As Zor says, TSL was a direct continuation of KotOR. In fact, TSL is wholly responsible for the clamouring people have for the "continuity porn". The story in KotOR was done. Revan was done. They were all done. Then TSL dragged everything back up again.* It frustrates me to this day. I only hope Obsidian are responsible for KotOR 3... since one *assumes* they knew where they were going with everything. * Avellone is a fantastic game writer... but you simply cannot cite either him or Obsidian as folks who tried to avoid "continuity porn". Unless, of course, LA forced them to retool their story to fit Revan in, after his breakout popularity. That wouldn't surprise me, actually, Avellone said in an interview that the basic story was written before any of them had played KotOR I and didn't involve Revan at all. http://www.starwarsknights.com/fullstory.php?id=386 Emperor Devon: Like any other game I'd imagine TSL had entirely different story drafts that were written up before the current ones. (Or at least substantially different ones.) What were some of the earlier drafts of TSL's plot like, or if there weren't any how different was the plot when you first envisioned it and what was that like? Chris Avellone: The first story draft was pretty terrible, mostly because we weren?t allowed to play K1 before drafting it, so we really knew nothing about the first game and were writing in the dark (Revan who?). It was a frustrating situation that we wasted 2-3 months on that (there was nothing to be done about it), and then had to do another revision once we were able to play the first game. If you feel a disconnect in the storylines, that would be one of the reasons (again, my fault).