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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

OOC Rocketjock Eatery (A Star Wars: Intervention OOC/OOG discussion thread)

Discussion in 'Role Playing Resource' started by Bravo, Apr 5, 2011.

  1. Vehn

    Vehn Force Ghost star 4

    Registered:
    Sep 14, 2009
    I'll get a new CS up for Ayres soon enough. Glad to be back and hello to those I haven't met yet :)
     
    Sith-I-5 and Bardan_Jusik like this.
  2. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Vehn, good to see you back!
     
  3. Heavy Isotope

    Heavy Isotope Jedi Knight star 3

    Registered:
    Oct 10, 2013
    Hello Vehn. :D Looking forward to seeing you around!

    Here's my updated CS:

    Name: Masha Tinovorsh
    Callsign: Edge
    Gender: Female
    Age: 24
    Species: Human
    Home World: Danoor
    Affiliation: The Mercs


    Personality
    ---Traits: Deadpan speaking voice, mostly honest and straightforward, sarcastic sense of humor, outwardly unemotional, anxiety, and pessimism. Equally social and anti-social.
    ---Likes: Tabac, music, art, wine, reading, flying, competent leadership, calm settings, and computers.
    ---Dislikes: Thugs, cruelty, nightmares, seeing death, incompetent leaders, bureaucracy, slavery, and politicians.
    ---Habits: Repression of emotions, anxiety, and memories. Masking her pessimism with sarcastic humor. Smoking and drinking. Singing to herself when she (thinks or is) alone.


    Appearance
    [​IMG]
    ---Skin Color: slightly tanned caucasian
    ---Hair Color: Maroon/auburn
    ---Eye Color: Green
    ---Clothing:
    [​IMG]
    Her flight suit is a dark red set of flight coveralls (similar to the pictured set in the link.) Sporting a patch of the Mercs on the left shoulder, and a patch of the Blade Dancer's insignia on her right shoulder, everything aside from the patches, visor, and flight suit is dark grey (helmet with dark blue visor, gloves, boots, webbing.)
    Insignia:
    [​IMG]
    (Note it's the white circle, sword, and wings only.)
    ---Other Attributes: 5'10", average athletic build, short and layered bob haircut.
    ---Other Details: Looks a few years younger than her age.

    Weapons:
    DH-17 Carbine
    Combat knife
    (Sans the UNSC symbol)


    Skills
    ---Primary Skill: Starfighter Pilot
    ---Secondary Skill: Novice slicer/programmer
    ---Life Experience:
    1. Artist (who says a Merc can't be a painter, poet, or songwriter? More in Bio)
    2. Military flight strategy, formations, and maneuvers. (Mastered basics, generally knowledgable with intermediate, and novice in advanced and unconventional maneuvers and strategy.)
    3. Slicing and electronics, while not able to slice into more than public terminals, locked doors, or certain types of computer mainframes; Masha does understand the basics of slicing into a simple or poorly protected system. Partially lucky, partially skilled when dealing with programming and wiring of machines/equipment.


    Education
    ---General Education: The education system wasn't great on Danoor, thus she isn't 'book smart.' From age 16-20 was a pilot's apprentice while secretly pursuing her real interests of art and technology.


    ---Specialized Education: Military Pilot's Apprenticeship, which is a very long and well integrated program to shape the future of the Danoor planetary defense force. Only the well connected children of military pilots could get into the programs, thus giving her what some might mistake as a natural ability to fly. Danoor Planetary Defense Flight Academy, this teaches the basics of flight, as well as 0 gravity maneuvering, maneuvers in atmosphere, basic/intermediate strategy, formations, and maneuver. Only touching on the intermediate levels as those will be learned within the new pilot's home squadron; the advanced courses are for veterans, ace pilots, and flight leaders.


    Flaws / Limitations
    ----Physical: While in good shape and health, she doesn't train for sustained ground combat, and therefore isn't as physically strong as a soldier would be. Her workout regimen is to maintain her ability to be a pilot, giving her good physical appearance, condition, and endurance; despite her penchant for drinking and smoking. Her anxiety issues usually manifest physically, causing her to tremble, become weak from an adrenaline rush, or feel short of breath/nauseous.


    ----Mental: Going AWOL from Danoor's Military, she never truly learned what life in a fleet is like, leadership qualities, or to identify ships properly. She also is in need of practice with intermediate maneuvers and to learn advanced techniques/strategy. Unconventional maneuvers are a mystery to Masha.


    ---Emotional: The devastation of Danoor has left her emotionally scarred, while not able to explicitly recall the events, as she was only a baby, she has become an emotionally inward person, struggling to mask her anxiety and pessimism from her new colleagues. Generally these are triggered by a feeling of hopelessness (i.e. being in a one on one battle against an advanced opponent, or outnumbered/outgunned), the sight of dead bodies, or seeing someone in pain or suffering. The battle of Port Haven has caused repressed memories to surface, she began to have nightmares of the destruction of Danoor, her mother, battles she has yet to face, and the lives she's taken.


    ---General: In response to her problems she developed an addictive personality. She has always been one to hide her emotions, being an introvert, however she isn't antisocial. On average she is good in a ground firefight, as long as it isn't a sustained battle. She is used to "soldier talk," of women, money, alcohol, etc. but hates when the more illicit talk is directed towards her, not outwardly responding unless she has become really irritated by it.


    ---Character Critical Failure: Being in a fist fight, although her knife might help her get away or get a lucky shot in. She's not weak but won't be able to last long without help and would be bested eventually. In a gun fight Masha would last, as long as it's not prolonged and overly physically demanding. In very extreme circumstances she could become catatonic if there is an excess of death and destruction.


    Starship
    [​IMG]
    ---Name: Blade Dancer
    ---Class: Variant Z-95 Headhunter
    ---Speed: 120 MGLT (slightly faster than an X-wing) 1,150 km/hr in atmosphere
    ---Hull Rating: Titanium Alloy
    ---Shields: Chempat "Defender" deflector shield generator
    ---Ejection System: None, crash webbing installed
    ---Life Support: Equipped
    ---Hyperdrive Class: 1.0
    ---Weapon(s): 4 Triple Blasters and a concussion missle launcher
    ---Crew: 1
    ---Passenger(s): None
    ---Max Cargo (kg): 85 kg
    ---Interior Description: Single pilot, small storage behind the seat backing, and blaster holster next to the seat back for easy access in any mishap. Communication, radar, and IFF/targeting systems equipped.
    ---Other Details: Dark red hull color with Blade Dancer written in black letters near the cockpit's canopy in letters not large enough to see clearly in space. S-foils as pictured.


    Biography
    ---Personal History: Born 25 BBY on Danoor to a mother whom lived in one of the larger colonies selling goods from farms surrounding in the the areas, her father a transportation pilot between the colonies. The devastation caused by the rogue asteroid claimed the life of her mother, as well as half a million others in the wake of destruction from the floods, quakes, and ash clouds which followed. Her mother sacrificed her own life to allow her father to save their only child. The new central government had her father to be conscripted into the planetary defense force to train with other pilots. Leaving her to be raised primarily by her surviving relatives until she was old enough to be taken care of by her father, whom spent most of his time away from home.

    Though her father had never flown a small fighter before he adapted quickly. He fought off small pirate raids during the rebuilding process, eventually settling in to becoming an instructor to train the next generations of pilots. Having been a founding member of the Space Corps and eventually the commander of the flight school, he was able to easily get Masha into the apprentice program, and then into the flight school.

    As an apprentice pilot, Masha never truly focused on flight, the basics came easily enough to her but her interests lay elsewhere. While most of the young apprentices were studying furiously and logging extra hours in the simulators, she didn't want life to pass her by and she frequently spent time she should be studying doing research, reading, and learning about computers and technical systems. In contrast to her introverted nature, when she could, she'd sneak out to what few low key clubs she could to learn music and song writing. She always held a secret interest in art, even more so than computers.

    She neared the end of her apprenticeship at age 20. After 4 long years of classes, exams, simulators, and flight crew hours she was inducted into flight school. She wasn't an upstart about being well connected, more so she felt guilty that she just didn't care enough about becoming an amazing fighter pilot like her father. Feeling as if she owed him nothing, having never truly been there for her.

    She never met the high expectations of her instructors, demanding only the best as her father's instructors had demanded of them. Graduating as one of the more average students at age 23 she was inducted into the 4th Space Wing, which is to say, not that impressive. Rather it's just where they figured she belonged, with the average pilots and reservists. Her father pulled his weight and gave her his old Z-95 Headhunter upon entering her squadron.

    A few months after her induction into the squadron her father died of health complications brought on by the stress of his life, Masha attended the funeral and as he was lowered into the ground she promised herself that she would become a better pilot than she had set herself up to be. Taking her father's famous craft, which she named Blade Dancer after his call sign, she went AWOL and left to find her own path to greatness.

    Upon finding The Mercs she was thrown into an intense conflict she feels she was miraculously able to survive, Masha is still haunted by her first taste of real battle. The chaos, death, and destruction had awakened emotions she couldn't comprehend and continues to struggle with. Although becoming more comfortable with the Mercs she works with and growing respect for their leadership, she still keeps herself on guard, not letting herself be too open around them.


    ---Military History: Pilot's apprentice from age 16-20, flight academy age 20-23, and searching for mercenary work from 23-24. Mostly finding uneventful escort missions for low value targets, until happening upon the Mercs.


    ---Traumatic Experiences: The earliest traumatic events were the death of her mother and the destruction of Danoor caused by the asteroid, though she can't recall it she has implicit memories of the event causing her to be emotionally shut in, while not traumatic she feels lifelong abandonment from her father. The battle over Port Haven strikes at her mind having been her first real battle, carrying the guilt of lives she's taken, and continues to do so with whatever new battles she faces. Masha continues to push herself, hiding her emotions and trying not to be a burden on the rest of the crew.

    _________________________________________________________

    A few side notes:

    Anything that may seem overly dramatic, out of place, or non-essential are only intended to help other characters in their development along with my own. I don't want these characteristics to manifest as dramatically as they're depicted in the CS until there comes a time when it's necessary, that being said I do NOT intend to distract from the plot in a major way if it can be helped, unless it's a group consensus and can be worked into the story arc(s) or scene(s) at hand. I've made a few minor tweaks as well as expanded on certain areas which seemed a little vague. Speaking of character development after Port Haven: I am meta-gaming a little bit here, just because I've been out of the RP scene for so long it's easier to base my character off of myself. As far as my relation to the character goes, it is only as far as some of her personality traits and select attributes. I don't want you to think that I am in the same mental state as my character, because I'm not; so don't worry about me as your character might worry about her, because I'm doing just fine. :) Worry about the character, through your character. :p Any questions or feedback is welcomed and appreciated. :D
     
  4. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Yes, the Dark Eye is near Port Haven. The starfighter screen engaged the ISD, then is heading towards the Imperial frigate. Hundreds of starfighters. The Dark Eye is being used to get the DD out and set up a planned storyline for the next game.
     
  5. Vehn

    Vehn Force Ghost star 4

    Registered:
    Sep 14, 2009
    [​IMG]

    Name: Sydney Ayres
    Gender: Male
    Age: 58
    Species: Human
    Home World: Druckenwell
    Affiliation: Independent

    Personality
    1. ---Traits: Meticulous, honorable, good-natured
    2. ---Likes: Machines, Solving Problems
    3. ---Dislikes: People, Large Bureaucracies
    4. ---Habits: Often refers to machines as “children"
    5. Appearance
    6. ---Skin Color: Pale
    7. ---Hair Color: Shaggy and disheveled hair
    8. ---Eye Color: Green
    9. ---Clothing: Dark green work coveralls, often stained with grease, black work boots with durasteel toe, black bandanna wrapped around head to keep sweat out of his eyes and safety goggles.
    10. ---Other Attributes: 6’1’’ tall.
    11. ---Other Details:
    12. Weapons: Blastech Mark V Carbine [​IMG]
    13. Skills (NEW!!!)
    14. ---Primary Skill: Mechanic
    15. ---Secondary Skill: Spaceship Systems
    16. ---Life Experience: Electronics Repair, Basic First Aid, Scrap Metal Salvage
    17. Education (NEW!!!)
    18. ---General Education: II Avali High School, Druckenwell
    19. ---Specialized Education: Rothana Machinists Union
    20. Flaws / Limitations (NEW!!!)
    21. ----Physical: Walks with a slight limp from a training accident in his youth. Has a mechanical leg below the right knee.
    22. ----Mental: Enjoys machines for their straightforwardness. Has a hard time trusting people due to him being laid off by Rothana Heavy Engineering years earlier.
    23. ---Emotional: Suffered a traumatic zero-g training accident while working at the shipyards above Rothana.
    24. ---General: Not the best marksmen in the galaxy.
    25. ---Character Critical Failure: Inability to run
    Biography
    ---Personal History:

    Born into a family that expected their children to find well paying, white-collar employment, Sydney Ayres rebelled against his family’s expectations and headed off world upon reaching the acceptable age of an adult and entered into a trade school on Rothana. Always loving to work with his hands, Ayres excelled in school where he learned the trade of a machinist and upon completion of the program found employment with Rothana Heavy Engineering.

    Decades passed and Sydney Ayres rose up the ranks of the blue collar ladder at Rothana Heavy Engineering, occasionally butting heads with senior management over his methodical, precise, and unorthodox work ethic. This work ethic was often at odds with the upper echelon employees at Rothana Heavy Engineering and the only thing preventing Ayres from being fired from his job was his dedication in meeting deadlines set forth by the company and his creative vision for the future, a future that looked incredibly grim as the Clone Wars loomed.

    Sydney Ayres lost his job when the Clone Wars concluded. In the ensuing years, Ayres wandered from mechanic shop to mechanic shop, angry and bitter at the corporate world for terminating him just when he was on the cusp of securing sizeable benefits. Never quite at home in the world of small business, Ayres grew increasingly isolated in his later years, often times wasting his time in dive bars throughout the galaxy, reminiscing about his glory days with the company.

    The rise of the Galactic Empire and their subsequent use of several vessels of Rothana Heavy Engineering origin, vessels that Ayres had once proudly called his own, sent the older machinist into a frenzy. Putting aside his alcoholic tendencies, Ayres resolved that if the Empire was going to use his ideas, his blood, sweat, and tears without providing compensation for his services, then they were going to pay.

    Pay with their lives.
     
  6. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Completing this new CS template is actually getting a bit onerous.
     
  7. Vehn

    Vehn Force Ghost star 4

    Registered:
    Sep 14, 2009
    You got that right.
     
  8. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    It was hard for me too. But it's the only way I could find to help prevent god-moding. Not that we struggle with it a lot here with our current players, but its the best way I could find to help prevent it.
     
  9. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    I would like to wrap things up at Port Haven by Tuesday if possible (Game End), then start the epilogues. Is that okay with everyone?
     
    Heavy Isotope likes this.
  10. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    Okay, the DD is outta there.

    Explain the epilogues to me again, please?
     
  11. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    I know I have a couple of outstanding tags, but I think I am going to leave those be and once things get started with the epilogues just go with that to finish out this game.

    • Not much for the Eleventh Hour to do now except jump out of system. So that would be a rather boring post
    • Same for the Crusader.
    • I rather like the end of the game for Taab (before epilogues) to be Lasso asking him what he knows of the Unknown Regions. I find that fitting for some reason.
    What I do need to do is get started on my epilogue, I have some idea of what I want to do, even a few notes, but nothing is laid out yet. I also need to update my Character Sheets to the new format.

    [​IMG]
     
  12. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Registered:
    Sep 29, 2005
    What the bucce said :p

    Minus the notes part of course :rolleyes:
     
  13. tyratoku

    tyratoku Jedi Knight star 1

    Registered:
    May 10, 2005
    I'm almost finished with converting my character sheet to the new format. I'm also dropping a few hints in it on where I want to take my character a bit in the next RP. Doesn't really concern anybody else - just internal stuff - so nobody should get worried.

    Oh, and I was bored one night and drew this up. Forgot to post it. It's pretty darn sloppy, but its supposed to be Taab and Kilo doing something.
     
    Vehn, Sith-I-5, Bravo and 2 others like this.
  14. Heavy Isotope

    Heavy Isotope Jedi Knight star 3

    Registered:
    Oct 10, 2013
    Looks awesome, I wish I could draw half as good as you. :) Can't wait to see more!
     
  15. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    I will get to all questions ASAP. Its been a rather destructive day at work and I need time to pray and relax tonight. And any prayers or good thoughts would be much appreciated. In short, a handful of us will be told of our job futures in the next few days/weeks after a corporate visit today. My God is bigger then the situation I'm in, so I take comfort in that truth.
     
    Heavy Isotope likes this.
  16. Heavy Isotope

    Heavy Isotope Jedi Knight star 3

    Registered:
    Oct 10, 2013
    Hang in there Bravo!
     
  17. Sith-I-5

    Sith-I-5 Force Ghost star 6

    Registered:
    Aug 14, 2002
    As Heavy says.
     
  18. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    I'm hanging in there. Thank you. :)

    Sith, for the Epilogues, the rules are as follows:


    • 1 Post (however long)
    • You may cover any length of time between the end of Intervention and the start of Echoes in Eternity, which is five months
    • All JC, RPF, and Intervention policies apply
     
  19. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Okay, game end is tonight. I feel that we have all come to a general point of "ending". *Long release of breath* And now the end and the start of Echoes in Eternity.
     
  20. Heavy Isotope

    Heavy Isotope Jedi Knight star 3

    Registered:
    Oct 10, 2013
    A question for Bardan, can I catch a ride with you to the rest of the Mercs? Or is Eleventh Hour a neutral ship?
     
  21. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    Heavy, game just ended. So we can either catch up the "loose ends" for say in Epilogue or opening "dream posts" in the second game, looking back on events in the first game.
     
  22. Bravo

    Bravo Force Ghost star 6

    Registered:
    Sep 10, 2001
    You may all start posting your Epilogues. Just regular IC format is fine, but you may post them which ever way you want. You have one week from Thursday, so Thursday to Thursday. I will be posting End Credits for the game on next Friday and hopefully we'll be starting the second game either next weekend or the weekend after. Any questions?
     
  23. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    If you wanted to use the Eleventh Hour in your epilogue post as your getaway vehicle to the rest of the Mercs that is all good by me.

    [​IMG]
     
  24. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Registered:
    Sep 29, 2005
    Where am I?
     
  25. Bardan_Jusik

    Bardan_Jusik Former Manager star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2009
    Youarenowhere. :p

    Jeth is aboard the Crusader acting as the lower turret gunner. It was never explicitly stated, but the Crusader would have gone off into hyperspace to the rendezvous point along with the capital ships. For my epilogue the Mandalorian pair will be taking the Crusader back to Concordia to stash it there for the duration of the next game (the Crusader is just too big to fit aboard the Johnny Boy). So once the fleet is back together everyone aboard the Crusader will have to disembark.

    [​IMG]