Slappy asked about starting a post for what characters could be like. Backgrounds etc. Let me give you a breakdown of what's in the Core Rulebook for Star Wars: Races Humans Bothan - short fur covered humanoids. Get a +2 Dex. -2 Con. Cerean - high domed head (think Ki-Adi Mundu) +2 Int., +2 Wis. -2 Dex. Duros - Large bulbous eyes, lipless mouth, hairless and noseless, blue-grey to azure skin. +2 Dex., +2 Int., -2 Str., -2 Con. Ewok - 'nuff said. =2 Dex., -2 Str. Gamorreans - 'nuff said. =2 Str., -2 Dex., -2 Int. Gungan - need I say more? -2 Con, -2 Wis. Ithorian - (Hammerhead). +2 Wis., +2 Cha., -2 Dex. Kel Dor - Kel Dorians wear protective goggles and a breathing mask because they can only breathe a gas unique to their world. Skin ranges from peach to deep red. +2 Dex, +2 Wis., -2 Con. Mon Calamari - (Admiral Ackbar - "It's a trap!") :-D +2 Int., -2 Con. Quarren - (Squid Head) +2 Con., -2 Wis., -2 Cha. Rodian - (Greedo) +2 Dex., -2 Wis., -2 Cha. Sullustan - (remember Lando's co-pilot at the attack on the second Death Star? Same race.) +2 Dex., -2 Con. Trandoshan - (Bossk the bounty hunter - and what type of mercenary hunts paper towels anyway?) +2 Str., -2 Dex. Twi'lek - (Bib Fortuna) +2 Cha., -2 Wis. Wookiee - (not sure what kind of creature this is, but I think you should let it win.) ;-) +4 Str., -2 Dex., -2 Wis., -2 Cha. Zabrak - short horns on top of head. (similar race as Darth Maul.) Classes available: Fringer: Luke Skywalker was a fringer. So was Anakin and Biggs. They're basically colonists. But they can be so much more. They can also be pilots and mechanics, etc... A jack-of-all trades. Noble: Chancellor Palpatine, Queen Amidala, Jabba the Hutt are all nobles of one type or other. Low hit points, excellent for political/social characters. Excellent for role-playing if one wants a character who plays socially and not physically. Scoundrel: your all around scruffy Nerf herder. Movie types include Han Solo, Lando, Dexter Jettster. This is your rogue character. Great for fighters and/or pilots. Scout: Think Wicket or Jar Jar. This is your basic ranger type character. A secondary rogue type. Players rely on them to help them find stuff and guide them places on planet surfaces. Soldier: 'Nuff said. In the movies we saw them as Zam Wessell, Admiral Ackbar, and Captain Typho. They live to fight, nothing else. They get mad feats and if you want a simple fighter, I'd go this way. No reason why they can't be a Jedi either. Tech Specialist: Watto and Lobot were techs. This is my personal favorite class. I played them a couple times at conventions and they were fun to play. They're hackers, pilots, droid specialists, etc. In one game I played, I was a tech and when an enemy protocol droid found me hiding, instead of shooting it or shutting it down, I reprogramed it to be mine with a sweet skill check. Sure I took a dark side point for willful disregard of another's property, but dude! I got a free droid! BTW, dark side points are BAD! Force Adept: A lot of you were waiting for this. Not a student of the Force, but knowledgable to a degree in their abilities and wish to learn more about them. They can become Padawans in game play or simply dabble with the force. They are also more susceptable to the dark side. Jedi Consular: Yoda and the Jedi Librarian are Consulars. They teach the Force. Jedi Guardian: This is your basic Jedi Knight. ObiWan, Luke Skywalker, etc... As you get higher levels, in game play your character may find a new lot in life. The fringer may become a tech specialist or discover she is strong in the force and become a Force Adept. You can switch classes or multi-class and bring both classes up in levels as you play. This allows for more stronger characters. But don't stretch out too far without good reason. I also won't aallow too much multi-classing to cut back on meta-gaming. To give an idea on ship costs, the Correllian YT-1300 Transport (Millennium Falcon) is 25,ooo credits used.