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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

OOC Rocketjock Eatery (A Star Wars: Intervention OOC/OOG discussion thread)

Discussion in 'Role Playing Resource' started by Bravo, Apr 5, 2011.

  1. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Okay, thoughts? The introduction of the Storyline Posts, like in the first game. The Mercs' introduction would follow immediately afterwards. This would conclude any introduction writings for the game (I still have to edit the Mercs' introduction).










    Storyline Post One
    27,395 BBY





    Expansion Region, Red Rock Kingdom controlled space


    Patrick Skystriker's rhythmic breathing through his self-contained life supported armored flight suit was a stark reminder, as always, to the young flight commander of the very thin layer of grace he and his other comrades had as they flew these nimble machines through the void of outer space. Despite a self-contained flight suit, one crack in the cancopy over him could send him flying into outer space and lost forever, if not for his crash webbing that secured him in place. A simple malfunction in his life support could spell dome for his life in the cramped machine of death; a simple loose bolt in the engine housing could fly into the engine reaction and blow him to bits. But, all of these dangers failed in comparison to the danger that he and his three other comrades flew themselves at now, a Royal-class Corvette behind them for the coming engagement ahead.

    On his canopy screen, red data scrolled down, telling him of his pitch and yaw, of his fuel status, of the operation of his starfighter. It also had a blinking red box around a running freighter ahead, her sensor readings showing critical damage, as flames licked out in space from various hull ruptures, the flames quickly dying to the vacuum of space as they escaped the damaged freighter.

    "Echo Flight Lead, this is Star Raider. How do you copy?" Came the Corvette's captain.

    "Star Raider, this is Echo Flight Lead. We copy loud and clear," Patrick replied, catching a floating picture of his mom and dad that had come loose from the console and putting it back in place; there was no artificial gravity in these death traps, so everything floated if not secured.

    "Echo Flight, disengage your fuel pods and prepare to engage hostile targets. Mark hostiles as targets firing on damaged freighter. Repeated communications attempts on varied mediums have failed to produce identification of hostile targets. They are now considered hostiles and have entered our space committing an act of hostile aggression against a freighter broadcasting a distress signal. You are cleared to engage, order conformation Alpha-Bata-Zero-Nine-Echo-Three. For the record."

    "Copy, Star Raider. Orders are to engage confirmed hostile targets firing on damaged freighter broadcasting a distress signal in our controlled space. Order confirmation Alpha-Bata-Zero-Nine-Echo-Three. Star Raider, make sure you watch the back fire of our fuel pods, vacuum is going to suck them towards you."

    "We copy Echo Flight. Particle shields are to full and tractor beam teams are on stand-by. Good hunting, Echo Flight."

    Everything was recorded by Command back on Prime. Everything had to be scripted, because this was the Red Rock Kingdom's first encounter with the rest of the galaxy.

    "Echo Flight, this is Echo Flight Leader. You are cleared to engage hostile targets identified as attacking the freighter broadcasting a distress signal. Adjust your course to heading two-point-three and eject your fuel pods. Proceed at intercept speeds. Keep your chatter to mission only."

    "Echo Two copies."

    "Echo Three copies."

    "Echo Four copies."

    Patrick adjust his flight path, felt the kick as he hit the button for his fuel pods to be ejected, and accelrated to intercept speeds. Their capital ship support in the Corvette grew smaller in the distance as they speed towards the stricken freighter and the attacking hostile forces.

    "Echo Flight, pincher formation. Slit the freighter down the bow to port and starboard; I want a detailed visual of the freighter and any survivors. Come around to the freighter's rear and engage hostile targets in wing pairs. Keep it to the book, people."

    The four starfighters split the damaged freighter down the bow; Patrick looked to his left as he had taken the freighter's port side. The ship was in bad shape, carbon scoring was all over her hull; her name, Hope's Journey, was scored badly and her running lights were out here and there along the length of the ship's name. The hostiles---now more clearly to be defined as pirates---caught onto to the fact that the Red Rock Kingdom Defense Forces were not missing around and started to break from the freighter in order to come about on the Red Rock starfighters. There was six attacking pirate ships, most notably starfighter class with extended fuel capabilities. Extended fuel capabilities or not, a mother ship had to be close by.

    "Echo Flight Lead to Star Raider."

    "Star Rider. Go ahead, Echo Flight Lead."

    "Confirmed visual on both damaged freighter and hostile targets. Freighter is heavily damaged, but there are still, what appears to be, organic forms on the bridge waving to us for help. The hostile targets are confirmed starfighter class, extended fuel tanks attached. Possible carrier craft close by. Request additional reinforcements."

    "Copy Echo Flight. We'll send the information and your request to Command. Star Raider clear."

    Patrick brought his starfighter around, passing over his sister pairs above, as he said into his comlink, "Echo Two, you still with me?"

    "Copy Echo Lead. One your four o'clock."

    "Copy. Arm weapon systems. Engage by flight teams, keep my six o'clock clear."

    "Copy Echo Lead. Engage by flight teams. Keep your six o'clock clear."

    Patrick brought his starfighter over the starboard aft engine array of the stricken freighter; these hostile targets were not of military training and didn't act a group. Instead, they scattered without wing pairs and tried to engage the Red Rock forces solo.

    Fools.

    Patrick got behind one such unlucky hostile and a pair of blaster bolts in the rear engine array sent the craft out of control to the right; soon, whether it was a chain reaction from the hit in the engine array or a interior fire in the starfighter itself, it exploded, it's aft engine array ablaze moments before it's destruction.

    "Echo Flight Lead, one hostile target confirmed KIA."

    Turning his head from the rapidly expanding cloud of gas and debris from the hostile starfighter, Patrick turned his attention to adjusting his flight path away from the freighter's starboard and, banking away and up, caught glimpse of another one of the hostiles below.

    "Hostile below, Echo Two. Adjusting course to intercept."

    "Copy Echo Lead. Adjusting course to cover your six o'clock."

    "Echo Three, confirmed KIA of two hostile starfighters."

    "Echo Four, confirmed kill of hostile starfighter. Three easy quick bags."

    "Don't get cocky Echo Three and Four," Patrick warned, "Stay alert for hostiles."

    Patrick adjusted his speed and dropped the starfighter downwards, using his superior angle to drift above the hostile. The hostile had no idea Patrick was there; maybe his starfighter didn't have sensors or his sensors were malfunctioning. Or maybe he wasn't paying attention. Either way, as Patrick came above him, he pepped the hostile with blaster bolts, watching the hostile explode.

    "Echo Lead, second hostile confirmed KIA."

    Suddenly, Patrick's alarms went off on a sensor lock. His cockpit glowed red with emergency.

    "Echo Lead, we have a follower! Sensor lock! Breaking to engage enemy at rear to starboard; going to try to box him into the freighter's debris to slow him down! Break opposite on my mark!"

    "Copy Echo Two. Keep calm. You don't want to use up your oxygen supply. Steady breathes."

    "Copy. Break in Three...Two...One...BREAK!"

    "Breaking port, Echo Two," Patrick said, watching as a missile flew past where he had been moments before. Putting his starfighter into a hard bank to port, slowing down his speed to put him on a flip around turn to face the enemy or at least get on his six o'clock, Patrick looked straight up and out his canopy to see Echo Two wind up behind the hostile. Patrick pushed the attack, forcing the hostile starfighter back towards the freighter as he brought his bank around. Echo Two closed the distance from the rear and boxed the hostile in from the freighter side, forcing the hostile into a narrow path between [Patrick and himself, with the freighter straight ahead. If this hostile was a seasoned pilot, he would understand he was being boxed in and would correct his course to avoid the freighter. But he wasn't, instead the hostile tried to use the freighter as cover, speeding ahead.

    Fool. Space debris from the freighter slowed his approach and Echo Two had a sensor lock.

    "Echo Two, missile lock on hostile starfighter. Firing, Fox One."

    A missile shot out from Echo Two and the missile's rocket package shot it towards the hostile starfighter, which exploded with the impact as he tried to avoid a piece of space debris.

    "Echo Two, hostile starfighter confirmed KIA by Fox One missile."

    "Echo Lead to Echo Flight. Status update?"

    "Echo Three to Echo Lead. Echo Three and Four clear of hostile targets. No additional hostiles on sesnors."

    "Echo Lead, confirms, no additional hostiles on sensors. Break, Star Raider, mission field clear. I repeat, mission field is clear of hostiles."

    "Echo Flight, this is Star Raider. We copy your traffic. Command is sending in additional warships to secure the area. Escort the freighter to location Point-Five-Point-One; we have communications with the freighter for instructions. We will adjust course to meet you there for further escort and orders."

    "Echo Flight copies, Star Raider. Escort freighter to Point-Five-Point One for further escort and orders. Break, Echo Flight. Escort formation, secure the four corners and guide freighter in. Star Raider has communications established with the freighter for instructions."

    As the pin-point shapes of other Red Rock Kingdom warships appeared behind the corvette Star Raider, Patrick realized that the history of the Red Rock Kingdom would be radically changed now. Today, they had encountered the outside galaxy. Today, little known to Patrick Skystriker, the the birth of the Kingdom of Jod was set into motion years in the future and the revelation of a prophecy during the galaxy's most destructive conflict, the Galactic Civil War, would come true for a small mercenary group known as the Mercs. All because he, Patrick, had engaged hostile targets entering his government's controlled space firing upon a broadcasting distress signal freighter But, at this moment in time, none of this occurred or mattered to Patrick. What mattered was that his flight was all coming home alive and they had saved the freighter from the hostiles.


    OOG: More on the story and history of this post can be located in the Quick Reference, under "Red Rock Kingdom History, Culture, and Military: A Chronicle" (page 2)
     
  2. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Okay all, this is a final run up draft for everything for the start of the second game (following 2 posts). Thoughts? This is what JC users will see when they view our new game, so all of your input and advice is much appreciated. Heavy, I included your ideas into the Opening Post (I had not placed them in the final daft above by accident; I added additional info also on top of Heavy's advice not in the above final draft, just FYI to everyone). We will be starting the new game very soon (see red bold post below).
     
  3. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    STAR WARS
    INTERVENTION II
    Echoes in Eternity



    It is a dark time in the galaxy, although hope has flared on the distant horizon. The evil Galactic Empire's Death Star has been destroyed, saving not only the struggling Rebel Alliance, but giving hope to a galaxy plunged in darkness for far too long. As the events of the Death Star unfolded, another battle for life or death took place over the Outer Rim planet of Port Haven. There, Imperial forces lead by Emperor's Hand Mara Jade sought to capture the new leader of the mercenary group known as the Mercs. To her Master's dismay, the mythical Kingdom of Jod prevented the evil Empire's plans from being successful. And in further reaches of the galaxy, the Empire's top secret Project Zero comes to a destructive end, ending the Empire's bid to establish a top secret base in the Kingdom of Jod's home galaxy of Companion Cresh. Now, the Heroes of Yavin of the Rebel Alliance have been trapped in the Yavin System for 5 months, due to the Blockade of Yavin by Imperial Forces under the command of Darth Vader.

    The Mercs, once lead by a Clone Wars veteran Captain Rick Taller, is now lead by his successor, a young firebrand Corellian by the name of Jason Lasso. Consumed with the Prophecy, as defined by the Kingdom of Jod for the Mercs to be "like shooting stars" in the galaxy's darkest hour, the Mercs escape Port Haven, recovered their beloved Marauder-class Corvette from the Kingdom of Jod's repair bays, and blasted out into the galaxy to ready themselves for the coming Shadow War between the Rebel Alliance, Galactic Empire, Kingdom of Jod, and the Jod's arch enemies, the Beasts. Ready to finish the bloody business that they were unfairly thrown into under Taller's leadership during an Imperial ambush near Port Haven several months before the Battle of Yavin, the Mercs look forward to meeting up with Jod forces in the galaxy proper. And the Jod never showed. Days turn into weeks and weeks into months and finally, with no sign of the promised Jod for the coming Shadow War, the Mercs moved on, desperate for fuel, food, and credits to pay the crew. Adrift in a galaxy that was once defined by a daring prophecy amidst the Galactic Civil War, the young Corellian Captain leads his rag-tag band of mercenaries onto a new mission none of them saw coming after Port Haven: life after the Kingdom of Jod. What now becomes the question of the Mercs...do they fight for themselves or for a greater cause?

    For months after the destruction of Project Zero and near annihilation of most Imperial forces around the Red Rock Planet, former Imperial Security Bureau Investigator Hilick Soal readied what he could of his once mighty Royal Red Squadron of Imperial warships, preparing to chase after the Mercs and run them into the ground at Port Haven. To finally rid the galaxy----and himself---of the mercenary band that had almost brought near destruction to his personal mission from the Emperor to recover the pieces of Red Rock that once belonged to the Kingdom of Jod's historical planet in the Mid Rim thousands of years ago, now spread across the galaxy. The chance for revenge never came; the ISB and even Imperial Intelligence failed to locate the mercenaries and the few reports that could be found were of little use to track them down. It had seemed---along with the disappearance of the Kingdom of Jod---that Hilick Soal had missed his chance for revenge. Captain Rick Taller and his ragtag group of freedom fighters had slipped through his grasp...and it seemed, forever. But former gives the annotation of something taken or something added upon thy. Former, in this case, was the promotion of Hilick Soal to a new position within the Imperial Court itself as General Preeminent for saving the Emperor's life during Project Zero's destruction. Armed with a new Assertor-class Star Dreadnought named the Darkest Night, Hilick Soal is given his orders: the destruction of the Emperor's enemies by any means at his disposal and to seek out and destroy the Mercs; as Darth Vader works as the Emperor's right arm, Hilick Soal works as his left arm, and the Emperor's Hands work as his eyes and ears. Finally, Soal's orders are to locate the Kingdom of Jod by any and all means possible and bring them to their knees under Imperial rule. Foreshadowed by these orders, Hilick Soal remembers his destiny to destroy the Galactic Empire. But in order to do that, he must play the role that destiny has given: conquerer and murderer to the Rebel Alliance and anyone that stands in the Emperor's way.

    "He" and Alexander Zat roam through the criminal underground, avoiding death and enslavement at every turn. They seek the answers to the Ancient Scrolls: where has the Kingdom of Jod gone?

    Darth Vader seeks an answer to bring back his beloved Padme Amidala. Supported by a rogue Imperial scientist and cloned bodies of his dead wife, Vader seeks to bring his wife back alive through the Force. To, once again, be united with her. And then destroy the Emperor himself. Amidst his personal desires against the Emperor, Vader seeks out his son, Luke Skywalker, to unite with him in the destruction of the Emperor. Finally, with his wife and son by his side, true peace could be brought to the galaxy. But, at what cost to the galaxy? And at what cost to Vader himself?

    As the galaxy spirals out of control in madness as the Galactic Civil War rages on, an ancient darkness has awoken in the Unknown Regions and has planned it's bloody revenge against all of life itself. Rebel nor Imperial, Jod nor Beast, Merc nor civilian, will be able to stand against it. As the galaxy tears itself apart in civil war, a greater evil threatens to destroy everything and force all to bow to its rule. Can sworn enemies unite under one banner to destroy this unholy evil or will the personal desires of everyone bring destruction upon them?

    As the question of Allegiance becomes the forefront thought of every Rebel and Imperial on the front lines, ancient mysteries hidden in the galaxy may hold the key to defeating the unholy storm coming from the Unknown Regions. But, can the Mercs seek to become the heroes that they were destined to be and discover the answer before its too late?


    "What we do in life, echoes in eternity." - Maximus Decimus Meridius





    HOW TO START
    In 3 easy steps, you can become a player of Intervention: Echoes in Eternity!

    • Step one, read our "Welcome" section below. It gives you a wealth of important information about our game and a brief summary of our first game, STAR WARS: INTERVENTION. Please read the "Rules" section as well.
    • Step two, if you choose to go beyond the brief summary in our Welcome section, please read our "Storyline Post One" post below; to avoid confusion, simply put, the Storyline Post is the opening prologue to Intervention: Echoes in Eternity. While reading the "Welcome" section will give you a brief overview of our first game, the below prologue will truly ground your feet in how Echoes in Eternity starts. However, reading the prologue is not a requirement to game play.
    • Step three, create a character sheet using the "Characters" section below our Welcome section. Please be sure to Private Message (PM) your character sheet to Bravo for approval before posting in this game thread.





    WELCOME


    Welcome to Intervention: Echoes in Eternity, the successor of the RPF Award winning (Best Star Wars RPG, Spring 2010 and Best GM, Spring 2010) Star Wars: Intervention, which had a historic long run from June 2009 to October 2013, with well over 33 players coming and going through its doors during that time period. Intervention: Echoes in Eternity is the continuation of the epic storyline from the first game of Intervention, where a ragtag group of mercenaries known as "The Mercs" are thrown into galactic events as the mythical Kingdom of Jod, Galactic Empire, and Rebel Alliance battle it out over the last remnants of the Jod's once destroyed home world, the Red Rock Planet. The planet's rebuilt state allows the Empire to harvest the planet's given name of mineral, Red Rock, which is a rare repairing, growing, and Force sensitive rock with the ability to heal any sickness or injury, give unlimited power with just a fraction of a rock for a whole city, and provide a gateway to the Jod's home galaxy of Companion Cresh, which is otherwise inaccessible by other means other then by Sleeper Ships, and to their advanced hyperspace technology called Red Space. The game began with just the Empire and Mercs, then introduced the Rebels, Kingdom of Jod, and a ancient enemy of the Jod, known as the Beasts. Through several missions and story arcs, the Mercs found themselves entangled with a galactic prophecy of a coming Shadow War. The game ended with the near-escape of the Mercs under superior Imperial forces at Port Haven, the Mercs long-time home Shadow Port of call. This game, Echoes in Eternity, picks up 5 months (.5 ABY) after the events of the Battle of Yavin, near the end of the Blockade of Yavin.

    You are part of the mercenary group known as the Mercs; a group formed under the leadership of a former Grand Army of the Republic Non-Clone brigade leader known as Rick Taller, the Clone Wars veteran forms the Mercs over Port Haven just days after the infamous Order 66. Equipped with military equipment and what Non-Clone and Clone loyalists soldiers he has, Taller rages an all-out war against the Galactic Empire in the name of the Republic and the Jedi. Convincedthat Emperor Palpatine is evil, the Jedi loyalist fights the Empire near and far across the galaxy for years. Finally, in 3 months before the Battle of Yavin (.3 BBY), the Mercs meet their match over the Mid Rim planet of Watava, when they first encounter Hilick Soal and the Imperial Royal Red Squadron. The rest of the story of Star Wars: Intervention can be located at STAR WARS: INTERVENTION; as a note, the thread was damaged during "The Move" from the old boards to the new boards and a fair amount of information is either missing or incomplete. There is a digital backup of the first 99 pages of the game, which is uncorrupted, which will be posted again hopefully for your viewing pleasure. The story was continued during "The Move" at Intervention (In-Character Game Thread; Temp Location) before the new boards came online here.

    Intervention: Echoes in Eternity is a turn based online text-based role-playing game, with the style of of play-by-post role-playing game (story format) to be specific.

    Intervention: Echoes in Eternity has several support threads that help out of game community and Library Thread information for the game as a whole:

    • Rocketjock Eatery (a Out-of-Game / Out-of-Character Discussion Thread)
      • Post questions for Game Master(s) here (replaces the usage of Private Messages, unless needed for privacy concerns)
      • Have an idea, not sure if it will work? Ask it here!
      • Have a comment on a post OOG? Anything not "In Character" goes here!
      • Please, avoid socializing when possible. The RPF has threads designed just for socializing.
    • Quick Reference
      • Our Library Thread
      • Excellent reference thread for anything Intervention!
      • No replies permitted; for Game Master posts only; do not post in the thread basically
    • Library Wiki
      • An off-site Library Thread; unknown if it will ever be finished, but still has valuable resources and information for the game! Thanks to CPL_Macja for his upkeep and additions to the Wiki Library!




    CHARACTERS

    Intervention: Echoes in Eternity allows recognized character types from the Star Wars Universe; in short, no characters from other science fiction franchises (i.e. Star Trek or Firefly, etc.), unless authorized by the Game Master. Some general principals to know about characters:

    • No "super hero" characters; every character has a flaw, no one is perfect. See our Game Policies in the Quick Reference for more information.
    • No Jedi, Sith, or other "Force" based characters. Characters may have the Force, but it is restricted to Luke Skywalker's abilities in A New Hope. See our Declaration of the Force and Force Ranking System in the Quick Reference for more information. Game Master(s), for sake of storyline purposes only, are exempt from this rule.
    • Only "Merc" characters allowed; Imperial, Rebel, and / or other organization based characters are forbidden, unless authorized by either Game Master Bravo or Co-Game Master Sith-I-5.
    • No Star Wars "canon" character is playable in the game; only staff Game Masters are allowed to play characters from the movies and or books from the Star Wars universe for any extended period of time.
    • Each "player" or "staff member" may role play one "In Character" (IC; primary) character and up to two "Non Playable Characters" (NPC; secondary) characters. Game Masters Bravo, @Sith-I-5, and @Bardan_Jusik are exempt from this rule for the sake of the storyline and may role play as many characters as needed.
    • While most NPCs are free use (for all players to use), several are restricted usage to certain players. Please see the Quick Reference for more information.
    • No one can kill another player's character or restricted NPC without the prior consent of the player whom the character(s) belong to
    • MOST IMPORTANT; you must "role play" to your character sheet. You cannot be something or do something not in your Character Sheet. Your character may gain "life experience," in which Character Sheets may be resubmitted to Bravo for update approval.
    Character Sheet
    Must be filled out in full and Private Messaged---PM---to Bravo for approval before starting in the game. Once approved, post character sheets in the primary game thread.
    The below Character Sheet is referenced from the old Jedi Council Forums' RPF before "The Move" in 2012. Some modifications have been added to the Character Sheet.



    Name:
    Gender:​
    Age:​
    Species:​
    Home World:​
    Affiliation:​
    Personality
    ---Traits:​
    ---Likes:​
    ---Dislikes:​
    ---Habits:​
    Appearance
    ---Skin Color:​
    ---Hair Color:​
    ---Eye Color:​
    ---Clothing:​
    ---Other Attributes:​
    ---Other Details:​
    Weapons:​
    Skills (NEW!!!)
    ---Primary Skill: [This is something (one skill) you specialize (master) in very well and is a unique skill set to your character. I.e. starfighter pilot, soldier, doctor, mechanic, etc.]​
    ---Secondary Skill: [This is something (one skill) you are good at; its not your specialty and not something you have mastered, but it something you are good at. I.e. see above]​
    ---Life Experience: [This is a few things (up to three) you have knowledge of or general working knowledge of, usually gained through either education or life experience. You are not "good" at these skills, but are okay or at the very least workable with them when the need arises.]​
    Education (NEW!!!)
    ---General Education: [Your general education; high school, college, etc.]
    ---Specialized Education: [Did you get special training from the military or a technicial school at a particular craft or skill? Military Officer's School, Academies, Top Secret Agent training, etc.]​
    Flaws / Limitations (NEW!!!)
    ----Physical: [Describe a physical limitation or weakness your character has. Is your species generally weaker then most other species and do they have to rely on technology to survive in a increasingly physical world? Do they have a leg, arm, or hand missing that hasn't been replaced by a clone body part or a robotic replacement?]​
    ----Mental: [Did your character sustain a brain injury and have memory loss or a loss of certain brain function? Is your character unable to read and or write? Is your character a drop-out from high school and may lack certain knowledge of the greater galaxy and the workings therein? ]​
    ---Emotional: [Is your character haunted by the loss of a family member? A romantic relationship? A traumatic event? What could "trigger" a emotionally unstable character in a situation?]​
    ---General: [Is your character not the best hand-to-hand fighter? Not good at shooting? Does our character have a weakness when in close contact to certain objects and or people?]​
    ---Character Critical Failure: [What is one thing that can hurt your character? The inability to see in the dark or in the light? The inability to breathe oxygen? Is it the inability to swim? The inability to run? What is one thing that would cause your character to "fail" in ANY situation? What is your character's kryptonite?]​
    Starship
    ---Name:​
    ---Class:​
    ---Speed:​
    ---Hull Rating: [Strength of hull]​
    ---Shields:​
    ---Ejection System:​
    ---Life Support:​
    ---Hyperdrive Class:​
    ---Weapon(s):​
    ---Crew:​
    ---Passenger(s):​
    ---Max Cargo (kg):​
    ---Interior Description:​
    ---Other Details:​
    The Force
    ---Sensitivity:​
    ---Religion:​
    ---Lightsaber​
    -----Crystal(s):​
    -----Blade(s):​
    -----Color(s):​
    -----Handle Description(s):​
    ---Force Abilities:​
    ---Force Weakness:​
    ---Other Force Object(s):​
    Biography
    ---Personal History:​
    ---Military History:​
    ---Traumatic Experiences:​




    RULES
    Rules:
    Updated: 10-13-2013



    1) Please follow the RPF Rules and be mindful of the Terms of Service, Rules of the Jedi Council Forums, and Harassment Policy.

    2) Game Master Bravo's word is final in terms of Intervention, unless otherwise stated by a Moderator or Manager of the Role Playing Forum. Co-Game Master Sith-I-5 holds identical ranking authority and his word is final approval as Bravo, unless otherwise stated by Bravo. Assistant Game Masters Mitth_Fisto and Bardan_Jusik help manage Intervention. Intervention's management team is collectively known as "Staff".

    3) All character sheets must be PMed (Private Message) to Bravo for approval; as a general rule, no Sith, Dark Jedi, or Gray Jedi are allowed. Jedi-based characters are restricted to entrance into the game with the Force abilities of Luke Skywalker in Star Wars: A New Hope; further information on Jedi themed characters can be found in our Force Ranking System. Players are allowed one (1) In-Character (IC) and up to 2 Non-Player Characters (NPC).

    4) All Out-of-Game and/or Out-of-Character discussions and questions should be posted and answered in the Rocketjock Eatery (A Star Wars: Intervention OOC/OOG discussion thread). The Rocketjock Eatery should be used as the public means of game questions and other discussions verses that of PM (Private Message). Private Message should be used for private discussions.

    5) All tag(s) should be replied to within a week (7 days) time period, unless other circumstances such as family, college, work, or DRL (Darth Real Life) prevent a timely reply. Please let other players and staff know of such delays via the Rocketjock Eatery (details of the delay are not required, since that information is private to you). If a response to a tag is not received within 7 days, without one of the above described reasons posted in the Rocketjock Eatery, then a staff member may use a NPC (Non-Player Character) to move your character along without directly influencing your character's actions. In general, if possible, 2 posts a week or (averaged out) 1 post every 3 1/2 days is the acceptable means of role playing activity in Echoes in Eternity (tags excluded, see above).

    6) All major storylines (a storyline that affects the game as a whole) must have prior approval by Bravo via PM or the Rocketjock. Minor storylines (those that only affect your character and one (1) or two (2) other characters with prior approval by those users) are freely allowed without Bravo's prior approval.

    7) Any disputes between players, players and staff, or staff and staff that cannot be handled in a peaceful manner, must be forwarded to Bravo via Private Message (PM) for further action. Any disputes that violate the Terms of Service, Rules of the Jedi Council Forums, and/or Harassment Policy must be forwarded to both Bravo and a Role Playing Forum Moderator or Manager immediately.

    8) Copyright; players and staff are implored to make references and give credit to any and all creations not their own that they incorporate from outside sources into the game threads.

    9) Please adhere to the "Declarations" and Game Policies listed in the Quick Reference.

    10) Have fun! :cool:







    GAME STAFF
    • Game Master; Bravo
      • In charge of all game functions
      • 2009 to present
    • Co Game Master; Sith-I-5
      • Second-in-Command
      • Authority to do what is needed for the "good of the game"
      • Role Plays multiple NPCs for the game
      • Controls most Imperial storylines
      • Has authority to approve Character Sheets
      • 2011 to present (player since 2010)
    • Assistant Game Master; @Mitth_Fisto
      • Longest member of Intervention, since opening in 2009
      • Assists where needed in the game
      • Helps to oversee the game as a whole and conduct actions to ensure proper game functionality
      • 2010 to present (player since 2009)
    • Assistant Game Master; @Bardan_Jusik
      • Assists where needed in the game
      • Helps to oversee the game as a whole and conduct actions to ensure proper game functionality
      • 2013 to present (player since 2012)
    • Honorary Co Game Master; greyjedi125
      • Co Founder of Intervention
      • Former Co Game Master from 2009 to 2011
      • Assists where needed, as requested by Game Master staff
      • Not a Game Master; traditional Game Master authority and power not active, but can be if requested by Game Master staff





    GAME LINKS




    GAME START: ONE WEEK FROM TODAY. GAME OPEN TO ON-GOING RECRUITMENT AT ALL TIMES; WE'RE ALWAYS TAKING NEW PLAYERS!
     
  4. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    GAME START: ONE WEEK FROM TODAY (GAME MASTER WILL POST START OF GAME). GAME OPEN TO ON-GOING RECRUITMENT AT ALL TIMES; WE'RE ALWAYS TAKING NEW PLAYERS! POST YOUR APPROVED CHARACTER SHEETS BELOW.






    Storyline Post One (Game Prologue)

    Expansion Region, Red Rock Kingdom controlled space, 27,395 BBY



    Patrick Skystriker's rhythmic breathing through his self-contained life supported armored flight suit was a stark reminder, as always, to the young flight commander of the very thin layer of grace he and his other comrades had as they flew these nimble machines through the void of outer space. Despite a self-contained flight suit, one crack in the cancopy over him could send him flying into outer space and lost forever, if not for his crash webbing that secured him in place. A simple malfunction in his life support could spell dome for his life in the cramped machine of death; a simple loose bolt in the engine housing could fly into the engine reaction and blow him to bits. But, all of these dangers failed in comparison to the danger that he and his three other comrades flew themselves at now, a Royal-class Corvette behind them for the coming engagement ahead.

    On his canopy screen, red data scrolled down, telling him of his pitch and yaw, of his fuel status, of the operation of his starfighter. It also had a blinking red box around a running freighter ahead, her sensor readings showing critical damage, as flames licked out in space from various hull ruptures, the flames quickly dying to the vacuum of space as they escaped the damaged freighter.

    "Echo Flight Lead, this is Star Raider. How do you copy?" Came the Corvette's captain.

    "Star Raider, this is Echo Flight Lead. We copy loud and clear," Patrick replied, catching a floating picture of his mom and dad that had come loose from the console and putting it back in place; there was no artificial gravity in these death traps, so everything floated if not secured.

    "Echo Flight, disengage your fuel pods and prepare to engage hostile targets. Mark hostiles as targets firing on damaged freighter. Repeated communications attempts on varied mediums have failed to produce identification of hostile targets. They are now considered hostiles and have entered our space committing an act of hostile aggression against a freighter broadcasting a distress signal. You are cleared to engage, order conformation Alpha-Bata-Zero-Nine-Echo-Three. For the record."

    "Copy, Star Raider. Orders are to engage confirmed hostile targets firing on damaged freighter broadcasting a distress signal in our controlled space. Order confirmation Alpha-Bata-Zero-Nine-Echo-Three. Star Raider, make sure you watch the back fire of our fuel pods, vacuum is going to suck them towards you."

    "We copy Echo Flight. Particle shields are to full and tractor beam teams are on stand-by. Good hunting, Echo Flight."

    Everything was recorded by Command back on Prime. Everything had to be scripted, because this was the Red Rock Kingdom's first encounter with the rest of the galaxy.

    "Echo Flight, this is Echo Flight Leader. You are cleared to engage hostile targets identified as attacking the freighter broadcasting a distress signal. Adjust your course to heading two-point-three and eject your fuel pods. Proceed at intercept speeds. Keep your chatter to mission only."

    "Echo Two copies."

    "Echo Three copies."

    "Echo Four copies."

    Patrick adjust his flight path, felt the kick as he hit the button for his fuel pods to be ejected, and accelrated to intercept speeds. Their capital ship support in the Corvette grew smaller in the distance as they speed towards the stricken freighter and the attacking hostile forces.

    "Echo Flight, pincher formation. Slit the freighter down the bow to port and starboard; I want a detailed visual of the freighter and any survivors. Come around to the freighter's rear and engage hostile targets in wing pairs. Keep it to the book, people."

    The four starfighters split the damaged freighter down the bow; Patrick looked to his left as he had taken the freighter's port side. The ship was in bad shape, carbon scoring was all over her hull; her name, Hope's Journey, was scored badly and her running lights were out here and there along the length of the ship's name. The hostiles---now more clearly to be defined as pirates---caught onto to the fact that the Red Rock Kingdom Defense Forces were not missing around and started to break from the freighter in order to come about on the Red Rock starfighters. There was six attacking pirate ships, most notably starfighter class with extended fuel capabilities. Extended fuel capabilities or not, a mother ship had to be close by.

    "Echo Flight Lead to Star Raider."

    "Star Rider. Go ahead, Echo Flight Lead."

    "Confirmed visual on both damaged freighter and hostile targets. Freighter is heavily damaged, but there are still, what appears to be, organic forms on the bridge waving to us for help. The hostile targets are confirmed starfighter class, extended fuel tanks attached. Possible carrier craft close by. Request additional reinforcements."

    "Copy Echo Flight. We'll send the information and your request to Command. Star Raider clear."

    Patrick brought his starfighter around, passing over his sister pairs above, as he said into his comlink, "Echo Two, you still with me?"

    "Copy Echo Lead. One your four o'clock."

    "Copy. Arm weapon systems. Engage by flight teams, keep my six o'clock clear."

    "Copy Echo Lead. Engage by flight teams. Keep your six o'clock clear."

    Patrick brought his starfighter over the starboard aft engine array of the stricken freighter; these hostile targets were not of military training and didn't act a group. Instead, they scattered without wing pairs and tried to engage the Red Rock forces solo.

    Fools.

    Patrick got behind one such unlucky hostile and a pair of blaster bolts in the rear engine array sent the craft out of control to the right; soon, whether it was a chain reaction from the hit in the engine array or a interior fire in the starfighter itself, it exploded, it's aft engine array ablaze moments before it's destruction.

    "Echo Flight Lead, one hostile target confirmed KIA."

    Turning his head from the rapidly expanding cloud of gas and debris from the hostile starfighter, Patrick turned his attention to adjusting his flight path away from the freighter's starboard and, banking away and up, caught glimpse of another one of the hostiles below.

    "Hostile below, Echo Two. Adjusting course to intercept."

    "Copy Echo Lead. Adjusting course to cover your six o'clock."

    "Echo Three, confirmed KIA of two hostile starfighters."

    "Echo Four, confirmed kill of hostile starfighter. Three easy quick bags."

    "Don't get cocky Echo Three and Four," Patrick warned, "Stay alert for hostiles."

    Patrick adjusted his speed and dropped the starfighter downwards, using his superior angle to drift above the hostile. The hostile had no idea Patrick was there; maybe his starfighter didn't have sensors or his sensors were malfunctioning. Or maybe he wasn't paying attention. Either way, as Patrick came above him, he pepped the hostile with blaster bolts, watching the hostile explode.

    "Echo Lead, second hostile confirmed KIA."

    Suddenly, Patrick's alarms went off on a sensor lock. His cockpit glowed red with emergency.

    "Echo Lead, we have a follower! Sensor lock! Breaking to engage enemy at rear to starboard; going to try to box him into the freighter's debris to slow him down! Break opposite on my mark!"

    "Copy Echo Two. Keep calm. You don't want to use up your oxygen supply. Steady breathes."

    "Copy. Break in Three...Two...One...BREAK!"

    "Breaking port, Echo Two," Patrick said, watching as a missile flew past where he had been moments before. Putting his starfighter into a hard bank to port, slowing down his speed to put him on a flip around turn to face the enemy or at least get on his six o'clock, Patrick looked straight up and out his canopy to see Echo Two wind up behind the hostile. Patrick pushed the attack, forcing the hostile starfighter back towards the freighter as he brought his bank around. Echo Two closed the distance from the rear and boxed the hostile in from the freighter side, forcing the hostile into a narrow path between [Patrick and himself, with the freighter straight ahead. If this hostile was a seasoned pilot, he would understand he was being boxed in and would correct his course to avoid the freighter. But he wasn't, instead the hostile tried to use the freighter as cover, speeding ahead.

    Fool. Space debris from the freighter slowed his approach and Echo Two had a sensor lock.

    "Echo Two, missile lock on hostile starfighter. Firing, Fox One."

    A missile shot out from Echo Two and the missile's rocket package shot it towards the hostile starfighter, which exploded with the impact as he tried to avoid a piece of space debris.

    "Echo Two, hostile starfighter confirmed KIA by Fox One missile."

    "Echo Lead to Echo Flight. Status update?"

    "Echo Three to Echo Lead. Echo Three and Four clear of hostile targets. No additional hostiles on sesnors."

    "Echo Lead, confirms, no additional hostiles on sensors. Break, Star Raider, mission field clear. I repeat, mission field is clear of hostiles."

    "Echo Flight, this is Star Raider. We copy your traffic. Command is sending in additional warships to secure the area. Escort the freighter to location Point-Five-Point-One; we have communications with the freighter for instructions. We will adjust course to meet you there for further escort and orders."

    "Echo Flight copies, Star Raider. Escort freighter to Point-Five-Point One for further escort and orders. Break, Echo Flight. Escort formation, secure the four corners and guide freighter in. Star Raider has communications established with the freighter for instructions."

    As the pin-point shapes of other Red Rock Kingdom warships appeared behind the corvette Star Raider, Patrick realized that the history of the Red Rock Kingdom would be radically changed now. Today, they had encountered the outside galaxy. Today, little known to Patrick Skystriker, the the birth of the Kingdom of Jod was set into motion years in the future and the revelation of a prophecy during the galaxy's most destructive conflict, the Galactic Civil War, would come true for a small mercenary group known as the Mercs. All because he, Patrick, had engaged hostile targets entering his government's controlled space firing upon a broadcasting distress signal freighter But, at this moment in time, none of this occurred or mattered to Patrick. What mattered was that his flight was all coming home alive and they had saved the freighter from the hostiles.


    OOG: More on the story and history of this post can be located in the Quick Reference, under "Red Rock Kingdom History, Culture, and Military: A Chronicle" (page 2)








    Present time; 5 Months after the events of "Star Wars: Intervention," .5 ABY

    Bridge, mercenary vessel Johnny Boy, a heavily modified Marauder-class Corvette, nearing Brosi---Corporate Sector Authority


    The soft purr and gentle click, click of computer systems, with the occasional beep mixed in, filled the otherwise quiet bridge of the mercenary crewed Marauder-class Corvette named the Johnny Boy. The sound of footsteps as crew members walked back and forth with the inside level voices of the bridge crew presented a gentle environment for the bridge. A bridge that, all too many times before, had been a place of intense emotions and decision in the midst of combat. But now, for this moment, it was peaceful, although a faint sense of tension could be felt lingering in the recycled air. After all, they were waiting on the edge of the star system, clamped onto a passing by comet. It had been Lasso's idea; the young Corellian captain felt that the CSA had more then enough first hand knowledge of smugglers and pirates in this region of space, so an attempt at fooling them would be a waste of time. Instead, the mercenary Captain had discovered a passing comet that was due to pass by their solar system of choice's outskirts. So, a day's worth of free loading off of a comet had saved fuel and resources, something that the mercenary crew desperately needed at the moment.

    Captain Jason Lasso sat back in the Captain's chair, looking out at the approaching world of Brosi, at this range a distance globe against the blackness of space. He regarded the planet from the database file floating in the hologram off to his right, looking at the blue, green, and brown globe hanging in the blackness of space, the blackness speckled by stars in the far distance. Jason kept tapping the right arm rest gently in a rhythmic fashion singing a song quietly to himself as the soft voices rang throughout the bridge as crew members talked about their particular duties on approach.

    MUSIC: Scarlet Town

    Their destination was a shabby port of call town on planet that reminded the Corellian Captain of the Scarlet Town song. Their purpose was to gather much needed supplies and avoid as much attention as possible. While hiding a Marauder-class Corvette on planet would be increasingly difficult---considering the Espo security presence around and on the planet---that wasn't the plan. Far from it.

    Until then, however, his mind wandered to the events of the last few months. After everything had happened----since Watava and the whole start of a story that sounded more like a fairytale then real life---the Kingdom of Jod had simply disappeared. The coming events of a coming Shadow War between the Galactic Empire, Rebel Alliance, Beasts, and the Kingdom of Jod were, it seemed, just a bad dream. Maybe the whole thing with Watava and the Kingdom of Jod had all been a bad dream and it never happened. On the brink of destruction, their gallant Captain Rick Taller gone, the Mercs had tasted the bottom of the barrel, the very pits of hell and death. And then, suddenly, it was done. The Empire's Project Zero was gone, destroyed by a Force "virus," Darth Vader had seemingly moved on to other things, the Emperor still lived, and Hilick Soal....Imperial Security Bureau Investigator Hilick Soal and his infamous Royal Red Squadron had vanished. It was the ultimate anti-climatic moment for the Mercs. Even the Empire, for all intent and purposes, had left them alone. Various leaders and well-known members of the Mercs were still on holo-vids across the Galaxy, thanks to the Imperial Security Bureau, but even then the repeating holo vids were old and out of date and repeated the same old information---the flexiplast stationary in old cantinas across the galaxy were old and torn. It was as if the Mercs and the Kingdom of Jod had never existed.

    There had never been a "happily ever after" to the Mercs' story. Maybe, Lasso thought, if they could have personally destroyed Project Zero and taken this "Shadow War" to the Empire, then for a group of rag-tag bloodied mercenaries, their could of been a happily ever after. But instead, after Port Haven and recovering the Johnny Boy from Actualize Station, everything just stopped in regards to the Jod's Prophecy and what their Ancient Scrolls told them. Maybe, after all, Lasso's second in command, Yavscout, had been right. As the Surefall Paramedic had put it perfectly after the events of Port Haven and the Jod disappearing, "They lost a destroyer, rescuing your arse. Maybe they figured the Prophesy wasn't worth the fething hassle."

    That statement from the Elf Commander had stuck in Lasso's head as the days turned into weeks and weeks into months and the Kingdom of Jod never reappeared. Eventually, things had to be repaired on the Johnny Boy, food had to be bought, fuel had to be purchased, and crew had to get paid. So the Mercs took the Johnny Boy and disappeared among the other less fortunate citizens of the galaxy, conducting shady and less than legal business to pay the bills. For the Mercs, as their founder Taller had lead the group by, the Mercs were driven by a consuming fire to destroy the Empire. But even then, when the dust had settled after Port Haven, the Mercs had done their very best to avoid the Empire and had succeeded thus far. Despite that avoidance of why they were in existence, Lasso had the desire to hit the Empire hard and where it hurt. The only question was timing.

    If not the rest of the mercenary crew, Lasso was driven by a statement Taller had told him when he gave command of the Johnny Boy and Mercs over to Jason Lasso: "But, what I do want from you Jason, is for you to be able to stand by your convictions, even when the whole galaxy tells you not too. Because, at the end of the day, its not about the rest of the galaxy. Its about what you did with your life." Jason's convictions drove him beyond the normal limits of any normal man.

    "Status?" Jason asked out-loud.

    "In position, Cap," Andrew 'Guitar' Monk said more professionally then his rock-star life style would normally dedicate, "All systems are green."

    "No sensor pings or patrols," the female Gossam Chief Petty Officer Wa Yay, the ranking non-commissioned officer on the Johnny Boy, said, turning around in her chair from the sensor station.

    "Communications are clear. No tracking detected, no code words, and no military traffic," said Nal Tubben, their new male Sullustan communications officer; the alien was blind due to combat in the Galactic Civil War while serving the Rebel Alliance.

    Lasso looked at his PAC20 visual wrist comlink, which had the time. Two hours and nothing. It was time.

    "Its time to go," Lasso said and looked across the command way to Yavscout; the Elf Surefall Paramedic was...playing a game, Dejarik to be precise, on a palm-sized device. "Commander?" Lasso said with reserved patience.

    "One moment," the Elf said, "I've almost got in the top twenty."

    "Commander," Lasso said with a bit of bite.

    'Yav looked up, "I won."

    "I'm so glad," Lasso said with a forced smile, looking across the bridge, "Miss Yay, the bridge is yours. Keep us out of sensor range and remain comm silence unless otherwise ordered. Once the fireworks starts, do a micro jump in system; those pirates should be just ahead of you, so make it look like your firing at them with intent, but miss every shot. Taab says they're testy about their shields not being at one hundred percent going into battle."

    Chief Petty Officer Wa Yay, the ranking non-commissioned officer on the Johnny Boy, turned around from her sensor station, a serious look---as always---on the Gossam's face, "Aye-aye, Captain. Best of luck to you, sir." Her CSA Captain's uniform and forged identification ranking cylinders (that worked 100%) spoke of her role.

    Lasso got up, his coat flowing behind him. 'Yav was close behind him as they neared one of the two turbolifts. As the turbolift doors closed behind them, Lasso looked over at Yav.

    "Again, 'Yav?"

    The Elf shrugged, "I got bored."

    "But its setting a bad example for the crew, to see you playing games during a serious mission."

    "What happened to you? Have you been watching the Imperial Academy holovids again?"

    Lasso smirked at that comment, "No, flexing my wings a bit in the command chair."

    The turbolift stopped on the second level, opening its doors. The two commanding officers stepped out and walked towards the medical bay.

    "Castell didn't do that for you?" Yav asked.

    Lasso smirked, "I learned that trying to slip undetected onto a Imperial occupied factory world for supplies and blowing up a few things is akin to asking for a death sentence."

    "Was that before or after we had half the Imperial Navy chasing us?" Yav asked sarcastically.

    "Before, since your choice of words was rather colorful over the comlink," Jason answered with a lop-side smile.

    "While you were playing pirate, I think I lost my body weight in sweat as we tried to high tale it out of there. So my colorful words were acceptable, considering the circumstances."

    "We did make out like bandits with those Diamond Boron Missiles, Homing Torpedoes, Advanced Homing Cluster Missiles, and T-33 plasma torpedoes. Don't forget those handful of Intruder missiles too. That was a nice grab, those Intruder missiles."

    "You tell that to the cleaning droids who cleaned my chair afterwards. I'm pretty sure they don't share your mission successful view. Speaking of that, we need to have a talk about the whole chain of command. Captains should really stay with the ship and the Commander go on ground missions."

    "Haven't you watched the holo vids labeled Star Trek? Captains go all the time, with a bunch of red shirts who never return. The Captain saves the day and the Commander gets to play Captain for a day."

    "Yea, we'll have to talk about the functionality of that," Yav said with sour taste, "I have the ability to re spawn if killed. You don't, sir."

    "We could just take the whole command crew, leave the ensign on the bridge, and risk losing the main plot characters to the story yet, somehow, survive and become heroes. Take a few red shirts for canon fodder. Oh wait, we're doing that now."

    "Your a sick man," Yav said, the two stepping into the medical bay.

    "Doctor," Lasso said, looking over at Chief Medical Russel Cook; the Johnny Boy's doctor was finishing packing an "away bag" and threw it over his shoulder, walking towards the command pair.

    "Mr. Yavascout and Mr. Lasso, both of you have missed your pre-away mission medical checks."

    "Note it in my record, Doctor," Lasso said, "I'll catch up next month."

    "It doesn't work like that," Russel said, sighing, "Yavascout, your excuse?"

    "Busy becoming the top ranked player on the Leader Boards for my game."

    "At least you have an excuse, however sad," Russel said, eying Lasso, "Shall we?"

    The trio continued to the aft turbolifts, "How bad is it Doctor?" Jason finally asked.

    "You mean my inability to stop a simple nose bleed because I am out of everything?" Russel replied.

    Jason cringed, "That bad? Well, after today's raid, you'll feel like a big city's general hospital on supplies."

    "What do you mean raid? I thought we were going to buy supplies?"

    "With what credits? Are you sure you want to be a mercenary, doctor?" Yav asked matter-of-factly.

    "I'm not so sure now," Russel replied, "We're not stealing from the local hospital, are we?"

    "View it more like a transfer of overstocked medical supplies from the CSA to the Mercs. Just not legally," Lasso replied as they entered the turbolift and took it downwards.

    "I protest to this," Russel said.

    "Noted," Lasso said, "You can stay here. I'll make sure I try my best to get the right band-aids for a galactic bio chemical attack from the Empire. A band-aid can heal that, right?"

    Russel sighed, "I can't entrust you with my medical supplies, you don't know what a doctor needs."

    "My point taken," Jason replied, looking across the doctor to Yav, "One last time, Commander?"

    The Elf nodded, "Winterkill, Havah Jeth, and myself take the fuel depot and energy cell reserves; covert all the way in, all stealth. Cain Varss, Jensen Visak, and Masha Tinovorsh fly top cover; they'll also in charge of supporting any ground operations in force. Atin, Mary Formal, Havoc Neb, and Seira Trasks runs spotter for ground and air forces in the Luck's Gamble, running as a civilian freighter in the area picking up supplies from the factories for shipment deeper into the CSA; they act as a quick support unit if needed, if things go south. You, Taab, and Kilo Typhon run the local Espo command post downtown to draw forces away from the hospital and fuel depot and energy cell reserves. Totter and the Doctor run the hospital supply run. And the Johnny Boy plays how many times they can miss hitting those pirate ships, ready to transport us to safety once everything is set in place."

    "Good," Lasso said, the turbolift ending its ride. The doors opened unto the hanger bay, where the rest of the Mercs were gathered around their new Luck's Gamble, a ILH-KK Citadel-class civilian cruiser. The old Sentinel-class Landing Craft having met an unfortunate demise two months earlier.

    "We're thirty seconds behind schedule, Captain," Taab said matter-of-factly as he tossed Lasso his A280 blaster rifle; the Corellian mercenary captain caught the rifle with one hand and rested it against his shoulder facing upwards into the air; Taab put his helmet on over his head, hiding his facial features.

    "Don't mean to be selfish and all," Cain Varss said all too slick, leaning up against the Citadel's side port TIE wing; the pilot was flipping a virboblade knife in an elegant dance along his right hand without looking at it and instead focusing on everyone else, "But am I taxi escort? Because, I'm itching to blast something."

    Lasso smiled, "You'll have plenty, Cain. We expect at least the whole squadron worth of IRDs to be airborne once they know something is up."

    "Good," Cain said, grinning like a predator at the coming battle, "I like a challenge."

    "Any other intel, Captain? Jensen Visak asked more seriously then his flight teammate, the man's eyes piercing for knowledge of the coming battle, "I'm sure the CSA has more then just a squadron of IRDs. You did say there was a defense presence in orbit around the planet, correct?"

    "I've called in some old favors," Taab said almost coldly, cutting in before the Corellian Captain could respond, "Long overdue favors. We'll have some a group of pirates keeping the local space cowboy Espo's busy. Nothing special, but enough for them to force the Espos' ground assets to handle us."

    "Pirates?" Masha asked with a slight note of disdain in her voice, "Like, how do we know they aren't going to sell us out to the Espos, or that they'll come after us if the going gets tough?"

    Taab smiled behind his helmet, "Because, they know I'd kill them all if they betrayed me."

    "Any us in there?" Kilo Typhon asked, putting his helmet on, his voice changing suddenly with the voice filter, "It would be comforting."

    "No," Taab said, "You die, its on you. Not on me. I take care of me and my business." The bounty hunter turned and headed for the landing ramp of the Citadel.

    Kilo shifted in his armored, "And I thought I was an ass."

    "Don't worry," Cain said, "You still hold the ass card. It must go with people wearing armor."

    "Ouch," Jensen said, giving Cain a high-five as they passed each other to their respected fighters.

    "Yea," Kilo replied, "Tell that to your girlfriend. By the way, her perfume smells great."

    "Oh, please." Masha sighed, crossing her arm and rubbing her eyes with her free hand. Trying to ignore the comment.

    Havah Jeth looked sideways to Winterkill, the latter of which shrugging, "Kids."

    "I feel old," Havah said, the two commandos pealing off to the shuttle.

    "Okay," Lasso said to everyone, "Let's be bad guys."

    "Your supposed to say when everyone is still gathered here," Yavascout pointed out.

    "I knew that," Lasso replied.

    "Yea...sure," The elf said, walking towards the shuttle.

    "Timing," Russel said as he walked with Jason towards the shuttle, "All about timing."



    *********************


    Luck's Gamble, a ILH-KK Citadel-class civilian cruiser, atmosphere of Brosi


    The white clouds parted way in front of the Citadel's cockpit, as the shuttle flew threw the darkened night skies, a pair of high powered fog lights piecing through the night sky. The story of why two starfighters---in specific Cain Varss and
    Jensen Visak---were attached on two external docking bays, and why Masha Tinovorsh escorted in a third starfighter ("switching" out with a docked fighter for fuel and rest), was made believable because of the area of space the now named Coward's Run had to travel to make it to CSA space. A forged document with CSA Espo approval of the escort was the final layer of the cake. While Lasso and company had made it past orbital security and CSA ground clearance, they still had sensors watching them from both places. The Espos were ruthless thugs, everyone knew that. But they weren't pushovers either.

    Winterkill maneuvered his helmet into position, hearing the snap-hiss as the self-contained oxygen turned on. Shortly afterwards, data started scrolling down his view screen of the suit's status and the wearer's health, "Fancy," the Nagai said, his voice filtered by the helmet.

    "Indeed," Havah Jeth said, putting his helmet on, "Having been around when these things were invented," he waggled a thumb at himself and Winterkill, "Might you share how we could possibly 'procure' this so we can 'procure' fuel tonight?"

    "Just an old employer," Yavascout said, putting his own helmet on, locking the oxygen environment into the blaster resistant and stealth / sensor resistance high altitude Wingsuit, "They are...well equipped."

    "Still as slippery as a snake," Jeth said, shaking his head at Yavascout.

    "And as loyal as a Wookiee," Yavascout added in.

    Captain Jason Lasso came walking through the cargo hold, squeezing in between one of the walls and the military modified Seraph-class urban landspeeder and Bantha-II cargo skiff, the former of which was stripped of its military weapons and prepped for the hospital run for the Doctor and Totter, "Ready?" Jason asked.

    Yavascout gave a thumbs up and the three commandos walked towards the landing ramp; the Luck's Gamble was still pretty high up in the sky, following the preplanned flight course chosen by Espo air control at the command center; a flight course that was, for the Mercs' benefit, only a few hundred meters South of their destination to the fuel and energy depot; the wing suits would easily make up the difference between the two.

    Lasso grabbed onto a near-by cargo strap as he activated a wall-mounted comm, "Bridge, Commander Yavascout's team is ready. We are green."

    "Copy loud and clear, Captain," came back Atin's voice, "Hold onto something."

    A few moments later, the lights went red and the landing ramp opened just enough to allow passage if squeezed through. The sudden in-balance of air inside the cargo hold was enough for Jason to tighten his grip around the cargo strap. Yavascout, Havah, and Winterkill were on their own as they helped each other up the ramp incline and, in union, all jumped out of the crack between ramp and ship hull and into the night sky. They were on their own, on comm silence, on a mission only 3 commando-trained mercenaries could handle: steal fuel and energy cells quietly, hijack a transport hover truck, and then get picked up by the Luck's Gamble outside of the city. All without a shot being fired.

    As the landing ramp closed, Taab and Kilo Typhon came up, the latter's armored feet clanking heavily throughout the ship, "We're next," Lasso said matter-of-factly and the three of them loaded themselves into the Bantha-II, which had been upgraded with armor and an E-Web Heavy Repeating Blaster turret on the front railing, supported by a mounted LS-150 Heavy Accelerated Charged Particle Repeater Gun (with a large ammo reserve it feed from hidden in the deck plates of the skiff) on the port side and a mounted Z-6 rotary blaster cannon (with large energy reserve under the deck platting) on the starboard side, with two HH-15 projectile launchers hidden in floor compartments on the skiff right before the drive cockpit, with eight rounds per launcher; finally, a Model CR-24 flame rile was located roughly in the middle of the skiff, in a floor compartment. A Rodian from the crew had been added to the mission at the last second, as an extra gunner / tech slicer into the Espos command post systems. Lasso took up the driving position, as the Rodian loosened the cargo straps. Positioning the skiff in place, Jason put on a air mask; his two fellow organic comrades had their own sealed armored suits.

    Soon, the renamed "Coward's Run" made a noticeable and sudden drop in altitude and Lasso found himself, along with everyone on the skiff, strapped in with safety harnesses to the railings of the skiff as they dropped away from the quickly disappearing cruiser. As planned, the Coward's Run started billowing smoke and flame from one of its engines, as if the craft had lost engine parts, which would explain the sudden sensor readings from the cruiser from CSA scanners. The "emergency" would force the cruiser to land at the spaceport, instead of the cargo port; then the Doctor and Totter would head out for "supplies in town" for the ship as they awaited on repairs.


    ***********************

    Ground, Brosi


    "You know what needs to happen," Taab was saying matter-of-factly as the three men and Rodian hurriedly removed the parachute from the skiff, the surrounding forested mountain concealing their landing in the darkness; a fair sized "port of call" town was below in the valley, "If we don't produce something on this mission op, we risk loosing some of the crew. Jod prophecy or not. "

    "And you?" Lasso asked, finishing throwing off his section of parachute to the ground and grabbing a cigar from one of his pouches along his belt and lighting it; took a long draw, exhaling the smoke in a long sigh.

    "I have my reasons for staying," Taab said, jumping back onto the skiff to man a gunnery position.

    "Yea, I guess we all do," Jason said not so encouragingly; the mercenary captain jumped on board, taking the driver seat again.

    "Why do I feel we're like a dysfunctional family," Kilo asked out-loud, jumping on board and the Rodian taking the other gunnery emplacement Kilo did not.

    In the distant, Lasso watched as the Luck's Gamble headed to the local spaceport, flame and debris following in her wake. Her one escort and two docked starfighters were already separating themselves from her, as to give the illusion of a true emergency, but also positioning themselves to be in position when needed. The three fighters broke for a high flight ceiling, as was requested by Espos ground control. The three starfighters agreed, once again playing the game. Once the fireworks started and the Espos in orbit above the planet were caught, the Mercs would be in the perfect condition to draw the less the agile (in atmosphere) ARDs.


    **************************


    Air space above port of call town, Brosi


    "Okay you apes," Cain Varss said over the encrypted squadron channel, "Are you ready to earn your booze and women tonight?"

    "So long as I'm not one of 'em," Masha Tinovorsh said, "Cheers though."

    "After tonight's paycheck, you won't care," Jensen Visak put in.

    "I doubt that, I've heard it all, flattery doesn't charge this battery," Masha said with what little jest she could muster, "Captain told me he had a respectable crew, though sometimes I wonder."

    "Yea, we tell everyone that," Jensen replied, "Helps recruitment quotas."

    Cain laughed.

    "I supposed I'll find out soon enough then," she added.

    "Oh, a challenge?" Cain said, leveling out his starfighter above the cloud line and slowing down.

    "Afraid that a girl's going to upstage you?" Masha asked.

    "No," Cain said.

    "Aren't we full of Sith today," Jensen replied.

    "Shut up," Cain said, adding, "After tonight,, you'll all be asking me for how I got the female company on both arms."

    Masha let out a little laugh, something the crew noticed was rare, "Take it easy, gents. Don't we have a mission?" She brought her fighter to the right of Cain's and a bit to the rear; Jensen brought up the left and a bit to the rear, across from Masha.

    "Ahh...who's in charge?" Jensen added.

    "Wait, what?" Masha asked, "Who's idea was it to fly up here in the first place? Or were we the only laser brains they trusted to fly cover?"

    "He's the brains," Cain inserted, "I'm just the heroic guy who saves the day."

    "Well I guess we're shiny, now that's been established." Masha said with sarcastic confidence.

    "Sensor alert folks," Jensen said, "We have a squadron of IRDs scrambling from the space port in the city, per sensors. We'll have gravity and maneuverability in favor of us, since IRDs are not very mobile in atmosphere. We can use the cloud cover to mask our approach and take 'em out from on top."

    "Volunteering yourself? Like, don't get me wrong, this sounds like a solid plan." Masha added.

    "Yea, but can brains here lead? Jensen, I'll take this one. I'm itching for a kill."

    "Care to use my plan?" Jensen asked.

    "As long as it keeps me drinking, I'm game," Cain said, "Okay, lets do this. Shields to full, lets use that lightening storm over there as cover. It should add a element of surprise to those Espos Sith heads."

    "Hmm... Plan first, leader second; sounds reverse to me." Masha joked.


    Reference

    [1] Quote from Firefly I believe.







    GAME START: ONE WEEK FROM TODAY (GAME MASTER WILL POST START OF GAME). GAME OPEN TO ON-GOING RECRUITMENT AT ALL TIMES; WE'RE ALWAYS TAKING NEW PLAYERS! POST YOUR APPROVED CHARACTER SHEETS BELOW.
     
  5. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    ATTENTION ALL PLAYERS AND STAFF

    Okay all, give me your thoughts on the above final draft for the opening of Intervention: Echoes in Eternity. Please. :)

    Okay, so below is really important; Sith-I-5, Bardan_Jusik, Mitth_Fisto, greyjedi125, SWBob, Heavy Isotope, tyratoku, CPL_Macja. Did I miss anyone in the tag?


    EPILOGUE FOR INTERVENTION


    After the conclusion of the game, which will be very soon, I want everyone to post their own character epilogues for the game. Some basic rules about the Epilogues:

    • You get one post, however long, to do it in
    • You have one week from the conclusion of Intervention to get them posted (a full 7 days) in the game thread.
    • You may discuss anything you want that happens to your character(s) up to .5 months ABY, or the start of Echoes in Eternity, after the end of Intervention. Remember the RPF and JC Board rules apply, as well as Intervention's own game polices and Force Chart rules.

    Okay, any questions? We're getting close folks, very close! For the record, all current players and staff, you need to convert your Character Sheets over to the new format for the new game and post them in the new game thread when it is up and running. While your character sheets are pre-approved already, please ask in the Rocketjock if you have any questions and or concerns. Thank you! :)
     
  6. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Bravo

    Is the game over for characters the moment they jump to lightspeed, or at another point?
     
  7. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    I would like to get everyone back together aboard either the DD if possible and end the game with us the Johnny Boy along side her and us finding our new base's planet, above Rhen Var. A course, the base wouldn't be build yet, but finding the planet would wrap up the game. By the way, I updated Outpost Nowhere with new photos and adjusted personnel data. Outpost Nowhere is in the Quick Reference under locations, first page, by the way.

    After everyone hypers out of Port Haven, I will most likely move us a game to above Rhen Var right away.
     
  8. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Got a hurricane-style storm coming to the South of England, and my Dad's in hospital, so I may be distracted or out of touch the next few days.

    Edit: Now I cannot find the DRL thread?!
     
  9. tyratoku

    tyratoku Jedi Knight star 1

    Registered:
    May 10, 2005
    All looks good to me, Bravo. Anybody have a rough idea as to when this RP is going to end? It should happen some time this week, right? I have a rough idea of what to do with the epilogue on my character.

    A question to Bravo that I can certainly take to PM if you want, but Kilo has a bit of force sensitivity. He's had a few bouts of touching the Force in recent posts(nothing major), so I have to ask if he'll eventually be trained as a Jedi in the new RP? and if so, how will that work? It's not a big deal. I was just curious.
     
  10. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Hang in there, Sith! Prayers on the way both for the weather and for your Dad! You need anything, you know we are here!
     
  11. Heavy Isotope

    Heavy Isotope Jedi Knight star 3

    Registered:
    Oct 10, 2013
    I hope everything goes alright for you Sith. :( Will we be able to hold out for a bit of he's busy?

    Bravo, thanks for implementing the changes I requested. I like the prologue and story intro. I'll be working on my updated character sheet.

    See you all soon, DRL gave me a busy weekend but good opportunity to work in a new place. :)
     
  12. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Review our Force Chart in the Quick Reference. Basiclly, your character---unless Game Master authorized---cannot exceed Luke Skywalker's Force ability in Star Wars: A New Hope (movie; 1977, original release; 1997, VHS, Special Edition; 2004, DVD; 2011, Bluray). The Force Chart has a list of basic abilities that a character with Force Sensitivity can have in Intervention and Echoes, which a character cannot exceed those Force abilities for whatever reason unless authorized by the Game Master.


    EDIT: Any Force sensitivity has to be approved for your character, if not already approved via your original character sheet.
     
  13. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Unable to say that it will be this week. As realistically as possible, we will start to corral (gather) our friendly forces back to the Allegiance, Delicate Delinquent and the destroyers, then jump to lightspeed.

    As Bravo stated above, he will then fast forward the game to Rhen Var, and during that passage of time, everyone will have been re-located to either the DD or the Johnny Boy.

    I am not sure when we post our everything-in-one-go epilogues.




    Thanks Guys. I visited him in the hospital this evening. Had an oiperation, and is in good spirits, which is a relief. :)

    Now back home to batten down the hatches.
     
    Heavy Isotope likes this.
  14. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    ATTENTION PLAYERS

    I will be taking over Sith-I-5's posts until he can return. I won't post for Yav or any other restricted NPCs, but I will move along his Jod posts.
     
  15. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Sith, I'll let everyone know when "In Character" posting ends in Intervention and when the Epilogues can start.
     
  16. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    I'm okay at the moment, Boss. Online advice about preparing for the storm mentioned to prepare for blackouts, and without power, I definitely would be out of touch. So, from this point, the next eight hours will determine if I get cut off from the Boards...dun dun dun!
     
  17. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Also, the start of Echoes will be in the next week or two. Basically, Intervention will end, everyone will get a week to post Epilogues, then we will post the new game intro. When the new game intro is posted, we'll have a week before game play starts (new character sheet approvals, etc.). The staff may or may not be overloaded with questions via the Rocketjock by new players. So the week before our game play launch may be busy, very busy, for the staff.

    Either one of two things will happen: either A), Intervention's reputation and "brand name" will generate a flood of new players or B) the Intervention ship has sailed in terms of interest and we'll start out slow, gathering new players slowly as the game starts.
     
  18. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Noted, Sith. I'll probably move Lasso's side of things along though...is that okay with the NPCs aboard the Light-class?
     
  19. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Yeah sure, go for it.
     
  20. tyratoku

    tyratoku Jedi Knight star 1

    Registered:
    May 10, 2005
    It was approved in my original character sheet I sent you. So far his sensitivity has been accidental things that haven't really amounted to much. I'm just asking if he's going to stay at this level for the next game as well, or if his abilities will be accelerated or increased at all if the games goes on. Or if he can construct the lightsaber I detailed a bit in the original character sheet over the time between Intervention and Echoes or if I should just drop that.

    I am mostly asking because of the need for the new character sheets. I can carry the force sensitivity stuff over and see what happens, or I can just drop it and attribute these last few things to some type of adrenaline type thing.
     
  21. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Up in one of the intros, a couple of the npcs are updated thusly:

    I don't know why they think the criminal underground would know; if you wanted to unravel the mysteries of the Lost Continent of Atlantis, would you seek an audience with the capo of the Gambini crime family?
    But that aside, those two worthies are who have trained Mercs in any latent Force abilities in Intervention. When they come back, I expect they will train Kilo up if necessary.

    Wherever Kilo is now, I would not expect him to have advanced in five months, so any improvement will, Bravo permitting, take place during Echoes.
     
  22. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    What Sith said. With that said, I'm perfectly okay with you carrying Force abilities over to the next game. I am so cautious with the Force, because the RPF has had a unhealthy amount of Jedi vs Sith games over the years that have just soaked my interest from ever wanting the Force on that level in Intervention or Echoes. Personally, characters are more interesting without the Force, but that's my own personal bias (which my own character, Lasso, doesn't follow).


    EDIT: There was a EU book, Sith, that made great use of the Criminal Underground and it's knowledge of galactic events. I want to say the New Jedi Order series of books, but I forget the book name to be honest. If the Criminal Underground can't find the Jod, as I figure it, no one would know where to. Smugglers, mercenaries, and slicers all have connections to the Criminal Underground and hence knowledge that the Criminal Underground would have access to.
     
  23. tyratoku

    tyratoku Jedi Knight star 1

    Registered:
    May 10, 2005

    Sounds good. I'll keep it in for the next game as well but keep it to accidental things for the time being.

    He might just 'happen' to find a lightsaber at some market between games though :p

    As for the criminal stuff, I've been listening through the Thrawn audiobooks again recently and it is mentioned multiple times that Karde and other smugglers/criminals were hearing rumors about Thrawn, the Empire, C'baoth, and so on before the New Republic ever was. I like that idea and it does make sense, if you think about it. Criminals will talk to each other about pretty much anything and everything and are free to speak about whatever when in each others' company. They'll work together toward making money. :)
     
  24. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Maybe that's where I heard the reference in the EU. It had been so many years, that I couldn't remember.

    What's everyone's take on Hilick Soal's post? A lot of action in few words? Music selection good?
     
  25. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Re. the Hilick Soal post, first corrections then feedback.

    A black hole is one frag of a gravitational field. SW hyperdrives don't work in the vicinity of gravitational fields, so micro jumps won't work.

    Also, there is no "behind" a black hole, despite how they appear on film. Well, I'm not certain on that, but I feel uncomfortable seeing the concept in print.

    The "swing shoot" which the Imperial captain realises Hilick is planning, actually means "sling shot". Sort of based on the weapon that David took out Goliath with. That leather thing with the stone. A sling or sling shot.

    * * * *

    Awesome timing in the post though, caught me by surprise. I clicked away to Wiki to see what an Imperial Advisor was, came back, was enjoying the description of the Red Rock planet, then, WTF?!

    Great stuff, Mate. Great stuff.

    If I can make a suggestion though, rather than Hilick and his men being able to speak, move, and hear each other as normal on a ship affected by a black hole, perhaps take a look at this clip I looked up from Star Trek The Motion Picture when the Enterprise encountered an asteroid at warp

     
    Mitth_Fisto likes this.