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Reference RPG Tech Talk

Discussion in 'Role Playing Resource' started by Ktala, Feb 2, 2013.

  1. greyjedi125

    greyjedi125 Chosen One star 6

    Registered:
    Apr 29, 2002

    The safest thing to do is to consult your GM. Seeing how this is your first foray, I'd say he or she would be happy to impart some insight. ;)
     
    Ktala likes this.
  2. Jedi General Gelderd

    Jedi General Gelderd Jedi Master star 5

    Registered:
    Mar 6, 2004
    Fab - thanks greyjedi125. :)
     
  3. Ramza

    Ramza Administrator Emeritus star 9 VIP - Former Mod/RSA

    Registered:
    Jul 13, 2008
    1. Only your GM can tell you the answer to the first one, it varies. Often but not always mooks are cannon fodder, but some GMs are running systems behind the game, or are trying to keep players pretty mundane. Some GMs keep their blanket policy across their games, some change it up. Some judge it from fight to fight.

    2. You shouldn't do anything your character wouldn't or couldn't do, you should never utilize knowledge your character doesn't have, and you should obey the content guidelines. Other than that, go nuts.

    3. The only time I really had a character who fought constantly (And wasn't in Dungeons and Dragons) was way back in the day in a game called As Father and Son, and that man was one Kyle Katarn. So he had a shield, and I would just have the shield lose energy as the fight progressed. Once it ran out, he was generally hosed, and would get knocked out, shot, covered in a pile of collapsing rubble, blown across the room... he basically got the crap kicked out of him on a regular basis, but it was never anything so debilitating that he was out of commission for the foreseeable future. Sometimes your GM will hit you with a major injury, and you obviously can't contradict that, so that's the best time to go with the really nasty blows. As always, play it by ear.
     
    Jedi General Gelderd likes this.
  4. Jedi General Gelderd

    Jedi General Gelderd Jedi Master star 5

    Registered:
    Mar 6, 2004
    Thank you Ramza, will do.
     
  5. DarkLordoftheFins

    DarkLordoftheFins Jedi Grand Master star 5

    Registered:
    Apr 2, 2007
    Basic rule is, you write actions and the GM determines and describes the outcome of these actions. Everything else is an exception made by the GM. That is basically the answer to all three of your questions. If you do this, you will never do anything wrong in an RP.