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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

OOC Rocketjock Eatery (A Star Wars: Intervention OOC/OOG discussion thread)

Discussion in 'Role Playing Resource' started by Bravo, Apr 5, 2011.

  1. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Falcon, I will be diving into the details of the Imperial custody details later this week. One extremely small step at a time on my end; I want to make sure my ducks are in a row. Jusik, as in OOG, is helping with the set-up. I'm sure Sith will be jumping all over it once he's back online.

    Bardan_Jusik, I'm going to give you a task, which will save me a tone of time and energy. Take the active players we have (and review their character sheets) and come up with a new roster design. I don't care if it has military ranks or not, but I want something that utilizes everyone's specific strengths into a position. So we may have a squadron---but, based on character sheets, how many of our players are squadron specific (like Fress for example) and how many are more suited for a ground unit (like Taab for example)? Is there a way to redo the roster to adopt to a smaller unit scale (like Firefly's crew size) on a larger starship scale (like how Star Trek Voyager or Babylon 5 used specific strength characters in a larger group of NPCs)? Could you tackle that for me? To help envision the role of the Johnny Boy in the next game (and hence help redo the roster), envision a Firefly storyline in a Star Trek Voyager or Babylon 5 crew size.

    I am going to start working on a introduction story for the next game. I will be using everyone's characters and this will only be a extremely rough draft; I won't finalize anything with an introduction until everyone is okay with how I portrayed their characters and if they want me to portray their characters, etc.

    Okay, off to tags.
     
  2. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Not a problem, give me a few days.

    [​IMG]
     
    Bravo likes this.
  3. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    No worries. If it only takes a few days, you're the boss!

    The main command positions---Sith, Mitth, you, and I---would remain the same. So the positions of Captain, Commander, Major, and Security Chief would remain the same. Also the major NPCs (Chief Medical Officer, etc.) would remain the same.
     
  4. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Gotcha, already have a spreadsheet set up. ;)

    [​IMG]
     
  5. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Over achiever. :p

    Falcon, truly amazing post from launching from the Allegiance. :D
     
    Falcon likes this.
  6. Falcon

    Falcon Chosen One star 10

    Registered:
    Feb 7, 2002
    Thanks :D
     
  7. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    If Soal and ISB catch up with Yav's people. I would like to handle it, rather than Mitth.

    Most important thing to aim for, is to go with whatever will allow you to remain interested and focussed on the game, Bravo. I know, it is a terrible thing to lose even a story to a crashed computer, I can hardly imagine losing Game Notes that you rely upon to keep things stable and consistent.

    Personally, I don't see a problem with the starfighter flight rosters. Granted, we have had minimal use for deploying a flight for actual ship-to-ship combat, but it worked well during the infiltration of the escort frigate, having one coherent team do this, another coherent team do that.

    Also, if creating an intro story proves a strain, you can re-find and build on the last one you did, where Yav and Atin infiltrate the Imp space station.
     
  8. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Yea Sith, the Game Notes was a huge loss! I had everything referenced for posts etc for four years, storylines past and future, and key story information. All gone. Well, everything happens for a reason.

    Interest isn't the issue and neither is focus. Its the scope and direction that I need to redo.

    I want to redo it---however much I loved the first one I did! I want a fresh breath into the second game, if that makes sense.

    Okay, so for the sake of computer crashes and my better ability to write on the boards for a post then anywhere else, we will all get a draft to draft update here on the OOG---literally as I write it. So we can hack through the drafts quickly and get a workable version that everything has input in. Remember, this will be done in pieces, so not everyone's character will be featured the first few paragraphs, rather through the introduction story....which will be rather long. But I think longevity gives the opening more credence, consider Echoes will be a sequel and not a first game (I believe first time games should have short introductions to generate interest in newer players and skeptical veteran players).
     
  9. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    It will have to be posted in pieces too, then.

    I know we are now in the Age of the Kindle, but the eye won't be able to read too large a stretch of text in one go. At least mine won't.

    *Unable to edit post properly...need sleep...*
     
  10. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Registered:
    Sep 29, 2005
    Remember what Sith said, and as for me *Begins sharpening hachet* I'll get ready for it.
     
  11. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    What's your status now, Mitth? Have you driven all the way back to Alaska yet?
     
  12. SWBob

    SWBob Jedi Grand Master star 4

    Registered:
    Jun 19, 2003
    When we start the new one would it be possible gor me to add a ground based character, like a commando or something? I know you said you had issues withscope so i dont want to add too much to your plate. I was going to ask you earlier but then i had a break in my comp access, but now that im back up, id like to add another character at somepoint.
     
  13. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Shouldn't be a problem, SWBob. Good post. I liked how it was up to the minute with the progress of the Neb-B.

    I wrote a post at work, tonight. Saved it, did a bit of actual work, then our network disconnected itself, so I couldn't email the post to myself, or even print it, to access from home. :(
     
  14. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    NOTICE


    Okay all, remember these below posts are NOT In Character, rather Out of Character / Out of Game for review by players and staff for a fair, balance, and honest portrayal of Intervention playable characters for the introduction of the second game, Echoes in Eternity. These posts are to not be added upon to, edited, and / or otherwise altered or tagged henceforth to and any additions or other alterations to the posts are to only be done by Game Master Bravo. Any suggestions, concerns, reviews, and any other form of reply should be done in the Out of Game and / or Out of Character format to respect the purpose and intent of the Out of Game threads. No information from these posts may be used In Character in the current game of Intervention.

    Did that sound legal enough to cover our bases for a OOG thread? ;) This notice will be posted above each post to respect the definition and function of the OOG threads.






    Echoes in Eternity [Introduction] Draft One, Part One; 10-04-2013






    5 Months after the events of "Star Wars: Intervention," .5 ABY

    Bridge, mercenary vessel Johnny Boy, a heavily modified Marauder-class Corvette, nearing Brosi---Corporate Sector Authority



    Captain Jason Lasso sat back in the Captain's chair, looking out at the approaching world of Brosi, at this range a distance globe. He regarded the planet from the database file floating in the hologram off to his right, looking at the blue, green, and brown globe hanging in the blackness of space, the blackness speckled by stars in the far distance. Jason kept tapping the right arm rest gently in a rhythmic fashion singing a song quietly to himself as the soft voices rang throughout the bridge as crew members talked about their particular duties on approach.
    MUSIC: Scarlet Town

    Their destination was a shabby port of call town on planet that reminded the Corellian Captain of the Scarlet Town song. Their purpose was to exchange certain "business" opportunities in the shabby town. While hiding a Marauder-class Corvette on planet would be increasingly difficult---considering the Espo security presence around and on the planet---that wasn't the plan. Far from it.

    "Helm?" Jason asked out-loud.

    "In position, Cap," Andrew 'Guitar' Monk said more professionally then his rock-star life style would normally dedicate.

    "Hold here," Lasso said and looked across the command way to Yavscout; the Elf Surefall Paramedic was...playing a game, Dejarik to be precise, on palm-sized device. "Commander?" Lasso said with reserved patience.

    "One moment," the Elf said, "I've almost got in the top twenty."

    "Commander," Lasso said with a bit of bite.

    'Yav looked up, "I won."

    "I'm so glad," Lasso said with a forced smile, looking across the bridge, "Miss Yay, the bridge is yours. Keep us out of sensor range and remain comm silence unless otherwise ordered."

    Chief Petty Officer Wa Yay, the ranking non-commissioned officer on the Johnny Boy, turned around from her sensor station, a serious---as always---on the Gossam's face, "Aye-aye, Captain. Best of luck to you, sir."

    Lasso got up, his coat flowing behind him as he grabbed his A280 blaster rifle from beside his chair. 'Yav was close behind him as they neared one of the two turbolifts, two white clothed and armored gray skinned (with blue stripes), shaved bald, physical fit and athletic bulky Near-Humans standing 6 foot, one inches tall each with red eyes Near-Humans snapping to attention by the turbolifts. The aliens wore a modified white clothing and silver armored combat jumpsuit: the helmet and backpack had been removed. They had an assortment of weapons, from two short lightsaber and blaster resistance swords across their backs at an X with the hilts extending towards the ground around their waists to two dagger-like similar lightsaber and blaster resistance weapons across their torso armor at a similar X position, with the hilts once again facing towards the ground. They were further armed with a DL-17 blaster pistol on one thigh and a S-5 heavy blaster pistol (with attached grappling spike launcher) on the other hip, with a small boot knife in one of their boots and a throwing knife attacked to one of their arms across the shoulder. They furthermore carried deadly throwing stars in one of their pouches and had extra blaster clips, rations, water, and a hand-held comlink in other pouches They also equipped with a 6-2Aug2 hunting rifle across their backs. They were extremely well-fit and well-trained in hand-to-hand combat and several forms of martial arts. Their average life span was two hundred years old and they had a system of internal organs that could filter out almost any known toxin and or chemical; they could go days without eating, having a secondary "reserve" stomach of food to feed off of when they had to go days without food but maintain their physical conditioning for combat. They could see in the dark, but were blinded in harsh sunlight or extremely bright conditions, causing them to often times wear protective black goggles while on a world during the day time. They had a extremely good sense of hearing and could communication through side language, lip reading, and other various forms of non-verbal communication. Their bodies could also go two days or more without sleep and remain at peak condition. Finally, they had a good sense of smell and were great at tracking, scouting, and hunting. Who were they, the multiple blue stripes on their bodies and the ones on their faces in elaborate designs? Lasso didn't know and neither did the greater galaxy either, since no species came up to identify them with. The Mercs had rescued them in the Unknown Regions, a wrecked colony starship baring them inside of it. After defending off a group of pirates, the two dozen survivors came along with the Mercs. While some of them worked as mechanics or regular crew, the majority of them worked as the Johnny Boy's new loyal marine guard and "Go Team" commandos. They answered directly to Chief of Security Beskaryc Taab and worked alongside with Tactical Officer Havah Jeth. They hardly spoke and when they did, it was only when they needed to. In combat, they mostly communicated through hand-signals. Their was a driving intelligence and smartness behind their eyes; their mechanic work was top-notch and they preformed each task they did, whether regular crew duties or even cleaning, with perfection.

    As the turbolift doors closed, Lasso looked over at Yav.

    "Again, 'Yav?"

    The Elf shrugged, "I got bored."

    "But its setting a bad example for the crew, to see you playing games during a serious mission."

    "We've faced death so many times since the Jod, I figured if I was going to die, I minus die happy. But there are much happier ways to die, like in bed with----"

    "Commander...." Jason said, noting the female crew member in the lift with them.

    The Elf looked over at the female and shrugged, "Sorry. Just natural body...needs," the Elf looked back at Jason, "But in all seriousness, I thought the whole death-thing would have ended when the Jod disappeared after Port Haven. But nooooo, nope, nothing, zero. Maybe if we change our name from Mercs to Holy Followers of the Good Stuff, we may get better results from the universe regarding our fates and not facing death so much. I would like to be able to spend the credits I earn, not just earn them so my corpse can get raided for others to use my credits."

    The mention of the Jod got Jason thinking over the last few months and what happened to the Jod and the Empire...






    This is a very hollow post; I found myself doing a lot of research, so I will be adding in much detail in what I already have. After the turbolift, the story continues. But just bare initial thoughts, although there's not much to work with I know...
     
    Sith-I-5, Bardan_Jusik and Falcon like this.
  15. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    OOG: Wow. A good read. I see what you mean by a breath of fresh air.

    Nice to see you captured Yav's propensity for "but nooooo".
     
  16. Falcon

    Falcon Chosen One star 10

    Registered:
    Feb 7, 2002
    It's a good read and definitely a breath of fresh air.
     
  17. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Sith, did I protray your character right?

    FYI, we probably don't have to do the OOG when replying. The thread is self explanatory.
     
  18. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Very nice. :cool:

    [​IMG]
     
  19. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    So what does Any suggestions, concerns, reviews, and any other form of reply should be done in the Out of Game and / or Out of Character format to respect the purpose and intent of the Out of Game threads. mean, then?

    I like the development. :) Although, the attitude to death is how a brave human would put it; remember Yav can re-spawn. It's really just the hassle of finding his way back to the battle. It can work though, if exposure to the Red Rock has made him as mortal as the rest of you.
     
  20. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    In the manner we respond OOG here, basically, don't post In-Character responses or add upon the post draft. I wanted to word it correctly to cover all bases. ;)

    Does Yav remember his own death each time he dies? I thought he did...
     
  21. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    He didn't remember what the frag happened aboard the Strident Haze, but that was his first Red Rock-affected demise. As in, he figured the rest of his team brought him back to the Johnny Boy after the mission, and wondered why they were a bit off around him, after they returned, and found him waiting for them.

    Before that one, he remembered everything.
     
  22. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    NOTICE


    Okay all, remember these below posts are NOT In Character, rather Out of Character / Out of Game for review by players and staff for a fair, balance, and honest portrayal of Intervention playable characters for the introduction of the second game, Echoes in Eternity. These posts are to not be added upon to, edited, and / or otherwise altered or tagged henceforth to and any additions or other alterations to the posts are to only be done by Game Master Bravo. Any suggestions, concerns, reviews, and any other form of reply should be done in the Out of Game and / or Out of Character format to respect the purpose and intent of the Out of Game threads. No information from these posts may be used In Character in the current game of Intervention.

    Did that sound legal enough to cover our bases for a OOG thread? ;) This notice will be posted above each post to respect the definition and function of the OOG threads.






    Echoes in Eternity [Introduction] Draft One, Part One (Take Two); 10-05-2013






    5 Months after the events of "Star Wars: Intervention," .5 ABY

    Bridge, mercenary vessel Johnny Boy, a heavily modified Marauder-class Corvette, nearing Brosi---Corporate Sector Authority



    Captain Jason Lasso sat back in the Captain's chair, looking out at the approaching world of Brosi, at this range a distance globe against the blackness of space. He regarded the planet from the database file floating in the hologram off to his right, looking at the blue, green, and brown globe hanging in the blackness of space, the blackness speckled by stars in the far distance. Jason kept tapping the right arm rest gently in a rhythmic fashion singing a song quietly to himself as the soft voices rang throughout the bridge as crew members talked about their particular duties on approach.
    MUSIC: Scarlet Town

    Their destination was a shabby port of call town on planet that reminded the Corellian Captain of the Scarlet Town song. Their purpose was to exchange certain "business" opportunities in the shabby town. While hiding a Marauder-class Corvette on planet would be increasingly difficult---considering the Espo security presence around and on the planet---that wasn't the plan. Far from it.

    Until then, however, his mind wandered to the events of the last few months. After everything had happened----since Watava and the whole start of a story that sounded more like a fairytale then real life---the Kingdom of Jod had simply disappeared. The coming events of a coming Shadow War between the Galactic Empire, Rebel Alliance, Beasts, and the Kingdom of Jod were, it seemed, just a bad dream. Maybe the whole thing with Watava and the Kingdom of Jod had all been a bad dream and it never happened. On the brink of destruction, their gallant Captain Rick Taller gone, the Mercs had tasted the bottom of the barrel, the very pits of hell and death. And then, suddenly, it was done. The Empire's Project Zero was gone, destroyed by a Force "virus" Darth Vader had seemingly moved on to other things, the Emperor still lived, and Hilick Soal....Imperial Security Bureau Investigator Hilick Soal and his infamous Royal Red Squadron had vanished. It was the ultimate anti-climatic moment for the Mercs. Even the Empire, for all intent and purposes, had leaved them alone. Various leaders and well-known members of the Mercs were still on holo-vids across the Galaxy, thanks to the Imperial Security Bureau, but even then the repeating holo vids were old and out of date and repeated the same old information---the flexiplast stationary in old cantinas across the galaxy were old and torn. It was as if the Mercs and the Kingdom of Jod had never existed.

    There had never been a "happily ever after" to the Mercs' story. Maybe, Lasso thought, if they could have personally destroyed Project Zero and taken this "Shadow War" to the Empire, then for a group of rag-tag bloodied mercenaries, their could of been a happily ever after. But instead, after Port Haven and recovering the Johnny Boy from Actulize Station, everything just stopped in regards to the Jod's Prophecy and what their Ancient Strolls told them. Maybe, after all, Lasso's second in command, Yavscout, had been right. As the Surefall Paramedic had put it perfectly after the events of Port Haven and the Jod disappearing, "Maybe they were all just a bunch of religious fanatics after all and we were dumb enough to follow along with it for a time."

    That statement from the Elf Commander had stuck in Lasso's head as the days turned into weeks and weeks into months and the Kingdom of Jod never reappeared. Eventually, things had to be repaired on the Johnny Boy, food had to be bought, fuel had to be purchased, and crew had to get paid. So the Mercs took the Johnny Boy and disappeared among the other less fortunate citizens of the galaxy, conducting shady and less then legal business to pay the bills. For the Mercs, as their founder Taller had lead the group by, the Mercs were driven by a consuming fire to destroy the Empire. But even then, when the dust had settled after Port Haven, the Mercs had done their very best to avoid the Empire and had succeeded thus far. Despite that avoidance of why they were in existance, Lasso had the desire to hit the Empire hard and where it hurt. The only question was timing.

    If not the rest of the mercenary crew, Lasso was driven by a statement Taller had told him when he gave command of the Johnny Boy and Mercs over to Jason Lasso: "But, what I do want from you Jason, is for you to be able to stand by your convictions, even when the whole galaxy tells you not too. Because, at the end of the day, its not about the rest of the galaxy. Its about what you did with your life." Jason's convictions drove him beyond the normal limits of any normal man.

    "Status??" Jason asked out-loud.

    "In position, Cap," Andrew 'Guitar' Monk said more professionally then his rock-star life style would normally dedicate, "All systems are green."

    "No sensor pings or patrols," the female Gossam Chief Petty Officer Wa Yay, the ranking non-commissioned officer on the Johnny Boy, said, turning around in her chair from the sensor station.

    "Communications are clear. No tracking detected, no code words, and no military traffic," said Nal Tubben, their new male Sullustan communications officer; the alien was blind due to combat in the Galactic Civil War while serving the Rebel Alliance.

    Lasso looked at his PAC20 visual wrist comlink, which had the time. Thirty minutes and nothing. It was time.

    "Its time to go," Lasso said and looked across the command way to Yavscout; the Elf Surefall Paramedic was...playing a game, Dejarik to be precise, on a palm-sized device. "Commander?" Lasso said with reserved patience.

    "One moment," the Elf said, "I've almost got in the top twenty."

    "Commander," Lasso said with a bit of bite.

    'Yav looked up, "I won."

    "I'm so glad," Lasso said with a forced smile, looking across the bridge, "Miss Yay, the bridge is yours. Keep us out of sensor range and remain comm silence unless otherwise ordered."

    Chief Petty Officer Wa Yay, the ranking non-commissioned officer on the Johnny Boy, turned around from her sensor station, a serious---as always---on the Gossam's face, "Aye-aye, Captain. Best of luck to you, sir."

    Lasso got up, his coat flowing behind him as he grabbed his A280 blaster rifle from beside his chair. 'Yav was close behind him as they neared one of the two turbolifts, two white clothed and armored gray skinned (with blue stripes), shaved bald, physical fit and athletic bulky Near-Humans standing 6 foot, one inches tall each with blue eyes Near-Humans snapping to attention by the turbolifts. The aliens wore a modified white clothing and silver armored combat jumpsuit: the helmet and backpack had been removed. They had an assortment of weapons, from two short lightsaber and blaster resistance swords across their backs at an X with the hilts extending towards the ground around their waists to two dagger-like similar lightsaber and blaster resistance weapons across their torso armor at a similar X position, with the hilts once again facing towards the ground. They were further armed with a DL-17 blaster pistol on one thigh and a S-5 heavy blaster pistol (with attached grappling spike launcher) on the other hip, with a small boot knife in one of their boots and a throwing knife attacked to one of their arms across the shoulder. They furthermore carried deadly throwing stars in one of their pouches and had extra blaster clips, rations, water, and a hand-held comlink in other pouches They also equipped with a 6-2Aug2 hunting rifle across their backs. They were extremely well-fit and well-trained in hand-to-hand combat and several forms of martial arts. Their average life span was two hundred years old and they had a system of internal organs that could filter out almost any known toxin and or chemical; they could go days without eating, having a secondary "reserve" stomach of food to feed off of when they had to go days without food but maintain their physical conditioning for combat (to say the least, when they ate, they ate a lot).

    They could see in the dark, but were blinded in harsh sunlight or extremely bright conditions, causing them to often times wear protective black goggles while on a world during the day time. They had a extremely good sense of hearing and could communication through side language, lip reading, and other various forms of non-verbal communication. Their bodies could also go two days or more without sleep and remain at peak condition. Finally, they had a good sense of smell and were great at tracking, scouting, and hunting. Who were they, the multiple blue stripes on their bodies and the ones on their faces in elaborate designs? Lasso didn't know and neither did the greater galaxy either, since no species came up to identify them with. The Mercs had rescued them in the Unknown Regions, a wrecked colony starship baring them inside of it. After defending off a group of pirates, the two dozen survivors came along with the Mercs. While some of them worked as mechanics or regular crew, the majority of them worked as the Johnny Boy's new loyal marine guard and "Go Team" commandos. They answered directly to Chief of Security Beskaryc Taab and worked alongside with Tactical Officer Havah Jeth. They hardly spoke and when they did, it was only when they needed to. In combat, they mostly communicated through hand-signals. Their was a driving intelligence and smartness behind their eyes; their mechanic work was top-notch and they preformed each task they did, whether regular crew duties or even cleaning, with perfection. There was also the presence of the Force deep within them, but they never exhibited any Force abilities outwardly. Somehow, their eyes reminded Lasso of "He".

    "He" and the other part of this lost fairytale of the Kingdom Jod: He, the Jedi ninja from the Kingdom of Jod, part of the warrior elite cast for the Jod Church, was still here. And so was Jedi Master Alexander Zat. So this couldn't all be a bad dream. Which made the question, where are the Jod, the more frustrating.

    As the turbolift doors closed, Lasso looked over at Yav.

    "Again, 'Yav?"

    The Elf shrugged, "I got bored."

    "But its setting a bad example for the crew, to see you playing games during a serious mission."

    "We've faced death so many times since the Jod, I figured if I was going to die, I minus die happy. So when I re-spawn, I'll have good memories of that terrible death event, to soften the memories of your deaths. I remember everything after re-spawning, the Imperial frigate Strident Haze excluded from that list because of the blasted Red Rock."

    "I have a feeling you would move on just fine if we died," Lasso said.

    "It would hurt. For a moment or two." the Elf smirked.

    "Thanks. Being a immortal must be a blast."

    "Being immortal isn't all what its cracked up to be. Dying and re-spawning is a Sith of a business. But in all seriousness, I thought the whole death-thing would have ended when the Jod disappeared after Port Haven. But nooooo, nope, nothing, zero. Maybe if we change our name from Mercs to Holy Followers of the Good Stuff, we may get better results from the universe regarding our fates and not facing death so much. I would like to be able to spend the credits I earn, not just earn them so my corpse can get raided for others to use my credits. Then I'll have to go through the long process of tracking those Hutt slime body robbers down to get my stuff back. It takes up a good amount of time I don't have to waste."

    "Oh tell me why a immortal doesn't have time to waste?" Jason asked as the turbolift stopped on the third bottom level and the mercenaries stepped out, walking into the hanger bay where the shuttles were at.

    "I have things to do. Like women who need rescuing," Yav replied.

    "Rescuing into your bed, you mean?" Lasso asked, eying the Elf.

    "There are legends to confirm that possibility," the Elf said.

    "Legends?" Jason asked, rolling his eyes.

    They entered the hanger, where the rest of the Mercs were gathered around their new Luck's Gamble, a ILH-KK Citadel-class civilian cruiser. The old Sentinel-class Landing Craft having met an unfortunate demise two months earlier...






    Okay, thoughts? I still plan on adding more detail to what is already posted, before moving onward to the hanger scene.
     
  23. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    The amount of detail gone into, Lasso and the new Near Humans should just get a room. I think four lines of explanation is enough, and we can discover the rest during the course of the game.

    If you want to mention injuries suffered, Wa Yay was injured aboard the DD when the House of Vimal fired upon her.

    I just remembered something; you changed the Red Rock thing so that wherever Taller's rocks were, would be where Yav re-spawned upon dying, so after Hillick Soal took them off us, the next time the elf buys it, he would appear on Soal's SD. Though Yav doesn't know this, unless he dies again before the start of Echoes of Eternity, we need to take that into consideration.
     
  24. Falcon

    Falcon Chosen One star 10

    Registered:
    Feb 7, 2002
    Taller is gone? Dang and I really like that character :(

    Another point, will Fress be able to rescue Brice before Soal disappears?

    I kind of agree with Sith, too much detail on the Near Humans. You could've wrapped that up in four lines and let us discover the rest during the game....
     
  25. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    I was going to get a post in today, but am having some "game issues". Bravo, you have a PM waiting for you.

    [​IMG]