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Games Star Wars Text Adventure

Discussion in 'Star Wars Community' started by Blue Ice Cream, Apr 27, 2013.

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  1. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006

    Powered by rage, you shroud yourself with the dark side of the force just before the pair of troopers see you hiding. The force becomes entwined with your countenance, twisting the shadows to provide solid cover behind the landing gear. Those incompetent imps will never spot you.
    Known Abilities-
    FORCE ABILITIES:
    1. Sprint: neutral
    2. Sneak: neutral
    3. Bend: neutral
    4. Fear: dark
    5. Focus: neutral
    6. Jump: neutral
    7. Pull: neutral
    8. Push: neutral
    9. Extract: neutral
    10. Shield: light
    11. Saber Throw: neutral (Range: 2)
    12. Mind Trick: neutral
    13. Advanced Telekinesis: neutral (Level: 1)
    14. Sight: neutral (Range: 3)
    15. Distract: neutral
    16. Shroud: dark (New)
    OTHER ABILITIES:
    1. Boost Strength (Hatred)
    2. Boost Sight (Rage)
    3. Commando Roll
    4. Backflip

    They address Arfour, as he beeps away in the wing socket. "What's your number, astrodroid?" one of the stormtroopers asks. Your feisty little droid bleeps some kind of profanity at the two stormies. He's obviously frustrated with the uncooperative starfighter. The trooper recoils, as if offended. "That's it," the imp states, and turns to his partner. "Get him out of there so we can melt him for scrap." Arfour just whistles more insults.

    Looking to the southwest, you observe the other three troopers investigating the spot where the grappling hook began its force-induced journey. They appear dumbfounded. You reach out with force sense in order to detect the mindtricked imp.
    17. Sense: dark (New)
    This newfound force sense, coupled with your range of 3 units for force sight, allows you to survey the entire hangar bay. The mindtricked imp is no longer near the center of the expansive bay. He's headed for the northeast turbolift. Additionally, you sense a strong force presence nearby, but detect no darkness from the familiar entity.

    The TIE fighter at the center of the bay launches and streaks into the atmosphere. There are still thirty-six sentient beings in the hangar with you. Your ability to sense their force signatures has improved significantly. (+1 RECOGNITION)
    Skills-
    AIM: 2
    STAMINA: 1
    INTELLIGENCE: 6
    INSIGHT: 6
    ACCURACY: 2
    DEXTERITY: 2
    LUCK: 1
    DECIPHERING: 1
    ENDURANCE: 1
    AGILITY: 2
    ESSENCE of High Five: -3
    TENACITY: 1
    INFLUENCE: 5
    STEALTH: 1
    STRENGTH: 1
    RECOGNITION: 2
    Zero = Average
     
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  2. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > Force telekensis wayward grappling hook to levitate then slam back to the ground
    > loud distraction in place Force focus/Force shroud/Force sneak/Force distract/Force sprint to get to Northeast turbolift in time with mindtricked trooper.
     
  3. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006

    The grappling hook is 180 feet away, sitting upon the durasteel surface in the northeast section of the hangar. Using your advanced telekinesis, the item is just within range. You concentrate, and the metallic tool slowly levitates to a height of 5 feet, where it hovers for a moment. Then, motioning with your open hand, you send the grappling hook crashing back to the ground. A loud, metallic clang is heard throughout the bay. Seven nearby stormtroopers rush over to the hook to investigate. Unfortunately, you'll have to pass them in order to reach the northeast turbolift.

    Tapping into the force, you focus on your current goal. Reaching the turbolift may prove difficult considering the many troopers patrolling the area. Shrouding yourself with the force won't do much good once you're out in the open. Nevertheless, you utilize the ability before leaving the cover of the starfighter. The two troopers pulling Arfour out of the wing socket do not see you. Now traversing the expansive hangar bay, you force sneak from TIE fighter to TIE fighter. So far, so good.

    Before taking another step, you receive a telepathic message within your mind. "What are you brainless? Get back here." Shaking off the unexpected warning, you utilize the ability of distract. Specifically, you focus the force power at the group of seven stormies gathered around the grappling hook just ahead of you. Their attention remains on the metallic item. Now's your chance.

    Just before you charge into a force sprint, you feel a bit woozy. Leaning against a TIE fighter, you attempt to regain your bearings. Using the five abilities at once has depleted your energy reserves to a hazardous level. The rapid exertion of so much force energy leaves you quite vulnerable. You only have four hit points and no shielding, so take extreme caution. Once the wooziness subsides, you sprint over to the turbolift successfully. However, you won't be able to use the force until your reserves replenish themselves. You hide behind the nearest TIE and exhale rapidly with your hands upon your knees.

    The mindtricked imp hasn't reached the turbolift yet. You beat him there. He's only just reached the group of seven around the grappling hook. Arfour whistles much distress from a distance.
     
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  4. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    >continue to hide behind TIE, deep breaths (quietly but deeply), focus general feelings of hate while waiting for mindtricked Imp to make his way to the turbolift
    >once he calls the lift, sneak in with him with casual yet rapid Imperial snootiness so they think you're just an Imp who got lost (assuming anyone actually notices you, which, theoretically, they should not)
     
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  5. Ekhranomicka

    Ekhranomicka Jedi Youngling star 1

    Registered:
    Dec 19, 2013
    >just before you leave the lift, press all the buttons.
     
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  6. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    The seven stormtroopers gathered around your grappling hook begin to disperse. Hiding behind a TIE fighter, you watch the mindtricked imp approach. Oddly, he picks up your grappling hook on his way to the turbolift. You continue to take quiet, deep breaths as the imp strolls by your hiding spot. Your hatred towards the imperial trooper swells. However, this focused hate fails to boost your strength.

    Pressing the appropriate button, the imp calls the turbolift. He waits for the lift patiently, with the grappling hook now attached to his belt. The doors whoosh open as the turbolift arrives. Two stormtroopers exit the lift and head into the hangar bay. Still weak from your recent ability usage, you casually abandon the cover of the TIE. You board the turbolift in a snooty manner, standing next to your mindtricked trooper.

    The doors slide shut and you stare ahead at them as the lift starts to descend. Shaking his head, as if coming out of some trance, the stormtrooper turns and looks at you. He examines your uniform. Placing one glove upon his armored forehead, he shakes his head again. "Where am I?" he mumbles. "What am I doing here?"


    Your command has been noted. Before exiting the turbolift, you will decide to press every button.

    The lift begins to slow.
     
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  7. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > act along for the woozy Imp. "Trooper! We're supposed to find that Jedi's lightsaber, this is extremely important and you wanted me to help you keep it secret. Are you okay? Where is the lightsaber you told me I had to help you find?"
    > ask for grappling hook, for the mission, of course.
    > Push any remaining Force persuasion reserves into aforementioned statements.
     
  8. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    "Trooper!" you exclaim. "We're supposed to find the Jedi's lightsaber."

    With his wooziness still apparent, the imp responds. "What?" He keeps his gloved hand upon his helmet. "Who... who are you?" he asks, swaying.

    "This is extremely important," you explain, keeping an air of snootiness. "You wanted me to help you keep it a secret."

    "Huh?" the dumbfounded stormtrooper manages to mutter. "Keep it a secret?" He pauses, regaining his balance. "Keep what a secret?"

    You lead the conversation in another direction. "Are you okay?" The turbolift comes to a halt while you're waiting for an answer. When no reply comes, you go on. "Where is the lightsaber? You told me I had to help you find it."

    The trooper groans, still holding his head. "Lightsaber?" He ponders. "Oh yeah. My commanding officer sent me to level... wait a minute." The imp seems to have shaken off the cobwebs. He draws his blaster. "Who are you?"

    Instead of answering, you ask another question. "May I have that grappling hook? It's for the mission, of course," you try with a sly smile.

    "Nice try," the imp says. He aims at your head. "Now... who are you?"

    You attempt force persuasion, but it's to no avail. Your reserves are still depleted. Remember, you only have four hit points. Be careful.

    The turbolift doors whoosh open to reveal a dark corridor. Although you've used this turbolift before, you don't recall this level. 'That's peculiar,' you think to yourself. The trooper moves his blaster rifle close to your temple.
     
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  9. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > sense lightsaber
    > leave turbolift
    > push trooper back inside when the doors shut (due to having pressed all the buttons beforehand)
    > wander in general lightsaber direction
     
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  10. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    >say "boring conversation anyway".
     
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  11. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    OOC: Have a Happy 'Singles Awareness Day'!



    This is miraculous. You actually sense your trusty lightsaber somewhere beyond the dark corridor. Your force reserves have started to replenish.

    Considering that the trooper has his blaster at your temple, you force push him towards the back wall of the turbolift BEFORE pressing all the buttons. He slams into the wall and drops his E-11. Once he falls to the floor, you push all the turbolift buttons and quickly leave.

    The doors whoosh shut and the turbolift whisks the stormtrooper away towards the upper levels.


    V-2
    "Boring conversation anyway."


    This leaves you in darkness, so you wander in the general direction of your lightsaber.

    You make your way along the dark corridor, which twists and turns. This passage is LONG, and you start to get bored. 'How could I abandon Arfour like that?' you think to yourself. Eventually, after ten standard minutes, you reach a rocky wall. Once you apply pressure, it crumbles and light pours through. Accompanied by a cloud of dust, you enter the bright room.

    Medical Bay
    This secret room is carved out of the mountain.

    There are several 2-1B surgical droids here. One is functioning, while the others remain deactivated in the northwest corner next to three beds.

    The activated Too-Onebee is interfacing with a computer by use of his tether. It is a medical diagnostic computer, sitting next to an analytical model.

    The west wall houses a huge equipment rack. It contains:
    -Modular arm attachments
    -Hypodermic injectors
    -Medicine dispensers

    There is an exit to the north, leading to another room. A turbolift is to the south. There is a gaping hole in the eastern wall, which you just created.

    You've been here before. Sulon (Kyle Katarn) led you through this room after you freed him from his holding cell. That means the storage facility with the lockers is to the north.

    "You again?" the male droid says.
     
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  12. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > Ask the droid to bring you medicine, lots of it, for healing purposes. Say it's part of his oath to do no harm to any sentient, etc.
    > dispense medicine into injectors, ask droid which one does what and stockpile a few.
    > sense lightsaber.
     
  13. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    >"Also, droid, I want my lightsaber. And hot chocolate. But meds first. All in that order. Chop, chop!"
     
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  14. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006

    "Droid," you say, still sounding snooty. "Bring me medicine... lots of meds... for healing purposes."

    QUICK UPDATE pertaining to GOALS & HEALTH:
    Goals-
    PRIMARY GOAL: Escape from the imperial outpost holding you captive.
    SECONDARY GOALS:
    1. Uncover your past.
    2. Reveal your true identity.
    3. Learn blue Twi-lek’s full name.
    4. Reclaim Sulon’s Jedi starfighter.
    5. Locate R4. Locate Arfour again.
    6. Locate Zan. Locate Zan Sey again.
    7. Liberate third prisoner.
    Points-
    STANDARD POINTS SCORED: 14 (The only Standard Point left is the one you receive upon your escape from the outpost.)
    STANDARD POINTS AVAILABLE: 15
    Bonus points for completing SECONDARY GOALS are awarded at the conclusion of the game.
    Hit Points-
    CURRENT: 4
    MAXIMUM: 5
    Defense Points-
    CURRENT: 0
    MAXIMUM: 10
    Relevant Inventory:
    - Bacta canister (1 application left)
    - Personal shield generator ( 0 / 10 )

    "Hey," the droid says in a monotone voice. "Leave this area. You are not of the Remnant."

    You counter. "It's part of your oath to do no harm to any sentient being."

    The medical droid swivels his head. "Affirmative." You hear his gears whir. He repeats himself. "Leave the area. You are not of the Remnant."

    Surprisingly quick, the Too-Onebee disconnects his tether and motors over to the supply rack before you can dispense any medicine. The droid's strong grip reclaims the one dispenser you managed to take. "I am a 2-1B series medical droid. It is forbidden to assist our captives and you, 50713165, are a prisoner."

    You can sense your lightsaber to the north. The northern aperture leads to the storage area.


    "I want my lightsaber," you explain as the droid blocks the medical rack.

    A disturbing klaxon starts blaring. "The Remnant will be here shortly," the droid explains.

    'He must have tripped the silent alarm again. Darn!' you curse to yourself. "I want hot chocolate."

    The head swivels again. "What is... this... hot chocolate?" Too-Onebee inquires.

    Instead of answering, you bark more commands at him. "I want meds first. Chop, chop!"

    The medical droid responds. "It is forbidden to assist our captives. Leave this area."
     
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  15. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > sigh. "You annoy me, droid. And you are far more troublesome than you are worth." and Force crush the droid's head.
    > grab / dispense a many meds as quickly as you can, apply one. And take an arm just for kicks.
    > boggie on towards the northern aperture, quickly yet coolly.
     
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  16. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    You let out a frustrated sigh. "You annoy me, droid," you explain to the 2-1B series medical droid, who presses a sequence of buttons upon his wristplate. "And you are far more troublesome than you are worth." Three more surgical droids approach from the northwest corner of the medical bay. The annoying 2-1B must have activated them via his wristplate.

    You attempt to force crush the droid's head. (-1 Alignment) However, you don't recall ever learning the skill of force crush, most likely due to your partial amnesia. Here are the force abilities you've recalled since waking up in your holding cell:

    FORCE ABILITIES-
    1. Sprint: neutral
    2. Sneak: neutral
    3. Bend: neutral
    4. Fear: dark
    5. Focus: neutral
    6. Jump: neutral
    7. Pull: neutral
    8. Push: neutral
    9. Extract: neutral
    10. Shield: light
    11. Saber Throw: neutral (Range: 2)
    12. Mind Trick: neutral
    13. Advanced Telekinesis: neutral (Level: 1)
    14. Sight: neutral (Range: 3)
    15. Distract: neutral
    16. Shroud: dark

    The four medical droids guard the supply rack, so you can't grab or dispense any meds. However, you do apply your one remaining bacta application. (Hit Points: 5 / 5) The Too-Onebees prevent you from taking a modular arm attachment just for kicks.

    You've had it with these irksome droids, so you quickly decide to boogie on over to the northern aperture. And when you do it... you do it cool. :cool: The klaxon continues to blare. Therefore, you expect imperials to arrive soon, most likely from the medical bay's southern turbolift.

    Storage Facility
    You stand at the south end of an expansive storage room.

    This secret bunker is built inside the mountain, attached to the medical bay.

    Hundreds of storage lockers are ahead, stretching across the room. At the far ends of the row, you can turn north to discover more aisles.

    Each compartment is locked by a magnetic seal. There appears to be no apparatus on any of the lockers. 'By the stars!' you think. 'There's gotta be thousands of 'em.'

    Remember, imperials are on the way.
     
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  17. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    >sense lightsaber, ignite lightsaber, get lightsaber
    and/or
    >force bend/pull the frontage of every locker at once, sense lightsaber, get lightsaber
    >have a quick look in the most plot-sensitive lockers and get all the goodies
     
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  18. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > spend a scant few seconds trying to remember Force crush and picture the 21B's head being a victim of the aforementioned Force crush. Tell the droid you're thinking about that right now.
     
  19. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    Using the force, you concentrate on the mental image of your lightsaber. You sense the deactivated hilt easily. It must be close by.

    The likeness of your saber hilt is etched across your mentality. Utilizing the force once again, you apply pressure to the ignition stud.

    You hear the distinctive snap-hiss from somewhere within this storage facility, but see no emerald blade anywhere. Pinpointing the hilt's exact location proves difficult. However, you surmise that it must be in another aisle of lockers.

    With your force reserves depleting, you attempt to bend the doors of every locker in the first row. It is to no avail. However, you notice a large dent in locker 13743500 that wasn't there before your bending. Using the power you have left, you force pull the front of the locker off its high-tech hinges.

    The door clatters to the floor. A crushed, inactive comlink falls from atop the locker, also hitting the ground. An orange glow radiates outward from inside locker 13743500. You no longer sense your saber, yet you can hear the distinctive hum. Perhaps you locked the ignition stud when you applied pressure. To get your saber, you'll have to explore a different aisle.

    You take a quick look in the destroyed locker.
    The contents of locker 13743500:
    -golden Adegan crystal
    -crimson Adegan crystal
    Together, they produce the orange illumination you see.

    The turbolift at the south end of the medical bay begins to whir.


    A scant few seconds just don't do the trick. You still don't know how to perform force crush... even when picturing Two-Onebee's head being pulverized. (-1 Alignment)

    "Hey droid!" you yell into the medical bay. "I'm thinking about crushing your head! Come at me, droid."

    The 'original' 2-1B starts to approach the storage facility in order to engage you.

    Your saber continues to hum, and the turbolift arrives at the medical bay. One of the 'other' 2-1Bs heads over to the diagnostic computer and connects via his tether.
     
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  20. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > grab crystals, make haste towards distinctive lightsaber hum / different aisle
    > concentrate rage to force levitate/waggle/move/pull lightsaber to cut it out the locker
    > tell droid "Nyeah, nyeah! You better go and stop my friends at the turbolift! They're going to crush your head too!"
    >Get. Lightsaber.
    > Ignite it gleefully with sinister purpose.
     
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  21. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    You add the two crystals to your inventory.
    - golden Adegan crystal: Taken.
    - crimson Adegan crystal: Taken.

    Next, you run to the west end of the row, and head north revealing a second aisle of lockers.
    You can see a catwalk leaving the storage facility to the northwest; It's a metallic walkway that appears to cross a chasm, leading into another mountain peak. Turning right, you're surprised to observe an emerald blade of energy protruding from a locker in the new aisle. It punctures a hole through the magnetically sealed door, and produces the distinctive hum of a lightsaber.

    Looking back down the first row of lockers, you notice that the 2-1B medical droid has reached the storage facility entrance. He notices you immediately and approaches. A modular arm attachment is connected to his left shoulder joint. It seems to be a working drill.

    As the blaring of the klaxon finally ceases, you run down the second aisle to the emerald blade. It protrudes out of locker 50713165, causing molten durasteel to drip to the floor. You carefully avoid the orange-red ooze. Too-Onebee turns the corner and heads for your location with drill spinning.

    You intentionally build up your rage, which boosts force sight. The rage does not assist you in levitating, waggling, moving or pulling the confined lightsaber hilt, so when you attempt to cut it out of the locker, nothing happens.

    With your force sight amplified, you can see through solid surroundings. You notice tens of thousands of various items within the many lockers. You also see that two more droids are following the 'original' 2-1B, who is now ten standard feet away from you with drill rotating. A fourth medical droid sits at the computer in the medical bay. Three stormtroopers enter the bay from the southern turbolift, followed by an imperial officer who appears familiar to you.

    Just out of the drill's reach, you face the male droid. A thin stream of molten durasteel flows across the floor between you and the 2-1B.
    "Nyeah, nyeah! You better go and stop my friends at the turbolift! They're going to crush your head too!" you taunt.
    You cannot grab the lightsaber; The hilt is still in the locker.
    You cannot ignite the lightsaber; The saber is already ignited. Still, you flash a gleeful, sinister smile.
     
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  22. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    >lure the drill-arm droid right up to you right close to the lightsaber locker. Make funny faces, taunt, tell him he's ugly, bet him he can't hit you with his modular arm drill in a bajillion light years.
    > dodge droid
    >Force-push/physically shove droid with drill arm right into lightsaber locker, thereby opening it up, wrestle the damn thing's arm down if you have to. Whisper it'll be easier if he just goes along with it. And if he helps you'll give him gold.
    > lightsaber now exposed, retrieve it, and chop off the droid's head with a jaunty cackle.
     
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  23. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    >demand to be formally identified by one of the other droids
     
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  24. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    The 2-1B medical droid with the drill attachment stops. He can't get any closer without stepping in the thin stream of molten durasteel. However, the drill continues to spin rapidly.

    You taunt the droid with funny faces. "You're ugly."

    Too-Onebee stands there, surveying the area. The other two droids line up behind him.

    Your taunting continues. "I bet you can't hit me with your drill. You couldn't do it in a bajillion light years!"

    Seemingly unaffected by your comments, the three droids look at each other. Then, the 'original' 2-1B speaks. "What is... a... bajillion?"

    There is no need to dodge droid.

    Combining a force push and physical shove, you plant the droid with the drill against locker 50713165. The modular drill pierces the locker's durasteel door, sending sparks everywhere. You push the arm further into the durasteel, producing a large hole. However, your left arm grazes the emerald blade and your right boot starts to sizzle from molten durasteel. (Hit Points: 4 / 5)

    "It is forbidden to assist our captives!" the medical droid exclaims. "Leave this area!"

    "Make this easier on yourself," you say, "and just go along with it!"

    Too-Onebee deactivates his drill.

    "If you help, I'll give you gold." Your offer means nothing to the droid. You can now see your lightsaber hilt in the locker. Your force sense tells you that the four imperials have reached the storage facility entrance.

    "It is forbidden to assist our captives," 2-1B replies yet again.

    The exposed lightsaber hilt flies over to your waiting hand. Grasping the hilt tightly with both hands, you chop off the droid's head in an emerald blur. The head bounces against the floor a few times, and then the yellow eyes stop glowing. You let out a jaunty cackle.

    The remaining pair of medical droids look at each other and then start to retreat. The molten durasteel has burned a small hole in your right boot.


    You run over to the nearest 2-1B and grab him by the shoulder. Your lightsaber is still activated and humming. The emerald light reflects off the metal of the droid. "I demand to be formally identified!"

    The four imperials (3 troopers, 1 officer) reach the second aisle of lockers and spot you talking to the droid.

    Too-Onebee responds by spurting out some information:
    "You are prisoner 50713165.
    You are a male Mirialan Jedi Knight
    with light brown hair, a light brown beard,
    orange eyes,
    greenish-yellow skin,
    and no tattoos.
    Your native planet is unknown.
    Your homeworld is Ossus.
    You are fluent in the languages of Basic, Mirialan, Huttese, and Ewokese.
    You read aurebesh.
    You were captured in the mountain base
    and taken to holding cell #1.
    All other information is available through the diagnostic computer database only."

    The four imperials open fire from the west end of the aisle.
     
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  25. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    >block blaster bolts with lightsaber, laughing madly all the way
    >Run towards them, howling insane gibberish about how hatred has made you powerful, etc. and descending upon them with your lightsaber, use some fancy lightsaber combat like sai chai decapitation of one stomtrooper, cho mok of another' trooper's leg (with a quickie shaik stabbing through the trooper's facemask just to make sure he's down) mou kei to make the third one limbless (which is also apparently a Sith favourite move!)
    > troopers done for, bust out a little cho mai or cho sun which ever strikes your fancy at the time, to take care of the familiar-looking Imp officer's weapon hand/arm.
    > hold lightsaber to his throat and tell him to spill his guts for any relevant information he has to provide or else you'll decide to spill his all over the floor. Elaborate your statement with: "Your guts I mean. Not the information. To spill all over the floor. However I DO want you to spill information for me... ah, Sithspit, it was a metaphor!"
    > (Jack Bauer mode on) "JUST TELL ME WHAT YOU KNOW, DAMMIT" (Jack Bauer mode off)
    > tell the med droid to take care of the surviving limbless stormtrooper to show you are a compassionate Sith Lord Master.
    > tell the droid/limbless trooper that your message for their superiors is very simple: "Don't follow me."
     
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