The birth of a rebellion... a brewing of unlikely alliances... a ruling Empire determined to stop them... the rise and fall of heroes and villains. Without giving too much away, this is what this campaign will be based around. The campaign will be divided into four (4) or five (5) individual sessions, where the Light and Dark teams play separately, and a grand finale where the stories tie up together and all the players (Light and Dark) are involved. It will take place a few years before A New Hope. Gamemasters Jose Daniel Perez (TUMBARK_WOOKIEE) - Dark Side Jan Gonzalez (Jan_Solo) - Light Side The Heroes Players should be picking a race and class for their characters, and letting the GMs know via PM as soon as possible. I believe the Dark Side Team has already been assembled, so for the Light Side players, the classes you can choose from include the fringer, noble, scoundrel, scout, soldier, tech specialist, Force adept, Jedi consular, and Jedi guardian. Characters will start at Level 1. Game Sessions We will agree to have one session per week, at a date, time and location that is convenient for everyone. Each team will get together and decide separately. What You Need to Play From the [link=http://www.wizards.com/default.asp?x=starwars/mainrpg/rpg]Official Star Wars RPG web site[/link]: Here's what you need to start playing the Star Wars Roleplaying Game: The revised rulebook, which tells you how to create and play your character. A copy of the character sheet (found in the back of the rulebook). A pencil and scratch paper; graph paper might be useful, too. One or two four-sided dice (d4), four or more six-sided dice (d6), an eight-sided die (d8), two ten-sided dice (d10), a twelve-sided die (d12), and a twenty-sided die (d20).