The latest [link=http://www.wizards.com/default.asp?x=starwars/article/sw20080430jc110]Jedi Counciling[/link] has a couple of variant rules involving the Dark Side. I thought I would show the article to everyone and share my own Dark Side variant. Once You Start Down the Dark Path... Once you have a Dark Side Score of at least one, it gains a modifier just like an Ability score. From that point on, whenever the option exists to commit a transgression, make a Wisdom check opposed by a Dark Side score check. If your Dark Side score wins, the Dark Side overwealms you and you commit the transgression. If your Wisdom check wins, you retain the free will to make your own descision. I use this rule in my own game to keep players from metagaming the effects of the Dark Side.