The Three Act System Without a doubt the most used, analysed and perfected system of narrative structure. Classical Structure: Act I - Introduction and Point-of-Attack (therefore we introduce the Antagonist of the game) Act II - Climax to First Plot Point usually leaving the Protagonist in a situation that leads to Act III - The Final Plot Point and Resolution. Atypical Structure of Unchained Narratives Act I - Introduction, PoA Act II - Plot Point, PoA 2 (Twist) Act III - Climax, Final Plotpoint and Resolution [hr] There are obviously two ways to do this. Play and vary it in every characterÂ´s arc or do it for the whole game, with the players experiencing it together. The ensemble nature of RPGs are difficult to work with under this premise. Plot Points for all players mean they should be of such meaning, they actually work on every level of the game. Hard to do, even though in concentrated storylines, not impossible. One must consider having more plotpoints. Also possible is a structure where in every act we echo another three-act structure. To have an actual nine act structure. IÂ´ll use three games as examples to talk for now about Act-One structures - Introductions to PoA. IÂ´ll have Winged-JediÂ´s ManCubs, Fins 133 ABY and Sinrebirth 41 ABY Examples - Man-Cubs: Winged-Jedi killed Mischa in Shere KhanÂ´s attack on the village. A typical PoA in the first Act. With her return he began the climax to Plot-Point 1. Which every member of the group will probably experience on his own. I also think a second PoA might come and introduce Part II of the story. 133 ABY: Fin introduced us right into a prison break-out. I think he prolonged this stage when we had to fight an infiltrator and only recently had the PoA with the Xenly attacking and Hoole appearing. Plot Point 1. As I think he seperated our groups, too. But as most players have read what others have written, he seems to have plotpoints for the whole group while having minor points for the individual characters. 41 ABY: Sinre has done this in a very,, very classical way. Team meets. Introduction. Then down to the planet. Attack of Killiks and Tentacles PoA. Gorog and Anakin Skywalker appear . . . Plot Point One. Really classical. Here obviously all plotpoints of the story are for all of us. As we all work on the same problem. As one can see, usual first act strucutre is pretty much common in all stories. Only FinÂ´s in media res seems to vary on the first view but actually is an introduction to characters. But with lots of action. IÂ´ll search for some good examples for Act 2 games. And I think Act 3 games are few. As most games never make it so far.