So I've started an original card game...

Discussion in 'Games: CCG, TCG, and Boardgames' started by jacemathem, May 21, 2004.

Thread Status:
Not open for further replies.
  1. jacemathem Force Ghost

    Member Since:
    Oct 3, 2003
    star 5
    I'm currently in the process of designing and producing a fan-project. I will be creating, what I like to call, a DCG (Downloadable Card Game). It will center around the Clone Wars, including the comics and the animated series. "Booster Packs" will actually be randomized ZIP files with the images. You would be able to print them off and play with them as you wish.

    Well, anyways, tell me what you think of the idea.

    Here's 2 promotional cards, a few stages behind where I am now:
    [image=http://apotheosis.tv/files/jacemathem-promo1-generalkenobi.jpg] [image=http://apotheosis.tv/files/jacemathem-promo1-generalgrievous.jpg]


    (Maybe Bib can work an Apprentice patch for me and we can play online, eh? [face_mischief])
  2. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
    Wow, those cards look fantastic!
  3. Sifu Jedi Knight

    Member Since:
    Jan 18, 1999
    star 2
    Stunning. Love the design. More please!
  4. jacemathem Force Ghost

    Member Since:
    Oct 3, 2003
    star 5
    Here's another promotional card, just shy of being finished. The game text has yet to be written and placed in.

    [image=http://apotheosis.tv/files/jacemathem-expansion2-anakinskywalkerjedistarfighterpilot-promo.jpg]

    It would be nice if I had some assistance in creating the card stats and overall game play. I'm not very fluent with game mechanics, I'm just good at making the images. :p
  5. ig-812 Jedi Knight

    Member Since:
    Feb 15, 2004
    star 2
    it would be cool if grievous could use 4 sabers for a force drain bonus of + 4.

    are you going to use the ccg mechanics?

    by the way, the cards look great!
    do the wolf jedi from episode 20 next!
  6. jacemathem Force Ghost

    Member Since:
    Oct 3, 2003
    star 5
    I'm very fond of the CCG mechanics, but I also like the idea from the TCG of certain abilities characters can have. There will be locations, starships, vehicles, effects, interrupts, and the whole deal a la CCG.

    The first two expansions are so far: Clone Wars: Season 1 and Clone Wars: Season 2. Don't worry, Voolvif Monn will have his own card in Season 2. ;)
  7. jacemathem Force Ghost

    Member Since:
    Oct 3, 2003
    star 5
    Heh, I already went and made the booster pack for the Season 1 expansion when I haven't even finished one damn card. :p

    [image=http://img72.photobucket.com/albums/v218/clonewarsdcg/expansion-season1.jpg]
  8. Shewski Jedi Master

    Member Since:
    Jul 12, 2002
    star 4
    I'd love to help with mechanics/GT etc. What can I do? I am much more familiar with the CCG, but I do know how the TCG uses Force to activate card abilites. That, from my understanding, was not too different than the CCG equvalent of "pay X force to Y".
  9. Artie-Deco Jedi Knight

    Member Since:
    Aug 23, 2001
    star 3
    I could help you with some game mechanics, either CCG or TCG ... or something else entirely .... Just shoot me a PM.

  10. JediMasterGuff Force Ghost

    Member Since:
    Jun 18, 2002
    star 5
    I don't know how to play the SW CCG, will the rules be fairly easy to learn?
  11. ig-812 Jedi Knight

    Member Since:
    Feb 15, 2004
    star 2
    lets see some locations!

    pllleeeaaassse.
  12. Shewski Jedi Master

    Member Since:
    Jul 12, 2002
    star 4
    Guff,

    The basics are pretty easy to learn (plus I'm sure some of us old timers will try to streamline rules where applicable), the devil is in the details. I don't know if for a small project like this you would run into many problems with that.

    There's a sticky on here on how the CCG basically works.
  13. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    What does "The M" mean? Could it be:

    Jacema The Magician

    or

    Jacema The Murderer

    or

    Jacema The Masochistic

    or

    Jacema The Man

    or

    Jacema The Marshmallow

    What could it be?!?
  14. ben_ethus Jedi Master

    Member Since:
    Dec 17, 2001
    star 4
    Greetings, blokes.

    MoronDude... I actually read that as: Jace Mathem.

    You could probably interpret that name a jillion different ways, though. We'll need The Man Himself to give us the Official Interpretation. ;)

    Waits for the arrival of The Man,
    Yours Truly

    P.S. That's a mighty fine job on the images of those cards. I'm impressed. Good luck in this endeavor, my friend!
  15. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    I checked his profile... it must stand for

    Jacema The Man of Mystery
  16. Bib Fortuna Twi'lek Jedi Youngling

    Member Since:
    Jul 9, 1999
    star 10
  17. Artie-Deco Jedi Knight

    Member Since:
    Aug 23, 2001
    star 3
    So what else is new, Bib?

    :D
  18. jacemathem Force Ghost

    Member Since:
    Oct 3, 2003
    star 5
    You wanted a location, here's a FINISHED card!! You can start your collections with this one! :p

    [image=http://img72.photobucket.com/albums/v218/clonewarsdcg/coruscant.jpg]

    I like the idea of "Deploy Sites", I'm not sure if it's original or not. Basicly, the game isn't going to function that if you control a site, you can drain "Force", or cards from the other person's deck. That isn't going to be the main goal here. The main goal is to control all the planets on the table. Now each planet has sites that are numbered, and they are to be placed down in that order. Say for Muunilinst, the space site will be Site 0 (always), and the respective Muunilinst sites will be placed afterwards with the Muunilinst-Conference Room being the last site (I think it's 6 on Muunilinst). Basically, the Republic can only deploy cards at certain places, and if they're going after Muunilinst now, they have to get to Site 0 (the space site), land on Site 1, and progress from one site to the next. There will be objective cards along the way to help with progress. The Republic will have one objective in the Conference Room, that if they complete it, they capture Muunilinst and that planet's over. The Separatists, of course, are working in the opposite direction.

    Those are my ideas so far.

    And by the way, it's "Jace Mathem". My name's based off my main fan fiction character. You can read the Clone Wars exploits of his father in the link in my sig below.
  19. Artie-Deco Jedi Knight

    Member Since:
    Aug 23, 2001
    star 3
    OK. Some gameplay suggestions then:

    1. Deploy all sites at the start of the game, in a "seed" phase.

    2. Limit each player to 4 sites each. That makes 8 sites on the table, which should be plenty.

    3. Each player may only deploy one Site 0. All other sites that player deploys must match that Site 0.

    4. Each player must deploy one Site 6, as the other player's win condition depends on it.

    The game then becomes sort of a race to get to the other player's Site 6. Your strategic decisions are when do you keep forces behind to defend your site 6, and when do you push forward and try to take over your opponent's site 6. You'll need an alternate win condition, though, because this "race" could go on forever with no clear winner.


    Also, I would suggest simplifying the game text. With the Republic/Separatist icons, you don't need to specify which sites are "deploy" sites, it will be driven by the icon. This location's game text would then be one line: "Republic starships are power +1 here."


  20. Restrainingbolt Jedi Master

    Member Since:
    Feb 12, 2002
    star 4
    Wish you luck with your set. Brings back some "fond" memories on this board. The card images are neat! :)

    R'Bolt
  21. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    I'm willing to help with game mechanics if you need. I always love to create. I remember once I took out all my Marvel Universe trading cards and with the power, speed, agility, and intelligence scores, came up with a perfectly workable card game.
  22. darth_grievous1 Force Ghost

    Member Since:
    Apr 24, 2004
    star 5
  23. jacemathem Force Ghost

    Member Since:
    Oct 3, 2003
    star 5
  24. darth_grievous1 Force Ghost

    Member Since:
    Apr 24, 2004
    star 5
    Well, no rush, BUT PLZ HURRY! :p
  25. Rst2 Jedi Knight

    Member Since:
    Apr 14, 2004
    star 1
    You're using the WARS TCG cards for your own use, you shlemil.

    RST
Thread Status:
Not open for further replies.