Games Star Wars Text Adventure

Discussion in 'Star Wars Community' started by Blue Ice Cream, Apr 27, 2013.

  1. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    Hey there. :) Welcome to the Star Wars Text Adventure thread.

    Basically, the thread will be an ongoing game that pays tribute to the days of Zork and other interactive fictions. What’s the catch? All of the adventures shall take place within the Star Wars universe.

    Now I’m sure most of you are familiar with text adventures, but for those of you who are not, here’s a brief explanation on how this interactive fiction is going to work:

    -Each text adventure we start will simulate environments in the Star Wars galaxy.
    -Players then use text commands to control characters and influence the environment.
    This can be thought of as a cross between fan fiction and role playing.
    -The scenarios and solutions for each challenge are all mapped out right here at my desk.
    Every adventure will differ, but you’ll usually be expected to figure out puzzles and find treasure.

    As far as the rules go, this is ABSOLUTELY a work in progress. Suggestions and comments are welcomed.
    -To start, points will be awarded when a player solves a crucial puzzle or finds a valuable item.
    -Now, in order to allow everyone to play, I will start this experiment by accepting text commands from anyone.
    There won’t be just ONE player controlling the character.
    For example, if multiple people post, I will take the INITIAL post as the next command.
    Then, after the next update, I will again use the INITIAL poster’s command.
    It could be the same person posting multiple times in a row, or it could be a bunch of different posters.
    Think of the adventure as a team effort, where you all have the ability to command the character.


    Here are some often used commands:

    Directional:

    >North (N)
    >South (S)
    >East (E)
    >West (W)
    >Northeast (NE)
    >Northwest (NW)
    >Southeast (SE)
    >Southwest (SW)
    >Up (U)
    >Down (D)


    Basic:

    >Inventory (I)
    >Hit Points (HP)
    >Look (L)
    >Wait
    >Score
    >Hint
    >Examine
    >Take



    I won’t be posting any complex command examples here. The beauty of the game is that the commands are limitless. Remember, your commands will be interpreted by a sentient being rather than a computer. So use your imagination, be creative, and type anything you can think of.

    When playing, please try to type this prompt (>) before a command. This is so we can have out of character (OOC) talk as well. This thread shouldn’t be just about the game. Please feel free to reminisce and discuss text adventures in general. I’m hoping we generate some nostalgia here.

    -Before we actually start, I’ll post a short example of an adventure just so people begin to get the gist.

    Thanks for reading, and don’t hesitate to comment with ideas and/or questions.
    Last edited by epithree, Apr 27, 2013
    Ewok Poet and Admiral Volshe like this.
  2. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    As promised, here's an example. :)

    A long time ago in a galaxy far, far away...

    Star Wars Text Adventure Example A: Simpleton

    GOAL- Escape from your holding cell.

    TOTAL POINTS AVAILABLE: 3

    CHARACTER- Jedi Knight with amnesia.

    BEGIN:

    Holding Cell
    You are sitting cross-legged on the cold, durasteel floor of your prison cell. You are facing the northern wall, which is actually an active ray shield. The other three walls seem to be solid durasteel. A crude, wooden chair is placed in the southwest corner of the cell.

    >Stand up.

    You stand, feeling a bit dizzy at first. However, the dizziness quickly subsides. You realize that you’re a Jedi Knight as you take notice of your robes. You have no recollection of your name.

    >Look around.

    Holding Cell
    You are standing in your prison cell. Ahead of you is an active ray shield preventing access to the adjoining hall. The other three walls seem to be durasteel. A wooden chair sits in the southwest corner.

    >Sit.

    You sit on the cold, durasteel surface of the cell.

    >Sit on chair.

    You are now seated on the crude chair, in the southwest corner.

    >Inventory.

    You are wearing Jedi attire, including brown flowing robes and brown boots. Around your waist is a utility belt. A lightsaber hilt is clasped to the belt.

    >Ignite saber.

    With a snap-hiss, an emerald blade crackles into existence. The blade grazes your leg, for the hilt is still attached to your belt.

    >”Oops!”

    Oops, indeed.

    >Hold up saber.

    You unclasp the hilt and hold up your saber. It hums. Your left leg stings from the recent contact with your emerald blade.

    >Hit Points.

    You have four hit points out of a maximum of five. (4/5) The stinging subsides.

    >Strike chair with blade.

    You are currently sitting upon the chair. Strike anyway?

    >No. Get up and strike chair with blade.

    You stand and hack at the wooden chair with your lightsaber. The two halves fall to the floor.

    >Plunge lightsaber blade into wall.

    Which wall?

    >The eastern wall.

    Thrusting your blade into the durasteel will surely alert the guards. Do it anyway?

    >No. Deactivate saber.

    Your blade retracts into the hilt.

    >Hint.

    Try looking through the ray shield.

    >Look through ray shield.

    You can see the adjoining corridor, which leads east-west. Directly across from you is another durasteel wall. A sign with aurebesh writing hangs upon the wall. Beneath the sign, a lateral port protrudes from the wall, probably for card swiping.

    >Read sign.

    You cannot read aurebesh.

    >Use the force.

    Be more specific. How?

    >Move sign with the force.

    The sign begins to shake with minimal concentration from you. Then, it falls to the hallway floor, revealing an indentation in the wall. An imperial key card is in the small space.

    You have revealed a secret. (1 point)

    >Take key card.

    That would require passage into the east-west hallway. Attempting to penetrate the ray shield will deplete your hit points to zero, resulting in failure of this quest. Walk through ray shield?

    >No. Move key card with the force.

    The imperial key card floats to the middle of the corridor and hovers there as you concentrate.

    >Using the force, swipe the lateral port with key card.

    The key card floats over to the lateral port and swipes through. Then, the card falls to the floor. You hear a distinct beeping sound, followed by a buzz. The ray shield dissipates into nothingness, allowing passage to the north.

    You have solved a puzzle. (1 point)

    >Score.

    You have earned two points out of a maximum of three. (2/3)

    >North.

    East-West Hallway
    This is a corridor that stretches east and west. The northern wall is durasteel. A lateral port protrudes from the wall. An indentation in the wall is just above the port. There is an imperial key card on the floor, next to a sign with aurebesh writing upon it. A holding cell is located to the south.

    You have escaped your holding cell. GOAL ACHIEVED. (1 point)

    Your mission is complete. Congratulations!
  3. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
  4. V-2 Jedi Master

    Member Since:
    Dec 10, 2012
    star 4
  5. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    Okay. :) I guess it’s time to start the actual game. :D

    @benknobi1: We’ll use your reply as the first command.

    Game 1 is a continuation of the previously posted example.

    -o-o-o-o-o-



    A long time ago in a galaxy far, far away…

    Star Wars Text Adventure Mission One: Escape

    GOAL- Escape from the imperial base holding you captive.

    TOTAL POINTS AVAILABLE: 15

    CHARACTER- Jedi Knight with amnesia.

    TIMELINE: 12 ABY

    ERA- New Republic era.

    BEGIN:

    East-West Hallway
    You occupy a corridor that stretches east and west.

    The northern wall is made of durasteel. Protruding from the wall is a lateral port used for swiping key cards. There is an indentation in the wall just above the port.

    An imperial key card is on the floor, next to a sign with aurebesh writing across it.

    To the south is the holding cell you escaped.

    benknobi1’s command: >Southwest (SW)

    There is no passage in that direction.

    You are quite certain that guards will arrive soon due to the noises made upon your escape from the cell.

    -o-o-o-o-o-


    @V-2: Good one. ;)

    Anyone may type the next command.

    You may type multiple commands if you have more than one move in mind. However, you won’t be able to react to anything that happens between those moves.

    Last edited by epithree, Apr 29, 2013
    benknobi1 likes this.
  6. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
    >activate stealth field generator
    epithree likes this.
  7. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    Unfortunately, you have no stealth field generator in your possession.

    You hear a series of beeping sounds reverberate through the corridor from the west.
  8. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
  9. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    You kick the sign to the northern wall as you begin to run eastward.

    East-West Hallway
    This portion of the corridor appears similar to the last.

    There is another holding cell to the south, blocked by a ray shield.

    The northern durasteel wall houses another lateral port for card swiping. Just above the port is a plasteel rack. The rack contains five E-11 blaster rifles.

    A distinct buzz can be heard from the west end of the hallway.

    -o-o-o-o-o-

    Anyone may join by typing the next command. :)
    Last edited by epithree, Apr 30, 2013
  10. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
    >grab two blasters and shoot the lateral card swiping port.
    Last edited by benknobi1, Apr 30, 2013
  11. V-2 Jedi Master

    Member Since:
    Dec 10, 2012
    star 4
  12. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    You randomly select a pair of E-11s. Taken.

    Attempting to blast the lateral port, you pull the triggers in unison. To your surprise, nothing happens. You take a quick glance at the weapons. Power cells and plasma gas cartridges are missing from both.

    Indistinct chatter can now be heard from the western end of the long hallway.

    -o-o-o-o-o-

    @V-2: A hollow voice says 'fool'.
    Last edited by epithree, Apr 30, 2013
  13. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
    >bash the lateral port with blaster
  14. V-2 Jedi Master

    Member Since:
    Dec 10, 2012
    star 4
  15. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    Enhancing your strength with the force, you bash the lateral port with an E-11.

    The plasteel module breaks into pieces revealing the inner circuitry. The port was surprisingly weak, and its sparking wires quickly fizzle out.

    You hear a series of beeps and a loud buzz. The ray shield to the south dissipates into nothingness. A humanoid prisoner stands in the holding cell.

    You have solved a puzzle. (benknobi1 receives 1 point) Get the prisoner to safety for an additional point. :)

    "Hey!" You see two guards to the far west. They wear no armor, but are equipped with E-11 blasters. One of the guards fires. A red bolt of condensed energy heads your way.

    -o-o-o-o-o-

    @V-2: Inventory-

    Brown robes. Brown boots. Utility belt. Lightsaber. A pair of E-11 blaster rifles.
    Last edited by epithree, Apr 30, 2013
  16. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
  17. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    You duck. However, there was no need, for the red bolt strikes the northern wall leaving a smoking hole. The guard seems to have terrible aim.

    The pair of guards remain at the west end of the hall. They both fire a shot at you. Two red bolts of laserfire are headed your way.
  18. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
  19. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    It appears as if you're showing off. Both blasts miss you by a few feet, although one guard appears to have better aim than the other.

    The prisoner makes a break for it. He runs out of his holding cell and heads east along the corridor. You notice that he is a brown-skinned Zabrak wearing a pale blue jumpsuit. One of his cranial horns appears to have been hacked off. He has left your area.

    Another shot is taken by one guard.
  20. V-2 Jedi Master

    Member Since:
    Dec 10, 2012
    star 4
    Kinky.

    I say do some >lightsaber deflecting and steal one of the guards trousers, post haste.
  21. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
  22. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    @V-2: Inventory:

    Brown robes AND the appropriate undergarments! :p Brown boots. Utility belt. Lightsaber. A pair of E-11 blaster rifles.

    -o-o-o-o-o-

    V-2 was the initial poster: >lightsaber deflecting and steal one of the guards trousers, post haste.

    Your emerald blade crackles into existence just as the lone blaster bolt reaches you. The bolt deflects off of your saber and travels westward towards the pair of guards.

    You can't steal trousers:
    1. The guards are NOT wearing trousers.
    2. The guards are at the west end of the hallway, while you are NOT.

    benknobi1 commands: >activate lightsaber

    Your saber is already activated and humming.

    The deflected bolt hits the left guard.

    One guard defeated. (V-2 receives 1 point) :)

    The other guard takes the defeated guard's blaster. He fires two shots at you from his pair of E-11s.
  23. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
  24. Blue Ice Cream Jedi Master

    Member Since:
    Aug 9, 2006
    star 5
    Due to your amnesia, you're not sure if you've learned that skill.

    If you choose to throw the saber, you must specify where.

    The two bolts reach your vicinity. One hits the northern wall, and the other just misses your head.
  25. benknobi1 Jedi Grand Master

    Member Since:
    Jun 12, 2002
    star 6
    >throw the saber past the guard, missing the guard on purpose, but just barely.