Discussion in 'Games: RPG & Miniatures' started by Koohii, Apr 28, 2006.
anyone have stats for the Jedi Starfighters from ep3? Preferablly in d6 format?
Are you looking for stats on the [link=http://conversions.swrpgnetwork.com/entry.php?s=42633925b1dc6883b9350c4f5439375f&id=1121]Aethersprite[/link]?
And may I add, I like the list format D6 puts vehicle stats in oh so much more than the rectangle of text D20 formats in...
Thanks, but no. That's the Ep2 starfighter.
I was looking for the red & yellow fighters used by OB1 & Anakin (respectively) in Ep3. The ones with the flap up wings and the long prongs on either side of the cockpit.
Ahh, I see. Will [link=http://www.swrpgnetwork.com/entry.php?s=ac0e97da033b440260e14093fa25557d&id=1859]this[/link]do?
Yes, most definately!
While we're on ROTS, has anyone made any d6 Anakin and Obi-Wan stats for the movie? I'll be happy to post mine if anyone is curious, but it would be nice to see what others have come up with, too.
You got it Koohii.
Why don't you share what you have Blithe? It's always fun to hash over stats.
Maybe we should get this thred renamed "Ep3 Stats".
Yes, I'd be curious to see what you've put together too, Blythe.
Anakin Skywalker (Darth Vader)
Type: Jedi Knight/Sith Apprentice
Blaster 4D+2, blaster artillery 4D+1, brawling parry 6D, dodge 6D, lightsaber 11D+2, melee combat 6D+2, melee parry 8D+2, vehicle blasters 5D+2
Alien species 5D+2, bureaucracy 4D+2, cultures 5D+2, intimidation 5D+2, languages 5D+2, planetary systems 6D+1, scholar: Jedi lore 4D+1, scholar: Sith lore 5D+1, streetwise 6D, survival 5D, value 4D+2, willpower 7D+1
Astrogation 6D+1, capital ship piloting 7D, capital ship shields 4D+2, repulsorlift operation 5D+2, starfighter piloting 11D, starship gunnery 9D, starship shields 6D
Bargain 3D+2, command 8D, con 4D, gambling 4D+1, hide 4D, persuasion 7D, search 7D, sneak 4D+2
Brawling 8D, climbing/jumping 7D, lifting 7D, stamina 7D+2
Armor repair 6D, capital ship repair 5D, lightsaber repair 7D+1, security 6D, starfighter repair 5D
Force Skills: Control 10D+2, sense 9D, alter 10D
Control: Absorb/dissipate energy, accelerate healing, concentrate, control pain, detoxify poison, enhance attribute, hibernation trance, reduce injury, remain conscious, resist stun
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, sense Force
Alter: Injure/Kill, telekinesis
Control and Sense: Farseeing, lightsaber combat
Control and Alter: Feed on dark side, waves of darkness
Control, Sense and Alter: Affect mind, telekinetic kill
This Character is Force-Sensitive
Force Points: 8
Dark Side Points: 10
Character Points: 22
Equipment: Lightsaber (5D), Jedi utility belt, robes.
Type: Jedi Master
Blaster 5D+1, brawling parry 6D+2, dodge 6D+2, lightsaber 11D+1, melee combat 7D, melee parry 9D+1
Alien species 7D+2, bureaucracy 5D+2, cultures 5D+2, intimidation 5D+1, languages 5D+2, planetary systems 5D+2, scholar: Jedi lore 8D, streetwise 5D+2, survival 7D+2, value 6D
Astrogation 5D+2, beast riding 5D+1, capital ship gunnery 4D+1, capital ship piloting 4D+2, capital ship shields 3D, repulsorlift operation 3D+2, space transports 5D+2, starfighter piloting 3D+1, starship gunnery 6D, starship shields 6D
Bargain 6D+1, command 9D+1, con 5D+2, gambling 5D, hide 5D+1, search 5D+2, sneak 6D+2
Brawling 5D+2, climbing/jumping 6D+1, stamina 6D+2
Droid programming 4D, droid repair 5D, first aid 5D, security 6D
Force Skills: Control 10D+1, sense 10D+2, alter 7D+1
Control: Absorb/dissipate energy, accelerate healing, concentration, control pain, detoxify poison, emptiness, enhance attribute, hibernation trance, reduce injury, remain conscious, resist stun
Sense: Combat sense, danger sense, instinctive astrogation, life detection, life sense, magnify senses, receptive telepathy, sense Force, sense path
Alter: Injure/kill, telekinesis
Control and Sense: Farseeing, lightsaber combat, projective telepathy
Control and Alter: Accelerate another?s healing, control another?s pain, return another to consciousness
Control, Sense and Alter: Affect mind, enhanced coordination
Sense and Alter: Dom other?s senses
This character is Force-sensitive
Force Points: 9
Equipment: Lightsaber (5D), Jedi utility belt, Jedi robes.
Sorry for the delay, guys. I've been busy with finals at the college this week.
As a note, my small group uses a hybrid of the 1st and 2nd ed. rulesets, so the stats reflect that. Basically, we only deal with specializations when we feel they're absolutely necessary (like Anakin's podracing skill, for example), but we still use an initiative system and few other 2nd ed. and Revised and Expanded things, too.
Obi-Wan Kenobi, the Negotiator (As of "The Duel"):
Template Type: Jedi Knight
Loyalty: To the Republic
Equip: Lightsaber (damage 5D)
Quote: "Hello there!"
Lightsaber 11D,Blaster 5D, Brawling Parry 6D, Dodge 6D, Melee Parry 9D, Melee 6D
Alien Races 7D+1, Bureaucracy 6D, Cultures 5D, Languages 5D, Planetary Systems 5D+2, Streetwise 5D+2, Survival 6D+2, Technology 6D+1
Astrogation 5D+2, Beast Riding 6D, Repulsorlift Operation 4D, Starship Gunnery 6D, Starship Piloting 7D+1, Starship Shields 6D+1
Bargain 7D, Command 9D+1, Con 6D, Gambling 5D, Hide Sneak 6D+2, Search 6D+1
Brawling 5D+1, Climbing/Jumping 6D+1, Stamina 6D+1
Droid Programming/Repair 5D, Medicine 5D, Security 6D
Darth Vader, Dark Lord of the Sith (As of "The Duel"):
Template Type: Dark Lord of the Sith
Loyalty: To Darth Sidious
Height: 1.8M (?)
Equipment: Lightsaber, Jedi robes
Quote: "If you're not with me, then you're my enemy."
Lightsaber 11D, Blaster 5D, Brawling Parry 6D, Dodge 5D+2, Heavy Weapons 4D, Melee Parry 8d+2, Melee 7D
Alien Races 7D, Bureaucracy 7D+2, Cultures 7D, Languages 6D, Planetary Systems 7D, Streetwise 7D, Survival 5D, Technology 6D
Astrogation 7D+1, Beast Riding 4D, Repulsorlift Operation 6D+2, Repulsorlift Operation: Pod racers 9D, Starship Gunnery 8D, Starship Piloting 7D+1, Starship Shields 5D
Bargain 4D, Command 8D, Con 4D, Gambling 4D+1, Hide/Sneak 5D, Search 8D
Brawinling 8D, Climbing/Jumping 7D, Lifting 6D, Stamina 7D+2,
Security 6D, Starship Repair 7D, Repulsor Repair 6D+1
By the way, those are some nice stats, Sarth! I think I might take a few ideas from you and modify mine for my group's use. Besides, yours are probably more accurate to begin with...
aye blithe one thing i'm nitpicking at is anakin's piloting skill, which seems rather low for 'the greatest pilot in the galaxy'.
As for other thoughts, WEG doesn't have the SQ's that the wotc game has, so what's been done to show his 'chosen one' power?
I presume it's the fact that his force strength is almost equal to a man twice his age, but i'm interested to hear your reasoning
Well, I checked Vader's stats in Galaxy Guide: ANH and decided not to put his piloting higher than what it is there; in fact, I decided to make it lower. Reason being, I thought that Vader would probably still spend some character points on Pilot between ROTS and ANH, because as I recall, he had several adventures in his Tie Advanced and Tie Defender in the EU as well as stuff in the movies. I just assume the rest of his amazing ability comes from using Force powers to enhance his skills...
I honestly wasn't sure what to do on the SQ; and I knew we'd all have a lot of different opinions on it, so I didn't include anything on it. However, and idea I've been currently throwing around, and even though this isn't necessarily reflected in the stats, is that Anakin doesen't have to spend twice as long learning Force skills without the aid of a teacher like most Jedi would.
i thought it'd be related to official stats being at a similar level, fair enough
On a similar note to the chosen one thing, perhaps the CP cost = die code - 1. Therefore increasing control from 4d to 4d+1 would only cost 3 cp's instead. It'd certainly explain a natural affinity with the Force, without going over the top and treating each force skill as a specialisation.
Otherwise something could be done about FP bonuses, or being able to spend one more cp a round than normal, but that'd take away from his fast learning nature...
Or it could work where he has to spend the normal amount of character points without a teacher--two times the cost--but he just doesen't have to double the days, just the CP cost? I think that would show the learning rate we're looking for.
EDIT: Oh, I'm curious as to what edition everyone uses? Personally, I'm not too crazy over Revised and Expanded, so as mentioned earlier, my group uses a 1st and 2nd ed. hybrid. Anyone else have a particular preference or quirk on which to play with?
Wasn't WEG's official rule on the Skywalker lineage to start out with 1D in all Force skills? Not the best rule out there but I can't exactly think of anything a whole lot better. I suppose the reduced cost for Force skills isn't a bad way to go.
My core book says Revised and Expanded, but at my table rules are always candidate for tweaking. I use a wholly different Force system, and the D6 legends for combat.
Wasn't WEG's official rule on the Skywalker lineage to start out with 1D in all Force skills?
Well, no, because Princess Leia doesn't have any force skills/powers in the original sourcebooks. She's just force sensative. WEG never (to the best of my knowledge) had any benefit to skywalker bloodline. They are just force sensative.
Vader does have a teacher: The Emperor. Granted, we aren't shown him getting any lessons, but what is there. "Concentrate on the hate. Feel the Hate. Hate is your friend."
"If once you start down the dark path, forever will it dominate your destiny"
We use a mix of 1st & 2nd. Mostly second, but no one likes the initiative rules, so we use the old version: everything happens at once unless you take a 1d penalty to haste an action.
Also use the multiples (x2, x3...) of damage to wound & kill instead of the +5, +10, etc of 2nd ed.
Don't use concentrations or specializations at all.
All Skywalker characters have 1 PIP in each Force skill (check Luke and Leia out, I think they're both shorted a 1D from their attributes).
What book are you looking in?
THe books I have list Leia as a Young Senator template with all 18D
Hmmmm, I know Luke was missing a full 1D. I thought Leia was as well.
AFAIK the chosen one thing didn't really exist when the game was bought in, so there wouldn't be a reason to include anything reflecting, at the time, nothing at all.
True, the 'chosen one' wasn't around yet, but there was that whole RotJ scene where the ever smooth Luke proclaims something to the effect of 'The Force is strong in my family, I have it, my sister has it...'
*psst, it's you Leia*
The 'strong in my family,' thing should count for something.
As this is the RotS in D6 thread, could we discuss the chosen one thing? I think the best way to do it is either reduced cost of Force advancement or give him two Force Points when he earns an additional Force Point for his actions (i.e. the heroic FP usage at the dramatically appropriate moment). I kind of like the later.
Anakin jumps out of a stopped speeder and falls hundreds of feet without blinking an eye because he knows he has the Force Points to pull it off; it's quite hard to fail. His stats don't even have to be so much greater than everyone else's, he has to be good and in the clutch make with the Force Points.
but the force is strong in the halcyon family, the solusar family, the sunrider family, the qel-droma family, etc. It's weird for Luke and co because at that time Jedi weren't supposed to have a family.
That sounds quite good btw, for the chosen one rule. I'll have a think about it today n see if i think of anything else
"THe force is strong in my family" thing: they are force-sensative by default. Every member. Other families may not have that high a percentage of Force-sensatives--maybe 1 in 5 or maybe it skips generations or something.
"Chosen One": Lucas prequel crap writing. Or sloppy GM writing. Story factor rather than rules benefit.
That's my interpretation.
Luke was shorted 2 pips in the books I have (1st & 2nd ed sourcebooks).
I like the additional force points rule. Anakin really does need some good stats, I haven?t seen one set of stats that come close to doing him justice (even the D20 mini stats seem ridiculously harsh).
At 19 his senses where more attuned then Obi Wans (and Obi was already one of the better jedi), he was already a vastly superior pilot & his light saber skills appeared much better.
During the Clone Wars Anakin is a one-man army, time after time he saves the day & kicks ass. Where other Master fail Anakin takes down Durge, Ventress & then even the almighty Dooku.
Every bit of literature out their pretty much puts Anakin on the same level (power wise) with the elite Palpatine, Mace & Yoda, yet Anakins RPG stats make him look like just another run of the mill Jedi.
D20's problem is that it seems to equate age with experience & also natural talent doesn?t get a look in,
From what we have read we know that as a padawan Anakin has experienced far more then many masters. In any case Anakin is an NPC and I don?t see why NPC should have to follow the games structure.
If natural talent did get a look in a player would have to roll a dice which would show how strong an individual was with the force (Anakin is at the top of the scale, Scout at the bottom). Perhaps force powers could be taken out of a separate pool of point?s ala KOTR game.
Sorry back to D6
So lets get rid of those D20 inspired crappy stats & come up with some good D6 stats for the chosen one.
This might be a little of topic, but my group is starting a d6 campaign for this summer, and before we get started, I have a question. While everyone has good grasp of the d6 system--in fact, one started with d20 and has now been learning the rules for d6 and understands them better already than he does with d20--and we've decided to give things a go by using specializations for this campaign, but the question is: how did WEG handle fighting with two weapons?
I haven't seen it in any of the books. Is fighting with... say... two lightsabers, or blaster pistols, and entirely different skill? If so, I'll assume you just specialize as normal like you do with Blaster? (i.e Two blasters: heavy blaster pistols)
The only other ways I can think of incorporating duel wielding is to either just increase the standard DC by a couple of levels when wielding two weapons, or making it a specializations. (my least favorable alternative)
Any advice? How have others used this in their d6 games?