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VIDEO Smack My Switch Up: The Nintendo Switch Discussion Thread (was: NX)

Discussion in 'Games' started by The2ndQuest , Mar 18, 2015.

  1. darth-sinister

    darth-sinister Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Jun 28, 2001
    Well, as I understand it, the Switch is supposed to be fairly easy to port games to. More so than previous generations from Nintendo. The power of the Switch will definitely be an issue, but it is possible that Nintendo will develop an upgrade that will at least add more memory that could help things along.

    But when it comes to third party support, Nintendo players have always wanted said support for the Nintendo consoles compared Sony, Microsoft and even going back to Sega. The successes of "Final Fantasy", "Mega Man", "Street Fighter", "Castlevania", "Mortal Kombat", "Bases Loaded", "RBI Baseball", "Super Ghouls N Ghosts", "Spy Hunter", "Star Wars" and more, back in the 80's and 90's proves that point. Third party developers weren't weary because of lack of success in their games being sold, but because Nintendo hardware wasn't capable of supporting those games for one reason or another. The use of cartridges, smaller discs and under powered hardware is what hurt third party support for the consoles. Look at the XBox One. It was under powered and lacking in memory and it affected sales. Microsoft ditches the Kinect, adds more memory and improves the hardware in order to compete with Sony again.
     
  2. Life

    Life Jedi Knight star 3

    Registered:
    Sep 4, 2012
    The hardware limitations are of course a factor, and Nintendo can mitigate some of the developers' costs in how they design their consoles. But at the end of the day, profitability is what dictates everything. To my knowledge, all PlayStation consoles have been difficult to develop for until the PS4, culminating in the particularly egregious PS3. Developers are willing to jump any hurdle, given enough profit on the other side of the tunnel. A problem third party publishers have had since the Nintendo 64 is that they have great difficulty competing with Nintendo's own titles for the install base's attention.
     
  3. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Yeah, that's always been the catch-22 for Nintendo- the install base buys it for the exclusives and those sales overshadow 3rd party efforts.

    Nintendo tried to accommodate that with the Wii U by leaving the post-launch window open for some 3rd party titles- but then all the games scheduled for that window were either delayed (Rayman) or terrible/cancelled (Colonial Marines), which (among other factors) led to killing the launch momentum which led to a smaller install base which meant less incentive for 3rd party developers to bring more games to the platform.

    The Switch managed to come out strong throughout the launch and post-launch window enough to be attractive with its install base, but it also means more 1st party titles competing against 3rd party efforts. So it's kind of a damned if you do, damned if you don't situation sometimes.
     
  4. Nobody145

    Nobody145 Jedi Grand Master star 5

    Registered:
    Feb 9, 2007
    Doesn't help that Nintendo's is often going for its own niche. Like the other consoles, the Playstations and Xboxes are usually about on par with each other in terms of raw power (or close anyway), but usually the really fancy graphics won't work on Nintendo's hardware. So you've got big games that are multiplatform (Playstation, Xbox and PC) but not Nintendo. Which is probably partially responsible for the Wii U's somewhat empty library.

    They've come up with a much stronger launch line-up for the Switch fortunately, and I hope they can keep the momentum going (a Mario and Zelda game do wonders). And with that momentum hopefully the third-party people will join up. I'm looking forward to E3.
     
  5. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Yeah, will definitely be interesting. The install base is difficult to ignore even under one year in- and considering even some Nintendo fans like myself have yet to take the plunge, there's still plenty of room for expansion- especially if Nintendo's goal of leveraging a system per person, rather than household, ultimately plays out.
     
  6. Reynar_Tedros

    Reynar_Tedros Jedi Master star 6

    Registered:
    Jul 3, 2006
    I think the people criticizing the Switch for being a port/remaster machine are forgetting what the first couple of years looked like for the PS4 and Xbox One.
     
    Life and Chewgumma like this.
  7. Chewgumma

    Chewgumma Force Ghost star 7

    Registered:
    Apr 14, 2009
    Even ignoring the early life of the PS4 and Xbone, the Switch is a perfect console for porting things to because of the handheld factor. I spent my evening yesterday playing Bayonetta and Dragon Quest Builders in the pub. While the 3DS and Vita saw PS2 and PS3 games ported to them, they were often very rough, with terrible frame rates, watered down art assets and poor control schemes. Yet the Switch version of Bayonetta runs at an almost solid 60fps, with slightly improved art assets. The quality of ports that the Switch is getting is something that we haven't seen in handheld gaming before.

    I'd happily settle for all third party Switch games being ports of titles from the last few console generations.
     
    Life likes this.