This opening post is going to be a bit different than most, with nearly all the detail being put into our [link=http://rpg.twilightmainframe.net/]dedicated website[/link], and just a short OOC description being posted in this post. With that said, I welcome you to Star Wars - Balancing Act. This RPG is a follow-up on the 100 ABY and 128 ABY RPGs, taking place in 135 ABY, dedicated to telling a story of three factions, all of which have minimal interaction with Star Wars Canon. This game is unusual in the aspect that we won't be interfering with canon much, because we don't have to. It is a game focusing on political intrigue, struggle, military and force user conflict. This game WILL be played here, the dedicated website is just a place for information to be accessed easily. Here are the rules so this thread won't be locked: [link=http://rpg.twilightmainframe.net/rules]Game Rules[/link] Character Creation Rules 1.PM ALL CHARACTER SHEETS TO THE GMs FOR APPROVAL. The current GMs are: [blockquote] 1. Kev-Mas_Colcha - Main GM 2. Kahn_Iceay - Co-GM 3. Sinrebirth - Co-GM[/blockquote] 2.No canon characters are to be played. 3.No Mary Sue or Gary Stu characters will be accepted. Common Sense Rules 1.READ EVERYTHING before submitting your character sheet. 2.Follow the TOS. 3.Obey the Game Masters. God-Moding Rules 1.No Auto-hitting, which is posting another?s damage or consequences. 2.On the same vein, you are not invincible. Post your damage or consequences afflicted against you. 3.No Meta-gaming, which is using OOC knowledge for IC gain. Realism Rules 1.No possessions that offer significant advantage over the other players with little or no weaknesses are to be allowed. 2.When you die, unless you are able to come up with a legitimate, Game Master approved reason for coming back that is realistic within Star Wars lore, you are most likely dead. 3.This game strives for realistic time settings, and as such, generally the actions of one post don?t take longer than a minute, unless it is a long character development post with little to no interaction with other characters. 4.Hyperspace isn't instant, so wait a bit before posting your arrival in another system, judged upon what type of ship you have, knowledge of any natural or artificial gravity wells in the way (ignore this if you don't know), as well as how fast other players of similar ship types get to places of the same distance. So, with that, here is the [link=http://rpg.twilightmainframe.net/]link to our dedicated website once again[/link]. Have fun!