafted OP makes the game run itself. Some think that character design is something that can be cooked up in the fifteen minutes after you decide to join a new game; others think that designing a well thought-out character with a reasonable mix of traits is absolutely essential. All of those are valid viewpoints, and it'd be awesome to have all of them represented in Resource. The other is, of course, that the current 2-guild system isn't working exactly as intended. The thing is, right now in the absence of an active GMG, the Game Designers Guild has been doubling as one (sort of), and the Character Designers Guild likewise with RPing (again, sort of). The CDG's opening post even has a section that reflects this. As a result they don't really end up covering the ground they should. We'd like to change that, and this is the perfect opportunity. Instead of 2 guilds, we have 4: Game Designers, Game Masters, Character Designers and Role Players. Their respective charters will explain things in full detail, but in general terms, they would cover: [blockquote] Game Designers Guild Anything that goes on before the game begins - the setup phase of creating a new game. Example topics include (but are not limited to): OP design, game mechanics, player caps, advertising. Game Masters Guild Anything that goes on after the game begins - the actual process of running a game. Example topics include (but are not limited to): the story, the organisation, GM workload, and player management. Character Designers Guild Anything that goes on before posting the CS in a game - the art of building characters. Example topics include (but are not limited to): how to write a good sheet, good sheets vs bad sheets, setting up a playable CS, discussion of character concepts, working your character's history into the game history. Role Players Guild Anything that goes on after posting the CS - everything to do with playing characters. Example topics include (but are not limited to): Character development, interaction with other characters ingame, working out storylines in advance vs playing it by ear.[/blockquote] Basically, the line is drawn at the post button: before and after posting game opening posts and character sheets. Now ... this plan obviously entails the creation of 2 new guilds, and on top of that we'd like to restart both the existing guilds (GDG, CDG) as well. This is primarily to have their OPs reflect changes to their charters - they need to be updated to remove GMing and RPing, respectively, from under their umbrella of subjects. The plan is to have the respective Guild Masters work on this over the next few days and aim for a full rollout as soon as possible. Thoughts on the matter, guys?