Saga Edition Dark Side Rules

Discussion in 'Games: RPG & Miniatures' started by inkpenavenger, May 6, 2008.

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  1. Jedi_Matt Force Ghost

    Member Since:
    Jul 11, 2002
    star 4
    Then like I said above, use a different rule based on what angle you want to take on it. The rule is to stop metagamers not deep roleplaying. What I'm saying is use what suits the game. For me personally, I like that rule, end of.
  2. Koohii Jedi Grand Master

    Member Since:
    May 30, 2003
    star 5
    Then repent before you get your 7th DSP! :p

    Or, your next character can try to bring the old one back when they meet up.
  3. Bandorak Jedi Padawan

    Member Since:
    Jul 27, 2007
    Some of the best campains I have in memory are of the bad guy getting his life back in order from the mess he made.
  4. Koohii Jedi Grand Master

    Member Since:
    May 30, 2003
    star 5
    WEG D6 1st ed "Failed Jedi" template.
    2nd ed "Ex-Imperial Commando"
  5. Blithe Force Ghost

    Member Since:
    Jun 24, 2003
    star 4
    You have to love the "Failed Jedi" template, paired-up in a campaign party with the "Quixotic Jedi," given that they are pretty much polar opposites, though both are more than a little crazy. :p Good times.
  6. JoinTheSchwarz Comms Admin & Community Manager

    Administrator
    Member Since:
    Nov 21, 2002
    star 8
    Heh. Tarus, my Failed Jedi, used to call our party's Quixotic Jedi "the pest". Oh, and he used to call me "my young apprentice".

    Good times, good times...
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