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Games Star Wars Text Adventure

Discussion in 'Star Wars Community' started by Blue Ice Cream, Apr 27, 2013.

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  1. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > if High Admrial reveals anything about Spock's Katra, remember information later to tell Kirk and/or Sarek
    > Disconnect Jedi Mind Meld, leave residual happy thoughts
    > High five High Admiral
    > Whisper to High Admiral "Let's go kill that lady because she's mean. I'll concentrate on disrupting her contraption, you run in the opposite direction and wave your arms around and yell about your childhood. Ready? Break!"
    > deactivate lightsaber, keeping it at the ready, proceed stealthly towards lightning thingie.
    >Force throw crates in general direction of murderous female's head, opening the passageway towards lightning thingie.
    > Look for "Off" switch and/or power outlet to unplug on lightning thingie.
     
  2. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006

    Although ‘Jedi mind meld’ is not an official term, you’re able to extract some basic information from the High Admiral by closing your eyes and meditating. As images bombard your psyche, you reach out and touch his forehead lightly.

    ~~~His name is Breuten Halarrsk. Tasked with preventing Sulon’s escape from the outpost, the High Admiral is presently distraught. A particular datacard went missing earlier today. It contains override codes for the Imperial encryption that was programmed into Sulon’s starfighter.~~~

    The crackling has ceased, due to the Durosian losing her connection with the electric tendrils. Other than your saber’s hum, an eerie droning of machinery is all that can be heard throughout the vault. The scientist is nowhere to be seen.


    BigAl6ft6

    >1
    High Admiral Halarrsk reveals nothing more.

    >2
    You break your concentration and come out of the meditative state. Residual happy thoughts are woven into Breuten’s mentality. (+1 Alignment)

    “Wha- What just happened?” he sputters. “Where’s that pirate Katarn?”

    >3
    Raising your hand for a high five, you realize that Arfour is no longer banging against the vault door. Breuten Halarrsk actually complies, and the high five generates a satisfying slap. (+2 Essence of High Five)

    >4
    You whisper to the High Admiral.

    “I’m not getting blasted by lightning again,” he says. “You go out there with your weapon!”

    >5
    Keeping it at the ready, you deactivate your lightsaber. The emerald blade vanishes with the distinct sound of retraction. Your southeast corner hiding spot is now dark. Luckily, you recall that the seven grey crates are eastward. After hopping over the north-south countertop, you approach the stack of crates with stealth.

    Now, a periwinkle glow illuminates your way from beyond the barrier of crates. Obviously, light is being generated by the large mechanical contraption. You've already witnessed its electrical capabilities.

    >6
    You’re able to force-throw three of the large crates up the winding staircase before depleting your energy. However, there’s no sign of the female Duros scientist. The new opening allows more violet light to pour through. Above, you can see a crank between the two glass spheres. One of the transparent orbs is cracked.

    >7
    There is no ‘off’ switch here. There is no power outlet here.


    -----EVERYONE IS WELCOME TO PLAY-----
     
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  3. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > Use the Force to manipulate the crank
     
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  4. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    > inspect orbs
     
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  5. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > try to sense your precious apprentice Zan in the Force so he will come to you.
     
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  6. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    >1
    You close your eyes, motion towards the crank, and reach out with the Force. (Requires Advanced Telekinesis - Level 1) Telekinetic manipulation proves easy, and the metallic crank turns.

    Gears begin to churn and you hear a distinct whir. Purple electricity is produced within the two glass spheres. Since a host no longer stands between the orbs, periwinkle lightning shoots out of them in a dangerous, random fashion.

    Bolts singe every surface within the huge laboratory. Air sizzles and the temperature increases. You can hear High Admiral Breuten Halarrsk let out a cowardly scream. He already knows the intricacies of getting struck by the potent lightning.

    The cracked orb explodes due to the powerful surge. Shattered transparisteel rains throughout the secret vault. ( Hit Points: 1 / 5 ) Hopefully, your personal shield generator absorbs some of the electricity.
    Defense Points-
    3 / 10 (Using personal shield generator #2)


    You can now see the female Durosian scientist. She was hiding behind a durasteel wall on the upper platform. The explosion destroyed the wall, and knocked her unconscious. She plummets off the contraption and lands somewhere near the vault’s northwestern corner. (Puzzle #9 Solved: Defeated the scientist)
    RANK and SCORE
    1. BigAl6ft6 with 5 points


    The winding staircase crumbles and the remaining crates fall in your direction. Rolling out of the way, you drop five items due to your cumbersome load.
    (E-11 blaster rifle, Electrobinoculars (depleted), Light amplification goggles, Imperial comlink, Data-holo: Dropped)

    Inventory-
    Adegan crystals (golden, crimson, orange), Imperial key cards (green, blue, red), Power cells (3), Bacta canisters (1. empty, 2. two applications left), Personal shield generator #1 ( 0 / 10 ), Personal shield generator #2 ( 3 / 10 ), Hydrospanner, Plasma cartridges (2), Datacard, Imperial comlinks (2), Adhesive grenade, E-11 blaster rifle, Replenish Potion, Jedi attire (brown flowing robes, brown boots, and utility belt with lightsaber)


    You come out of your roll next to the wreckage, desperately trying to avoid random bolts generated by the remaining sphere.

    >2
    There is only one orb left. You can observe it from your vantage point behind the contraption’s wreckage.

    The transparisteel sphere continues to spurt out random bolts of purple lightning. It stands upon a metallic pillar that has not yet collapsed.

    Getting any closer would result in disaster.

    >3
    You attempt to reach out through the Force while keeping tabs on unpredictable lightning bolts. (Requires Sense, Focus and Sight – Range 2) Zan! You actually sense your former friend. He’s somewhere above the ancient Durosian laboratory. However, you will need far more concentration to achieve communication.

    The surging output of electricity has shorted out the illumination banks and vault door.

    (WARNING! One more point of damage will render you unconscious.)

    30 Enemies Defeated: BONUS
    +1 Perception, +1 Recognition, +1 Stealth
     
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  7. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    > simultaneously ignite lightsaber, jump to upper platform and slice scientist in half
     
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  8. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    V-2

    >1
    (Requirements- SKILLS: Agility of 2, Accuracy of 2, Strength of 1 / FORCE ABILITIES: Focus, Jump)
    While igniting your emerald blade, you leap upwards and land on the metallic pillar. Luckily, your personal shield generator takes the brunt of a random lightning bolt.
    Defense Points-
    2 / 10 (Using personal shield generator #2)

    As you vehemently swing your saber, you realize that the scientist isn’t here. She has already fallen to the vault’s floor, unconscious. You’re not quite sure how that slipped your mind.

    The resulting lightsaber slice breaks open the remaining sphere, unleashing another surge of violet energy. Again, the shield generator protects you from the blast.
    Defense Points-
    1 / 10 (Using personal shield generator #2) DANGER!

    Transparisteel shards fall to the floor. The powerful electric currents have stopped. Two holes sputter out purple sparks where the orbs used to be. With the exception of your blade, the sparks have become the only source of light. It has become significantly darker within the large vault.

    You hear Arfour warbling from beyond the laboratory door.

    RELEVANT DATA UPDATE:
    Skills-
    8 Insight
    7
    6 Influence, Intelligence
    5 Accuracy
    4 Perception, Essence of High Five
    3
    2 Agility, Aim, Stealth, Recognition, Style
    1 Dexterity, Luck, Decipher, Tenacity, Strength, Speed, Concentration, Wit, Dodge
    0 Stamina, Endurance, Guile (Zero = Average)
    Known Abilities-
    FORCE ABILITIES-
    Neutral- Sprint, Sneak, Bend, Focus, Jump, Pull, Push, Extract, Distract, Sense, Saber Throw (Range 2), Advanced Telekinesis (Level 1), Sight (Range 3)
    Dark Side- Fear, Horror, Shroud, Hatred (Boost Strength), Rage (Boost Sight)
    Light Side- Shield, Mind Trick
    OTHER ABILITIES-
    Commando Roll, Backflip, Bondian Puns
     
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  9. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    Talk about plot armour.... :p
     
  10. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > close down lightsaber, keep it handy
    > get data-holo you dropped, admonish data-holo for leaving your person.
    > use replenish potion, gratefully
    >Bondian pun
    >Force Fear High Admiral. Because reasons.
    >Bondian pun
    > go to unconscious Durosian, loot for items
    >Bondian pun
    > open lab door for Arfour
    > Bondian pun
    > proceed in general direction of Zan
    > Bondian pun
     
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  11. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    >1
    Standing upon the metallic pillar, you release the unique stud on your lightsaber hilt. The vivid green blade disappears, as well as the surrounding emerald glow. Two smoking holes spit out violet sparks that represent the ONLY illumination within the Durosian’s lab. You keep your saber at the ready.

    >2
    The purple light vanishes as soon as you jump down to the vault’s floor. An occasional spark drops from above, providing a brief flash. However, it’s not enough light to find the data-holo that you dropped among the wreckage. The FORCE ABILITY, Sight, with a Range of 2 would allow you to mentally comb through all the twisted metal.

    You firmly reprimand the lost data-holo for escaping your grasp.

    >3
    Ah! The Replenish Potion! You wait for the next bright spark and study the bottle before drinking its contents. The label reads:
    Instant Hit Points --- Equivalent to 5 Bacta Applications
    It is too dark to read the fine print. Oh well. You gratefully uncork the potion and take a swig. Tastes like blue milk… delicious! You swallow the contents. Mmmmmm.
    You now have an empty bottle.

    Suddenly, a pleasant warmth surges through every midi-chlorian. You feel great!
    ( Hit Points: 5 / 5 )

    >4
    “I know this sounds cheesy, but that potion made me feel grate.” (+1 Wit)

    >5
    You decide to force-fear the High Admiral for personal reasons. However, you can’t see the northeast corner of the vault anymore. It’s way too dark. Plus, you no longer sense Breuten Halarrsk in the laboratory. (-1 Alignment)
    Once again, your alignment is at DARK SIDE: -20 (Danger!)

    >6
    Another cheese-themed pun is uttered. “This is gonna sound cheesy too, but the High Admiral ran away! How dairy?” (+1 Wit)

    >7
    You’re much closer to the northwest corner, and you sense the Durosian… but something is amiss. The sparking allows you to proceed in the appropriate direction. You arrive at the spot where she landed. However, the female scientist is gone! Her white trench coat is here, so you loot for items. (map of power and shield output stations, two nutrient bars, a severed orange-brown cranial horn, restraining bolt, white trench coat: Taken)

    Your inventory load has become cumbersome.

    >8
    “Thank goodness for cranial horns. Without them, heads would be pointless.” (+1 Wit)

    >9
    It’s dark, but there are enough sparks to allow you to head east. You still detect the Durosian’s presence while proceeding through the vault to the exit. Something’s not quite right about her force signature.

    You arrive at the aperture. The blast doors have opened due to the power surge. Only the vault’s standard metallic door stands between you and Arfour. The playful droid can be heard beeping. He’s up to something out there. Unfortunately, you have no way of opening the huge door. The controls were most likely destroyed by the lightning.

    >10
    Such rapid use of Bondian puns has depleted your wit reserves. :p

    >11
    Zan can still be sensed above the lofty ceiling of the lab. However, you can’t proceed in his general direction. With the vault door shut, you’re trapped at the moment.

    >12
    Your wit reserves must replenish.
     
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  12. Jordan1Kenobi

    Jordan1Kenobi Force Ghost star 6

    Registered:
    Sep 30, 2012
    While I figure out what's going on since I last played this.

    > Wave your hands in the air like you just don't care.
     
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  13. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    > wear lab coat
    > drop all empty bottles/spent cells in the relevant recycling bins, if available
    > eat/drink
    > meditate/powernap
     
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  14. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    >1
    You wave your hands through the air. (+1 Style) The vault door budges and is now slightly ajar. However, you just don’t care.

    Arfour can be heard clearly now. You know enough Droidspeak to realize that he’s interacting with someone.

    Light creeps into the vault from the adjoining room. You can see far better now.

    Oddly enough, you continue to sense the female Duros. There’s something different about her force signature.

    The violet sparks have ceased to sputter. “You will return my most prized possession,” an eerie voice utters from the western end of the vault. No one is there. You start to feel uneasy.

    >2
    You don the white trench coat, noticing a few burnt spots from the electric surge. Still, you could probably fool a few imps with such a disguise. “You will take off the coat and place the horn in the pocket.” The chilling voice is low and monotone. Your uneasiness has turned to fright, and for unknown reasons you WANT to obey.

    >3
    Shaking off the fear, you focus on the task at hand: Dropping all these empty bottles and spent cells. There are no recycling bins available in the vault. (empty bottle with cork, empty bacta canister, personal shield generator #1, E-11 blaster rifle: Dropped)
    NOTES:
    1. You dropped the E-11 because its cells are spent. However, you do own 3 power cells.
    2. You can recharge personal shield generators at shield output stations!

    There’s an increase in the pitch of Arfour’s chirping and bleeping. He sounds aggressive.

    >4
    You eat a nutrient bar to quash your severe hunger. It works, for the moment. The bar replenishes hit points over time, but you are presently maxed out at 5.

    There is nothing left to drink. And yes, you are quite thirsty.

    >5
    Meditation proves difficult. You’re still confused about your recent perceptions through the Force. You opt for a nap instead, though you don’t feel very safe due to the bizarre events that have transpired.

    Well, how do you like that? You fall asleep immediately. The slumber is deep.
     
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  15. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > vision quest during slumber for answers. For anything, really. to your current predicament and/or life, the universe and Everything. If that "Dark Yoda" vision thingie shows up tell him to go away politely.
    > after awakening, stretch and yawn gratefully, greeting a lovely day.
    > retrieve blaster & personal shield generator & load with power cells
    > look for Shield output station & recharge
    > go towards Arfour
     
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  16. Jordan1Kenobi

    Jordan1Kenobi Force Ghost star 6

    Registered:
    Sep 30, 2012
    > Push Arfour over and laugh, then help him up and tell him it was a joke and that you're really happy to see him.
     
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  17. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    >1
    Holding Cell
    You are sitting cross-legged on the cold, durasteel floor of your prison cell. You are facing the northern wall, which is actually an active ray shield. The other three walls seem to be solid durasteel. A crude, wooden chair is placed in the southwest corner of the cell.
    Initial Deduction: Your GOAL is to escape the Imperial base holding you captive.

    Durosian’s Laboratory (Vault)
    You wave your hands through the air. The vault door budges and is now slightly ajar.
    Next Deduction: You should pull open the shorted-out door and leave.

    TIE Fighter Cockpit
    A humanoid male is crouched next to the pilot’s seat. He wields a vibroblade. “Who… who are you?” he askes while defending himself.
    You recognize this man as the brown-skinned Zabrak that you freed from captivity. One of his cranial horns is missing. He wears a pale blue jumpsuit and seems quite confused.
    Third Deduction: The severed cranial horn you picked up must be important, so you should find Zan and get Sulon’s starfighter working!

    Bonus Deduction: You probably shouldn’t leave any crucial items behind.

    You don’t know any ‘Dark Yoda’, but your vision quest offers some more:
    Imperial Hangar Bay
    “Board the ship!” Zan Sey yells from across the expansive bay. Laserfire rains down from the metallic pathways above. Zan opens fire with an E-11.
    You comply. Arfour enters the wing socket. Sulon looks at you sternly. “I can’t believe you had my-“ A wicked blast rocks the Jedi starfighter. “-the whole time!”
    Suddenly, you notice Ardana Secura piloting a firespray-class starship to the northeast. She’s bearing down on your position and fires a missile. You turn to Katarn.
    “I see her,” he says. “How the heck did she find us again?”

    You awaken.

    >2
    Gratefully, you stretch and yawn. You’re a bit shocked that you nodded out in the Durosian’s creepy lab. Getting up from your spot next to the door, you realize that you haven’t been outdoors in quite some time. Thus, you have no idea if it’s a lovely day. Totally refreshed, you’re ready for anything. However, thirst is becoming an issue.

    >3
    Now that light trickles into the room, you easily retrieve the blaster and shield generator.
    (E-11 blaster rifle, personal shield generator #1: Taken)
    You load the E-11 with two power cells, leaving you with ONE. The blaster rifle is now operational.

    >4
    Using your newly acquired map, you locate the nearest shield output station. There are three in the Imperial hangar bay, which is directly above you. Zan’s force signature still resonates from that direction. Unfortunately, you can’t recharge until you find access into the bay. There appears to be no exit anywhere on the lofty ceiling.

    >5
    Abandoning some key items to the mechanical wreckage, you finally leave the vault.

    Research Lab
    You reenter the immaculate room carved into the mountain peak. There’s still no observable equipment, even though the lab is littered with workstations and countertops. All surfaces are white.

    The abandoned lab has four exits:
    -You entered from the west, where the aperture leads back into the bizarre vault.
    -The eastern exit leads to a gaping chasm. Strong wind blows in from the outdoor canyon.
    -A metallic ladder leads up the northern wall to the lofty ceiling, where an access hatch is located. The protruding rungs appear damaged.
    -To the southwest, a scramble of stairs descends into darkness. You can hear loud chatter from that direction. “Get to the hangar bay. The Zabrak has been spotted.”

    Arfour can be seen dangling High Admiral Halarrsk over the edge of the chasm with a net.

    “Lift me immediately!” he commands. “I am BREUTEN Halarrsk, tasked with overseeing Jedi imprisonment! Lift me! I WANT that data!”

    The droid hasn’t noticed you yet. You walk towards your friend.

    >6
    Sneaking up behind R4, you push him over and laugh. (+1 Stealth) The laughter quickly turns to gasps of concern as the astromech tumbles into the chasm, along with Breuten.

    You can’t help him up, for he’s plummeting. “It was a joke!” you yell into the canyon, guilt-ridden. “I’m really happy to see you!”

    Breuten Halarrsk lets out a cowardly scream. Arfour beeps and blips playfully, maintaining his cheery demeanor while freefalling to the base of the mountain. You’ve lost sight of him.

    Brief Statistical UPDATE
    Text Adventure Moves: Who's counting? :p There have been 380 responses by the SWTA program.
    Game Time Elapsed: 3 days, 1 hour and 47 minutes since waking up with amnesia. (Standard Galactic Time)
     
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  18. Jordan1Kenobi

    Jordan1Kenobi Force Ghost star 6

    Registered:
    Sep 30, 2012
    What have I done!? :eek:

    > Yell out "Noooo!".
     
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  19. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > Use the Force to stop Arfour's descent and pull him back up. tell Arfour to use his jets to get back up here and drop the high admiral because he's weighing the whole thing down. Curse profusely.
    > immediately and quickly get over the dispatching of the High Admiral with a flourishing "pish-posh" type of handwave / comment
    > ask Arfour for a drink. He's a droid, he sprays stuff, doesn't he? Any of it life sustaining liquid?
    > go back to ruined creepy vault with Arfour, ask him for help to retrieve data-holo you dropped.
    > use data-holo with Arfour, try to figure out what the hell is on there.
    > Say "hmmmmm...." pensively.
    > ask Arfour to lead you to hangar bay, come up with some intricate routine involving you wearing a lab coat with a droid leading you around.
     
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  20. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    >1
    “NOOOOOOO!” you yell. This must be a re-release. :p

    Your exclamation reverberates throughout the canyon. Dropping to your knees, you stare into the deep chasm regretfully. The wind picks up and you hear mynocks from above.

    “Good.” It’s the creepy voice again. “Good. Now return my possessions… immediately.”

    ‘Is this just in my head?’ you ponder. Searching your feelings, you conclude that the voice's source is located within the wrecked vault.

    There is also noise coming from the southwest staircase. It sounds like stormtroopers walking in unison.



    BigAl6ft6
    >2
    The Force flows through you. Although the droid can no longer be seen, you force-pull at his signature with all of your mental might.

    Phew! You’re certain that Arfour’s descent has come to a halt. However, you’re not sure of the reason. ‘Did I save the day or did R4 just use his rocket boosters?’ Regardless of the answer, you decide to conserve your force reserves. “Arfour! Use your jets and get back up here!”

    The astromech droid whistles an affirmative. You can see him ascending now. A strong gale causes Arfour’s net to swing. Breuten Halarrsk screams.

    “Drop that coward!” you yell to your sidekick. (-3 Alignment)

    R4 chirps some Binary at you, explaining that it goes against his programming to abandon the High Admiral. Then, you proceed to curse wildly. Deactivating his boosters, the droid lands gracefully.

    >3
    Even though Arfour rescued the Imperial nuisance, you perform a flourishing ‘pish-posh’ type of hand wave anyway. “Be gone.” Your force-charged motioning sends the net rolling toward the chasm’s edge once again. (-1 Alignment) You have become powerful.

    >4
    Arfour admonishes you. He pulls the net to the center of the room. High Admiral Halarrsk is securely trapped.

    “R4. I need a refreshing drink.” You wait for a response.

    Yes, Arfour has been known to spray stuff. Believe it or not, the droid DOES have a compartment for water. He trundles over to your position and a plate opens upon his dome. Water squirts upwards in the fashion of a drinking fountain.

    Thirst quenched.

    >5
    You and Arfour advance upon the ruined vault together. “Yes.” The meddling voice returns. “That’s right. Please… come closer.” Arfour doesn’t seem to take notice.

    The cheery droid pushes open the metallic door. It creaks eerily. Light pours into the wrecked vault. You notice various items glinting from among the twisted wreckage. “Arfour, think you can help me find the data-holo?”

    He whistles another affirmative.

    Durosian's Laboratory (The Vault)
    The task proves easy for the little droid, and he retrieves the item quickly. (data-holo: Taken)

    The voice hisses a command. “Drop my possessions, infidel!”

    You shake your head. ‘This has to be all in my head.’ You’re affected by a sudden spell of dizziness. The sensation is familiar. R4 beeps his concern.

    >6
    Once the spinning subsides, you pull yourself together. “Arfour, can you play this holo?” He whistles yet another affirmative. A holodisc tray opens and you load the item.

    You wait about two standard minutes. Obviously, the droid is skillfully picking apart Imperial encryption codes.

    Suddenly, Arfour projects a hologram near the vault exit. You see a stunning three-dimensional representation of a jungle world. Hanging high in the sky is a large red planet. The terrain is littered with waterways and ancient temples.

    You notice the recording’s timestamp. The Aurebesh reads ’10 ABE’. Arfour explains that it means ‘ten years post-Battle of Endor’. Hmmm… curious. You’ve never heard of Endor.

    Then, the environmental image vanishes. A monochrome hologram appears in its place, flickering rapidly. You see a lone human and nothing more. The man’s hands are behind his back. Though this section of the recording is devoid of color, the man’s attire suggests that he is a Jedi.

    The male human speaks, but most of the recording is garbled:
    ‘-is Jedi-
    -Skywalker. It’s been a decade since the Empire’s-
    -relative peace-
    -Republic pledges to restore-
    -while the Imperial Remnant employs more radical tactics to achieve-
    -I’ve dispatched many new members from-
    -investigate force tremors throughout the Outer Rim. During the campaign-
    -mysteriously disappeared.-
    -has become a matter of the mind.-'
    The data-holo abruptly ends.

    There's something very familiar about the speaker.

    >7
    “Hmmmmm.” You pensively ponder the possibilities. Nice tongue twister. :D

    “Skywalker!” The voice booms throughout the eerie vault. “He will NEVER retrieve the crystals.” Hissing with an acid tongue, the voice goes on pontificating. “And YOU! You will return what is mine.”

    Purple light flashes and the wreckage starts to rise as if being levitated. The vault door is creaking shut.

    >8
    “Arfour!” you shout. “Lead us to the hangar bay!”

    You come up with an intricate plan that requires the white lab coat and a droid.

    R4 rushes to the exit. The door shuts against him. He’s stuck! You hop over the droid and pull him into the research lab, but not before a piece of wreckage wallops you in the head. Who’s hurling machinery? (Hit Points: 3 / 5)

    Research Lab
    The vault door closes completely with a loud bang. There is a wrecked piece of machinery here. High Admiral Halarrsk is still trapped within a net at the room’s center. The canyon wind blows steadily.
     
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  21. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    > rub your head like Jackie Chan
    > sing a medley of catchy Uscru musical numbers while calculating pi*i to avoid further psi attacks
     
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  22. BigAl6ft6

    BigAl6ft6 Chosen One star 8

    Registered:
    Nov 12, 2012
    > mentally Force-telepathy back to aggressive voice "I'd appreciate if you didn't wheel things at my head THANK YOU VERY MUCH!!! Jerk."
    > kick Admiral in net
    > head towards southwest staircase leading to hangar bay. Have Artoo lead the way. "Just following the astrometch! Very important business!" if anyone asks.
    > when entering hangar, sneakily to find shield generator & recharge.
    > look for Zan, who is probably at the starfighter (due to your Vision of the Future and all)
    > if yes= Zan. yell "HEY ZAN! I GOT YOUR CRANIAL HORN, OLD BUDDY, OLD PAL!!" Ignite Saber, rush to Zan's aid, cutting down troopers along the way. (Slow motion whilst the theme from "The Bodyguard" "And I Will Always Love You" plays.) When you get to him and Zan asks "Who are you" say "I'm the hero of this story and this is the greatest Sithspitting day of my life!!!"
    > if no = Zan. Erm, sulk about using guile and so forth.
     
  23. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    >1 and 2
    Rubbing your head vehemently, you decide to belt out a stirring medley of Uscru tunes. Your performance leans toward music from Coruscant’s Uscru-North region and you wonder if the Galaxies Opera House is looking for new talent. “Uscru Entertainment District here I come!” (+1 Style, New: +1 Ambition)

    With deep focus, you calculate pi times i while singing the catchy songs. (+2 Concentration) However, you are no longer being attacked. A steady gale blows through the research lab from the nearby canyon.

    BigAl6ft6
    >3
    You undoubtedly detect a presence coming from the mysterious vault, but you’re unable to connect with it telepathically. (Requirements: Advanced Telepathy Level 1) Therefore, you keep your comment to yourself, repressing your aggression. (-1 Alignment) It’s possible that the entity is force-blocking your attempts at communication. (+1 Perception, -1 Recognition)

    >4
    Arfour follows you to the center of the research lab. “Release me at once, vile Jedi!” the High Admiral demands. You find his outburst quite humorous.

    After hearing the futile request, you kick at the net. (-2 Alignment)

    “How dare you?” Breuten Halarrsk questions. Then, he erupts in a pathetic fashion. “I am a HIGH ADMIRAL! You will spend eternity bowing to me from a holding cell, nerf-herder!”

    R4 buzzes his objection. He’s obviously perturbed by your recent behavior. Before you can respond, your vision blurs. Suddenly, you feel faint.

    ‘No,’ you think. ‘Not the shakes again.’ It takes a standard minute, but the wooziness subsides.

    >5
    The droid protests even more as you head towards the southwest staircase. Fortunately, you’ve picked up some Binary since meeting Arfour, especially his unique dialect. (Learned: Basic Droidspeak)
    Playable Character Update- Known Languages: Basic, Mirialan, Huttese, Ewokese (Yub Nub!), Binary
    Hmmm... that's strange. You've never heard of Endor, yet you speak Ewokese?

    Bleeping frantically, he explains that the hangar bay is located ABOVE the lab. His incessant chirping gets louder. Apparently, the stairs lead down to a room full of stormtroopers. In fact, you can hear commands being shouted at this very moment.

    “Contain and apprehend the Zabrak at all costs. Do NOT allow the captives to escape!” Thankfully, the troopers are taking some other route to the hangar.

    There is no one named ‘Artoo’ here, so you let Arfour lead the way. Thrilled about your new course of action, the droid cheerily beeps his way over to the northern ladder.

    Nobody asks where you’re going because High Admiral Halarrsk is the only one here. He stares at you and Arfour icily.

    >6-9 (Reserved for Imperial Hangar Bay)
    Text commands SIX thru NINE will be processed upon your arrival.

    Arfour wobbles, letting out a mirthful cheep. He suggests climbing to the high access hatch.

    The canyon wind picks up, this time becoming fierce. Bracing yourself would be ideal. You notice that your legs are trembling.
     
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  24. V-2

    V-2 Jedi Grand Master star 5

    Registered:
    Dec 10, 2012
    >brace yourself physically and mentally (remember the Alfred Bester singing and maths trick if necessary)
    >think happy thoughts to any mynocks or wildlife nearby and promise oneself to establish a mynock sanctuary once retired from adventuring
    >pay high admiral a compliment regarding his personal appearance
    >think happy thoughts to Zan
    >climb to the access hatch and listen/sense what's on the other side
     
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  25. Blue Ice Cream

    Blue Ice Cream Chosen One star 6

    Registered:
    Aug 9, 2006
    >1
    (Requirements- SKILLS: Endurance of 1, Concentration of 1 / FORCE ABILITIES: Focus)
    You attempt to brace yourself physically and mentally. Securing your left arm around one of the protruding metallic rungs, you plan to wait out the fierce wind. As the gale gains momentum, your legs are instantly swept off the pristine floor.

    Both Arfour and the net containing the High Admiral are blown to the west wall. The droid tries to roll out of the northwest corner, but it’s to no avail. High Admiral Halarrsk is being pushed against the vault door with much intensity. Some incredible force must be producing the surprising gust.

    Another increase in the wind’s power forces your arm to shift its position. You grab the rung with your hand as a last resort, but the gusting air proves too much. After losing your grip, you fly into the northwest corner, bouncing off the floor twice and ricocheting off of Arfour in the process. (-1 Endurance, HIT POINTS: 2 / 5)

    Arfour falls over and rolls into the wall once more. The vault door swings open and the High Admiral disappears into the Durosian’s lab. You immediately sense the mysterious presence again. A devious cackle reverberates through the large room.

    The relentless gale stops abruptly. Standing up, you dust yourself off. R4 whistles for assistance because he’s no longer upright. Perhaps the droid is damaged.

    Recalling the singing accomplished nothing, but calculating pi times i sparked your puzzle-solving prowess, albeit too late. The idea didn’t strike you until after you had let go of the rung. ‘I could have latched my utility belt onto the durasteel rung!’ (+1 Insight, Perception and Recognition) Oh well.

    >2
    (Requirements- SKILLS: Concentration of 1, Influence of 3 / FORCE ABILITIES: Focus, Sense)
    There ARE mynocks nearby. Located outside the eastern exit and above, they circle around the mountain apex. You easily transfer happy thoughts from your psyche to their consciousness. (+2 Concentration, +1 Influence, Learned: Advanced Telepathy Level 1, +3 Alignment) Your legs have stopped trembling.

    You promise yourself to establish a mynock sanctuary. (+2 Alignment) Suddenly, dozens of mynocks fly into the research lab from the eastern aperture. They circle you with mirth, and then ascend to the access hatch. There, they wait. (Learned: Animal Friendship) This force ability can be upgraded to Beast Control and more.

    >3
    Walking over to the vault entrance, you come up with a compliment. “Hey! High Admiral Halarrsk! You’re a very handsome man!” you yell into the Durosian’s lab. (+1 Alignment)

    Another disturbing cackle reverberates throughout the immaculate room. You feel yourself being drawn towards the vault, like getting pulled by suction. Still on his side, Arfour begins to roll toward the entrance.

    You center yourself through the Force. You’re far more in tune with your abilities now than before the wild gust of wind arrived.

    >4
    (Requirements- SKILLS: Concentration of 1, Influence of 1 / FORCE ABILITIES: Focus, Sense, Sight {Range 2})
    Your mentality travels to the hangar bay above. Sifting through the consciousness of a hundred imps, you find Zan Sey. Soothingly, you send him happy thoughts. (+1 Concentration, +1 Influence, +3 Alignment) You are slowly beginning to reconnect with the light. Unfortunately, some unseen force is sucking you into the Durosian’s lab.

    Letting out a high-pitched raspberry, Arfour is pulled across the threshold. He disappears within the dark vault.

    >5
    You have to fight the unseen pull to get to the north ladder.
    (Requirements- SKILLS: Tenacity of 1, Concentration of 1)
    Shaking off the entity’s influence, you slowly walk over to the northern wall. It’s a struggle, but you make it. (+1 Tenacity, +2 Concentration) Using the metallic rungs, you start to climb. The fifteenth rung snaps in half as you grab it. You’re hanging by one hand! The mynocks stir.

    Text command:
    > ‘listen / sense what’s on the other side’ (Reserved for Top of Ladder {Access Hatch})
     
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