ROTS Statistics (d20 -> d6 Conversion)

Discussion in 'Games: RPG & Miniatures' started by Koohii, Apr 28, 2006.

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  1. Koohii Jedi Master

    Member Since:
    May 30, 2003
    star 5
    anyone have stats for the Jedi Starfighters from ep3? Preferablly in d6 format?
  2. Neo-Paladin Jedi Master

    Member Since:
    Dec 10, 2004
    star 4
    Are you looking for stats on the Aethersprite?

    And may I add, I like the list format D6 puts vehicle stats in oh so much more than the rectangle of text D20 formats in...
  3. Koohii Jedi Master

    Member Since:
    May 30, 2003
    star 5
    Thanks, but no. That's the Ep2 starfighter.
    I was looking for the red & yellow fighters used by OB1 & Anakin (respectively) in Ep3. The ones with the flap up wings and the long prongs on either side of the cockpit.

    This one:
    [image=http://www.rebelscum.com/ROTS/rots05trufighterloose-m.jpg]
  4. Neo-Paladin Jedi Master

    Member Since:
    Dec 10, 2004
    star 4
  5. Koohii Jedi Master

    Member Since:
    May 30, 2003
    star 5
    Yes, most definately!

    THANKS!!![face_peace] =D= [:D]
  6. Blithe Jedi Master

    Member Since:
    Jun 24, 2003
    star 4
    While we're on ROTS, has anyone made any d6 Anakin and Obi-Wan stats for the movie? I'll be happy to post mine if anyone is curious, but it would be nice to see what others have come up with, too. :)
  7. Neo-Paladin Jedi Master

    Member Since:
    Dec 10, 2004
    star 4
    You got it Koohii. ;)

    Why don't you share what you have Blithe? It's always fun to hash over stats.
  8. Koohii Jedi Master

    Member Since:
    May 30, 2003
    star 5
    Maybe we should get this thred renamed "Ep3 Stats".

    Yes, I'd be curious to see what you've put together too, Blythe.
  9. Gry Sarth Ex 2x Banhammer Wielding Besalisk Mod

    Member Since:
    Jun 24, 1999
    star 5
    Anakin Skywalker (Darth Vader)
    Type: Jedi Knight/Sith Apprentice
    DEXTERITY 3D
    Blaster 4D+2, blaster artillery 4D+1, brawling parry 6D, dodge 6D, lightsaber 11D+2, melee combat 6D+2, melee parry 8D+2, vehicle blasters 5D+2
    KNOWLEDGE 2D+2
    Alien species 5D+2, bureaucracy 4D+2, cultures 5D+2, intimidation 5D+2, languages 5D+2, planetary systems 6D+1, scholar: Jedi lore 4D+1, scholar: Sith lore 5D+1, streetwise 6D, survival 5D, value 4D+2, willpower 7D+1
    MECHANICAL 3D+2
    Astrogation 6D+1, capital ship piloting 7D, capital ship shields 4D+2, repulsorlift operation 5D+2, starfighter piloting 11D, starship gunnery 9D, starship shields 6D
    PERCEPTION 2D+2
    Bargain 3D+2, command 8D, con 4D, gambling 4D+1, hide 4D, persuasion 7D, search 7D, sneak 4D+2
    STRENGTH 3D
    Brawling 8D, climbing/jumping 7D, lifting 7D, stamina 7D+2
    TECHNICAL 3D
    Armor repair 6D, capital ship repair 5D, lightsaber repair 7D+1, security 6D, starfighter repair 5D
    Special Abilities:
    Force Skills: Control 10D+2, sense 9D, alter 10D
    Force Powers:
    Control: Absorb/dissipate energy, accelerate healing, concentrate, control pain, detoxify poison, enhance attribute, hibernation trance, reduce injury, remain conscious, resist stun
    Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, sense Force
    Alter: Injure/Kill, telekinesis
    Control and Sense: Farseeing, lightsaber combat
    Control and Alter: Feed on dark side, waves of darkness
    Control, Sense and Alter: Affect mind, telekinetic kill
    This Character is Force-Sensitive
    Force Points: 8
    Dark Side Points: 10
    Character Points: 22
    Move: 10
    Equipment: Lightsaber (5D), Jedi utility belt, robes.


    Obi-Wan Kenobi
    Type: Jedi Master
    DEXTERITY 3D+1
    Blaster 5D+1, brawling parry 6D+2, dodge 6D+2, lightsaber 11D+1, melee combat 7D, melee parry 9D+1
    KNOWLEDGE 3D+1
    Alien species 7D+2, bureaucracy 5D+2, cultures 5D+2, intimidation 5D+1, languages 5D+2, planetary systems 5D+2, scholar: Jedi lore 8D, streetwise 5D+2, survival 7D+2, value 6D
    MECHANICAL 2D
    Astrogation 5D+2, beast riding 5D+1, capital ship gunnery 4D+1, capital ship piloting 4D+2, capital ship shields 3D, repulsorlift operation 3D+2, space transports 5D+2, starfighter piloting 3D+1, starship gunnery 6D, starship shields 6D
    PERCEPTION 3D
    Bargain 6D+1, command 9D+1, con 5D+2, gambling 5D, hide 5D+1, search 5D+2, sneak 6D+2
    STRENGTH 3D+1
    Brawling 5D+2, climbing/jumping 6D+1, stamina 6D+2
    TECHNICAL 3D
    Droid programming 4D, droid repair 5D, first aid 5D, security 6D
    Special Abilities:
    Force Skills: Control 10D+1, sense 10D+2, alter 7D+1
    Force Powers:
    Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, detoxify poison, emptiness, enhance attribute, hibernation trance, reduce injury, remain conscious, resist stun
    Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, receptive telepathy, sense Force, sense path
    Alter: Injure/kill, telekinesis
    Control and Sense: Farseeing, lightsaber combat, projective telepathy
    Control and Alter: Accelerate another?s healing, control another?s pain, return another to consciousness
    Control, Sense and Alter: Affect mind, enhanced coordination
    Sense and Alter: Dom other?s senses
    This character is Force-sensitive
    Force Points: 9
    Move: 10
    Equipment: Lightsaber (5D), Jedi utility belt, Jedi robes.
  10. Blithe Jedi Master

    Member Since:
    Jun 24, 2003
    star 4
    Sorry for the delay, guys. I've been busy with finals at the college this week. [face_blush]

    As a note, my small group uses a hybrid of the 1st and 2nd ed. rulesets, so the stats reflect that. Basically, we only deal with specializations when we feel they're absolutely necessary (like Anakin's podracing skill, for example), but we still use an initiative system and few other 2nd ed. and Revised and Expanded things, too.

    Obi-Wan Kenobi, the Negotiator (As of "The Duel"):

    Template Type: Jedi Knight
    Loyalty: To the Republic
    Height: 1.7M
    Sex: Male
    Species: Human
    Equip: Lightsaber (damage 5D)
    Quote: "Hello there!"

    DEXTERITY 3D+2
    Lightsaber 11D,Blaster 5D, Brawling Parry 6D, Dodge 6D, Melee Parry 9D, Melee 6D

    KNOWLEDGE 3D+2
    Alien Races 7D+1, Bureaucracy 6D, Cultures 5D, Languages 5D, Planetary Systems 5D+2, Streetwise 5D+2, Survival 6D+2, Technology 6D+1

    MECHANICAL 2D
    Astrogation 5D+2, Beast Riding 6D, Repulsorlift Operation 4D, Starship Gunnery 6D, Starship Piloting 7D+1, Starship Shields 6D+1

    PERCEPTION 3D+1
    Bargain 7D, Command 9D+1, Con 6D, Gambling 5D, Hide Sneak 6D+2, Search 6D+1

    STRENGTH 3D+1
    Brawling 5D+1, Climbing/Jumping 6D+1, Stamina 6D+1

    TECHNICAL 3D
    Droid Programming/Repair 5D, Medicine 5D, Security 6D

    FORCE SKILLS
    Control 11D+1
    Sense 11D
    Alter 7D+2

    FP: 8
    CP: 27
    DSP: 1

    Darth Vader, Dark Lord of the Sith (As of "The Duel"):

    Template Type: Dark Lord of the Sith
    Loyalty: To Darth Sidious
    Height: 1.8M (?)
    Sex: Male
    Species: Human
    Equipment: Lightsaber, Jedi robes
    Quote: "If you're not with me, then you're my enemy."

    DEXTERITY 3D
    Lightsaber 11D, Blaster 5D, Brawling Parry 6D, Dodge 5D+2, Heavy Weapons 4D, Melee Parry 8d+2, Melee 7D

    KNOWLEDGE 3D+2
    Alien Races 7D, Bureaucracy 7D+2, Cultures 7D, Languages 6D, Planetary Systems 7D, Streetwise 7D, Survival 5D, Technology 6D

    MECHANICAL 3D
    Astrogation 7D+1, Beast Riding 4D, Repulsorlift Operation 6D+2, Repulsorlift Operation: Pod racers 9D, Starship Gunnery 8D, Starship Piloting 7D+1, Starship Shields 5D

    PERCEPTION 3D+1
    Bargain 4D, Command 8D, Con 4D, Gambling 4D+1, Hide/Sneak 5D, Search 8D

    STRENGTH 3D
    Brawinling 8D, Climbing/Jumping 7D, Lifting 6D, Stamina 7D+2,

    TECHNICAL 3D+1
    Security 6D, Starship Repair 7D, Repulsor Repair 6D+1

    FORCE SKILLS:

    Control 10D+1
    Sense 10D
    Alter 7D+2

    FP: 7
    CP: 21
    DSP: 11
    Move: 10

    By the way, those are some nice stats, Sarth! I think I might take a few ideas from you and modify mine for my group's use. :) Besides, yours are probably more accurate to begin with...
  11. Jedi_Matt Jedi Master

    Member Since:
    Jul 11, 2002
    star 4
    aye blithe one thing i'm nitpicking at is anakin's piloting skill, which seems rather low for 'the greatest pilot in the galaxy'.

    As for other thoughts, WEG doesn't have the SQ's that the wotc game has, so what's been done to show his 'chosen one' power?

    I presume it's the fact that his force strength is almost equal to a man twice his age, but i'm interested to hear your reasoning
  12. Blithe Jedi Master

    Member Since:
    Jun 24, 2003
    star 4
    Well, I checked Vader's stats in Galaxy Guide: ANH and decided not to put his piloting higher than what it is there; in fact, I decided to make it lower. Reason being, I thought that Vader would probably still spend some character points on Pilot between ROTS and ANH, because as I recall, he had several adventures in his Tie Advanced and Tie Defender in the EU as well as stuff in the movies. I just assume the rest of his amazing ability comes from using Force powers to enhance his skills...

    I honestly wasn't sure what to do on the SQ; and I knew we'd all have a lot of different opinions on it, so I didn't include anything on it. However, and idea I've been currently throwing around, and even though this isn't necessarily reflected in the stats, is that Anakin doesen't have to spend twice as long learning Force skills without the aid of a teacher like most Jedi would.
  13. Jedi_Matt Jedi Master

    Member Since:
    Jul 11, 2002
    star 4
    i thought it'd be related to official stats being at a similar level, fair enough ;)

    On a similar note to the chosen one thing, perhaps the CP cost = die code - 1. Therefore increasing control from 4d to 4d+1 would only cost 3 cp's instead. It'd certainly explain a natural affinity with the Force, without going over the top and treating each force skill as a specialisation.

    Otherwise something could be done about FP bonuses, or being able to spend one more cp a round than normal, but that'd take away from his fast learning nature...
  14. Blithe Jedi Master

    Member Since:
    Jun 24, 2003
    star 4
    Or it could work where he has to spend the normal amount of character points without a teacher--two times the cost--but he just doesen't have to double the days, just the CP cost? I think that would show the learning rate we're looking for.

    EDIT: Oh, I'm curious as to what edition everyone uses? Personally, I'm not too crazy over Revised and Expanded, so as mentioned earlier, my group uses a 1st and 2nd ed. hybrid. Anyone else have a particular preference or quirk on which to play with?
  15. Neo-Paladin Jedi Master

    Member Since:
    Dec 10, 2004
    star 4
    Wasn't WEG's official rule on the Skywalker lineage to start out with 1D in all Force skills? Not the best rule out there but I can't exactly think of anything a whole lot better. I suppose the reduced cost for Force skills isn't a bad way to go.

    My core book says Revised and Expanded, but at my table rules are always candidate for tweaking. I use a wholly different Force system, and the D6 legends for combat.
  16. Koohii Jedi Master

    Member Since:
    May 30, 2003
    star 5
    Wasn't WEG's official rule on the Skywalker lineage to start out with 1D in all Force skills?

    Well, no, because Princess Leia doesn't have any force skills/powers in the original sourcebooks. She's just force sensative. WEG never (to the best of my knowledge) had any benefit to skywalker bloodline. They are just force sensative.

    Vader does have a teacher: The Emperor. Granted, we aren't shown him getting any lessons, but what is there. "Concentrate on the hate. Feel the Hate. Hate is your friend."
    "If once you start down the dark path, forever will it dominate your destiny"


    We use a mix of 1st & 2nd. Mostly second, but no one likes the initiative rules, so we use the old version: everything happens at once unless you take a 1d penalty to haste an action.
    Also use the multiples (x2, x3...) of damage to wound & kill instead of the +5, +10, etc of 2nd ed.
    Don't use concentrations or specializations at all.
  17. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 10
    Not quite.

    All Skywalker characters have 1 PIP in each Force skill (check Luke and Leia out, I think they're both shorted a 1D from their attributes).
  18. Koohii Jedi Master

    Member Since:
    May 30, 2003
    star 5
    What book are you looking in?
    THe books I have list Leia as a Young Senator template with all 18D
  19. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 10
    Hmmmm, I know Luke was missing a full 1D. I thought Leia was as well.
  20. Jedi_Matt Jedi Master

    Member Since:
    Jul 11, 2002
    star 4
    AFAIK the chosen one thing didn't really exist when the game was bought in, so there wouldn't be a reason to include anything reflecting, at the time, nothing at all.

  21. Neo-Paladin Jedi Master

    Member Since:
    Dec 10, 2004
    star 4
    True, the 'chosen one' wasn't around yet, but there was that whole RotJ scene where the ever smooth Luke proclaims something to the effect of 'The Force is strong in my family, I have it, my sister has it...'
    *psst, it's you Leia*
    The 'strong in my family,' thing should count for something.

    As this is the RotS in D6 thread, could we discuss the chosen one thing? I think the best way to do it is either reduced cost of Force advancement or give him two Force Points when he earns an additional Force Point for his actions (i.e. the heroic FP usage at the dramatically appropriate moment). I kind of like the later.

    Anakin jumps out of a stopped speeder and falls hundreds of feet without blinking an eye because he knows he has the Force Points to pull it off; it's quite hard to fail. His stats don't even have to be so much greater than everyone else's, he has to be good and in the clutch make with the Force Points.
  22. Jedi_Matt Jedi Master

    Member Since:
    Jul 11, 2002
    star 4
    but the force is strong in the halcyon family, the solusar family, the sunrider family, the qel-droma family, etc. It's weird for Luke and co because at that time Jedi weren't supposed to have a family.

    That sounds quite good btw, for the chosen one rule. I'll have a think about it today n see if i think of anything else
  23. Koohii Jedi Master

    Member Since:
    May 30, 2003
    star 5
    "THe force is strong in my family" thing: they are force-sensative by default. Every member. Other families may not have that high a percentage of Force-sensatives--maybe 1 in 5 or maybe it skips generations or something.

    "Chosen One": Lucas prequel crap writing. Or sloppy GM writing. Story factor rather than rules benefit.

    That's my interpretation.

    Luke was shorted 2 pips in the books I have (1st & 2nd ed sourcebooks).
  24. sithreaper Jedi Youngling

    Member Since:
    Oct 8, 2004
    star 3
    I like the additional force points rule. Anakin really does need some good stats, I haven?t seen one set of stats that come close to doing him justice (even the D20 mini stats seem ridiculously harsh).

    At 19 his senses where more attuned then Obi Wans (and Obi was already one of the better jedi), he was already a vastly superior pilot & his light saber skills appeared much better.

    During the Clone Wars Anakin is a one-man army, time after time he saves the day & kicks ass. Where other Master fail Anakin takes down Durge, Ventress & then even the almighty Dooku.

    Every bit of literature out their pretty much puts Anakin on the same level (power wise) with the elite Palpatine, Mace & Yoda, yet Anakins RPG stats make him look like just another run of the mill Jedi.

    D20's problem is that it seems to equate age with experience & also natural talent doesn?t get a look in,
    From what we have read we know that as a padawan Anakin has experienced far more then many masters. In any case Anakin is an NPC and I don?t see why NPC should have to follow the games structure.

    If natural talent did get a look in a player would have to roll a dice which would show how strong an individual was with the force (Anakin is at the top of the scale, Scout at the bottom). Perhaps force powers could be taken out of a separate pool of point?s ala KOTR game.

    Sorry back to D6


    So lets get rid of those D20 inspired crappy stats & come up with some good D6 stats for the chosen one.


  25. Blithe Jedi Master

    Member Since:
    Jun 24, 2003
    star 4
    This might be a little of topic, but my group is starting a d6 campaign for this summer, and before we get started, I have a question. While everyone has good grasp of the d6 system--in fact, one started with d20 and has now been learning the rules for d6 and understands them better already than he does with d20--and we've decided to give things a go by using specializations for this campaign, but the question is: how did WEG handle fighting with two weapons?

    I haven't seen it in any of the books. Is fighting with... say... two lightsabers, or blaster pistols, and entirely different skill? If so, I'll assume you just specialize as normal like you do with Blaster? (i.e Two blasters: heavy blaster pistols)

    The only other ways I can think of incorporating duel wielding is to either just increase the standard DC by a couple of levels when wielding two weapons, or making it a specializations. (my least favorable alternative)

    Any advice? How have others used this in their d6 games?
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