--Rigging problem in 3ds Max 7 --

Discussion in 'Scifi 3D Forum' started by gallion311, Aug 12, 2005.

Thread Status:
Not open for further replies.
  1. gallion311 Jedi Knight

    Member Since:
    Sep 16, 2004
    star 3
    Whats up guys, I have a decent T rex model, which I rigged up using a tweaked biped. The rex model is setup as 3 objects: The main mesh, the eyes, and the teeth.

    I setup the hierarchy so the eyes and teeth are childs of the Rex Mesh. The problem is that when I go to animate the rex, the eyes and teeth are left behind, and do not animate with the main mesh.

    I tried collapsing the objects into 1 mesh, but I lost the textures on the eyes and teeth.

    So I need to somehow animate the eyes/teeth with the main mesh...any ideas?

    thanks

    gallion311
  2. Brandeni Jedi Master

    Member Since:
    Aug 15, 2002
    star 4
    you will want to link the objects to the biped instead of the mesh, so link the eyes to the head and if you have a biped jaw, then the teeth to that.
Thread Status:
Not open for further replies.