For me, I see both sides of the argument. I understand why it makes sense that throughout the game your choices affect your ending–to use the Luke example, sure, he Force-choked the Gamorreans, but he also didn't kill them, just incapacitated them. This showed that, inside, he was still a good person. My point is that your actions are a reflection of what you are inside–a good person (like Luke) may use such powers but he knows when to stop (incapacitate rather than kill) whilst a darker person would have probably killed them both. Even when Luke threatened Jabba–and inevitably took out all his guards–he did so after giving Jabba repeated chances to negotiate, and even then he only leapt into action when he was literally at death's door. All of this bleeds over into his actions at the Death Star. Inside, Luke wasn't a bad person. He didn't have it in him naturally to strike down Vader in cold blood. He lost his cool and almost did so, yes, but it was a result of temptation from Palpatine and Vader and protectiveness for his friends. but his good nature brought him back from it (that and seeing how close he was becoming to Vader). He saw what he'd almost done and was repulsed by it (note the look on his face when he looks down at his gloved hand–utter horror). And then he chooses, and throws away his lightsaber. By stopping himself from killing Vader, Luke had already proven that he was a Jedi, and throwing away his lightsaber was just a symbol of that. In other words–left to his own devices, Luke Skywalker was a being that would choose the light side. On the other hand, I understand the "I just want to make one choice to be able to say whether I'm good or bad," but not for story purposes–more for fun reasons. If I'm playing a game for fun, I don't want to trudge through hours and hours of gameplay again to make the opposite choice. Now, if I'm playing the game for story reasons, I personally would choose the latter option–I want to play through the game and be good or be bad, not just magically have this choice made for me. This is one thing that I like about KOTOR 2, and it's similar to JK in that regard, I guess. One dark side choice at a crucial interval, and suddenly everything spirals downhill. You can't kill Vrook and say "Oops I want to be good now" because Zez-Kai Ell and Kavar will find out and you'll be forced to go dark anyways. You have to make multiple choices to keep yourself on the light, whereas slipping to the dark side is easy as that. You can even wait until the end and choose to kill all three Masters together and go dark, but on the other hand once you go dark there's no way to come back–once one of the Masters is dead, you're stuck on the dark path (unless I'm mistaken). So, TL;DR is: if I'm playing for fun, I'll choose a game like JK: JA or TFU, where I can drop back to one specific point and do the other option. If I'm playing for story purposes, I'll choose a game like KOTOR 2 or DF: JK, where I have to make sure I'm doing the morally right (or wrong) thing if I want a specific outcome. I'm not sure if this whole post made sense, but...I tried.