I've got a...unique problem, as far as what I've experienced goes. I finally locked down all of the animations for the big dogfight sequence I've been working on, we edited together a rough cut from there and last night I jump in to start rendering the full quality version...low poly stuff hidden, high poly stuff comes out. Everything is going extremely smooth, all of the shots only have one light casting raytraced shadows with a few shadowmap lights here and there. First shot I'm trying to render has 3 T/F, 2 E-Wings, ISD and a planet in the distance...face count around 2.5 million. And the stupid thing just won't render. If I switch the raytracing light to shadow map, even with the map size bumped up high, it renders fine--fast, even. But the second I put it to raytraced it just sits forever, spent over 5 hours trying to render one frame. Any ideas or suggestions on how to fix this? The shadowmap version "looks" nice, but it's beyond obvious it is fake (low light scene with one very bright, prominent light yet horrible shadows...perfect example is the TIE Fighter's pylon not casting any shadow onto the solar panels/wings, yet it is obvious it should be). Is there any workaround to not using a raytraced light source yet get accurate shadows? Or is there something I should do I'm just not seeing?